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First removal of ani-canceling, now a change to LA weave? No

Ishtharo
Ishtharo
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The thinly-veiled removal of Ani-Canceling (through block changes) marketed as a "performance" update did not go over well with much of the population. Instead of learning from the mistake, now you want to change LA weave in order to lower the skill ceiling further? No. All you are going to do is *** off the high-level players of both PvE and PvP. Was this change some fever dream? Early April Fools? I hope so because whoever thought this was a good idea certainly doesn't like money, because you will lose players in droves.

This is ESO, you even mentioned in your notes that the fast-paced free form combat is the main draw to your game. This is true. Even through multiple "*** ZOS" moments that I've had through the years since launch, it's the combat system that brings me back, and begrudgingly tolerate an out of touch company. I am not alone in that. Take that aspect of your game away, and I won't be the only one to leave.
Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
VenusFállen - Magden PvP Nord Healer
VenusFallen - Stamcro PvP Nord Brawler
VenusFallèn - MagBlade PvP Dark Elf Ganker
VeñusFallen - StamSorc PvP Bosmer Harrier
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    What are you guys even doing at this point? It's sad seeing you slowly kill a game I once loved.
  • iCaliban
    iCaliban
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    Yea. Between the "performance" patch which ruined combat in a lot of ways and now this? I cant see many pvp guilds or end game players sticking around.

    Might as well be honest, every fool who buys all the $110 houses is worth more to zos than even regular subscribers. They also dont require much server capacity


    Zos is a bad company ruining a previously great game.
  • fbours
    fbours
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    Yeah, unfortunately that is the reason it took me years to pick this game, exactly what you are talking about, as is for many other people.

    At first the game mechanics are not intuitive and requires a lot of training, I am very competitive hence why I went to dummies to train ani cancelling and light weaving. I stayed in the game because I had no other game options - played FFXIV pvp is bad, WOW got old, GW2 got old, ESO was the next thing.

    Changes are sometimes good, that said my biggest worry is ZOS has proven themselves that they break more things that they fix without fixing the previous issues they created, I expect more bugs, but hey.. on paper the idea looks okay, which may bring more players and make the server crash more?

    Edit: played BDO, dear lord the grind.. and other games not worth mentioning
    Edited by fbours on March 23, 2020 4:56PM
  • Abyssmol
    Abyssmol
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    ESO, the change to get resources back with light attacks would affect Templars immensely. Templar spammable is a channel! Templars cannot weave as many light attracts as other classes with instant spammables. You should not change the way resources are restored! And if you do, then make sweeps/ jabs instant ability!
  • AgaTheGreat
    AgaTheGreat
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    I'm not even surprised. Eso has been on a path to be more casual friendly for moths now.

    Also casuals are the biggest spenders, imagine how much money they'll spend on top of their regular purchases when they can feel accomplished in more advanced end game in both pvp and pve.

    And let's not delude ourselves that people will leave because of this change. They won't.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Drdeath20
    Drdeath20
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    Nvmnd
    Edited by Drdeath20 on March 23, 2020 5:05PM
  • Trinotops
    Trinotops
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    I'm not even surprised. Eso has been on a path to be more casual friendly for moths now.

    Also casuals are the biggest spenders, imagine how much money they'll spend on top of their regular purchases when they can feel accomplished in more advanced end game in both pvp and pve.

    And let's not delude ourselves that people will leave because of this change. They won't.

    What I don't understand is why they're so insistent on catering the game's combat to casual players. They're here for the questing, lore, housing, and maybe the occasional normal dungeon run. They will stick with the game no matter how the combat is, likely not even noticing the sweeping combat changes that have been made each new patch.
  • AgaTheGreat
    AgaTheGreat
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    Money.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • SkysOutThizeOut
    SkysOutThizeOut
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    Tbh in PvP this will create a larger skill gap... talking about gaining 200-400 free recovery for standard la weaving... meaning we can stack higher into real damage buffing all abilities.
  • Universe
    Universe
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    The changes ZOS made may help to bridge the gap between players who have high latency to players with lower latency.
    For example, my country's long distance from PC EU server makes my average latency quite high.

    My lowest latency is never below 110 in open world and in Cyrodiil/Battlegrounds/Dungeons usually 250-550 lately.
    This change can actually make combat more balanced when I fight players with 50 latency.

    I suggest to test everything before you criticize the changes :)
    You may be surprised of how useful they may be.
    Edited by Universe on March 23, 2020 5:24PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • VampiricByNature
    VampiricByNature
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    I am sad. I just want things to stop changing so dramatically all the time.
  • 5cript
    5cript
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    Some scenarios:

    PvE:
    1) Light Attack weaving is still the best in PvE, removing all need for resource return.
    In high end groups, dps are already build almost no sustain.
    2) A mix of both will become the new best: How does this help new players?
    3) Heavy attack builds become king: Are you f****** kidding me?

    PvP:
    - More burst will become possible
    - Shall I really heavy attack in melee with broken interupted heavy attacks, rly?
    - Unforeseeable consequences. PvP is not as straight forward.

    I am serious, I cant breathe, this supposal shocks me and it will go live.
    Its already in the codebase and will not be reverted. ZoS never reverts changes made.
    I am so done here.
  • Fur_like_snow
    Fur_like_snow
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    Couldn’t figure out how to teach a new player how climb the ascension so you’ll just remove the climb and call it a day? Let’s get this straight it’s not about PvP it’s potatoes with latency issues complaining that their HA build wasn’t worth half a gum-ball.
  • pma_pacifier
    pma_pacifier
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    Is the game currently unplayable if you don't LA weave?
    Or is it an issue just because other players are performing better than you because they are more skilled?

    Can I also purchase trail gear from crown store next? It's too much of a climb to farm gear and I hate it when vet groups that require top dps require mostly trail gear too and I need it to be easily accessible without the need to climb and put in effort.

    I think alot more can be changed to lower the skill gap. I hate it when you have to learn how to parse dummies and acquire good dps in those build videos and that you need to do it a certain way. I should not have to put in such effort as a casual player and as per justification indicated in the change.

    Never joined a trail before, I hope I can be competitive after this change.
  • jonathanb16_ESO
    jonathanb16_ESO
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    Is the game currently unplayable if you don't LA weave?
    Or is it an issue just because other players are performing better than you because they are more skilled?

    Can I also purchase trail gear from crown store next? It's too much of a climb to farm gear and I hate it when vet groups that require top dps require mostly trail gear too and I need it to be easily accessible without the need to climb and put in effort.

    I think alot more can be changed to lower the skill gap. I hate it when you have to learn how to parse dummies and acquire good dps in those build videos and that you need to do it a certain way. I should not have to put in such effort as a casual player and as per justification indicated in the change.

    Never joined a trail before, I hope I can be competitive after this change.

    LA's doing up tp 25% of the damge on some mag classes and are usally the strongest "skill" in a good dummy parse on any class. But you cast them the most, too. So... *** NO ZOS! Pls leave it as it is.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    As the thread was non-constructive and contained misinformation, we've decided to close this down. Please be sure to keep our Community Rules in mind when posting on our forums. The testing ideas for light & heavy attacks in combat, please can be viewed here.

    Thank you for your understanding
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • StShoot
    StShoot
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    Abyssmol wrote: »
    ESO, the change to get resources back with light attacks would affect Templars immensely. Templar spammable is a channel! Templars cannot weave as many light attracts as other classes with instant spammables. You should not change the way resources are restored! And if you do, then make sweeps/ jabs instant ability!

    ähm you can and most templars i know do
  • Coppes
    Coppes
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    5cript wrote: »
    Some scenarios:

    PvE:
    1) Light Attack weaving is still the best in PvE, removing all need for resource return.
    In high end groups, dps are already build almost no sustain.
    2) A mix of both will become the new best: How does this help new players?
    3) Heavy attack builds become king: Are you f****** kidding me?

    PvP:
    - More burst will become possible
    - Shall I really heavy attack in melee with broken interupted heavy attacks, rly?
    - Unforeseeable consequences. PvP is not as straight forward.

    I am serious, I cant breathe, this supposal shocks me and it will go live.
    Its already in the codebase and will not be reverted. ZoS never reverts changes made.
    I am so done here.


    Dramatics 11/10
  • Vaoh
    Vaoh
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    Is there something the players can do for you ZOS? Because we do love this game. We don’t want it to be totally ruined.

    What ESO used to offer was:
    • Fantastic, fast-paced, large-scale PvP combat
    • High skill cap (lots of player improvement overtime through learning)
    • Smooth animations/gameplay all around, flawless in PvE
    • Solid game performance
    • Lots of build variety, very good class identity, minor balance issues to address
    • Crown Store with outfit bundles priced around 3 costumes for 700 Crowns, etc
    • Overall approval from player community

    What ESO currently offers:
    • Very poor PvP combat (the vast majority of the PvP population has left due to this)
    • Medium/Low skill cap, gear much stronger, animation nerfs/lag/desyncs encouraging tank setups (player skill less needed to perform well).
    • Far choppier animations/gameplay all around, clunky core mechanic reworks. I watched my vids from Feb 2017... just wow
    • Very poor game performance - as made obvious from every avenue of feedback
    • Low build viability, clear best builds, new sets having imbalanced buffs and greatly inflated stats to sell DLC/push power creep make unique builds inherently much weaker
    • Shattered class identity - all skill values standardized, unique skills changed, and combat is simply less fun than it used to be
    • Lots of questing content with few bugs
    • Housing prices $100+
    • Exponentially increased crown prices and the introduction of crown gambling crates
    • .....constant reworks no one asked for. massive swinging balance changes (scalebreaker). I could go in detail on everything but that isn’t the point. Lack of direction is the point.

    The Elder Scrolls brand name will keep ESO afloat for a long time. However this is an amazing game and easily could have been the biggest MMO (and made way more $$$).

    There has to be a serious disconnect between the Devs and the playerbase which has gone on for a long time - at least ever since AoE caps were first implemented. 3810/4338 people voted No. 87%
    527/4338 people voted Yes. 12% (Devs voted here too....)

    For Ultimate cast times it was similar but they were still implemented.
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