Thannazzar wrote: »You can turn off your CP, just use the reallocate function and don't allocate any.
Or is the point of this that you are wishing to control how others run dungeons?
colossalvoids wrote: »Not sure how exactly it will solve player issue, but can see ways it will even increase behaviour problems. Don't expect anything from randoms, just leave/kick/tag along. Don't see any solution but going here with people you already know or pick a group from zone with the same exact goal as yours.
Or they could use some gating, like no one can engage/open door before last person talked to quest npc etc., removing random normal bonus entirely so it would not be used by "elitists" at all.
How "elitists" can they be if they're running random normals? Removing the bonus would solve a lot of issues though.
Thannazzar wrote: »You can turn off your CP, just use the reallocate function and don't allocate any.
Or is the point of this that you are wishing to control how others run dungeons?
First, Zos is reviewing CP and is likely to make changes. At the very least remove the % increases for flat values or could change it to something totally different.
Regardless, I would want them to do a HM version of vet dungeons vs just having it the last boss. The challenge should remain with the tiered content and those that are clearing HM with ease have HM trials to step up to.
JumpmanLane wrote: »Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.
The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.
He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.
OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
barney2525 wrote: »You already have the option.
spend the 3k gold and reset all your points to Zero
problem solved.
IMHO
JumpmanLane wrote: »Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.
The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.
He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.
OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
JumpmanLane wrote: »Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.
The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.
He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.
OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.
We can play pvp campaigns with no cp so why not pve dungeons.
Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit
I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.
There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .
I want better dungeon experience options please zos ❤
I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....
Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆
InRetrospect wrote: »JumpmanLane wrote: »Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.
The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.
He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.
OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.JumpmanLane wrote: »Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.
The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.
He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.
OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
Not necessarily new to gaming, but always been more of a solo guy. I’ve still a long way to go in learning lingo, so... what’s PUG? And... soloing dungeons? Are you talking public? Pleeeeeeease be talking public. I suppose you could solo maybe some group dungeons but I find that hard to believe as some of public dungeons are... well not to say impossible to do solo, but they’re not a cakewalk. Granted I haven’t tried more than one, but there was like a group of 4 or more spiders at the beginning and they all had boss-like health...
InRetrospect wrote: »I'm tired of of the normal dungeon speed runners. The high cp that run through as if noone else exists. I say maybe the way to improve this situation is to have the capacity to turn off our cp.
We can play pvp campaigns with no cp so why not pve dungeons.
Then all the high cp players can run through their random normals and those of us that just want to pug with players that want to play old school and enjoy the mechanics and learn new normal dungeons can go at a normal pace and play as a team not just run behind doing nothing cos these higher levels kill everything in one hit
I love making new alts and doing dungeons and I've met some of the nicest people when we dont rush, we open chests , pick up books , work with the dungeon mechanics not bypass everything cos we are too op in our gold gear (sarcasm). We can do our quests and wait for people before we move on to the next boss.
There is a disturbing lack of consideration in rpgmmos and it's getting worse imo...it creates more toxic players cos others feel they need to act that way to .
I want better dungeon experience options please zos ❤
I dont want to have to rely on joining guilds. Ive tried lots of guilds and still found myself pugging dungeons so....
Maybe im getting old idk but i do know 100% that i love eso and i want to play it for a few more years if im blessed with life for that long 😉😆
I just want the champion points to turn off until I reach cp 160 with each character. After hitting 160 then have their xp from 50 to CP160 added to the xp pool. I hate that the moment I hit 50 I have to rush and put on ruby/rubedite/rubedo/ancestor gear and that I have to have my main do it until they’re high enough that they can get it on their own. At least give us the option to do that
Everest_Lionheart wrote: »InRetrospect wrote: »JumpmanLane wrote: »Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.
The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.
He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.
OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.JumpmanLane wrote: »Man, I got a friend who’s max cp and loves pugging dungeons, particularly random normals. Why I don’t know. I think for some kind of motif drop.
The fool got about 20 million gold, so maybe he’s onto something. Occasionally, he’ll ask me to tag along. I always ask why don’t we just 2 man it since it’s something either one of us could solo.
He rushes off and leaves these lil pugs in the dust. Sometimes, I try to wait for them; but, they rush past ME, chasing HIM. I just shrug and kill stuff.
OP, I’d say pugging dungeons is just not the best way to experience dungeons. Random queues engender random results.
Not necessarily new to gaming, but always been more of a solo guy. I’ve still a long way to go in learning lingo, so... what’s PUG? And... soloing dungeons? Are you talking public? Pleeeeeeease be talking public. I suppose you could solo maybe some group dungeons but I find that hard to believe as some of public dungeons are... well not to say impossible to do solo, but they’re not a cakewalk. Granted I haven’t tried more than one, but there was like a group of 4 or more spiders at the beginning and they all had boss-like health...
Once you get a decent set and some CP under your belt you can solo the public dungeons so long as you got the basics down. Light attack weaving, blocking, interrupting, use of support skills and use of proper food to boost the stats that matter. You’ll need a somewhat competent build as well. The better the build the larger the margin for errors. Better builds have a mix of skills that support health and either stamina or magicka sustain to keep you fighting longer, the food is a big part of that too.
You can be a one bar wonder if you wish too, good bar swaps aren’t necessary in public dungeons, they become more important in group dungeons but public is a good place to practice them especially boss fights where you’ll want more dot skills (damage over time) to push you over the edge. AOE (area of effect) skills are good for mobs but less effective on bosses so you may even want to have skills you can swap in and out of your bars research when you get to a boss.
I’ve been killing public dungeons rather easily myself and pushed from CP140 to CP200 in the last 5 days. I did try to solo Banished Cells 1 group dungeon by myself but can’t get past the second boss. It’s one of the easier group dungeons in the game but the skill level to do it solo is about 2-3 steps past most public dungeons. But you put 4 people in there together and it’s a pushover.
Once you start accumulating CP you’ll feel the power creep, you’ll hit harder, take less damage, sustain longer and get better passive bonuses. The importance of CP can’t be overstated when soloing the harder content.
FYI, PUG is pick up group. That people using the dungeon finder to play together instead of queuing up with their friends or guild mates.
Or we could just remove CP from the game entirely...