... and it feels like they think PVP in ESO was a failure and a bad idea....
Oh if this would be true a lot would be won with this realization - it was a mistake in the first place. All we wanted from an online TES was being able to play cooperatively with a friend (we as in those who played the single player TES games) and to see all of Tamriel - no one had asked for MMO content.
Speak for yourself. I was ecstatic to have a tes mmo that encompasses all aspects of MMOs, not just story.
ZOS is going to sell you guys faction change tokens soon - guess what that will do to your preferred play style - another disaster ahead.
volkeswagon wrote: »It won't change a thing other than your AD toon will be DC or EB. It's pretty straightforward. It's not like the race change tokens which cause a 25% reduction in damage done, or the name change tokens which shorten the length of AOE abilities by 2 seconds so if you change the name of your toons too many times your AOE abilities won't work.
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
Why would he - he has most likely nearly no performance issues at all - just like me as well.
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
Why would he - he has most likely nearly no performance issues at all - just like me as well.
You are stretching the truth. You said in that thread I linked you to that those issues were normal for you because of your ping. So you are having performance issues , you just thought it was normal, which it is not.
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
Why would he - he has most likely nearly no performance issues at all - just like me as well.
You are stretching the truth. You said in that thread I linked you to that those issues were normal for you because of your ping. So you are having performance issues , you just thought it was normal, which it is not.
Well, it is for me - i will never get any better performance regardless what ZOS would be doing - because I am 16,700km away from the server.
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
Why would he - he has most likely nearly no performance issues at all - just like me as well.
You are stretching the truth. You said in that thread I linked you to that those issues were normal for you because of your ping. So you are having performance issues , you just thought it was normal, which it is not.
Well, it is for me - i will never get any better performance regardless what ZOS would be doing - because I am 16,700km away from the server.
Average ping of someone from that distance would be around 250 ping. Which is a quarter of a second. So even for you that what you saw would is not simply ping . If I connect to servers in the US from Germany in any other game, yes I will have a quarter second delay, but the issues you saw in the video were not simply short ability delay, it was abilities flat not firing.
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
Why would he - he has most likely nearly no performance issues at all - just like me as well.
You are stretching the truth. You said in that thread I linked you to that those issues were normal for you because of your ping. So you are having performance issues , you just thought it was normal, which it is not.
Well, it is for me - i will never get any better performance regardless what ZOS would be doing - because I am 16,700km away from the server.
Average ping of someone from that distance would be around 250 ping. Which is a quarter of a second. So even for you that what you saw would is not simply ping . If I connect to servers in the US from Germany in any other game, yes I will have a quarter second delay, but the issues you saw in the video were not simply short ability delay, it was abilities flat not firing.
250ms would be a dream - from oceania it is more like 333+ at best. And I told you try not to mash buttons too quickly - slowing down might help.
What I had to drop is sword and shield - because bashing doesn't work well with the changes they made with that high ping.
And again I am not saying that there are no problems - I'm saying that *I* don't have issues I wouldn't have anyway due to my ping. So from *my* perspective and for *my* game play it is ok.
Because you prefer PvP over PvE. Some find the opposite to be true. It merely comes down to preference. BTW, if you really do find PvP much more rewarding that PvE you are playing the wrong game. There are a number of games that are much more PvP focused.
That seems incorrect. The abilities are tuned based on PvP standards rather than PvE.
The PvE, is innovative now because the Devs literally quite on PvP but the tuning is done based PvP.
Just look at Vampire abilities, it's more PvP focus.
TX12001rwb17_ESO wrote: »Because it kind of is
- Rewards of the Worthy which can give you geodes which can be turned into Potent Nirncrux if you know how.
- AP racks up very fast and can buy things that are incredibly expensive such as Gold Jewelry.
- End of Campaign Rewards give you numerous expensive items and a lot of gold.
- Tel Var Stones in the IC can get you very expensive items, from 1 of those suburb imperial rewards I got a sword that I sold for 250,000 gold.
Kingbawsack wrote: »TX12001rwb17_ESO wrote: »Because it kind of is
- Rewards of the Worthy which can give you geodes which can be turned into Potent Nirncrux if you know how.
- AP racks up very fast and can buy things that are incredibly expensive such as Gold Jewelry.
- End of Campaign Rewards give you numerous expensive items and a lot of gold.
- Tel Var Stones in the IC can get you very expensive items, from 1 of those suburb imperial rewards I got a sword that I sold for 250,000 gold.
I agree with all of this but I wish you could obtain items in PvP for being good at the game (overpowered items that is). All of the above items are rewarded for time and AP grinded.
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
Why would he - he has most likely nearly no performance issues at all - just like me as well.
You are stretching the truth. You said in that thread I linked you to that those issues were normal for you because of your ping. So you are having performance issues , you just thought it was normal, which it is not.
Well, it is for me - i will never get any better performance regardless what ZOS would be doing - because I am 16,700km away from the server.
Average ping of someone from that distance would be around 250 ping. Which is a quarter of a second. So even for you that what you saw would is not simply ping . If I connect to servers in the US from Germany in any other game, yes I will have a quarter second delay, but the issues you saw in the video were not simply short ability delay, it was abilities flat not firing.
250ms would be a dream - from oceania it is more like 333+ at best. And I told you try not to mash buttons too quickly - slowing down might help.
What I had to drop is sword and shield - because bashing doesn't work well with the changes they made with that high ping.
And again I am not saying that there are no problems - I'm saying that *I* don't have issues I wouldn't have anyway due to my ping. So from *my* perspective and for *my* game play it is ok.
Even with 333-500 ms ping, that should only be, at tops half a second lag. Not 3. Nor should it result in skills not working normally, even without " button mashing ", and no one " mashes buttons " in this game. TRaditional button mashing games you would hit 5 + attacks per second.
A good example of button mashing would be mario party, or in some cases street fighter.
In this game it is not possible to hit more than 2. Which is not button mashing. Performance might be ok for your playstyle, and the performance issues may not bother you, but saying you have no performance issues is just not true. They are there, they just dont bother you. Which is fine.
Because the enemy thinks for themselves there is no rotation that's static and set I stone.
Because pvp is a dumpster fire on a train wreck and they have to reward higher to keep population above 100 players.
Because the enemy thinks for themselves there is no rotation that's static and set I stone.
One day we will have to fight AIs in pve and then pvp will be less challenging - AIs won against the best dota 2 players after just a month playing against themselves - guess what the future of pvp will be like then - it will be for those not daring to fight an AI opponent.
You wouldn’t understand, [Snip]Depends on what you consider "rewarding". To me PVP in this game is about as rewarding as a poke in the eye. And all the crappy changes to PVE combat for the sake of PVP makes it even less "rewarding".
Oh you forgot to blame performance to PVP too in there.
[Edited for rude comment]
Why would he - he has most likely nearly no performance issues at all - just like me as well.
You are stretching the truth. You said in that thread I linked you to that those issues were normal for you because of your ping. So you are having performance issues , you just thought it was normal, which it is not.
Well, it is for me - i will never get any better performance regardless what ZOS would be doing - because I am 16,700km away from the server.
Average ping of someone from that distance would be around 250 ping. Which is a quarter of a second. So even for you that what you saw would is not simply ping . If I connect to servers in the US from Germany in any other game, yes I will have a quarter second delay, but the issues you saw in the video were not simply short ability delay, it was abilities flat not firing.
250ms would be a dream - from oceania it is more like 333+ at best. And I told you try not to mash buttons too quickly - slowing down might help.
What I had to drop is sword and shield - because bashing doesn't work well with the changes they made with that high ping.
And again I am not saying that there are no problems - I'm saying that *I* don't have issues I wouldn't have anyway due to my ping. So from *my* perspective and for *my* game play it is ok.
Even with 333-500 ms ping, that should only be, at tops half a second lag. Not 3. Nor should it result in skills not working normally, even without " button mashing ", and no one " mashes buttons " in this game. TRaditional button mashing games you would hit 5 + attacks per second.
A good example of button mashing would be mario party, or in some cases street fighter.
In this game it is not possible to hit more than 2. Which is not button mashing. Performance might be ok for your playstyle, and the performance issues may not bother you, but saying you have no performance issues is just not true. They are there, they just dont bother you. Which is fine.
Nah, it is more - I press block - I won't see it going up before twice ping has passed and I cannot bash before I see the block go up and it will take another ping time until the bash will be recognized by the server - this killed block-bashing for me totally. And if the lag is really high, when I see me standing in red, the server might apply the damage already before I could leave red. This is just that way with a high ping - and no performance changes would make this better, I have to live with that. So a lot of the issues you have, i do not even recognize due to my ping and so it is from my perspective ok - as in it won't get any better with better game performance for me.
precambria wrote: »Because pvp is a dumpster fire on a train wreck and they have to reward higher to keep population above 100 players.
What reward is that lol, there is basically nothing in game that you get from PVP (even the best possible rewards are not as good as easy PvE content) that makes it worth the time aside from THE GLORY which right now is pretty much reduced to the fact you can assume that half the people you are playing vs are not able to respond anyway, right now skill = having a good ping, it was always the case but it's very true right now many of the best players are unable to function and mid tier PvPers with a stable connection are elevated to God status.
It's true it is wreck and garbage box is flaming up pretty good =[ and nobody wants to play.Because the enemy thinks for themselves there is no rotation that's static and set I stone.
One day we will have to fight AIs in pve and then pvp will be less challenging - AIs won against the best dota 2 players after just a month playing against themselves - guess what the future of pvp will be like then - it will be for those not daring to fight an AI opponent.
This is very true, there will be one day soon if not already AI playerlike encounters in MMO games mark my words, killing them will be virtually impossible but have completely unique implications, once they have been active for longer they will become the subject of myth and legend within the online world.