Finally ZOS have listened and are reducing healing via battle spirit! A must needed change along with reducing impen to counter the tank and healing meta. The change to BRP dw is also MUCH appreciated, however they should look at reducing % mitigation too.
Overall this is amazing and is a huge step in the right direction for pvp. GG ZOS.
Finally ZOS have listened and are reducing healing via battle spirit! A must needed change along with reducing impen to counter the tank and healing meta. The change to BRP dw is also MUCH appreciated, however they should look at reducing % mitigation too.
Overall this is amazing and is a huge step in the right direction for pvp. GG ZOS.
llElLoboll wrote: »Highly doubt the healing changes will affect group off healing, which is where the main issue is imo. All the 10% less will do is screw no cp and solo/small scalers. I'll wait till Monday to see the notes but I'm not very optimistic about the preview of changes so far.
People won't even notice the 10% nerf to healing.
Some of the replies are pretty funny.
No, no, no. My healing was fine, it was everyone else’s healing that needed to be nerfed. OMG, my healing is being nerfed!
Just wait until the patch notes are up and adjust accordingly.
% Mitigation needs to be looked at hard(on skills like spiritmender). I dont agree that a blanket nerf across the board to healing is the right move, stamblades and stamsorcs already have bad healing, making that worse will be noticeable, but dragonknights and templars, warden and necromancer wont rly feel that at all since they are already overhealing as it is.
Some of the replies are pretty funny.
No, no, no. My healing was fine, it was everyone else’s healing that needed to be nerfed. OMG, my healing is being nerfed!
Just wait until the patch notes are up and adjust accordingly.
Self healing is fine. It's cross-healing and healbotting that needed nerfed.
Finally ZOS have listened and are reducing healing via battle spirit! A must needed change along with reducing impen to counter the tank and healing meta. The change to BRP dw is also MUCH appreciated, however they should look at reducing % mitigation too.
Overall this is amazing and is a huge step in the right direction for pvp. GG ZOS.
It is going from 50% to 60%, people won't notice the extra 10. You wouldn't notice that much if they did the same to damage.
$5 says people are still complaining about healing and tanky players after the patch. Every single pvp nerf is overcome through NUMBERS.
Dagoth_Rac wrote: »Did they reveal what the new "baseline crit resist" is? I think that is important. With less healing, you will be killed by less damage. So everyone will still need critical resistance and probably a lot of it. Will the baseline provide enough resist where you can consider other traits? It will be silly if everyone still has to wear impen gear in PvP to survive more than a few seconds.
Dagoth_Rac wrote: »Did they reveal what the new "baseline crit resist" is? I think that is important. With less healing, you will be killed by less damage. So everyone will still need critical resistance and probably a lot of it. Will the baseline provide enough resist where you can consider other traits? It will be silly if everyone still has to wear impen gear in PvP to survive more than a few seconds.
This is what I've been wondering. It wouldn't surprise me at all for them to butcher impen and only give 1000 base crit resist. The patch notes will be a fun read
WrathOfInnos wrote: »
It is going from 50% to 60%, people won't notice the extra 10. You wouldn't notice that much if they did the same to damage.
$5 says people are still complaining about healing and tanky players after the patch. Every single pvp nerf is overcome through NUMBERS.
Heals will have 40% magnitude after patch, down from 50% currently. 40% / 50% = 80% of current healing or a 20% reduction.
If for example battle spirit went from 80% healing reduction to 90% you would say it changed 10%. The heal magnitude in that case would be 10% vs 20% so it halved.
I can’t comment on the effects of this on PvP balance, just clarifying what people mean by a 20% healing nerf (which is IMO the correct way to say this) even though the change is a difference of 10% (comparing 50% and 60%).
I agree that the changes are very minimal. But the fact that they are actually acknowledging the tank meta for once makes me look at this positively. They have plenty of time to tweak the numbers from PTS feedback, I doubt healing will stay at only 10% less.
As for % mitigation I strongly agree that this needs looked at. It is too easy to get multiple sources of it with very little drawbacks. Even with a major protection nerf, it would still be super strong which is why it should be strictly put on high costing ultimates.
I am excited from what i've seen but from past ZOS experience it can always go downhill, fast.