paul.olesonb14_ESO wrote: »it's a match making issue, always has been, always will be, they need to fix their coding and not remove our ability to play with people....
I'm wondering if the problem with BGs is that there's just not enough people participating. For truly fair matchmaking with groups you need a lot of people spread across different MMR brackets. When I used to do nothing but BGs it could take a while to join a game, and I'd eventually always see the same people. Trying to join a match not at prime time with a custom gamemode was near impossible.
Say what you like, but removing premades from the equation in its current state was probably a good move on ZOS's part. I get people aren't happy about it, but I can almost guarantee you there were more people unhappy about getting steamrolled by a premade, organised group while they were stuck with random casual players who are just there for fun.
MurderMostFoul wrote: »Premades were not removed to prevent lopsided matches. Lopsided match will always occur in ESO and every other PvP game. Instead, the removal of premades has given everyone a more equal chance to win a match (lopsided or not).
Previously, you could have an inherent advantage by grouping up. You would have a much higher chance of winning (often in lopsided games) and everyone solo queuing at that time had a lower chance of winning, due to the possibility of facing a premade. That four man premade could ruin the experience for 8 solo queuers every time they got placed in a BG.
Now, everyone enters matchmaking on equal footing. The only advantages you bring with you into matchmaking are your Skill and Build. BGs are a much more rewarding experience now, knowing that the outcome of a match is more dependent on:
1. The skill everyone has acquired through hours of gameplay; and
2. The builds everyone has crafted, grinded for, and tweaked
If you and/or your teammate(s) are good enough, perhaps you'll win in a lopsided fashion. If not, perhaps your opponents will earn a lopsided win. At least now, lopsided wins are not rewarded over and over to the same team who enters matchmaking with a guaranteed advantage as a group.
It's ok to que up for other modes besides Deathmatch sometimes.
MurderMostFoul wrote: »Premades were not removed to prevent lopsided matches. Lopsided match will always occur in ESO and every other PvP game. Instead, the removal of premades has given everyone a more equal chance to win a match (lopsided or not).
Previously, you could have an inherent advantage by grouping up. You would have a much higher chance of winning (often in lopsided games) and everyone solo queuing at that time had a lower chance of winning, due to the possibility of facing a premade. That four man premade could ruin the experience for 8 solo queuers every time they got placed in a BG.
Now, everyone enters matchmaking on equal footing. The only advantages you bring with you into matchmaking are your Skill and Build. BGs are a much more rewarding experience now, knowing that the outcome of a match is more dependent on:
1. The skill everyone has acquired through hours of gameplay; and
2. The builds everyone has crafted, grinded for, and tweaked
If you and/or your teammate(s) are good enough, perhaps you'll win in a lopsided fashion. If not, perhaps your opponents will earn a lopsided win. At least now, lopsided wins are not rewarded over and over to the same team who enters matchmaking with a guaranteed advantage as a group.
Ye cuz expecting random ppl to pull their weight always worked out, thats def why ppl never do premade content anymore. Premade trials? Arenas? Vet? Nah bru i never premade that.......
Just right now i faced a nightblade, all he did was auto attack, not even joking. He didn't do a ability, no buffs, nothing. He just auto attacked me. That guy def didn't hold his team down or anything, he clearly brought in his best skill, build and everything.
Bring back premades, this BG gambling is getting real boring.
MurderMostFoul wrote: »Premades were not removed to prevent lopsided matches. Lopsided match will always occur in ESO and every other PvP game. Instead, the removal of premades has given everyone a more equal chance to win a match (lopsided or not).
Previously, you could have an inherent advantage by grouping up. You would have a much higher chance of winning (often in lopsided games) and everyone solo queuing at that time had a lower chance of winning, due to the possibility of facing a premade. That four man premade could ruin the experience for 8 solo queuers every time they got placed in a BG.
Now, everyone enters matchmaking on equal footing. The only advantages you bring with you into matchmaking are your Skill and Build. BGs are a much more rewarding experience now, knowing that the outcome of a match is more dependent on:
1. The skill everyone has acquired through hours of gameplay; and
2. The builds everyone has crafted, grinded for, and tweaked
If you and/or your teammate(s) are good enough, perhaps you'll win in a lopsided fashion. If not, perhaps your opponents will earn a lopsided win. At least now, lopsided wins are not rewarded over and over to the same team who enters matchmaking with a guaranteed advantage as a group.
@MurderMostFoul
Thats the dumbest argument i've ever heard and probably proves how bad this "only solo" queue really is.
"Would I like to have teammates who know what they're doing ever game?
Yes."
And next
"Would it be fair?
No."
Well thats BGs for you, THEY ARN'T FAIR. Because 1 team is always better. But to make a dice roll decide it is the outmost worst idea you could ever implement.
"Constantly complaining about the quality of your teammates makes it sound like you became far too reliant on gaining an advantage over other players by group queuing."
Also not true cuz i've never had a 4man premade. I either did solo or duo.
MurderMostFoul wrote: »@MurderMostFoul
Thats the dumbest argument i've ever heard and probably proves how bad this "only solo" queue really is.
"Would I like to have teammates who know what they're doing ever game?
Yes."
And next
"Would it be fair?
No."
Well thats BGs for you, THEY ARN'T FAIR. Because 1 team is always better. But to make a dice roll decide it is the outmost worst idea you could ever implement.
I don't understand what you aren't getting. They removed a method by which a group of players could gain and an advantage over the others in the matchmaking pool, thereby making it more fair.
"Constantly complaining about the quality of your teammates makes it sound like you became far too reliant on gaining an advantage over other players by group queuing."
Also not true cuz i've never had a 4man premade. I either did solo or duo.
So, true. A duo is still a group that provides an advantage.
However, i do believe that allowing duo and solo queuers is the best solution. It allows for some social play and additional coordination without creating completely overpowered groups. A separate group queue would probably not get enough traffic to be worth it.
MurderMostFoul wrote: »@MurderMostFoul
Thats the dumbest argument i've ever heard and probably proves how bad this "only solo" queue really is.
"Would I like to have teammates who know what they're doing ever game?
Yes."
And next
"Would it be fair?
No."
Well thats BGs for you, THEY ARN'T FAIR. Because 1 team is always better. But to make a dice roll decide it is the outmost worst idea you could ever implement.
I don't understand what you aren't getting. They removed a method by which a group of players could gain and an advantage over the others in the matchmaking pool, thereby making it more fair.
"Constantly complaining about the quality of your teammates makes it sound like you became far too reliant on gaining an advantage over other players by group queuing."
Also not true cuz i've never had a 4man premade. I either did solo or duo.
So, true. A duo is still a group that provides an advantage.
However, i do believe that allowing duo and solo queuers is the best solution. It allows for some social play and additional coordination without creating completely overpowered groups. A separate group queue would probably not get enough traffic to be worth it.
So we need to remove builds & and healers then. Because they also give an advantage. Only allow 1 build so it makes it more fair. And can't have healers, because if 1 team gets a healer they have a bigger chance to win, they get an advantage.
MurderMostFoul wrote: »MurderMostFoul wrote: »@MurderMostFoul
Thats the dumbest argument i've ever heard and probably proves how bad this "only solo" queue really is.
"Would I like to have teammates who know what they're doing ever game?
Yes."
And next
"Would it be fair?
No."
Well thats BGs for you, THEY ARN'T FAIR. Because 1 team is always better. But to make a dice roll decide it is the outmost worst idea you could ever implement.
I don't understand what you aren't getting. They removed a method by which a group of players could gain and an advantage over the others in the matchmaking pool, thereby making it more fair.
"Constantly complaining about the quality of your teammates makes it sound like you became far too reliant on gaining an advantage over other players by group queuing."
Also not true cuz i've never had a 4man premade. I either did solo or duo.
So, true. A duo is still a group that provides an advantage.
However, i do believe that allowing duo and solo queuers is the best solution. It allows for some social play and additional coordination without creating completely overpowered groups. A separate group queue would probably not get enough traffic to be worth it.
So we need to remove builds & and healers then. Because they also give an advantage. Only allow 1 build so it makes it more fair. And can't have healers, because if 1 team gets a healer they have a bigger chance to win, they get an advantage.
Ridiculous suggestions are a weak form of argumentation.
Because if your only reasoning for removing premades was an advantage, then why stop only at premades? What makes premades different to strong builds, having healer in ur team etc. All of these you can solve yourself, but you say we should remove premades but you can't give an argument to why any other advantage shouldn't be removed.
MurderMostFoul wrote: »Because if your only reasoning for removing premades was an advantage, then why stop only at premades? What makes premades different to strong builds, having healer in ur team etc. All of these you can solve yourself, but you say we should remove premades but you can't give an argument to why any other advantage shouldn't be removed.
Yes I can.
The first and most obvious reason why the premade advantage ought to be removed while others remain is that it is easy to implement. Also, it's removal has, in all likelihood, simplified the matchmaking algorithm.
Removing certain builds is ridiculous because it's implementation would be messy to the point of being unworkable. This is a stark contrast to removing premades.
Further, most of the other advantages are earned through actual gameplay (build, gear, skill). This is unlike just grouping up, switch confers an advantage that is not earned through gameplay. Having players' earned gear, skill, and builds trumped by facing a premade is an undesirable gameplay experience. It makes sense for ZOS to decide to stop delivering it to their playerbase.
First ima just say your first argument is really silly, so because something is easy, it ought to be implemented? Was simplifying the algorithm necessary? Was removing any kind of premade the only way to solve this, or the best one?
It's not messy, i mean sure it would completly go against how ESO works, but its def not messy or difficult.
No premades do not win by default, thats wrong and you know it. Just because i say "LF 3 more BGs" doesn't mean i will get the best of the best and we just stomp people, THAT is ridiculous to believe. It takes skill, gears and builds to make sure that your premade is a good one that will work together.
MurderMostFoul wrote: »The removal of premades has given everyone a more equal chance to win a match (lopsided or not).
Previously, you could have an inherent advantage by grouping up.
MurderMostFoul wrote: »
First ima just say your first argument is really silly, so because something is easy, it ought to be implemented? Was simplifying the algorithm necessary? Was removing any kind of premade the only way to solve this, or the best one?
A solution being easy is a reason to try it first. That is standard in troubleshooting. Nothing silly there. And simplifying code is always desirable.
It's not messy, i mean sure it would completly go against how ESO works, but its def not messy or difficult.
Yeah, you kinda support my position there.No premades do not win by default, thats wrong and you know it. Just because i say "LF 3 more BGs" doesn't mean i will get the best of the best and we just stomp people, THAT is ridiculous to believe. It takes skill, gears and builds to make sure that your premade is a good one that will work together.
I never said that. I said:MurderMostFoul wrote: »The removal of premades has given everyone a more equal chance to win a match (lopsided or not).
Previously, you could have an inherent advantage by grouping up.
That inherent advantage came from being able to ensure that you have four strong players on your team with better coordination and communication. Obviously, not all premades are going to dominate, but it occurred frequently enough to render entire play sessions unenjoyable for solo queuers, and even drove some players away from BGs.
I'm done with this exchange though. [snip]. So this is no longer worth my time.
[edited for baiting]
paul.olesonb14_ESO wrote: »again, not a premade... https://imgur.com/a/PvxJFsk
MurderMostFoul wrote: »paul.olesonb14_ESO wrote: »again, not a premade... https://imgur.com/a/PvxJFsk
What is your point? Premades were not removed to prevent lopsided matches in general. They were removed to prevent a group of four players from being able to have a much higher probability of winning match after match, thereby making many other players' probably of winning lower, and rendering BGs unenjoyable for them.
I also believe that they changed the calculations use by matchmaking to form groups based on MMR. Not having to account for premades could really simplify the matchmaking code.
Kidgangster101 wrote: »The only reason you guys think premades dominated everything is because you can't tell the difference between a premade and a group of random people that actually play the game mode........ Idk maybe together like it was designed to be played?
MurderMostFoul wrote: »I start to believe that a lot of inexperienced players think that every group that stick together is a premade.
This is definitely a thing. I've been with three random and utterly steamrolled the other teams many times before. I'm not saying the matchmaking system is in good shape by any means, but you can't blame all of your lopsided defeats on premades.
MurderMostFoul wrote: »Kidgangster101 wrote: »The only reason you guys think premades dominated everything is because you can't tell the difference between a premade and a group of random people that actually play the game mode........ Idk maybe together like it was designed to be played?
You shouldn't assume things about people. I know the difference between premades and a matchmade group. You know a group is a premade when it's the same 4 people together over and over. In fact, from:
https://forums.elderscrollsonline.com/en/discussion/comment/6308632#Comment_6308632MurderMostFoul wrote: »I start to believe that a lot of inexperienced players think that every group that stick together is a premade.
This is definitely a thing. I've been with three random and utterly steamrolled the other teams many times before. I'm not saying the matchmaking system is in good shape by any means, but you can't blame all of your lopsided defeats on premades.
I'd rather lose because i get paired with feeders, than lose multiple games in one play session because I get matched against the same highly tuned premade several times.
Sometimes you just have to overcome your weaker teammates.
Kidgangster101 wrote: »MurderMostFoul wrote: »Kidgangster101 wrote: »The only reason you guys think premades dominated everything is because you can't tell the difference between a premade and a group of random people that actually play the game mode........ Idk maybe together like it was designed to be played?
You shouldn't assume things about people. I know the difference between premades and a matchmade group. You know a group is a premade when it's the same 4 people together over and over. In fact, from:
https://forums.elderscrollsonline.com/en/discussion/comment/6308632#Comment_6308632MurderMostFoul wrote: »I start to believe that a lot of inexperienced players think that every group that stick together is a premade.
This is definitely a thing. I've been with three random and utterly steamrolled the other teams many times before. I'm not saying the matchmaking system is in good shape by any means, but you can't blame all of your lopsided defeats on premades.
I'd rather lose because i get paired with feeders, than lose multiple games in one play session because I get matched against the same highly tuned premade several times.
Sometimes you just have to overcome your weaker teammates.
So carry bad players like they get carried when in group pve content is what your saying? That sounds more like a chore tbh than playing a virtual video game.
:
paul.olesonb14_ESO wrote: »again, not a premade... https://imgur.com/a/PvxJFsk