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[PTS - Light & Heavy Attacks in Combat] Damage versus Resources, WHY?
Damage versus Resources, WHY?
Why don't both Light & Heavy Attacks do damage and restore resources? This would be good for players with high and low APM!
- All Light, Medium, and Heavy Attacks now scale with your highest offensive stats.
- Light Attacks deal low damage.
- Medium Attacks deal medium damage.
- Heavy Attacks deal high damage.
- All weapon-based Light Attacks will restore 100 Stamina or Magicka per hit, depending on their type.
- All weapon-based Medium Attacks will restore 150 Stamina or Magicka per hit, depending on their type.
- All weapon-based Heavy Attacks will restore 200 Stamina or Magicka per hit, depending on their type.
- Werewolf Light Attacks restore 125 Stamina at base.
- Werewolf Heavy restore 250 Stamina at base.
- Using Light Attacks in quick succession increases the resources restored by its base value, up to a maximum of 3 times. This means normal weapons' Light Attacks restore up to 1000, while Werewolf restores up to 1250.
- Empower: This buff type now increases the damage of your next Light Attack by 1250 and fully-charged Heavy Attack by 2500.
- Etc.
@ZOS_GinaBruno @ZOS_Gilliam