I am happy to see that once again ZOS heard our feedbacks. Some people accuse ZOS of not listening to us, but that is not true! The truth is that players give different feedbacks to ZOS. There is no consensus. And that's why ZOS decided not to make any changes at this point. We thank you, ZOS!
As some players have said, some changes were good and could be implemented:
- All Light, Medium, and Heavy Attacks now scale with your highest offensive stats.
- Your movement speed is no longer reduced while channeling Heavy Attacks.
- Heavy Attacks cast time reduced.
- Etc
Well, in my opinion, the current system is not good for new players. As well as the changes that ZOS proposed. ZOS only changed from Heavy to Light Attacks. I know that we will see changes in the future, because I know that things will not continue as they are. People who criticize are just used to the current system, which has been in place since the beginning.
My suggestion is simple: completely remove this "Damage vs Resources" concept. That is, Light and Heavy Attacks do damage and restore resources!
- Light attacks deal low damage and restore little resources.
- Medium attacks deal medium damage and restore medium resources.
- Heavy attacks deal high damage and restore a lot of resources.
This suggestion would be perfect for players with low and high APM.
Some players may disagree with me, but this is a very interesting north. In my opinion, things could be simplified.