This post reminded me of the past ES games and how creative perk lines were and then there's ESO...
...which would be a bad idea.Scion_of_Yggdrasil wrote: »The idea is to somehow introduce alternate versions of stamina weapons that deal magical dmg, not physical...
Already covered by enchanting. That's how imbuing a physical weapon with a rune magic effect looks like.Scion_of_Yggdrasil wrote: »Rune weapons?
That would be a motiv, nothing more. Which totally could be a thing, but it wouldn't change the damage type - if your characters use their -muscles- to swing a equipped weapon item it means its a stamina weapon doing physical damage.Scion_of_Yggdrasil wrote: »New Trait? You use a soul gem, or something else, to apply the trait while crafting (or use a transmutation station). The trait can be Spectral/Conversion/Spellworthy etc. makes the blade glow or look spectral, and converts dmg like stated above.
...are already in the game. DK lava whip. Necromancer Scythe. Nightblade red daggers & bow. Templar glowsticks, eh, aedric spears. Fighters guild dawnbreaker ultimate.Scion_of_Yggdrasil wrote: »Bound Weapons?
...and would make even less sense. Well, not in the fluff way, but... in the game mechanics way. I mean, would you want to have a skill line that "conjurs" weapons... but without any weapon skills, since what skill line you can use is determined by what you hold in your hands, and you need to slot the skills, and if you have the spellbooks to conjure weapons you cannot slot the weapon skills and... ehhh. It sounds like a mess to code...Scion_of_Yggdrasil wrote: »New Skill Line: Spellbook? We already have them in game, there's one on crafting tables. Two handed spell book that can bind magical weapons...
Been there, posted that: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1SidewalkChalk5 wrote: »The simplest, best way to create a "Spellsword" melee mag weapon line is to introduce the "Focus", a jewelry item that you equip in off-hand like a shield. Equip that with any existing 1h weapon.
kypranb14_ESO wrote: »I think another great way to change this is through the Champion Point system rework, have one of the nodes convert light attack damage from physical weapons to magic damage.
You know, since ZOS is going to need a bunch of ideas to fix the CP system.
Exactly.Scion_of_Yggdrasil wrote: »As far as defining psychical weapons and the physics involved in a virtual land... that has magic... you can literally enchant a blade to deal additional, what? *waits* magic dmg...
Doesn't really work that way.Scion_of_Yggdrasil wrote: »When I refer to Rune Weapons, I am suggesting the possibility of crafting "magic" weapons at the enchanting table similar to at a forge, only you would be using different mats, and the end result could be... spectral sword? ghost daggers? Magicka Bow?
Like I said, doesn't work that way.Scion_of_Yggdrasil wrote: »It could simply be another menu option like Create and Praxis. I do not want to enchant a blade, I want to craft a magical one with enchanting mats.
Like mentioned, that just makes no sense.Scion_of_Yggdrasil wrote: »It would deal all magical dmg, no physical, and you could still enchant it.
But that would not work!Scion_of_Yggdrasil wrote: »When I refer to a trait, I mention why I think it should look different (which you did not include in your quote). I am not suggesting a motif, I am suggesting a trait that converts its dmg from physical to magical (as opposed to magically crafting one), and scales off a persons max magicka, since thats the attribute a spellsword would be investing in...
Then you misunderstood what "bound weapons" are.Scion_of_Yggdrasil wrote: »Bound weapons... I am not asking if they are in game, I am proposing the addition of bound weapons in a new way, ones you can equip like any other weapon...
...that won't happen, and thus this idea won't happen.Scion_of_Yggdrasil wrote: »Spellbooks... now this one I definitely need to detail better what came to mind. I would love to see spellbooks in off hand with a staff in main hand (like the spellbook was the magic twin of the shield) but unless we change staffs...
Sooo... a skill line that -only- summons weapons, which you then only can use for light and heavy attacks (since the skill line only summons weapons, and you cannot have another weapon skill without the weapon equipped, as the game only allows weapon skills for the weapon you have actually equipped and not any you have summoned by a different skill line, but since you have the summoning "weapon" equipped you cannot equip the weapon that left you pick a weapon skill... so it wouldn't work without a -serious- rewrite of the game mechanics, huh?)Scion_of_Yggdrasil wrote: »The spellbook would operate like a staff, like you mentioned, its just when you bind a weapon that the animations/model would change...
Agreed.Scion_of_Yggdrasil wrote: »Its honestly a bit of an insult ESO decided to work against hybrids when that is why people like ES titles...
Or likely bound weapons are not implemented in ESO. Bound weapons are not different from bound armor (or bound boat, bound fishing stick, bound umbrella) as it is just a daedra in the form of some item. That form depends on spell formula. In ESO there is bound armor that lasts more than one use (still, it is not a proper conjuration spell).TheShadowScout wrote: »Then you misunderstood what "bound weapons" are.
They never were "equipped like any other weapon", they were conjured up, used, and then vanished. In the TES games set an era later then ESO, they stuck around for a fight or so. In ESO, just for a blow. Guess magic made some advances (or from the ESO PoW, will make some advances?) in the time between...
Actually irrelevant.Scion_of_Yggdrasil wrote: »Aedric spear? Maybe the complete opposite of bound weapons, that are of daedric nature... from the plains of oblivion.
Nope.Scion_of_Yggdrasil wrote: »As far as brawns goes, if it is a magical sword... you will not need strength to wield it.
If you hold it in your hand, and use your muscles to make your hand move forward with a striking motion... then yes.Scion_of_Yggdrasil wrote: »In the example I gave about spectral weapons... do you really think it takes muscle to swing something incorporeal?
And yet... it would be quite possible to make a "one-handed and magic" skill line that mixes a stamina weapon and a magica weapon... and for ease of mechanics, went with some mechanic that makes it viable. Like... "uses higher of the stats" or "uses combined stats" for the damage calculations... or something like that, for this skill line only. Well, or as I said, make all the skills there half-half in fluff, and start as one stat, then include a morph for the other...Scion_of_Yggdrasil wrote: »I would actually love a bound weaponry skill line like you mentioned, shadow scout, where you use one and done conjurations. Poof, sword appears, slashes, poof gone. But thats a mage using conjuration magic, not a spellsword. A spellsword would, like you said, use a physical sword, and magic spells. But because of dmg scaling in ESO... I am trying to think outside of preferred box.