Then please explain why for instance Guild Wars 2 - with a lot more players and no seperate console servers - has a global auction house where people can even put in buy options? If GW2 can do it, then ESO should DEFINITELY be able to do it.I have spent the last 20 years working with large corporate databases, virtual networks they operate on, and of course the servers these systems utilize.stuff like stuff for sale can easily be hosted on a seperate server. So big searches don' t have any impact on the game server (just like a huge Google seach doesn' t lock your computer as it is performed somewhere else). The calculations and searches are performed on the other server and only the results are transfered to the game server interface.
Remarkable thing: sometimes the AH on GW2 doesn' t work for a short time while the rest of the game continues to work perfectly fine. Would be another indication that GW2 does things differently, more efficiently than ESO what this is concerned.
Just a thought.
Emma_Overload wrote: »We wouldn't need an auction house if they would make the trade guilds SEARCHABLE from a central location. They should also let you put down a deposit to hold the item until you can travel to the actual trader.
People also created an addon which shows locations of all known skyshards which has more then 7 million downloads listed. According to your logic this should have become an in-game option years ago.Dusk_Coven wrote: »People want a particular feature of the global auction house so badly they created virtually created one and it's popular.
I don't actually get it, if something is rare, it's rarity shouldn't be determined by the simple fact that it's ten times more expensive then the other most expensive thing listed. It makes the item expensive, not rare (say hello to nirncrux). Just like you can't google "where to buy a dinosaur skull" and get an immediate answer IRL.I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. I mean, it's not like there are only stores in each capital. Or 10 stores, or 20.
Exactly.thedavidventer wrote: »This would be convenient, I wouldn’t mind this being a thing.Emma_Overload wrote: »We wouldn't need an auction house if they would make the trade guilds SEARCHABLE from a central location. They should also let you put down a deposit to hold the item until you can travel to the actual trader.
I joined a trading guild in ESO and it’s been great. The current trading system also feels more realistic to me. For example; if you’re shopping in the real world, you have to physically go to different places to buy different things. The current system enhanced immersion and role play in that regard. I like it.
However, a convenient place to search all listings would be awesome. TTC already achieves that, sort-of. It certainly wouldn’t hurt to put that in the game as a default in-game mechanic.
If TTC worked real-time and was flawless and integrated into the game (I even advocated this option) I d' say you are absolutely right.
But it isnt.
- lots of stuff for sale isnt listed on TTC
- a lot of stuff on TTC isn't for sale anymore (or at all)
1. After months of playing I get the feeling that or example a player want to sell stuff for say 5000 gold. What they do is list the same thing on TTC for 2500 gold as well so people come to their shop, not finding the cheap version but only the expensive one. The seller hopes the player doesn't bother visiting other shops (long loading times - why waste another half an hour tp' ing between zones while you could actually be playing the game) so may decide to buy the expensive one.
2. You can also count on it that the cheapest 10% listed on TTC is already sold - or not available for other reasons (see above under 1.). The chance that the cheapest entries are still there (or were there at all, there is no check) is about 2%. Very tiresome, annoying and time consuming.
3. Sometimes it even happens that the shop mentioned on TTC has already moved away from the registred location.
Is there any check that it ever existed at all?
If abovementioned problems would be solved i would agree with you.
I get the funny idea that some people can only think/argue from a sellers perspective, not from a buyer/consumer point of view.
Where it comes down to is that I JUST DO NOT WANT TO SPEND MORE THAN 5 MINUTES FINDING AND BUYING WHAT I WANT. Everything preventing this is annoying and taking away from the game.
Not sure how many you know about databases and servers but stuff like stuff for sale can easily be hosted on a seperate server. So big searches don' t have any impact on the game server (just like a huge Google seach doesn' t lock your computer as it is performed somewhere else). The calculations and searches are performed on the other server and only the results are transfered to the game server interface.there is a performance issue. Having a central AH, or even have it split into 3 as you seem to suggest, the query of searches is immensely larger creating a significantly greater load on the servers. It is a database and this fact about database queries.
Considering that we already have a performance issue that Zos has been struggling I doubt Zos would even begin to consider creating central auction houses as it would be a complete mess. ESO does not use tiny servers like WoW and FF14 so the queries here would be significantly larger anything either of those games has ever seen.
Next to that I bet all the stuff is already hosted in one big database (most probably one per server, like NA/PC, EU/Xbox etc) because if every shop had its own table, seaches within a guild shop would be performed within a blink of an eye. Which clearly isn't the case.
So it's actually not a very valid argument.
Next to that, as I mentioned in my previous post #88, I actually don't really care what system the game uses as long as I can find and buy whatever I want within 5 minutes.
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