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Zos can you please give us the option to turn off our champion points? And have no cp dungeons.

Recent
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I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.

We can play pvp campaigns with no cp so why not pve dungeons.

Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit

I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.

There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .

I want better dungeon experience options please zos ❤

I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....

Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆

Edited by Recent on April 15, 2020 12:04AM
  • Wolfshade
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    Non CP-Dungeons would be great!! <3 IT!!
    This comment is awesome!

    **End of the Internet**
  • Turelus
    Turelus
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    Or we could just remove CP from the game entirely...

    Although removing or disabling CP isn't going to change the player behaviour that you have an issue with. This is normal gamer behaviour of doing things fast to get the rewards desired, the path of least resistance.

    If you're looking for a slower more story and immersive focused dungeon run you'll need to find some like minded people and make a group rather then trying with the wider ESO community.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • colossalvoids
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    Not sure how exactly it will solve player issue, but can see ways it will even increase behaviour problems. Don't expect anything from randoms, just leave/kick/tag along. Don't see any solution but going here with people you already know or pick a group from zone with the same exact goal as yours.

    Or they could use some gating, like no one can engage/open door before last person talked to quest npc etc., removing random normal bonus entirely so it would not be used by "elitists" at all.
  • Dusk_Coven
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    A proper Solo mode is a better solution, and it also resolves may other issues such as group finder errors, fake tanks, toxic people etcetera.
    Just give CC immunity (against boss powers that normally CC you and require someone else to break you out), make a hole in terrain where it's locked by puzzles, reduce enemy damage to 1/3, increase player damage by x3.
    Edited by Dusk_Coven on April 9, 2020 10:42AM
  • Thannazzar
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    You can turn off your CP, just use the reallocate function and don't allocate any.

    Or is the point of this that you are wishing to control how others run dungeons?
  • Agenericname
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    Thannazzar wrote: »
    You can turn off your CP, just use the reallocate function and don't allocate any.

    Or is the point of this that you are wishing to control how others run dungeons?

    Yes, at 3k per. It would be better to be able to toggle them off.
    Not sure how exactly it will solve player issue, but can see ways it will even increase behaviour problems. Don't expect anything from randoms, just leave/kick/tag along. Don't see any solution but going here with people you already know or pick a group from zone with the same exact goal as yours.

    Or they could use some gating, like no one can engage/open door before last person talked to quest npc etc., removing random normal bonus entirely so it would not be used by "elitists" at all.

    How "elitists" can they be if they're running random normals? Removing the bonus would solve a lot of issues though.
  • Tandor
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    There are lots of ways in which the CP system could be improved without reinventing the whole leveling process. A good start would be making it so CPs can only be enabled on characters at level 50 and not before. The present system is a massive part of the problem of the game being too easy for some.

    The OP's suggestion would help with dungeons, as would the introduction of solo/duo/group modes - which would also enable ZOS to sell more dungeon DLCs which are currently of interest only to those players who group a lot. Catering for those players is great, although devoting half the year's additional content to it seems a trifle excessive if you're not going to provide some additional appeal in the dungeon DLCs for other players too.
  • VaranisArano
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    I think the problem is wanting to PUG and play with "players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team."

    If you want to PUG, you get what you get.
    If you want to play with old-school dungeon runners, I suggest you find a guild or make a premade of like-minded players.

    Making a No CP queue for dungeons isn't going to guarantee you anything except a loooong wait.
  • colossalvoids
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    How "elitists" can they be if they're running random normals? Removing the bonus would solve a lot of issues though.

    The most elite ones, obviously. On a serious note this topic gave me vibe about being anti some kind of players that apparently ruins fun for some other type of players while they both enter random finder, just for a different reasons :) and "elites" is kinda favourite insult in such threads apparently.
  • barney2525
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    You already have the option.

    spend the 3k gold and reset all your points to Zero


    problem solved.

    IMHO

    :#
  • pod88kk
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    Just don't assign your CP problem solved
  • Waynerx8
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    If you set a go fund me page I will donate you 3k gold.
  • JumpmanLane
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    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
    Edited by JumpmanLane on April 9, 2020 10:02PM
  • D0PAMINE
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    Just run with your own group. PUGs are not an optimal way to do what you're trying to do.
  • idk
    idk
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    First, Zos is reviewing CP and is likely to make changes. At the very least remove the % increases for flat values or could change it to something totally different.

    Regardless, I would want them to do a HM version of vet dungeons vs just having it the last boss. The challenge should remain with the tiered content and those that are clearing HM with ease have HM trials to step up to.
  • Everest_Lionheart
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    I soloed Rimmen Necropolis last night at around 3am with my 140CP. I found it challenging and a bit grinding. Some of the mobs are tricky solo and I didn’t attempt the main group boss because I’ve made that mistake before!

    Today someone in chat asked for a partner to run the same dungeon. 99% of the people in Northern Elsweyr are chasing dragons around lunch time so we went through as a pair. She was 220CP, I was up to 158. We each picked up 2 levels in there. We started with the main group boss as a duo and moved on to completing the other bosses afterwards before swinging back through the middle to help a couple low level players on the group boss one last time. I left after that but she stayed to take the other on a second tour.

    Now Delves are a whole different animal. Half the time I go in some of those it’s a trail of death and destruction already especially when it’s a daily delve, but even as a solo when they are full of enemies they pose no real threat, it’s just that you aren’t gaining any experience along the way. If they did offer delves of varying level it would help but separating the population for general events like this defeats the MMO aspect of the game.
  • Recent
    Recent
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    Thannazzar wrote: »
    You can turn off your CP, just use the reallocate function and don't allocate any.

    Or is the point of this that you are wishing to control how others run dungeons?

    I definitely don't want to control others but think about it others are controlling me by running ahead and blasting everything so it spoils the experience. I have experienced many dungeons where 2 of us lowbies are just doing our quests and trying to keep up....get to boss and the 2 high cp with their vet weapon Arena or vma have blasted everything ….so how am I being controlling when the high levels complain about the lowbies in normal dungeons.

    so should lowbies or new players just be locked out of normal then?
  • Recent
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    idk wrote: »
    First, Zos is reviewing CP and is likely to make changes. At the very least remove the % increases for flat values or could change it to something totally different.

    Regardless, I would want them to do a HM version of vet dungeons vs just having it the last boss. The challenge should remain with the tiered content and those that are clearing HM with ease have HM trials to step up to.

    yes I respect that higher levels that need a challenge would get bored doing the lowbie normal dungeons but how is it fair for them to run through and get the normal random xp shouldn't they be doing random vet xp?

    I'm not saying im special guys please don't read into my comment what is not there I just want he game more balanced for my lowbie alts and newer players .

    Players are complaining constantly the newer players cant interrupt or do nothing other than light attack well give them a chance to do a dungeon properly then please
  • Recent
    Recent
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    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.

    You totally get me and what im saying why I gave you an awesome. I think it's for the xp they get from random dungeon and even high cp levels want xp so they can raise their cp even higher
  • Recent
    Recent
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    barney2525 wrote: »
    You already have the option.

    spend the 3k gold and reset all your points to Zero


    problem solved.

    IMHO

    :#

    BUT then the dungeon still allows other players to go with their high cp so its not a fix
  • Dusk_Coven
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    Solo mode or have dungeons scale up to 4 people instead of being balanced for 4 people.
    Then everyone can play the way they want.
  • InRetrospect
    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.


    Not necessarily new to gaming, but always been more of a solo guy. I’ve still a long way to go in learning lingo, so... what’s PUG? And... soloing dungeons? Are you talking public? Pleeeeeeease be talking public. I suppose you could solo maybe some group dungeons but I find that hard to believe as some of public dungeons are... well not to say impossible to do solo, but they’re not a cakewalk. Granted I haven’t tried more than one, but there was like a group of 4 or more spiders at the beginning and they all had boss-like health...
  • InRetrospect
    Recent wrote: »
    I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.

    We can play pvp campaigns with no cp so why not pve dungeons.

    Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit

    I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.

    There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .

    I want better dungeon experience options please zos ❤

    I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....

    Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆

    I just want the champion points to turn off until I reach cp 160 with each character. After hitting 160 then have their xp from 50 to CP160 added to the xp pool. I hate that the moment I hit 50 I have to rush and put on ruby/rubedite/rubedo/ancestor gear and that I have to have my main do it until they’re high enough that they can get it on their own. At least give us the option to do that
  • Everest_Lionheart
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    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.


    Not necessarily new to gaming, but always been more of a solo guy. I’ve still a long way to go in learning lingo, so... what’s PUG? And... soloing dungeons? Are you talking public? Pleeeeeeease be talking public. I suppose you could solo maybe some group dungeons but I find that hard to believe as some of public dungeons are... well not to say impossible to do solo, but they’re not a cakewalk. Granted I haven’t tried more than one, but there was like a group of 4 or more spiders at the beginning and they all had boss-like health...

    Once you get a decent set and some CP under your belt you can solo the public dungeons so long as you got the basics down. Light attack weaving, blocking, interrupting, use of support skills and use of proper food to boost the stats that matter. You’ll need a somewhat competent build as well. The better the build the larger the margin for errors. Better builds have a mix of skills that support health and either stamina or magicka sustain to keep you fighting longer, the food is a big part of that too.

    You can be a one bar wonder if you wish too, good bar swaps aren’t necessary in public dungeons, they become more important in group dungeons but public is a good place to practice them especially boss fights where you’ll want more dot skills (damage over time) to push you over the edge. AOE (area of effect) skills are good for mobs but less effective on bosses so you may even want to have skills you can swap in and out of your bars research when you get to a boss.

    I’ve been killing public dungeons rather easily myself and pushed from CP140 to CP200 in the last 5 days. I did try to solo Banished Cells 1 group dungeon by myself but can’t get past the second boss. It’s one of the easier group dungeons in the game but the skill level to do it solo is about 2-3 steps past most public dungeons. But you put 4 people in there together and it’s a pushover.

    Once you start accumulating CP you’ll feel the power creep, you’ll hit harder, take less damage, sustain longer and get better passive bonuses. The importance of CP can’t be overstated when soloing the harder content.

    FYI, PUG is pick up group. That people using the dungeon finder to play together instead of queuing up with their friends or guild mates.
    Edited by Everest_Lionheart on April 15, 2020 2:13AM
  • AlnilamE
    AlnilamE
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    Recent wrote: »
    I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.

    We can play pvp campaigns with no cp so why not pve dungeons.

    Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit

    I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.

    There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .

    I want better dungeon experience options please zos ❤

    I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....

    Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆

    I just want the champion points to turn off until I reach cp 160 with each character. After hitting 160 then have their xp from 50 to CP160 added to the xp pool. I hate that the moment I hit 50 I have to rush and put on ruby/rubedite/rubedo/ancestor gear and that I have to have my main do it until they’re high enough that they can get it on their own. At least give us the option to do that

    Once you are playing on a character that's level 50, they all get the full CP of your account (and contribute towards it.)

    So if you have a character that's CP 160 or higher, whenever one of your alts hits level 50, they'll be that same CP level. You only have to get to CP 160 once on your account.
    The Moot Councillor
  • InRetrospect
    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
    Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.

    The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.

    He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.

    OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.


    Not necessarily new to gaming, but always been more of a solo guy. I’ve still a long way to go in learning lingo, so... what’s PUG? And... soloing dungeons? Are you talking public? Pleeeeeeease be talking public. I suppose you could solo maybe some group dungeons but I find that hard to believe as some of public dungeons are... well not to say impossible to do solo, but they’re not a cakewalk. Granted I haven’t tried more than one, but there was like a group of 4 or more spiders at the beginning and they all had boss-like health...

    Once you get a decent set and some CP under your belt you can solo the public dungeons so long as you got the basics down. Light attack weaving, blocking, interrupting, use of support skills and use of proper food to boost the stats that matter. You’ll need a somewhat competent build as well. The better the build the larger the margin for errors. Better builds have a mix of skills that support health and either stamina or magicka sustain to keep you fighting longer, the food is a big part of that too.

    You can be a one bar wonder if you wish too, good bar swaps aren’t necessary in public dungeons, they become more important in group dungeons but public is a good place to practice them especially boss fights where you’ll want more dot skills (damage over time) to push you over the edge. AOE (area of effect) skills are good for mobs but less effective on bosses so you may even want to have skills you can swap in and out of your bars research when you get to a boss.

    I’ve been killing public dungeons rather easily myself and pushed from CP140 to CP200 in the last 5 days. I did try to solo Banished Cells 1 group dungeon by myself but can’t get past the second boss. It’s one of the easier group dungeons in the game but the skill level to do it solo is about 2-3 steps past most public dungeons. But you put 4 people in there together and it’s a pushover.

    Once you start accumulating CP you’ll feel the power creep, you’ll hit harder, take less damage, sustain longer and get better passive bonuses. The importance of CP can’t be overstated when soloing the harder content.

    FYI, PUG is pick up group. That people using the dungeon finder to play together instead of queuing up with their friends or guild mates.

    Thanks. Yeah I’m 303 now but when I last did any dungeons I was probably like 270, and I’ve noticed a difference, as in some dungeons are easier to solo than others. I’ve ran through some dungeons and killed all the bosses with ease and others I can barely make it through to pick up the skyshard let alone solo any of the bosses. I decided quite awhile ago that I’m going to wait until I level up all my alts before I start focusing on clearing out all the dungeons on each character, etc. I’m almost to my last two characters. I know the games been out for awhile but I played a whole lot of other games too until recently.
  • xXMeowMeowXx
    xXMeowMeowXx
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    Just take your cp out and get a group that is like minded to run normal dungeons at that pace. It is an MMO not solo game at heart.

    Pugging gives you what you get. Most peeps are doing it for the extra XP bonus and the swag.

    Though I really don’t understand why you’re not doing Vet content and progressing in the game.

    You will find more enjoyable people doing vet content and trials in your guilds. :)
  • Vaoh
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    Honestly, doing a No-CP mode for the monthly dungeon and then adding a leaderboard for it sounds fun/
  • xaraan
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    Turelus wrote: »
    Or we could just remove CP from the game entirely...


    yee..... no.

    I'm already tired of the fact there is no more advancement in the game. I'm fine if they make CP more 'fun' options instead of combat, but taking it out entirely and making me feel like I've wasted my time would be icing on the cake to most of the other things they've changed to make the game more blah.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • precambria
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    There really should be no CP dungeons, I remember before it existed how fun doing hardmode vet was, now only DLC hardmodes pose any kind of challenge and healers are more or less obsolete in 4man content outside of pugs with low dps. CP adds nothing in terms of skill to the game it just gives a reason to grind but completely upsets the balance of the game tbh
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