Sylvermynx wrote: »
Spaceroamer wrote: »Dragonknights have Fire and Earth. Sorcerers have Lightning. Ice was the only element not represented.
Spaceroamer wrote: »Dragonknights have Fire and Earth. Sorcerers have Lightning. Ice was the only element not represented.
^This
If you look at the previous TES games this were the three main elements which were used in the school of destruction. Elements like water magic or earth magic, common in a lot of fantasy titles, don't really exist in TES. Well, there are moments when these elements are used, but they are not a part destruction magic. Maybe the school of alteration comes closest to earth magic, but that's it.
That would thematically ruin a lot of existing characters, especially keeping in mind that there are no class change tokens.MEBengalsFan2001 wrote: »I wish the devs would update the warden and dragon knight and simply modify the animation and names of the abilities and ta-da. Wardens would feel more like a nature type character and a DK would be more elemental similar to how most dragons are in a fantasy game.
MEBengalsFan2001 wrote: »Spaceroamer wrote: »Dragonknights have Fire and Earth. Sorcerers have Lightning. Ice was the only element not represented.
^This
If you look at the previous TES games this were the three main elements which were used in the school of destruction. Elements like water magic or earth magic, common in a lot of fantasy titles, don't really exist in TES. Well, there are moments when these elements are used, but they are not a part destruction magic. Maybe the school of alteration comes closest to earth magic, but that's it.
This would be a great add if the frost staff was a dd staff and one could use to max out their frost damage as a warden. That isn't the case and the frost staff being made as a tanking staff was a novel idea but failed in so many ways.
As for the warden having Ice magic it sorta works but having them with Earth Magika would be better IMO. As for the DragonKnight - having them get the Ice could work as Dragons do use more than fire in games they use fire, ice, lighting, etc...
I wish the devs would update the warden and dragon knight and simply modify the animation and names of the abilities and ta-da. Wardens would feel more like a nature type character and a DK would be more elemental similar to how most dragons are in a fantasy game.
Now I'm still wondering why the ice was chosen for the third branch of the warden.
The first branch is oriented on animals, there ok, the second one on mushrooms/plants/browses, there again, ok, I understand, but why this idea of Ice on this class? why not start with an idea of "brambles" style?
I'm asking myself this question, because I have one that will be running around in my head all the time, namely; will this choice prevent any possibility of having a class oriented Ice/cold/air (first idea for 3 branches )in the same direction as the DK for fire and earth? this idea saddens me greatly personally, because I dream of a class of this type in TESO.
After all, the problem may be my limited knowledge of this class in the elder scrolls universe, but here I still have this class in mind.
MEBengalsFan2001 wrote: »Spaceroamer wrote: »Dragonknights have Fire and Earth. Sorcerers have Lightning. Ice was the only element not represented.
^This
If you look at the previous TES games this were the three main elements which were used in the school of destruction. Elements like water magic or earth magic, common in a lot of fantasy titles, don't really exist in TES. Well, there are moments when these elements are used, but they are not a part destruction magic. Maybe the school of alteration comes closest to earth magic, but that's it.
This would be a great add if the frost staff was a dd staff and one could use to max out their frost damage as a warden. That isn't the case and the frost staff being made as a tanking staff was a novel idea but failed in so many ways.
As for the warden having Ice magic it sorta works but having them with Earth Magika would be better IMO. As for the DragonKnight - having them get the Ice could work as Dragons do use more than fire in games they use fire, ice, lighting, etc...
I wish the devs would update the warden and dragon knight and simply modify the animation and names of the abilities and ta-da. Wardens would feel more like a nature type character and a DK would be more elemental similar to how most dragons are in a fantasy game.
That would defenitely make more sense yes. Or just scrap the ice from warden and give it to a possible new class, so we still would have a different class for lightning, fire and ice.
Because we didn’t have an “Ice” class yet. That’s the only reason at all.
In terms of elements, Earth would have made a lot more sense for a class like this. To be fair though I do think Winter’s Embrace could’ve turned out nicely if it was designed better... aka not for tanking.
Ideally a Warden would’ve been:
• Animal Companions - Animals for all roles, damage, healing, tanking, and can tame animal-based enemies to aid you.
• Green Balance - Healing skills, support/buff skills
• Nature’s Wrath - DPS skills, using roots/green magic to deal damage, poison, maybe even use the earth to your advantage
Imo at least that is what a Warden is about.
Instead of making a class themed around Cold sorts of magic, they gave the Warden a skill tree for it and that’s what we’ve got.
Not sure why would you need a class when you have a sub-class. I have rather competent ice mage with ice warden skill line and destrostaff skill line. Animals and green not used and not leveled.
tsaescishoeshiner wrote: »Ice as a Warden specialty has always made sense to me. The class is about communing with nature, its harsh realities, and survivalism, and blizzards and cold are part of earth magic. Other mmo's have druids with only nature skills, but in older RPG's, those nature skills include elemental magic. I do wish it was more of a DPS line, though ... hashtag buff Arctic Wind
While I like "druids" in other series, I'm happy that there's something more original here. Now if only we had different Warden pet skins >_>
RaddlemanNumber7 wrote: »I guess you must all be city folks, or live in the tropics, or something. Where I come from icy Winter is just as much a part of the natural cycle as florid Spring, verdant Summer and fungal Fall.
RaddlemanNumber7 wrote: »I guess you must all be city folks, or live in the tropics, or something. Where I come from icy Winter is just as much a part of the natural cycle as florid Spring, verdant Summer and fungal Fall.
Well, no, because Winter's Embrace (ice) is an elemental thing; not a nature thing, specifically.
It's not like the other lines are Summer's Heat (sun), Spring's Kiss (rain), or Autumn's Mellowness (mists), or something.
They aren't season, or element, related.
Yes, seasons and elements affect the natural world, of course, but they are not the natural world itself, like plants and animals are and the ice clashes with the more eternally spring/summer theme of the plants and flowers.
Ice doesn't normally occur at the same time as summer flowers, does it?
That is why the two lines clash.
They should have used natural and seasonally neutral things, like tree bark and vines, to demonstate tougher things, for tanking.
...and they shouldn't have gone with a Vvardenfell theme, either.
It's too specific, niche and again, seems to not match the Warden very well.
They should have gone with a more foresty, Bosmer, Grahtwood, or Greenshade, theme.
Seeing as Bosmer are associated with bows and a Bosmer is shown in the Warden class pic.
Then they should have sold (and still should sell) skins to update it to other areas, by making the skins more like the Summerset, Murkmire, or Elsweyr plants, trees and animals.
Sticking ice in the mix did not only clash with the other lines, it also meant the people looking for a classic Ice Mage were left disappointed, as the ice part is only really for tanking/defence.
Not that people demanding an Ice Mage should have been listened to, anyway, while the class being discussed was Warden.
The two have nothing in common, so why did ZOS listen to them?
...and by the way, I live in (or very near) countryside, in the UK, so I'm not in the city and I am definitely not in the tropics.
Not sure why would you need a class when you have a sub-class. I have rather competent ice mage with ice warden skill line and destrostaff skill line. Animals and green not used and not leveled.
This ship has sailed what, three years ago? Changing warden now is like changing sorcerer (why does he have lightning? give us proper storm mage) or dragon knight (why does he have earth? give us proper geomancer or tamrielmancer). I already fixed this problem by having pure lightning mage as a sorcerer without other 2 skill lines, pure ice mage as a warden without other 2 skill lines. I tried that with dragon knight but I don't like his different damage types.Not sure why would you need a class when you have a sub-class. I have rather competent ice mage with ice warden skill line and destrostaff skill line. Animals and green not used and not leveled.
Because the two things clash.
It's bizarre to stick two totally different classes into one lump, name it after only one of them and call it a day.
It's bad design.
You should have your own Ice Mage class, with 3 skill lines, all appropriate to that class.
Not have to make do with a one skill line-only "Ice Mage" that is still named "Warden".