universal_wrath wrote: »Game was made for both PC and console to play, which is why you see the skill set up that way. It become very gard for console players to keep up with PC player once there are more than 6 skills to use each tune. They would have to combo dufferent button to do 1 skill unlike PC wgich can use 1 button per skill. Had tge game only launched for only, game design would have been different for sure.
When I started to play ESO I was also thinking: "What a dumb strategic restriction".
I now see it very differently from my PvP perspective, which is my endgame.
-First of all, the combat speed that ESO has does not allow for much more anyway. Maybe you can hotkey 20 skills and use them to perfection, but I doubt that would work for most.
- It puts a limitation to a build. It allows for quite some build theorizing, especially in pvp. It ties very well into the very open set system without definitive BiS gear (at least in PvP).
- more, but I got bored. xD
YandereGirlfriend wrote: »Definitely agree with the OP.
The situation is even worse when you consider "mandatory" passive buff "skills" such as Inner Light or Savage Hunter which effectively reduces bar space to 4. And then another slot eaten up for obtaining mandatory self-buffs such as Brutality/Sorcery which reduces your bar space to 3.
Then you factor in Ultimates that give you passives such as Dawnbreaker or Comet and suddenly you're looking at builds with half of their slots already filled in no matter what class you play, which is just horrific design.
Yes, you could use potions for some of these things, but even as a relatively affluent player I am always thinking "This is so backward" when I'm forced into using potions on cooldown in order to maintain staple DPS buffs. These potions are also completely out of reach for newer players without the gold to buy or brew them.
The game probably would not succeed with 10 skills on each bar but it is eminently reasonable to increase it to 6 skills on each bar and/or to reassign the obvious DPS buffs to be achieved through alternative gameplay means.
For example, give a passive to the Mages and Fighters guilds that gives you Major Savagery/Prophecy for 5 seconds every time you Crit and then another that gives Major Brutality/Sorcery for 30 seconds every time you Heavy Attack. Then you could re-work all of those self-buffing skills into actually useful abilities instead of being functionally dead space on your bar.
Odd how after 6 years we have done very well with only 10 spells and 2 ults at our disposal at any given time. It means we have to be smart about what we choose to place in those slots. I do not miss having a screen full of skills where most of them I hardly used.
Further, ESO has a large selection of skills available from various skill lines. There are more skills available to a single class than most MMORPGs offer to any given class. So there is plenty of selection through a good build will have skills that are chosen wisely.
Well, you can blame consoles for that.
Now they basically sealed the deal with how many abilities you can run, and adding a third bar is not really doable either.
Barswapping is fine, but, they are limited with how many abilities they can run.
I just think, mmos do not belong on console, period.
I also would like just 1 or 2 more abilities per bar, but it's not gonna happen.
Everest_Lionheart wrote: »Well, you can blame consoles for that.
Now they basically sealed the deal with how many abilities you can run, and adding a third bar is not really doable either.
Barswapping is fine, but, they are limited with how many abilities they can run.
I just think, mmos do not belong on console, period.
I also would like just 1 or 2 more abilities per bar, but it's not gonna happen.
Maybe if they allowed another load out for each bar accessible through the pause menu. Now obviously you couldn’t really change it on the fly but say you are running content where you need to switch from tank to dps or healer you can switch your load out on either your front, back or both to adjust when there is a break in the action. That’s a reasonable compromise could happen on all platforms. Though I bet PC would quickly have an add on to switch on the fly anyway!
Everest_Lionheart wrote: »Well, you can blame consoles for that.
Now they basically sealed the deal with how many abilities you can run, and adding a third bar is not really doable either.
Barswapping is fine, but, they are limited with how many abilities they can run.
I just think, mmos do not belong on console, period.
I also would like just 1 or 2 more abilities per bar, but it's not gonna happen.
Maybe if they allowed another load out for each bar accessible through the pause menu. Now obviously you couldn’t really change it on the fly but say you are running content where you need to switch from tank to dps or healer you can switch your load out on either your front, back or both to adjust when there is a break in the action. That’s a reasonable compromise could happen on all platforms. Though I bet PC would quickly have an add on to switch on the fly anyway!
But that is not the same as having more skills on your bars.
I am all for allowing us to basically swap specs on the fly, that is something that has been suggested for a long time to zos, but what i am talking about is like a 6th or 7th ability on your bar.
That is probably not gonna happen because peripheral limitations, from consoles. It was a mistake to add consoles in the picture in my opinion, mmos just do not fit well in consoles.
Everest_Lionheart wrote: »Everest_Lionheart wrote: »Well, you can blame consoles for that.
Now they basically sealed the deal with how many abilities you can run, and adding a third bar is not really doable either.
Barswapping is fine, but, they are limited with how many abilities they can run.
I just think, mmos do not belong on console, period.
I also would like just 1 or 2 more abilities per bar, but it's not gonna happen.
Maybe if they allowed another load out for each bar accessible through the pause menu. Now obviously you couldn’t really change it on the fly but say you are running content where you need to switch from tank to dps or healer you can switch your load out on either your front, back or both to adjust when there is a break in the action. That’s a reasonable compromise could happen on all platforms. Though I bet PC would quickly have an add on to switch on the fly anyway!
But that is not the same as having more skills on your bars.
I am all for allowing us to basically swap specs on the fly, that is something that has been suggested for a long time to zos, but what i am talking about is like a 6th or 7th ability on your bar.
That is probably not gonna happen because peripheral limitations, from consoles. It was a mistake to add consoles in the picture in my opinion, mmos just do not fit well in consoles.
With that in mind more skills per bar would likely need rebalancing or else you could see an even further reduction in viable builds in the game.
For instance I play a DW stam warden. If I could load up my front bar with extra shield and healing buffs I could virtually never die. It could make a jack of all trades build more viable With the risk that more people run a similar type of build.
So to balance some things would need to be nerfed and we know how people can get when you start nerfing things around here.
Everest_Lionheart wrote: »Everest_Lionheart wrote: »Well, you can blame consoles for that.
Now they basically sealed the deal with how many abilities you can run, and adding a third bar is not really doable either.
Barswapping is fine, but, they are limited with how many abilities they can run.
I just think, mmos do not belong on console, period.
I also would like just 1 or 2 more abilities per bar, but it's not gonna happen.
Maybe if they allowed another load out for each bar accessible through the pause menu. Now obviously you couldn’t really change it on the fly but say you are running content where you need to switch from tank to dps or healer you can switch your load out on either your front, back or both to adjust when there is a break in the action. That’s a reasonable compromise could happen on all platforms. Though I bet PC would quickly have an add on to switch on the fly anyway!
But that is not the same as having more skills on your bars.
I am all for allowing us to basically swap specs on the fly, that is something that has been suggested for a long time to zos, but what i am talking about is like a 6th or 7th ability on your bar.
That is probably not gonna happen because peripheral limitations, from consoles. It was a mistake to add consoles in the picture in my opinion, mmos just do not fit well in consoles.
With that in mind more skills per bar would likely need rebalancing or else you could see an even further reduction in viable builds in the game.
For instance I play a DW stam warden. If I could load up my front bar with extra shield and healing buffs I could virtually never die. It could make a jack of all trades build more viable With the risk that more people run a similar type of build.
So to balance some things would need to be nerfed and we know how people can get when you start nerfing things around here.
No, the amount of viable builds would not change for the worse, it would be either the same, or more.
You could stack more abilities to deal even more damage, you could stack more defensive abilities, or more heals, the amount of viable builds would probably increase, not decrease, or at worst remain the same. But decrease? No not really.
Swapping weapons feels like a cheap way out. Not only are there so few skills for a character to choose from ( many MMOS have more active skills in one class than ESO has in it's entirely ) but it doesn't even make sense from a lore standpoint. I get 5 spells and an ultimate and if I want to use more of my armamentarium i need to....switch to an identical weapon? What type of kick ass sorcerer has.....6 spells at his disposal? It's awful considering you have staple skills you need like heals etc. which actually further limit the hotbar. What you end up with is a bizarre mix and match from multiple "world skills" and "class skills" half of which don't even make visual sense on your hotbar mixed together or from a lore standpoint. This needs a serious overhaul.
This backbar thing is bizarre and feels cheap on top of being annoying. Also, the light/heavy attacks don't count as skills so don't go there, almost every game has an auto attack that's not a "skill" except for GW2.
I have had this account since 2014 and it's becoming hard to convince myself or anyone else it's the way it needs to be. We need 1. More Spells and 2. More elaborate hotbars.
Stop focusing on light and heavy attack damage and start focusing on the fact that this feels like a tablet game when it comes to combat.
That said, I can't believe the progress this game has made. Maybe that is what makes this stand out to me? Everything outlapped the combat?
When I started to play ESO I was also thinking: "What a dumb strategic restriction".
I now see it very differently from my PvP perspective, which is my endgame.
-First of all, the combat speed that ESO has does not allow for much more anyway. Maybe you can hotkey 20 skills and use them to perfection, but I doubt that would work for most.
- It puts a limitation to a build. It allows for quite some build theorizing, especially in pvp. It ties very well into the very open set system without definitive BiS gear (at least in PvP).
- more, but I got bored. xD