Dusk_Coven wrote: »"Successive Light attacks grant a stacking resource buff, up to 3 consecutive attacks maxing out the benefit (without weaving abilities)."
Light Attack weaving -- specifically cancelling the time cost of a Light Attack by following up with a skill as soon as possible to get a no-cost split second attack -- is not intuitive, should never have been allowed. If you have to tell people it's possible in a tooltip, it's probably because no reasonable person would have expected it should work.
How about we let the monsters do it with every one of their skills and heavy attacks? Do it so fast you never even see the animation, just some mysterious damage tick.
But the devs probably couldn't fix it then, probably still can't code their way out of it now, and won't come out and say it.
If they did outright disallow it or code it out now there'd be uproar because they were complicit all this time.
This change to Light Attack/Heavy attack is basically a band-aid to stop it now. A convoluted paradigm shift that includes trying to take light attack cancellation away by making it obsolete or less desirable to do.
Well, too little too late. People are too entrenched in keeping it and would be too angry about it being taken away.
Too many numbers in the minds of the players are set. They lose even a bit of DPS from any proposed change and they wail because they don't think they'll be able to still do what they've been doing all this time.
Even though the devs can subsequently tweak all PvE opponent numbers to make achievements achievable according to whatever internal standards they have (or don't actually have).
LadyNalcarya wrote: »I don't know what they're thinking tbh.
ZOS was harshly criticized for overnerfing and overbuffing stuff in the past. People are tired from this balance whack-a-mole. And what we see now? 78% nerf, isn't that great.
I personally agree that light attacks could use a nerf, 20% maybe, and they could also buff easy mode builds that rely on heavy attacks, but this is just insane.