MashmalloMan wrote: »SidraWillowsky wrote: »Nerftheforums wrote: »Learn how to play this game instead of asking nerds for everything ffs
Imma out myself for the complete hypocrite that I am (I fully utilize and support LA weaving...) and argue that bash weaving shouldn't be considered a valid way to play the game. Shouldn't bashing be exhausting? It's absurd that in this game you can pretty much bash indefinitely as a stam character (in the PTS I cannot spend my stam down enough quickly enough to ever run out with the new regen buffs) and get a sht ton of damage from it. Since they're pushing hard for off balance it would make more sense for bashing to do no damage at all but instead set an enemy off balance.
It's such a stupid mechanic. And yeah, part of it is that I'm too lazy or worn out or whatever to repeat the process of learning LA weaving again for bash weaving, especially since I main a magicka DD and tend to stay out of bash range of enemies anyway.
To be fair, 2 inputs that follow a delay per second (light -> skill -> delay) is much easier to do than 3 inputs with no delay(light - skill - bash). There is almost a wave like rhythm for light attack weaving, where as adding bash weaving into the mix makes for constant button pressing. For controller players with 4 inputs, this is even more unintuitive.
I know it feels hypocritcal, but it shouldn't because of how much added pressure this adds to a rotation. Not to mention the other cons of bash weaving that light attack weaving doesn't have.Console players have enough trouble to deal with having 0 add-ons to help them with buff/debuff timers and 0 boss mechanic notifcations. The nerf/buff to light attacks just pushes end game dps into bash weaving while hurting lower dps. The changes increase APM. It's sad enough that mag/ranged dps are forced into melee range for stacking and minor force (barbed trap), couple that with requiring bash weaving and the dps gap has now become larger than it ever was before.
- Stamina cost.
- Melee range.
- Aready has a primary function of interupting a target.
- Does more damage than a light attack on pts which feels counter intuitive.
- Console/controller players do not have a dedicated button for bash, it's attached to block + light attack, cutting off stamina regeneration and slowing down movement speed every second. This also equates to 4 inputs/second instead of 2 inputs/second for just dps.
Even if you don't agree with light attack weaving, the direction ZOS is taking is to offer reliable alternatives, while decreasing the potency and necessity of light attack weaving. The current itteration of changes fails to meet that in a multitude of ways, bash weaving is one of their oversights.
ne.ga.kurai_ESO wrote: »Remove the damage from Bash, take it off the GCD and add fatigue to it.
- no longer needed for DPS rotation... APM decrease
- keeps usage as interrupt, anim cancel
- punishes people who try to spam it
Being able to LA/HA & Skill & Bash instantly is poorly implemented game design for far too long. This is one of those things that is actually very easy to macro, and many people do.
itsfatbass wrote: »The damage from bash needs severely nerfed.
I'm just speechless...
All these casuals wants to nerf every gameplay that their low apm brain cant handle.
You guys keep amaze me every time.
The beauty of ESO combat is it's fast phased,
If you cant handle it, just keep playing or move to a tab targeting game like wow.
I'm just speechless...
All these casuals wants to nerf every gameplay that their low apm brain cant handle.
You guys keep amaze me every time.
The beauty of ESO combat is it's fast phased,
If you cant handle it, just keep playing or move to a tab targeting game like wow.
It's called "beauty of combat" when you main Stam and can benefit from it.
It's pretty unbalanced when you play mag without access to it.
I'm just speechless...
All these casuals wants to nerf every gameplay that their low apm brain cant handle.
You guys keep amaze me every time.
The beauty of ESO combat is it's fast phased,
If you cant handle it, just keep playing or move to a tab targeting game like wow.
It's called "beauty of combat" when you main Stam and can benefit from it.
It's pretty unbalanced when you play mag without access to it.
Stam doesnt have access to 70% of the class's skills, not even talking about a decent spammable outside dizzy/jabs/SA.
FFS i use power slam to maintain that old bash cancel, and still at big disadvantage.
Cant have it all.
I'm just speechless...
All these casuals wants to nerf every gameplay that their low apm brain cant handle.
You guys keep amaze me every time.
The beauty of ESO combat is it's fast phased,
If you cant handle it, just keep playing or move to a tab targeting game like wow.
brandoncoffmannub18_ESO wrote: »I bash weave, it's extra DPS, but it's annoying to do and would rather not do it and have the added DPS else where, like.. Light Attacks..
ChimpyChumpy wrote: »Damn, didn't even know bash weaving was a thing . . . guess my 60k dps on an raid dummy is really missing out. When do you even do it in a rotation?
brandoncoffmannub18_ESO wrote: »I bash weave, it's extra DPS, but it's annoying to do and would rather not do it and have the added DPS else where, like.. Light Attacks..
I agree. However, DPS is not the only thing where bash weaving is useful. Some animations are really slow and bash weaving them can speed them up - for example Hardned Ward. These other circumstances will have to be taken into account (e.g. by speed up the animations) when removing bash weaving.
SidraWillowsky wrote: »
brandoncoffmannub18_ESO wrote: »
Not wanting to take it away, just reduce the damage to negligible and put somewhere else like LA to reduce some of the pain points in making them so weak.
Here go the casuals again, ruining it for people that know how to play...
Blynjubitr wrote: »Here go the casuals again, ruining it for people that know how to play...
What is there to know exactly ? Second action cancels first action. Cannot be more simple. I can bash cancel all day and add 2-3or 5k dps to my rotation on dummy but why ? Instead buff class spamables, buff skills and let utility be utility not dps.
Skjaldbjorn wrote: »The single worst ESO mechanic at the moment. It's just cancerous. No one seems to grasp that these changes are just transitioning us to a meta where bash weaving will be enforced, rather than just an extra bit of DPS on the top.
The entire replay value for end game pve is to have something to keep getting better at. Why would we simplify the game when 99.x% of it does not require such precision?