John_Falstaff wrote: »Alert! Alert! After all those light-bringing nerfs, it was discovered that something still differentiates experienced from newbies! Nerf immediately!
Seriously though, the gap was just decreased in a most disgusting, brainless, ill thought-out and lazy way, and you want to eradicate last remnants of what makes difference. I literally imagine how half the lazy populace first rejoiced - yay, now we can also parse those numbers, in your face, people who practice a lot - and then, with dismay, suddenly saw that pesky tryhards have discovered a way to make do and use some skill at least to raise the ceiling a couple of thousands dps. Inequality! Horror!
John_Falstaff wrote: »Alert! Alert! After all those light-bringing nerfs, it was discovered that something still differentiates experienced from newbies! Nerf immediately!
Seriously though, the gap was just decreased in a most disgusting, brainless, ill thought-out and lazy way, and you want to eradicate last remnants of what makes difference. I literally imagine how half the lazy populace first rejoiced - yay, now we can also parse those numbers, in your face, people who practice a lot - and then, with dismay, suddenly saw that pesky tryhards have discovered a way to make do and use some skill at least to raise the ceiling a couple of thousands dps. Inequality! Horror!
Thanks for that thoughtful response.
Please note I am in no way against differentiation or skill allowing for higher damage. I just find bash weaving is a really strange way to do this that looks and feels awful. I am also very much against differentiation being based on being able to hit buttons repetitively at high speed and would rather the skill come down to selecting the right things to do at the right moment.
John_Falstaff wrote: »Alert! Alert! After all those light-bringing nerfs, it was discovered that something still differentiates experienced from newbies! Nerf immediately!
Seriously though, the gap was just decreased in a most disgusting, brainless, ill thought-out and lazy way, and you want to eradicate last remnants of what makes difference. I literally imagine how half the lazy populace first rejoiced - yay, now we can also parse those numbers, in your face, people who practice a lot - and then, with dismay, suddenly saw that pesky tryhards have discovered a way to make do and use some skill at least to raise the ceiling a couple of thousands dps. Inequality! Horror!
Thanks for that thoughtful response.
Please note I am in no way against differentiation or skill allowing for higher damage. I just find bash weaving is a really strange way to do this that looks and feels awful. I am also very much against differentiation being based on being able to hit buttons repetitively at high speed and would rather the skill come down to selecting the right things to do at the right moment.
LiquidPony wrote: »John_Falstaff wrote: »Alert! Alert! After all those light-bringing nerfs, it was discovered that something still differentiates experienced from newbies! Nerf immediately!
Seriously though, the gap was just decreased in a most disgusting, brainless, ill thought-out and lazy way, and you want to eradicate last remnants of what makes difference. I literally imagine how half the lazy populace first rejoiced - yay, now we can also parse those numbers, in your face, people who practice a lot - and then, with dismay, suddenly saw that pesky tryhards have discovered a way to make do and use some skill at least to raise the ceiling a couple of thousands dps. Inequality! Horror!
Thanks for that thoughtful response.
Please note I am in no way against differentiation or skill allowing for higher damage. I just find bash weaving is a really strange way to do this that looks and feels awful. I am also very much against differentiation being based on being able to hit buttons repetitively at high speed and would rather the skill come down to selecting the right things to do at the right moment.
But those things aren't mutually exclusive.
LA weaving and bash weaving *are* "selecting the right things to do at the right moment".
LiquidPony wrote: »John_Falstaff wrote: »Alert! Alert! After all those light-bringing nerfs, it was discovered that something still differentiates experienced from newbies! Nerf immediately!
Seriously though, the gap was just decreased in a most disgusting, brainless, ill thought-out and lazy way, and you want to eradicate last remnants of what makes difference. I literally imagine how half the lazy populace first rejoiced - yay, now we can also parse those numbers, in your face, people who practice a lot - and then, with dismay, suddenly saw that pesky tryhards have discovered a way to make do and use some skill at least to raise the ceiling a couple of thousands dps. Inequality! Horror!
Thanks for that thoughtful response.
Please note I am in no way against differentiation or skill allowing for higher damage. I just find bash weaving is a really strange way to do this that looks and feels awful. I am also very much against differentiation being based on being able to hit buttons repetitively at high speed and would rather the skill come down to selecting the right things to do at the right moment.
But those things aren't mutually exclusive.
LA weaving and bash weaving *are* "selecting the right things to do at the right moment".
I mean less of the split second repetitive stuff, and more at a broader level. You should already always weave and it's getting to the stage where you should bash fairly regularly with sustain changes. I personally think always adding weaving to ability every time is enough to do on the metronomic every second type basis, especially given how it gets more and more sensitive to convection and server the more things you try to pack into each second. I'm more interested in seeing proper decision making on whether to use a buff or reapply a DoT early, which is becoming less common with DoTs being weak relative to where they have been.
WrathOfInnos wrote: »They literally just buffed bash weaving to its current level a few months ago. Now all of a sudden the “high APM” DPS ceiling is too high and the skill gap is too wide. Not sure why Light Attack weaving is taking the blame, it hasn’t changed in years.