Zones main story quest bosses needs to be stronger!

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martygod12
martygod12
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Ok so I am way past CP 160, got my gold gear, decent stats and some skill in the game, and now I finally got back to questing which I was really looking forward too, because it makes like 70-80% of the game.

I am currently doing DC Main Quests in their zones and most recently I have finished tha Alik´r zone quest. The story was really good and catchy and the finale had really good epic build up, BUT then I faced the mighty necromancer, biggest danger to the whole Country and he dropped dead after 4 second fight. And all the epicness was gone, the quality of the story (while really good) was totally destroyed by absolutelly lack of challenge. So I say something must really be done about the strenght of the Main Quest zone bosses. I am not talking about mob, I am not talking about those small side quest bosses, just the Main bosses In the zone, which are always described as extremely dangerous and powerfull, so they should be like this.

So I dont know if I am right now, but it seems that for the Main zone story boss fights you usually are in a solo instance of that certain dungeon or room (place) where the fight takes place, so why just dont have some option where you can choose if you want normal or veteran version of the quests and then when you enter the boss mini zone you will simply be sent to the normal or veteran instance of that certain boss fight, dependent on whether you are doing normal or veteran difficulty. No extra rewards nothing, just more challenging boss (I am thinking somewhere like early zones world bosses or maybe a little weaker, so you can solo it but it will give you a hard time).

I know lot of people doesn´t want normal and veteran instances of the zone, so this will kinda sort it right? The zone will stay the same so player base won´t be split and only thing which will be split will be just that small boss zone, which will have normal or veteran instance depending on if you want some extra challenge or not. Because right now all the quest, while good and really well written are really boring because of the totall lack of challenge.

What do you think?
  • VaranisArano
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    I've started doing zone quests on my Dark Brotherhood assassin because that way it makes sense when she slaughters bosses in about 4 seconds.

    If there was a Vet option, I'd totally use it.
    Unfortunately, the base game bosses are about as likely to get updated as the base game graphics.
  • Olauron
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    No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • martygod12
    martygod12
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    I know it is such a shame. I know that questing is not supposed to be endgame, but since there are so many quests, that you can´t possibly finish even a 30% of them before you hit CP 160 and then they are just not challenging at all. It would be nic to have some option to make at least the Main story quests still challenging even when you are OP for overland content so there is still some enjoyability in then even for the more experienced players.
  • martygod12
    martygod12
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    Olauron wrote: »
    No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.

    Well I have read a lot of these suggestions on the previous threads, but It is a terrible suggestion I am sorry. Dumb youself down Is absolutelly not that same. Because you will always know that you are not playing at 100% just to have some challenge and trust me that way you will never have the feeling of challenge so it will not solve anything.
  • Olauron
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    martygod12 wrote: »

    Well I have read a lot of these suggestions on the previous threads, but It is a terrible suggestion I am sorry. Dumb youself down Is absolutelly not that same. Because you will always know that you are not playing at 100% just to have some challenge and trust me that way you will never have the feeling of challenge so it will not solve anything.

    Then ask devs to nerf your abilities. You will be playing at 100% and have some challenge. The irony is a lot of players are against decreasing a skill gap and at the same time want overland to be challenging.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • eKsDee
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    Olauron wrote: »

    Then ask devs to nerf your abilities. You will be playing at 100% and have some challenge. The irony is a lot of players are against decreasing a skill gap and at the same time want overland to be challenging.

    A lot of players are for reducing the skill gap, just not in the ways that Zenimax are doing (ways that ultimately would have, at best, not touched the skill gap, or, at worst, worsened it).
  • Nestor
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    martygod12 wrote: »

    Well I have read a lot of these suggestions on the previous threads, but It is a terrible suggestion I am sorry. Dumb youself down Is absolutelly not that same. Because you will always know that you are not playing at 100% just to have some challenge and trust me that way you will never have the feeling of challenge so it will not solve anything.

    Yes and No.

    Here is another way to look at. You build a character for a certain goal, PvP, Tanking, Healing, PvE, Trials, certain Trials etc. All of these and more have certain goals in DPS, Survive, Sustain, etc. Building for less DPS can be a goal for a character build just the same as any other one.

    I have a Speed Farmer for instance who would struggle to do a Zone Story Boss. It is just as much fun to do combat with him as it is one of my more tuned DPS characters in a Trial or Dungeon.

    Making the game harder for you would make it too hard for most of the player base to do the stories.

    If you want a Challenge, you can find it in Vet Dungeons, Trials, both Normal and Vet, Battlegrounds, Cyrodiil and other places.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • martygod12
    martygod12
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    Olauron wrote: »

    Then ask devs to nerf your abilities. You will be playing at 100% and have some challenge. The irony is a lot of players are against decreasing a skill gap and at the same time want overland to be challenging.

    Or they could just make the bosses tougher :) What are you suggesting Is not how the games are supposed to play. If the devs knew what they are doing they shouldn´t let being players so OP in the first place.

    Or they are not OP because some dungeons and endgame stuff on the other hand is so hard that you need all your gold gear, CP and skill in order to have a chance.

    And then there is ridiculously weak overland enemies which you can thrash without bigger problems even at level 1. The gap between difficulty of stuff in this game is massively big and the game diff is absolutely unbalanced and this is the biggest weakness of ESO.

    You know that running around with white non set gear would not make more experienced players get more challenge so it will not change anything.
  • martygod12
    martygod12
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    Nestor wrote: »

    Yes and No.

    Here is another way to look at. You build a character for a certain goal, PvP, Tanking, Healing, PvE, Trials, certain Trials etc. All of these and more have certain goals in DPS, Survive, Sustain, etc. Building for less DPS can be a goal for a character build just the same as any other one.

    I have a Speed Farmer for instance who would struggle to do a Zone Story Boss. It is just as much fun to do combat with him as it is one of my more tuned DPS characters in a Trial or Dungeon.

    Making the game harder for you would make it too hard for most of the player base to do the stories.

    If you want a Challenge, you can find it in Vet Dungeons, Trials, both Normal and Vet, Battlegrounds, Cyrodiil and other places.

    Did you even read my original post? I said I don´t want the game harder for everyone just the OPTION for those who want more challenge
  • Olauron
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    martygod12 wrote: »

    Or they could just make the bosses tougher :) What are you suggesting Is not how the games are supposed to play. If the devs knew what they are doing they shouldn´t let being players so OP in the first place.

    Or they are not OP because some dungeons and endgame stuff on the other hand is so hard that you need all your gold gear, CP and skill in order to have a chance.

    And then there is ridiculously weak overland enemies which you can thrash without bigger problems even at level 1. The gap between difficulty of stuff in this game is massively big and the game diff is absolutely unbalanced and this is the biggest weakness of ESO.

    You know that running around with white non set gear would not make more experienced players get more challenge so it will not change anything.

    The 'other content' is so hard because the same OP players always ask for 'more challenge' while wanting to get more power to be more OP to ask for 'even more challenge'. The answer is to break the ceiling hard 3 or 4 time down and rebalance that 'so hard' content with that in mind.
    eKsDee wrote: »

    A lot of players are for reducing the skill gap, just not in the ways that Zenimax are doing (ways that ultimately would have, at best, not touched the skill gap, or, at worst, worsened it).
    I am yet to see a lot of so called end-game players to agree to drop dps ceiling significantly.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • eKsDee
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    Olauron wrote: »
    I am yet to see a lot of so called end-game players to agree to drop dps ceiling significantly.

    Then you're not looking at the right players, because I've seen a lot of top tier players pretty much universally agreeing that the skill gap is too wide, in both PvE and PvP, just not for the reasons Zenimax claim.
    Edited by eKsDee on April 15, 2020 2:03PM
  • martygod12
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    The point is that something must be done. The gap between difficulty of Zones stuff and endgame stuff is too big.

    I mean even if I start a new character just for questing and not following any build not picking any sets not golding my gear, It still would not be a challenge. It will only make the enemies a bullet sponges but that´s it. And that is why I am asking for optional vet Bosses, because they need to deal more damage to you too, you know make them at least some threat.

    Edited by martygod12 on April 15, 2020 2:05PM
  • BRCOURTN
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    I have two suggestions

    1. I do a lot of questing on max level tools, and even though it's super easy, I enjoy it because I truly feel like the hero of Tamriel. So I guess just try to enjoy being OP and making all bosses bow down.

    2. I know this was suggested before, but I've also quested on a low level tool in all white or green gear. There are TONS of actual mechanics to quest and delve boss fights if you're weak enough to actually have to do them. It does make the game more challenging and more fun on occasions. You could even try to play the game naked and see how that goes.
    Edited by BRCOURTN on April 15, 2020 2:05PM
  • eKsDee
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    martygod12 wrote: »
    The point is that something must be done. The gap between difficulty of Zones stuff and endgame stuff is too big.

    I mean even if I start a new character just for questing and not following any build not picking any sets not golding my gear, It still would not be a challenge. It will only make the enemies a bullet sponges but that´s it. And that is why I am asking for optional vet Bosses, because they need to deal more damage to you too, you know make them at least some threat.

    That gap is part of the reason for the skill gap, I feel, as it enables players to keep playing without learning how to properly play the game in end game content. Unfortunately, the community is quite divided on this issue, and, more importantly, it's in the devs best interests to cater to newer and more casual players, since that's where the money comes from.
  • martygod12
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    BRCOURTN wrote: »
    I have two suggestions

    1. I do a lot of questing on max level tools, and even though it's super easy, I enjoy it because I truly feel like the hero of Tamriel. So I guess just try to enjoy being OP and making all bosses bow down.

    2. I know this was suggested before, but I've also quested on a low level tool in all white or green gear. There are TONS of actual mechanics to quest and delve boss fights if you're weak enough to actually have to do them. It does make the game more challenging and more fun on occasions. You could even try to play the game naked and see how that goes.

    1. I am trying, but it always feel somehow wrong and weird when the NPC are desribing the bosses as the most powerfull foes, you could possibly fight and then they are strong as a toddler, thats just ridiculous.

    2. As I said before dumbing yourself down wouldn solve anything, because that will just turn the bosses into bullet sponges, which will maybe last longer, but they will still be incapable of killing you or hurting you more. That would be no fun at all. Man even when you start the game at level 1 you barely die when questing.
  • iCaliban
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    Quests are designed for new players and role players. If you want difficult content, vet dungeons, pvp, and trials are where its at
  • Darkstorne
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    They need optional hard mode scrolls, that only appear if you are level 50+ (to save new players from a rough lesson :tongue:)

    Guarantee a purple quality zone item for beating the hard mode version of the boss so there's a nice incentive to the challenge (they aren't farmable bosses after all) :smile:
  • Starlock
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    You're basically asking for a difficulty slider.

    Don't expect that to happen until after CP is reworked.
  • Ri_Khan
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    This right here pretty much ruined the Morrowind/Clockwork/Summerset story for me. By the time I started it I was around 650 CP so there was zero effort required other than the patience it took to grind through what amounted to be a bunch of repetitive fetch quests and tired recycled side quests full of trash mobs and obnoxiously arrogant, long winded & racist af NPC's. By the time I got to Summerset, I wasn't even listening to their dialogues anymore. It was so mind-numbingly boring due to the lack of any kind of challenge, I just blasted through it all for the completion. At least I enjoyed the scenery while I was there.
  • eKsDee
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    Ri_Khan wrote: »
    This right here pretty much ruined the Morrowind/Clockwork/Summerset story for me. By the time I started it I was around 650 CP so there was zero effort required other than the patience it took to grind through what amounted to be a bunch of repetitive fetch quests and tired recycled side quests full of trash mobs and obnoxiously arrogant, long winded & racist af NPC's. By the time I got to Summerset, I wasn't even listening to their dialogues anymore. It was so mind-numbingly boring due to the lack of any kind of challenge, I just blasted through it all for the completion. At least I enjoyed the scenery while I was there.

    Pretty much why I don't do questing in ESO. All the quality writing and storytelling doesn't matter when your gameplay is shallower than a piece of paper.
  • BRCOURTN
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    martygod12 wrote: »

    1. I am trying, but it always feel somehow wrong and weird when the NPC are desribing the bosses as the most powerfull foes, you could possibly fight and then they are strong as a toddler, thats just ridiculous.

    2. As I said before dumbing yourself down wouldn solve anything, because that will just turn the bosses into bullet sponges, which will maybe last longer, but they will still be incapable of killing you or hurting you more. That would be no fun at all. Man even when you start the game at level 1 you barely die when questing.

    I understand, but the changes you want will most likely never be implemented. I was giving you practical options for your current predicament. And "dumbing yourself down" doesn't turn the bosses into bullet sponges. Like I said before, many bosses have cool mechanics when you don't just plow over them, not spongelike at all.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    What is with people and their obsession with increased difficulty, many people play ESO to relax and not to be challenged.
  • StormeReigns
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    Introduce an Armory Inspection and connect forum account to game account before increasing any difficulty. See the achievements and success (or lack there of) of what players have actually completed or not. Watch and see if the same ol'song and dance will drastically change.
  • martygod12
    martygod12
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    What is with people and their obsession with increased difficulty, many people play ESO to relax and not to be challenged.

    games are supposed to be a challenge, thats one of the most iportant aspects of games being fun. I you want to relax then go watch a movie.
  • BRCOURTN
    BRCOURTN
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    Introduce an Armory Inspection and connect forum account to game account before increasing any difficulty. See the achievements and success (or lack there of) of what players have actually completed or not. Watch and see if the same ol'song and dance will drastically change.

    This is a harsh but adequate solution to many problems on this forum. It would give validation to the people who actually know what they're talking about. A bit off topic, but a really good idea.
  • Kiralyn2000
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    martygod12 wrote: »

    games are supposed to be a challenge, thats one of the most iportant aspects of games being fun for me.

    Fixed that for ya.

    Not everyone plays games for the same reason. For every person who wants to beat their head against the Cliff Of Challenge™ until they've overcome it, proving their worth, there's at least a couple who aren't into that.


    ---

    every time I see one of these threads, I ask people to give examples of other MMOs where the normal zone questing would be "challenging" for a Raid-geared-and-skilled "endgame" player. Because I certainly remember new expansions coming out in WoW, and having the raiders plow through the zones until they got to the new 'endgame', where they could finally run into mechanics and actual gear upgrades.
    Edited by Kiralyn2000 on April 15, 2020 3:21PM
  • Lysette
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    martygod12 wrote: »
    Ok so I am way past CP 160, got my gold gear, decent stats and some skill in the game, and now I finally got back to questing which I was really looking forward too, because it makes like 70-80% of the game.

    This is so typical - first overpowering yourself and then complain about too easy overland content - it is your fault having done it like this. Make a new character, don't overpower him/her and enjoy the questing.
    Edited by Lysette on April 15, 2020 3:28PM
  • martygod12
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    Fixed that for ya.

    Not everyone plays games for the same reason. For every person who wants to beat their head against the Cliff Of Challenge™ until they've overcome it, proving their worth, there's at least a couple who aren't into that.


    ---

    every time I see one of these threads, I ask people to give examples of other MMOs where the normal zone questing would be "challenging" for a Raid-geared-and-skilled "endgame" player. Because I certainly remember new expansions coming out in WoW, and having the raiders plow through the zones until they got to the new 'endgame', where they could finally run into mechanics and actual gear upgrades.

    Yeah, but ESO questing is somehow better than in other MMOS in terms of writting, atmosphere, story etc. and it is really shame that those good quests are totally unenjoyable because of the lack of the difficulty.

    And yeah everyone plays games for different reason, but as I said I dont want to force it to be difficult for everyone I just want that option If I want bigger challenge
  • Deathlord92
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    Absolutely everything in zones needs to be stronger from mobs to bosses it would be a lot of fun for a tough fight around every corner they should make the mobs similar to the guards in cyrodiil or give everyone a difficulty option.
  • martygod12
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    Lysette wrote: »

    This is so typical - first overpowering yourself and than complain about too easy overland content - it is your fault having done it like this. Make a new character, don't overpower him/her and enjoy the questing.

    1. Even if you make a new character and do questing first you hit cp 160 waaay before you can finish all the quests. There are so many you cant even finish 30% of them before you hit cp 160. So that will not solve anything.

    2. Even with level 1 character game is really easy, you barely die while questing. So what should I do just playing dumb and let myself being hurt or killed on purpose or what?
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