No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
martygod12 wrote: »
Well I have read a lot of these suggestions on the previous threads, but It is a terrible suggestion I am sorry. Dumb youself down Is absolutelly not that same. Because you will always know that you are not playing at 100% just to have some challenge and trust me that way you will never have the feeling of challenge so it will not solve anything.
Then ask devs to nerf your abilities. You will be playing at 100% and have some challenge. The irony is a lot of players are against decreasing a skill gap and at the same time want overland to be challenging.
martygod12 wrote: »
Well I have read a lot of these suggestions on the previous threads, but It is a terrible suggestion I am sorry. Dumb youself down Is absolutelly not that same. Because you will always know that you are not playing at 100% just to have some challenge and trust me that way you will never have the feeling of challenge so it will not solve anything.
Then ask devs to nerf your abilities. You will be playing at 100% and have some challenge. The irony is a lot of players are against decreasing a skill gap and at the same time want overland to be challenging.
Yes and No.
Here is another way to look at. You build a character for a certain goal, PvP, Tanking, Healing, PvE, Trials, certain Trials etc. All of these and more have certain goals in DPS, Survive, Sustain, etc. Building for less DPS can be a goal for a character build just the same as any other one.
I have a Speed Farmer for instance who would struggle to do a Zone Story Boss. It is just as much fun to do combat with him as it is one of my more tuned DPS characters in a Trial or Dungeon.
Making the game harder for you would make it too hard for most of the player base to do the stories.
If you want a Challenge, you can find it in Vet Dungeons, Trials, both Normal and Vet, Battlegrounds, Cyrodiil and other places.
martygod12 wrote: »
Or they could just make the bosses tougherWhat are you suggesting Is not how the games are supposed to play. If the devs knew what they are doing they shouldn´t let being players so OP in the first place.
Or they are not OP because some dungeons and endgame stuff on the other hand is so hard that you need all your gold gear, CP and skill in order to have a chance.
And then there is ridiculously weak overland enemies which you can thrash without bigger problems even at level 1. The gap between difficulty of stuff in this game is massively big and the game diff is absolutely unbalanced and this is the biggest weakness of ESO.
You know that running around with white non set gear would not make more experienced players get more challenge so it will not change anything.
I am yet to see a lot of so called end-game players to agree to drop dps ceiling significantly.
A lot of players are for reducing the skill gap, just not in the ways that Zenimax are doing (ways that ultimately would have, at best, not touched the skill gap, or, at worst, worsened it).
I am yet to see a lot of so called end-game players to agree to drop dps ceiling significantly.
martygod12 wrote: »The point is that something must be done. The gap between difficulty of Zones stuff and endgame stuff is too big.
I mean even if I start a new character just for questing and not following any build not picking any sets not golding my gear, It still would not be a challenge. It will only make the enemies a bullet sponges but that´s it. And that is why I am asking for optional vet Bosses, because they need to deal more damage to you too, you know make them at least some threat.
I have two suggestions
1. I do a lot of questing on max level tools, and even though it's super easy, I enjoy it because I truly feel like the hero of Tamriel. So I guess just try to enjoy being OP and making all bosses bow down.
2. I know this was suggested before, but I've also quested on a low level tool in all white or green gear. There are TONS of actual mechanics to quest and delve boss fights if you're weak enough to actually have to do them. It does make the game more challenging and more fun on occasions. You could even try to play the game naked and see how that goes.
This right here pretty much ruined the Morrowind/Clockwork/Summerset story for me. By the time I started it I was around 650 CP so there was zero effort required other than the patience it took to grind through what amounted to be a bunch of repetitive fetch quests and tired recycled side quests full of trash mobs and obnoxiously arrogant, long winded & racist af NPC's. By the time I got to Summerset, I wasn't even listening to their dialogues anymore. It was so mind-numbingly boring due to the lack of any kind of challenge, I just blasted through it all for the completion. At least I enjoyed the scenery while I was there.
martygod12 wrote: »
1. I am trying, but it always feel somehow wrong and weird when the NPC are desribing the bosses as the most powerfull foes, you could possibly fight and then they are strong as a toddler, thats just ridiculous.
2. As I said before dumbing yourself down wouldn solve anything, because that will just turn the bosses into bullet sponges, which will maybe last longer, but they will still be incapable of killing you or hurting you more. That would be no fun at all. Man even when you start the game at level 1 you barely die when questing.
TX12001rwb17_ESO wrote: »What is with people and their obsession with increased difficulty, many people play ESO to relax and not to be challenged.
StormeReigns wrote: »Introduce an Armory Inspection and connect forum account to game account before increasing any difficulty. See the achievements and success (or lack there of) of what players have actually completed or not. Watch and see if the same ol'song and dance will drastically change.
martygod12 wrote: »
games are supposed to be a challenge, thats one of the most iportant aspects of games being fun for me.
martygod12 wrote: »Ok so I am way past CP 160, got my gold gear, decent stats and some skill in the game, and now I finally got back to questing which I was really looking forward too, because it makes like 70-80% of the game.
Kiralyn2000 wrote: »
Fixed that for ya.
Not everyone plays games for the same reason. For every person who wants to beat their head against the Cliff Of Challenge™ until they've overcome it, proving their worth, there's at least a couple who aren't into that.
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every time I see one of these threads, I ask people to give examples of other MMOs where the normal zone questing would be "challenging" for a Raid-geared-and-skilled "endgame" player. Because I certainly remember new expansions coming out in WoW, and having the raiders plow through the zones until they got to the new 'endgame', where they could finally run into mechanics and actual gear upgrades.
This is so typical - first overpowering yourself and than complain about too easy overland content - it is your fault having done it like this. Make a new character, don't overpower him/her and enjoy the questing.