1. You are comparing real life to a fantasy setting, where every player character can use "magical" type abilities - a lot of which have no connection to any weapon usage at all (class and guild abilities, for example).Cygemai_Hlervu wrote: »ESO is mostly about mass fights and war. Moreover it depicts a relatively high technology level of the local military, so why unarmed monks? You either use physical weapons or magic, but storming, say, Chalman keep unarmed is lunacy. Monks can be soldiers, but they need certain weapon or magic based skill line that case. I say no to purely unarmed physical warfare.
1. You are comparing real life to a fantasy setting, where every player character can use "magical" type abilities - a lot of which have no connection to any weapon usage at all (class and guild abilities, for example).Cygemai_Hlervu wrote: »ESO is mostly about mass fights and war. Moreover it depicts a relatively high technology level of the local military, so why unarmed monks? You either use physical weapons or magic, but storming, say, Chalman keep unarmed is lunacy. Monks can be soldiers, but they need certain weapon or magic based skill line that case. I say no to purely unarmed physical warfare.
That is not a meaningful comparison by any means.
2. The great majority of DPS builds in ESO derive the bulk of their damage (~80%) from using the abovementioned abilities, with basic weapon attacks (LA/MA/HA) only contributing the remaining small fraction of the overall damage output.
So it makes perfect sense from an in-game perspective that combat should be very much viable without using any kind of weapon, even in the more challenging content - and some others have already confirmed that it's actually doable.
3. This is also broadly consistent with the previous ES games, even though they had a very different combat system from ESO.
In particular, magicka builds generally used 2H or dual wield offensive spells, or an offensive spell with a ward or heal in the off-hand - which was the rough equivalent of SnB.
4. "Relatively high technology level", lol.
In ESO there are only a few basic stamina weapon types, ones that have been well known through pretty much all of human history since ancient times. Thousands of years later (in the other ES games) and very little has changed in that regard. There aren't even any polearms or chain weapons.
The staves are magical, but only represent 2 of the multiple schools of magic.
Only the Dwemer and CWC have high levels of actual military tech, but the former is a long "extinct" race and the latter is an isolated experimental setting separated from the rest of Nirn.
Cirantille wrote: »Remember the times you punch dragons to death with a Khajiit in Skyrim
Sure, because in real life you can do a "magic trick" with a 2-handed sword to immediately heal many of your wounds at the cost of some stamina. Or create an AoE rain of arrows with a bow. And so on. Right.Cygemai_Hlervu wrote: »And yes - I compare fantasy setting to real life, because it is a part of real life, it's a very simplified model of it and it is based on it. If you think it is something completely different that has no connection to real life, it is your right to believe it.
At this point you're just hung up on the semantics of what is being considered a weapon.Cygemai_Hlervu wrote: »Secondly, yes, you are not able to throw fireballs IRL, but I think it is simple to understand that fireballs are used as a weapon.
Again, as per the above, I consider "unarmed" in this context to mean "not wielding anything which the game considers a weapon".Cygemai_Hlervu wrote: »Whatever game mechanics the devs show us, unarmed combat must be useless, because if it is not so, the civilization has no reason to develop weaponry (including magical means of warfare).
Of course one could argue that anything which you can use to hit/damage/kill an enemy is a weapon, including such things as magical summoned weapons (ie. bound weapons in other ES games) and magical projectiles - in which case, fists would be also considered a weapon by that metric.