StarOfElyon wrote: »They made resistances one trait and called it armor. They can make penetration one trait as well. What's the reason for having a difference between magic and physical penetration anyway? @ZOS_BrianWheeler
Chilly-McFreeze wrote: »
@StarOfElyon Don't let them fool you like this. They know we want new magicka weapon lines like One Handed and Spell, or a magicka 2H line, but clearly don’t want to put the effort in. Their effort goes towards Crown Store reskins for the most part. This proposed change for magicka scaling is completely half-assed because there are so many factors that need to be built in for magicka damage (max magicka, spell damage, spell crit chance, spell penetration, CP etc) and there’s no way to support that unless they completely gut the entire system and combine all physical and magic damage stats into single stats that affect both magic and physical attacks. That would require a massive rework to skills and sets, much more work than adding a new magicka weapon line, so you know they won’t do it properly.StarOfElyon wrote: »I hope the proposed changes of these attacks being able to scale with magicka is implemented. This was actually a good idea. I play a magplar with a 2H on front bar and I would love it if my light attacks were actually doing damage.
YandereGirlfriend wrote: »The thing about these comments about deficiencies in Critical Rate, Penetration, etc. miss is that under the proposed changes, the damage of Light Attacks would have been massively decreased, reducing the overall relevance of the damage of Light Attacks to your overall DPS.
In other words, missing out on those additional modifiers for something that would have only been providing ~5% of your damage would have been much less of a DPS hit than lacking them when Light Attacks are ~25% of your damage.
Also, ZOS WILL circle back to this idea again, just not in this exact form and not for Update 25. If I could bet on such things (maybe you can in Ireland!), I would put money on a LA nerf at some point in 2020 and we can only hope that when that happens, it also includes quality-of-life changes such as unifying Penetration and Critical Chance.
Lastly, in a full raid you are already going to have lots of Physical Penetration supplied automatically via Fracture(s), Alkosh, and Crusher.
It's also not a huge loss to take some of the highly diminishing returns CP and allocate a quick 15% in Physical Critical Damage (requires 37 points) which also gets you 9% more Physical Critical Chance via the star. Then you could throw another 10% to Physical Light Attack (requires 16 points) and you've substantially improved your Light Attacks at a cost of 1% from Elemental, Master-At-Arms, and a few percent from Thaumaturge.