Cloak is either NB’s great weakness or greatest help. Unfortunately, right now it is more of a hindrance to most. ZOS cannot find the right balance with it.
Cloak is either NB’s great weakness or greatest help. Unfortunately, right now it is more of a hindrance to most. ZOS cannot find the right balance with it.
That's why I made this topic, generally he has less buffs, weakers skills etc, cloak is useless and I know that they wont find a way to balance it so thats whay I suggest to remove it and make health resource class rework (bloodzerker/hemomancer mentioned earlier) - more stamina oriented (like sorc is magicka oriented) and be done with this.
OrderoftheDarkness wrote: »Cloak is either NB’s great weakness or greatest help. Unfortunately, right now it is more of a hindrance to most. ZOS cannot find the right balance with it.
That's why I made this topic, generally he has less buffs, weakers skills etc, cloak is useless and I know that they wont find a way to balance it so thats whay I suggest to remove it and make health resource class rework (bloodzerker/hemomancer mentioned earlier) - more stamina oriented (like sorc is magicka oriented) and be done with this.
The game mainly features classes of light, elements, and nature. With the advent of Necro, a dark class appeared in the game. Nbs should also be closer to the dark, namely to various kinds of debuffs and these debuffs should not be similar to major fracture or anything like that. These debuffs must be unique.
OrderoftheDarkness wrote: »Cloak is either NB’s great weakness or greatest help. Unfortunately, right now it is more of a hindrance to most. ZOS cannot find the right balance with it.
That's why I made this topic, generally he has less buffs, weakers skills etc, cloak is useless and I know that they wont find a way to balance it so thats whay I suggest to remove it and make health resource class rework (bloodzerker/hemomancer mentioned earlier) - more stamina oriented (like sorc is magicka oriented) and be done with this.
The game mainly features classes of light, elements, and nature. With the advent of Necro, a dark class appeared in the game. Nbs should also be closer to the dark, namely to various kinds of debuffs and these debuffs should not be similar to major fracture or anything like that. These debuffs must be unique.
Necro is dark in therms of cropses... I see new NB on health as resource as true dark, terror, blood, gruesome - such themes. Also see him ass buffer rather debuffer (since such jumping he will also debuff himself if his skills cost health), lifesteal is good start but I already thought he's gameplay should encourage to stay as long as possible in a close combat (stam or mag, no matter) - opposite of hit and run. Increasing damage reduction or dmg for staying X time close to a target or with multiple of a targets. Since he will be tough and balance highly on self heal and self dmg he should have some passive health receivning debuff from allied sourcers to not make him immortal skill spammer.
Its hard to tell anything further, point is to make devs think and start working on it. Depends if those will be just 2-3 skills or full rework
PS: Lifesteal*
universal_wrath wrote: »OrderoftheDarkness wrote: »Cloak is either NB’s great weakness or greatest help. Unfortunately, right now it is more of a hindrance to most. ZOS cannot find the right balance with it.
That's why I made this topic, generally he has less buffs, weakers skills etc, cloak is useless and I know that they wont find a way to balance it so thats whay I suggest to remove it and make health resource class rework (bloodzerker/hemomancer mentioned earlier) - more stamina oriented (like sorc is magicka oriented) and be done with this.
The game mainly features classes of light, elements, and nature. With the advent of Necro, a dark class appeared in the game. Nbs should also be closer to the dark, namely to various kinds of debuffs and these debuffs should not be similar to major fracture or anything like that. These debuffs must be unique.
Necro is dark in therms of cropses... I see new NB on health as resource as true dark, terror, blood, gruesome - such themes. Also see him ass buffer rather debuffer (since such jumping he will also debuff himself if his skills cost health), lifesteal is good start but I already thought he's gameplay should encourage to stay as long as possible in a close combat (stam or mag, no matter) - opposite of hit and run. Increasing damage reduction or dmg for staying X time close to a target or with multiple of a targets. Since he will be tough and balance highly on self heal and self dmg he should have some passive health receivning debuff from allied sourcers to not make him immortal skill spammer.
Its hard to tell anything further, point is to make devs think and start working on it. Depends if those will be just 2-3 skills or full rework
PS: Lifesteal*
Nightblade was the original true dark, but as necromancer is getting to be released, nightblade darkness was getting stripped away. coincidence? I think not. Major defile was taken fron nightblade ultimate because it was too strong, but it was put on necromancer blastbone that hits harder than incap, and that is fine because it is a new class.
Your description of the nightblade identity or theme is much like the berserker from Path of Exile. Saping away owns health for the sake of empowering self with attacks and defense.
universal_wrath wrote: »OrderoftheDarkness wrote: »Cloak is either NB’s great weakness or greatest help. Unfortunately, right now it is more of a hindrance to most. ZOS cannot find the right balance with it.
That's why I made this topic, generally he has less buffs, weakers skills etc, cloak is useless and I know that they wont find a way to balance it so thats whay I suggest to remove it and make health resource class rework (bloodzerker/hemomancer mentioned earlier) - more stamina oriented (like sorc is magicka oriented) and be done with this.
The game mainly features classes of light, elements, and nature. With the advent of Necro, a dark class appeared in the game. Nbs should also be closer to the dark, namely to various kinds of debuffs and these debuffs should not be similar to major fracture or anything like that. These debuffs must be unique.
Necro is dark in therms of cropses... I see new NB on health as resource as true dark, terror, blood, gruesome - such themes. Also see him ass buffer rather debuffer (since such jumping he will also debuff himself if his skills cost health), lifesteal is good start but I already thought he's gameplay should encourage to stay as long as possible in a close combat (stam or mag, no matter) - opposite of hit and run. Increasing damage reduction or dmg for staying X time close to a target or with multiple of a targets. Since he will be tough and balance highly on self heal and self dmg he should have some passive health receivning debuff from allied sourcers to not make him immortal skill spammer.
Its hard to tell anything further, point is to make devs think and start working on it. Depends if those will be just 2-3 skills or full rework
PS: Lifesteal*
Nightblade was the original true dark, but as necromancer is getting to be released, nightblade darkness was getting stripped away. coincidence? I think not. Major defile was taken fron nightblade ultimate because it was too strong, but it was put on necromancer blastbone that hits harder than incap, and that is fine because it is a new class.
Your description of the nightblade identity or theme is much like the berserker for path if exile. Saping away owns health for the sake of empowering self with attacks and defense.
universal_wrath wrote: »OrderoftheDarkness wrote: »Cloak is either NB’s great weakness or greatest help. Unfortunately, right now it is more of a hindrance to most. ZOS cannot find the right balance with it.
That's why I made this topic, generally he has less buffs, weakers skills etc, cloak is useless and I know that they wont find a way to balance it so thats whay I suggest to remove it and make health resource class rework (bloodzerker/hemomancer mentioned earlier) - more stamina oriented (like sorc is magicka oriented) and be done with this.
The game mainly features classes of light, elements, and nature. With the advent of Necro, a dark class appeared in the game. Nbs should also be closer to the dark, namely to various kinds of debuffs and these debuffs should not be similar to major fracture or anything like that. These debuffs must be unique.
Necro is dark in therms of cropses... I see new NB on health as resource as true dark, terror, blood, gruesome - such themes. Also see him ass buffer rather debuffer (since such jumping he will also debuff himself if his skills cost health), lifesteal is good start but I already thought he's gameplay should encourage to stay as long as possible in a close combat (stam or mag, no matter) - opposite of hit and run. Increasing damage reduction or dmg for staying X time close to a target or with multiple of a targets. Since he will be tough and balance highly on self heal and self dmg he should have some passive health receivning debuff from allied sourcers to not make him immortal skill spammer.
Its hard to tell anything further, point is to make devs think and start working on it. Depends if those will be just 2-3 skills or full rework
PS: Lifesteal*
Your description of the nightblade identity or theme is much like the berserker from Path of Exile. Saping away owns health for the sake of empowering self with attacks and defense.
I think a sap style like an EQ death knight for magblades would be really cool.
Nightblades aren’t the best class, but the way most people play them makes them worse. So many people I see are still trying to run around with sub 20k health builds in pvp and just get rocked. A lot of it is the player’s and not the class’ fault and is a build issue.
Ever played a BG with 4 NBs? They’re horrible, everyone’s looking for someone to hide behind and scatter as soon as pvp happens and just get run down and die.
Tommy_The_Gun wrote: »The problem is that non-nb players who have little to no idea how invisibility works and they are like, yes, yes, give it to every one, give it to everyone ! ! ! ! ...
Let me tell you this:
You... you have... no.. in your worst nightmares you have never ever thought of what is about to come. All those new broken class gank combos that are about to come with this new invisibility passive ?
You will beg on your knees for ZOS to remove this.
Deathlord92 wrote: »No I like playing a rogue I’m not a warrior
OrderoftheDarkness wrote: »Deathlord92 wrote: »No I like playing a rogue I’m not a warrior
Sorcs can be powerful wizards and powerful warriors that Zeus could only dream of.