your light attacks wont do damage, so I guess the scaling thing does not matter.
It benefits S&B Mag Builds imho.
Do you really want to extensively heavy attack with melee wepons in pvp right now?
Good luck.
Lots of Heavy attacks with a staff "are a thing" / "can work".
But heavy attacks in melee can only be part of dizzy swing gameplay or a burst combination.
Expecting heavy attacks to be more than that is unrealistic.
Try that against a high mobility build. ALL Your attacks will get canceled in the current mess.
One thing i always hated with magblade, it felt wrong using a staff with it. So it seems, with this patch if you do not have sustain issues, you could use dual swords and not lose any damage. Also this allows you to get back a lot of stamina which could help with breaking free, rolling and all.
so dual wielding swords on magblade in melee range could be a thing.
Anything i am wrong about here?
Scion_of_Yggdrasil wrote: »One thing i always hated with magblade, it felt wrong using a staff with it. So it seems, with this patch if you do not have sustain issues, you could use dual swords and not lose any damage. Also this allows you to get back a lot of stamina which could help with breaking free, rolling and all.
so dual wielding swords on magblade in melee range could be a thing.
Anything i am wrong about here?
Unless I read differently, I thought skills would still scale off their respective stats?
So, LA and HA would scale from whichever is highest. However, a stamina skill would still scale from your max stamina, even if your magicka is higher.
I think... *starts reading again*
Scion_of_Yggdrasil wrote: »One thing i always hated with magblade, it felt wrong using a staff with it. So it seems, with this patch if you do not have sustain issues, you could use dual swords and not lose any damage. Also this allows you to get back a lot of stamina which could help with breaking free, rolling and all.
so dual wielding swords on magblade in melee range could be a thing.
Anything i am wrong about here?
Unless I read differently, I thought skills would still scale off their respective stats?
So, LA and HA would scale from whichever is highest. However, a stamina skill would still scale from your max stamina, even if your magicka is higher.
I think... *starts reading again*
they said light and heavy attacks would scale off your highest offensive stat, but weapons resource regen would be based on weapon type.
Most magicka classes don't have weapon skills on their front bar, only class that i have is magsorc,
Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »One thing i always hated with magblade, it felt wrong using a staff with it. So it seems, with this patch if you do not have sustain issues, you could use dual swords and not lose any damage. Also this allows you to get back a lot of stamina which could help with breaking free, rolling and all.
so dual wielding swords on magblade in melee range could be a thing.
Anything i am wrong about here?
Unless I read differently, I thought skills would still scale off their respective stats?
So, LA and HA would scale from whichever is highest. However, a stamina skill would still scale from your max stamina, even if your magicka is higher.
I think... *starts reading again*
they said light and heavy attacks would scale off your highest offensive stat, but weapons resource regen would be based on weapon type.
Most magicka classes don't have weapon skills on their front bar, only class that i have is magsorc,
Yah yah yah, but skills... what do they scale off of? After reading the PTS notes again, I'm assuming they will continue to scale like normal, based off the resource they draw from? So your bow will restore stam, not mag, yes... but when you use a bow skill, it will scale from your stamina, even though your magicka is highter, right?
That is my confusion.
[edit: I guess my point is, melee weapons in a mag build might not be as effective as I would like. Your weapons LA and HA would be boosted, yay, but any weapon skills would still be weak unless you invest in stam.]
SidraWillowsky wrote: »You're not wrong, but as someone mentioned, the destro staff passives are much better for mag players than the DW passives. I'm not sure if the Twin Blade and Blunt sword perk (flat damage increase, yeah?) would offset this.
I think you'd be able to pull decent DPS; enough to clear vet content, though Hodor probably wouldn't accept a build like that for vet HM Sunspire score runs.
Definitely more viable than before for sure, especially on Magblade- I have zero sustain issues since Leeching Strikes does exactly what the new LAs do, and since NBs have passives that increase crit quite a bit, you could probably afford to move some CP out of the passive that increases crit and into others that may help offset the loss of perks from not having a destro staff.
Now I'm curious and want to try. I only think this would work on a magblade, but it might greatly improve performance- a lot of NB skills just do not lend themselves well to staff usage (the mag morph of Surprise Attack doesn't work correctly because of the staff) and this might help a lot.
One problem. CP. I tried parsing with dual swords on a magplar. Heavy attack damage was substaintially lower. Actually not just one problem, also lower penetration, not sure about crit chance and passives mostly only affecting weapon damage or crit.
your light attacks wont do damage, so I guess the scaling thing does not matter.
It benefits S&B Mag Builds imho.
they specifically said light attacks, heavy attacks would be based on your highest offensive stat. The weapon only matters on what resource it returns.
so if you use staff on back bar and melee on front you are doing full damage on your front bar with light and heavy attacks as you would with a staff but return stamina. ON back bar you would return magicka.
your light attacks wont do damage, so I guess the scaling thing does not matter.
It benefits S&B Mag Builds imho.
they specifically said light attacks, heavy attacks would be based on your highest offensive stat. The weapon only matters on what resource it returns.
so if you use staff on back bar and melee on front you are doing full damage on your front bar with light and heavy attacks as you would with a staff but return stamina. ON back bar you would return magicka.
IT doesnt change the fact that your resource return will still be stamina with stam weapons, and magicka with magicka weapons. So its a half baked pointless empty jesture.
your light attacks wont do damage, so I guess the scaling thing does not matter.
It benefits S&B Mag Builds imho.
they specifically said light attacks, heavy attacks would be based on your highest offensive stat. The weapon only matters on what resource it returns.
so if you use staff on back bar and melee on front you are doing full damage on your front bar with light and heavy attacks as you would with a staff but return stamina. ON back bar you would return magicka.
IT doesnt change the fact that your resource return will still be stamina with stam weapons, and magicka with magicka weapons. So its a half baked pointless empty jesture.
and what is wrong with that? is there a problem having the ability to return both resources? I dont know how many times i have died in pugs because of a fake tank and i had no stamina to break free or dodge roll a big attack
your light attacks wont do damage, so I guess the scaling thing does not matter.
It benefits S&B Mag Builds imho.
they specifically said light attacks, heavy attacks would be based on your highest offensive stat. The weapon only matters on what resource it returns.
so if you use staff on back bar and melee on front you are doing full damage on your front bar with light and heavy attacks as you would with a staff but return stamina. ON back bar you would return magicka.
IT doesnt change the fact that your resource return will still be stamina with stam weapons, and magicka with magicka weapons. So its a half baked pointless empty jesture.
and what is wrong with that? is there a problem having the ability to return both resources? I dont know how many times i have died in pugs because of a fake tank and i had no stamina to break free or dodge roll a big attack
Tanks will be hit especially bad by this, because they will be forced to spam light attacks and if they spread their resources out like most do, the game wont even know where or which stat to return. Its a half baked, not thought through idea, that should die just like the cast times on shields did.
Tommy_The_Gun wrote: »I had a short flash-back style image from the past (long time ago when I did not knew anything about the game)...
...resto staff with poison / disease enchant... ?!
Edit:
Now that I think of it... would it work with Vigor ?
Essence Drain (resto staff passive):
You gain Major Mending for 3 seconds after completing a fully-charged Heavy Attack, increasing your Healing Done by 25%. You also heal yourself or an ally near the target for 30% of the damage inflicted by the final hit of a fully-charged Heavy Attack.