Nick_Balza wrote: »paul.olesonb14_ESO wrote: »again, not a premade... https://imgur.com/a/PvxJFsk
Dude, if you wanna say that they are running as a premades, please, tell me how. Because today it is just impossible.
Nick_Balza wrote: »paul.olesonb14_ESO wrote: »again, not a premade... https://imgur.com/a/PvxJFsk
Dude, if you wanna say that they are running as a premades, please, tell me how. Because today it is just impossible.
It´s actually not......but you all don´t need to know how anyway
Nick_Balza wrote: »Is that someone's problem that I am not doing things for winning? Nope. It's my problem and my responsibility. I am just a casual player. But I had more fun and more chances to win on BG, when I was playing with my mate and gf. They are newbies in ESO, but we were able to confront strong organized teams and grab the victory through cooperation. Even if we have average skill, average builds and average gear.
MurderMostFoul wrote: »Nick_Balza wrote: »Is that someone's problem that I am not doing things for winning? Nope. It's my problem and my responsibility. I am just a casual player. But I had more fun and more chances to win on BG, when I was playing with my mate and gf. They are newbies in ESO, but we were able to confront strong organized teams and grab the victory through cooperation. Even if we have average skill, average builds and average gear.
I believe they should allow solos and duos to queue. It gives folks like you the social play and added coordination that make BGs more enjoyable, while hardcore duo optimizers would get a slight advantage from making complementary builds and working together. But even such a duo would have half their team randomly assigned and would often need to carry, thus balancing their advantage.
Nick_Balza wrote: »Idk... What if we want to play in 3? What if we have full group with some random guy from guild? Or none of them is available and I will play alone?
Nick_Balza wrote: »And again. We have solo queue atm. Whatever type of bg is - everyone plays DM with one-button classes\builds. Nobody is focused on objectives. Texting people in group chat is pointless because nobody cares. All I see on BG now - deathmatch between DD sorcs and templars. It's 65-75% of players. I enjoyed playing with necro healer, but what's the point in healing now if people running away from heals\buffs\enemy debuffs? Same with tanking or other classes.
MurderMostFoul wrote: »That's what makes it a compromise.
Kidgangster101 wrote: »MurderMostFoul wrote: »Kidgangster101 wrote: »The only reason you guys think premades dominated everything is because you can't tell the difference between a premade and a group of random people that actually play the game mode........ Idk maybe together like it was designed to be played?
You shouldn't assume things about people. I know the difference between premades and a matchmade group. You know a group is a premade when it's the same 4 people together over and over. In fact, from:
https://forums.elderscrollsonline.com/en/discussion/comment/6308632#Comment_6308632MurderMostFoul wrote: »I start to believe that a lot of inexperienced players think that every group that stick together is a premade.
This is definitely a thing. I've been with three random and utterly steamrolled the other teams many times before. I'm not saying the matchmaking system is in good shape by any means, but you can't blame all of your lopsided defeats on premades.
I'd rather lose because i get paired with feeders, than lose multiple games in one play session because I get matched against the same highly tuned premade several times.
Sometimes you just have to overcome your weaker teammates.
So carry bad players like they get carried when in group pve content is what your saying? That sounds more like a chore tbh than playing a virtual video game.
:
It’s not a chore. Maybe the person is new to PVP or just there to get vigor or warhorn and never plan on returning. Possible they just had a bad game too. Maybe they are a healer only with very little kills too.
Nick_Balza wrote: »MurderMostFoul wrote: »That's what makes it a compromise.
I am not sure that some sort of compromise is possible. ZOS is in between hammer and rock. They have an option to leave it like this: they will lose huge amount of people, who like group PvP, enjoyed playing with friends, BG Guilds and focus on PvE/solo players/new-comers.
Social elements work in two sides: someone can bring people to the game, but same people may take people out.
On the other hand they can bring group BG back and they will read complaints about premades again. With bad results too.
I understand both sides of this Holy War. But I worked in game/software development industry and understand ZOS and the hard choice they have. All our wet fantasies about "make it 2 queue, 1 queue, 3 queue, 4 queue, 1x1x1, nerf this, boost that, make a Royal Rumble and etc." require damn tons of insane hard work, resources, tests and efforts. So, only one solution is possible, which will hurt one of the sides of this conflict. Nobody can satisfy everyone.
MurderMostFoul wrote: »I don't see how compromising by allowing solos and duos to queue would not be possible, or terribly difficult. Each side gives a little and gets a little, and it doesn't require ZOS to build any new systems.
Nick_Balza wrote: »MurderMostFoul wrote: »I don't see how compromising by allowing solos and duos to queue would not be possible, or terribly difficult. Each side gives a little and gets a little, and it doesn't require ZOS to build any new systems.
Nobody would be satisfied because it counters experience and expectations.
If I am a group player: "What the hell, I can choose one friend to run with, what I am going to do with others who used to play in 4 group? Should I fight them or what?" And on BG social factor doesn't go anywhere. Friends will try not to hit friends or will cooperate to fight third team all together.
If I am solely solo player: "What the hell, organized duos hammered me because fighting 2 vs 1 is unfair".
If I am ZOS: "For what we wasted 1 month of work, money and resources if nobody is satisfied?".
And yes, changing BG system to hybrid takes pretty much resources. Analytics, backend developers, frontend developers, UI developers, DevOPS, managers, QA\QC, game designers. It's not "adding fields and checkboxes" thing, even if it looks like that. Never forget that ZOS has other issues to solve besides part of PvP and human resource is not infinite.
MurderMostFoul wrote: »Unwillingness to compromise is the seed of stagnation and disappointment. I hope you are only speaking for yourself when you treat the idea of compromise with such disdain.
And while I don't pretend to have experience as a game developer, one can safely infer that if ZOS went from group+solo queuing BGs to solo queuing only as an "experiment," they could go from solo queuing only to duo+solo queuing without great difficulty.
TequilaFire wrote: »I never once heard one of my guild mates say in BG I am here just to collect the losing AP and get vigor like I hear all the time from solo randoms.
Just make a queue that awards ap for nothing and let those that want to fight group queue.
MurderMostFoul wrote: »It seems like more work for ZOS to implement and support 2 queues, and I doubt that the population of the group queue would be large enough for it to really work. (I guess if we are talking truly ideal solutions, this second group queue could have a more meaningful rank system and better incentives for playing, thus drawing in more groups. But that is a lot more work for ZOS and is likely a pipe dream.)
That's why I lean towards the compromised solution of allowing solo and duos in the same queue.
Nick_Balza wrote: »Any improvement/patch/update is a huge work. Like I said: even allowing solos and duos to queue is a big work. Same as putting this "experiment", which was possible to publish only after re-downloading the game.
paul.olesonb14_ESO wrote: »https://imgur.com/a/hsZLFXO
or
https://imgur.com/a/uWFixey
I bet the other teams felt like it wasn't a "balanced" match...
paul.olesonb14_ESO wrote: »I am extremely disappointed that they didn't announce bringing back some form of "group queue", whether it being full premade vs premade or Duo-Q etc for the expansion of Greymoor, not a single word, they said they removed it as a "test" and will be monitoring the results... It's been a few months now, my friends have all quit, I have already cancelled my subscription.... What else can we do?? We want to PvP together... We can't go to Cyrodiil because we are different factions.... ????????
As long as premades are only matched up against other premades, I don't think anyone else really disagrees. Going back to premade-vs-random shouldn't be a thing, though.paul.olesonb14_ESO wrote: »I really hope this experiment ends soon.
paul.olesonb14_ESO wrote: »I really hope this experiment ends soon.