WrathOfInnos wrote: »Thurvokun does not need a downtime. The set is fine, and easily countered by taking a few steps back.
I don’t get why anyone is trying to come up with new ideas to destroy old sets. This one has been in the game since Dragon Bones, over 2 years ago, and has never been a problem before.
Due to minor maim being applied first in the damage mitigation formula, it becomes ridiculously powerful as a defensive tool. In my opinion ZOS needs to reduce minor maim to 8% down from 15%.
People saying walk out of it obviously don’t understand what being a melee range build means, you literally camp it until it expires, gap close to the person you are fighting then it procs the moment you take damage. The melee build you are fighting backs away out of melee range, camp it again gap close when it expires. Its literally a stale mate standing outside and unable to do damage or get in melee range and be effected by it.
People saying walk out of it obviously don’t understand what being a melee range build means, you literally camp it until it expires, gap close to the person you are fighting then it procs the moment you take damage. The melee build you are fighting backs away out of melee range, camp it again gap close when it expires. Its literally a stale mate standing outside and unable to do damage or get in melee range and be effected by it.
People saying walk out of it obviously don’t understand what being a melee range build means, you literally camp it until it expires, gap close to the person you are fighting then it procs the moment you take damage. The melee build you are fighting backs away out of melee range, camp it again gap close when it expires. Its literally a stale mate standing outside and unable to do damage or get in melee range and be effected by it.
MashmalloMan wrote: »Crit Resist also makes no sense. It doesn't follow the same math as crit chance and new players don't understand that it doesn't reduce crit chance, it reduces crit damage. Crit chance is 1% = 219. Crit dmg is 1% = 68. Why?
John_Falstaff wrote: »Once again PvP whiners who can't make people follow them out of AoE make the game worse. Why I'm not surprised.
John_Falstaff wrote: »Once again PvP whiners who can't make people follow them out of AoE make the game worse. Why I'm not surprised.
Ever heard of low slash? Lmao its not like tanks don’t run a board and its 100% uptime
John_Falstaff wrote: »Once again PvP whiners who can't make people follow them out of AoE make the game worse. Why I'm not surprised.
Ever heard of low slash? Lmao its not like tanks don’t run a board and its 100% uptime
Have you heard of no bar space? And low slash being single target vs AOE minor maim? I mean ye sure, thurvakun was strong for what it did, both pve and pvp. But you know what? Sets are supposed to feel strong. Keep the nerfs up. Funny that it is the same community that asks for classes not to be the same, but also asks for anything unique slowly nerfed and butchered.