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Zos can you please give us the option to turn off our champion points? And have no cp dungeons.

  • Silaf
    Silaf
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    Champion points are a curious problem to solve if you consider zos sold crown experience scrolls in the store.
    I wonder if they can remove them considering they have sold the "item".
  • StormeReigns
    StormeReigns
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    No CP content should have all CP gear fully disabled, and players opting to be No CP (in PvP and/or PvE) should be unable to wear gear that says 1-160cp. There is already gear sets that can be farmed / crafted without CP, fully dedicate yourselves to being No CP and stop trying to dance in the middle.
  • Red_Feather
    Red_Feather
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    I would prefer if CP was redone completely! It is not helping the game!
    Edited by Red_Feather on April 15, 2020 3:29AM
  • lelink88
    lelink88
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    It's good idea. Very good ones

    Normal mode should be replace by no cp mode, Because low lvl player don't have CP anyway

    Zos should do it

    @ZOS_GinaBruno
  • VaranisArano
    VaranisArano
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    Recent wrote: »
    Thannazzar wrote: »
    You can turn off your CP, just use the reallocate function and don't allocate any.

    Or is the point of this that you are wishing to control how others run dungeons?

    I definitely don't want to control others but think about it others are controlling me by running ahead and blasting everything so it spoils the experience. I have experienced many dungeons where 2 of us lowbies are just doing our quests and trying to keep up....get to boss and the 2 high cp with their vet weapon Arena or vma have blasted everything ….so how am I being controlling when the high levels complain about the lowbies in normal dungeons.

    so should lowbies or new players just be locked out of normal then?

    Look, your groupmates are always going to control the pace, no matter what level they are. Nor is low level a real indication of experience. If I'm leveling a lowbie tank, I'll wait for questing group members, but I'm still going to be much faster than a truly new player because I've already run the dungeon dozens of times on other characters and I already know the mechanics by heart.

    The only solution to every type of "my groupmates are ruining my experience" problem - whether its your problem or high levels complaining about lowbies - is to form a premade group of friends, guildies, or randoms to run the dungeon how you want to run it.
  • MyPrist
    MyPrist
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    If you want NO CP - remove your CP and play with the same people.
    You can do it by 3 k gold.

    If you do not like they farm NORMALS with CP to fast - go on VETERAN than, what is a problem?

    Do not like some one play better then you ? => Your problem. Play better.

    If 810 CP go to normal with 20+ levels, yes it is a problem ! Normal people do not go normals on TOP level and top gear, may be they mustnot get reward for random dunguan run with 310+ cp, or get it less.

    A lot of people really go normals on 810+ top gear, to make it faster andit is not normal. But it is even worse to remove this option, make reward for veteran dunguans run better, and it will be no problem.

    Now it is the same - so some people have no reason to go veteran if they have the same reward in normal.
    Edited by MyPrist on April 15, 2020 9:02AM
  • preevious
    preevious
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    I agree with all the answers ..

    By the time you have enough CP to notice a difference when disabled, you can get 3k gold extremely quickly
  • perolord
    perolord
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    God.. some of the comments here... are you playing a MMORPG or RPG? Last time i checked, ESO was MMORPG... so chill with the more solo content...

    But solution to you problem is simple, there must be at least 3 ppl in game, that want to do slow run.. so yeah, just find them and tag along and do slow runs...
  • karthrag_inak
    karthrag_inak
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    This one has fantastic plan! Force everyone to be Lvl 1, with starter skill, and starter gear. What fun, yes?!
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • perolord
    perolord
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    This one has fantastic plan! Force everyone to be Lvl 1, with starter skill, and starter gear. What fun, yes?!

    lol, true =)
  • InaMoonlight
    InaMoonlight
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    Recent wrote: »
    I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.

    We can play pvp campaigns with no cp so why not pve dungeons.

    Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit

    I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.

    There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .

    I want better dungeon experience options please zos ❤

    I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....

    Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆

    Wholeheartedly agree. We need to have a choice for doing dungeons, with people who are interested in actually experiencing them, not just sprinting through ;(
    Edit = Typos ... as usual. <;D
  • thorwyn
    thorwyn
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    Yeah... just keep adding filters and layers and options and opt-in's and opt-out's and settings. Story mode, solo mode, non DLC mode, normal mode, veteran mode, CP mode, non CP mode.. whatever next.
    Pretty soon, ordering a sandwich at Subways will be easier than queueing for a rnd normal.
    Edited by thorwyn on April 15, 2020 10:01AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • VaranisArano
    VaranisArano
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    Recent wrote: »
    I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.

    We can play pvp campaigns with no cp so why not pve dungeons.

    Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit

    I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.

    There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .

    I want better dungeon experience options please zos ❤

    I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....

    Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆

    Wholeheartedly agree. We need to have a choice for doing dungeons, with people who are interested in actually experiencing them, not just sprinting through ;(

    But you do. You just have to find those people, form a group, and run the dungeon at your own pace.

    I'm a little confused as to why people want a separate queue for folks who want slower runs, when realistically that queue is going to take forever to pop. Do you all really think demand for slow runs is high enough to fuel a reasonable queue time or backfill group members who have to leave in a decent timeframe? The majority of players are going to continue using the regular queue for their random/pledge dungeons. And even if I'm leveling a lowbie tank, I'm going to use the regular queue for the chance at faster runs because I've already run the dungeons dozens of times. Also, ironically, there's no way to ensure that anyone using that queue will actually keep pace with their groupmates.

    Practically speaking, getting a separate queue isn't going to result in any more choice than before, except for the choice of whether or not to wait in a longer queue for groupmates who may or may not run at your pace.
  • Wandering_Immigrant
    Wandering_Immigrant
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    I've always felt the normal mode of the base game dungeon, at the least the early ones (very least up to crypt of hearts 1), should be noCP by default when entering through group finder. If for no other reason, just because it would improve the new player experience. It's not like anyone ever farms these dungeons, why would you when their vet versions are easier than most normal mode dungeons, so there's no reason for anyone to object.

    Sure they come up as pledges once in a while, but so what? If you really feel a need to plow through it on the rare occasion it comes up as a pledge then just get 1 or 2 friends to do it with, don't need a full group for that.
  • D3N7157
    D3N7157
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    No, just no. Queues are too long already even as a tank to split the queue pool even further.
  • InRetrospect
    AlnilamE wrote: »

    Once you are playing on a character that's level 50, they all get the full CP of your account (and contribute towards it.)

    So if you have a character that's CP 160 or higher, whenever one of your alts hits level 50, they'll be that same CP level. You only have to get to CP 160 once on your account.

    No I knew that already. What I’m saying is that once my alt hits level 50 he’s thrust into cp303 now. If I’m in the middle of a boss fight, now I don’t understand how it works so maybe they stay at the same level, maybe the whole delve does. But immediately after I have to wayshrine my butt to vvardenfell and pick up armor and weapons I have to make with my main because my alt doesn’t have enough skill points yet to build 150 or 160 cp level gear. If I don’t wayshrine my butt there or to a nearby city, then I run the risk of bumping into a troll and practically instadeath because all my gear is low level now. Not only that but it’s just a cool progression to get all of those different materials.

    Like I said in my original idea, it would be cool if you had the option to defer it to lvl 160 rather than immediately happening. Once you hit 160 then you jump to whatever cp your account is at, and the xp you accumulated between 50-cp160 is tacked on to your account wide cp level. So the whole thing works the same way in the end, but you get a chance to progress normally until you reach ENDGAME CONTENT. I hate going from level 50 straight to ENDGAME CONTENT. That’s my problem with this whole thing, and it could be easily fixed with a toggle switch in the menu, so that it doesn’t affect players who don’t care, and it could even be defaulted at “leave it alone”.
  • Xologamer
    Xologamer
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    Recent wrote: »
    I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.

    We can play pvp campaigns with no cp so why not pve dungeons.

    Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit

    I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.

    There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .

    I want better dungeon experience options please zos ❤

    I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....

    Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆

    why net than i have not as much roleplayers in my group as now so go for it
  • volkeswagon
    volkeswagon
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    I guess if it's an option than it couldn't hurt. I never understand people who complain about stuff not being hard enough but hey more options is always good.
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