I’m wondering if anyone knows how Puncturing Sweeps’ healing works in PvP? Specifically, is the heal reduced by Battle Spirit, even though the initial damage was already reduced by Battle Spirit?
So, for example, let’s say you have a Puncturing Sweeps that does 2500 damage per hit. And let’s say you’re attacking someone whose resistances are the same as your penetration. The four hits from using Sweeps would have a total base tooltip of 10,000 damage. And let’s assume none of those crit. In PvP, that means this would do 5,000 damage. Puncturing Sweeps is supposed to heal for 40% of the damage taken. Does that mean that, in that scenario, the Templar would heal for 2,000 healing (i.e. 40% of 5,000 damage) OR does it mean that the Templar would heal for 1,000 healing (i.e. 40% of 5,000 damage, reduced by another 50% due to Battle Spirit)?
Relatedly, am I correct that the Puncturing Sweeps heal cannot crit? I’m pretty sure that’s true, and that the reasoning is that it heals for a percent of damage done and the damage can crit, so allowing the heal to crit would basically allow a double crit. Obviously, allowing the heal to essentially crit off of crit damage and not crit healing is not exactly 1-to-1, since you can buff crit damage specifically (in fact, Templars themselves have a crit damage buff) and in PvP people can limit crit damage with crit resistance. So, if the crit on Puncturing Sweeps’ heal works this way, it is probably a slight negative in PvP and a slight positive in PvE—which, to me, is roughly a wash, since I play both—but I’m just curious.