Well you see some people argue for no classes, or all skills being available for all classes to use, this idea is something of a hybrid. 5 active skills, 5 passives based on extra skills that maybe didn’t make the last rendition of the class.
These skill lines would be available for all classes, all at the same time.
My thoughts in that direction are known: https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1What about skill lines based on classes?
...and will continue to struggle with that for all eternity. Unless they stop adding any new gear sets, any new mechanics or whatnot... and that would be the death of the game.VaranisArano wrote: »ZOS seems to have issues with balancing the current class skill lines...
A valid point, though one that would depend. As long as there is some -choice- to be made... like making people pick one out of three per class as with my idea (though of course the actual skills for mine are more proof-of-concept); there are several ways one can diversify the choices. I originally had thought of a "stamina suppost - magica support - flavor" spread, but reworked that into a "specialize in one of the classes already existing flavors" since that made more sense for me...VaranisArano wrote: »Adding "extra" skills that lean into the distinct playstyles of a class, as in your example of Necromancers getting more minion raising, doesn't really add any diversity to the class...
It brings the benefit of having something "new" without having to make a new character for it like you had to with Warden or Necromancer at the very least!VaranisArano wrote: »What benefit do you think it will bring to the game that outweighs the negatives, aside from "some people want this"?
SeaGtGruff wrote: »Aren't there already three skill lines specific to each class? Are you asking for a fourth one?
What might be better, in my opinion, would be skill lines based on your chosen group role:
- Magicka DD
- Stamina DD
- Tank
- HealerYou could gain all four, just as you can currently gain all weapons-type skill lines and all armor-type skill lines, but you'd still be better off picking just one to invest SPs in..
They wouldn't even have to contain a lot of active skills-- maybe just one or two active skills, plus several passive skills. But hopefully the skills would help players improve their effectiveness in their chosen group role, by giving all Tanks/Healers/DDs some common role skills regardless of their race, class, weapon type, armor type, etc
Taleof2Cities wrote: »I can’t distinguish this thread from all the other “I want access to all the class skills” whine threads.
Taleof2Cities wrote: »I can’t distinguish this thread from all the other “I want access to all the class skills” whine threads.
Cheers for that, here I was trying to come up with a different idea, but you do you.
Skill lines with skills based on classes, so you could start with a Templar who can do some minion raising skills, or a Dragon Knight with some Warden style healing.
I’m not saying the exact same skills as the full class, that would make it useless for a class to get their own class skill line.
The idea would be for these skill lines to have abilities that would be ‘extra’- more minion raising for Necromancer or narrowing of stealth radius as a passives among other things for Nightblades.
Things that can’t fit into the main class skill lines but would be useful for everyone.
Thoughts?
Well you see some people argue for no classes, or all skills being available for all classes to use, this idea is something of a hybrid.
Well you see some people argue for no classes, or all skills being available for all classes to use, this idea is something of a hybrid.
This is one of those situations where any hybrid is going to be a mongrel so ugly that no-one can love it.
eg. the current game.
They crammed classes into an IP which is renowned for total freedom of character development.
On top of those they added a smattering of non-class skills.
Well you see some people argue for no classes, or all skills being available for all classes to use, this idea is something of a hybrid.
This is one of those situations where any hybrid is going to be a mongrel so ugly that no-one can love it.
eg. the current game.
They crammed classes into an IP which is renowned for total freedom of character development.
On top of those they added a smattering of non-class skills.
Actually, the built an MMORPG in a TES world. That is why there are classes. Plain and simple as this not a stand-alone single-player game.
It also has more choice in character development than any major MMORPG. The closest design of the current majors is FF14 but even then you are restricted by what job you take.
Actually, the built an MMORPG in a TES world. That is why there are classes. Plain and simple as this not a stand-alone single-player game.
It also has more choice in character development than any major MMORPG.
Actually, the built an MMORPG in a TES world. That is why there are classes. Plain and simple as this not a stand-alone single-player game.
You assert that an MMO must have classes?
ROFL
Eve
Ultimate Online
Final Fantasy XIV - has classes, but players can level and play them all on a single character
Secret World
Ryzom
Champions Online
Darkfall
and probably many more.
Many would argue that Star Trek Online's space combat is almost classless.It also has more choice in character development than any major MMORPG.
Far and away the least amount of choice of any MMO I've ever played. Which is quite a lot now after some twenty odd years of playing them.
Well you see some people argue for no classes, or all skills being available for all classes to use, this idea is something of a hybrid.
This is one of those situations where any hybrid is going to be a mongrel so ugly that no-one can love it.
eg. the current game.
They crammed classes into an IP which is renowned for total freedom of character development.
On top of those they added a smattering of non-class skills.
Actually, the built an MMORPG in a TES world. That is why there are classes. Plain and simple as this not a stand-alone single-player game.
It also has more choice in character development than any major MMORPG. The closest design of the current majors is FF14 but even then you are restricted by what job you take.
There are MMORPGs which managed to set aside classes and give everyone everything.
I personally would love a classless system...but that can never happen...sooo...the result is repeated ideas for something else, as someone pointed out.
Well you see some people argue for no classes, or all skills being available for all classes to use, this idea is something of a hybrid.
This is one of those situations where any hybrid is going to be a mongrel so ugly that no-one can love it.
eg. the current game.
They crammed classes into an IP which is renowned for total freedom of character development.
On top of those they added a smattering of non-class skills.
Actually, the built an MMORPG in a TES world. That is why there are classes. Plain and simple as this not a stand-alone single-player game.
It also has more choice in character development than any major MMORPG. The closest design of the current majors is FF14 but even then you are restricted by what job you take.
There are MMORPGs which managed to set aside classes and give everyone everything.
I personally would love a classless system...but that can never happen...sooo...the result is repeated ideas for something else, as someone pointed out.
The only game I can recall that is currently a major MMORPG and not F2P that does not have classes like ESO is FF14 as I already mentioned. However, it really still has a class system. They just call it jobs. You are also forced to equip the gear, weapons, skills available for that job so it is actually more restrictive that ESO.
These comments prove it isn't ZoS' fault this game's skill lines are such trash. It's an unthinking player base that can't handle too many options at once. Beyond pathetic.
Also, you are actually wrong about FF14. It has classes.
Final Fantasy XIV - has classes, but players can level and play them all on a single character
The only game I can recall that is currently a major MMORPG and not F2P that does not have classes like ESO is FF14 as I already mentioned.
Also, you are actually wrong about FF14. It has classes.
Am I?
Actually?Final Fantasy XIV - has classes, but players can level and play them all on a single character
ROFLThe only game I can recall that is currently a major MMORPG and not F2P that does not have classes like ESO is FF14 as I already mentioned.
So we've established that you have a memory span of less than 5 minutes. Good to know.
I just listed and you quoted and responded to a list of classless big budget MMOs. Which wasn't even exhaustive.
Defiance was another big one.
And for that matter, Elder Scrolls Online.
https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/
Their original plans for spellcrafting would have made ESO effectively classless. Even if classes had retained exclusive access to their tiny pool of abilities, with that many non-class options the game would have been so much more like a proper TES game.
And they would be wrong.Many would argue that Star Trek Online's space combat is almost classless.
Ship. Sailed. Sunk. Long time.Nemesis7884 wrote: »i think either have classes or scrapp them alltogether and only work with skill lines...the second should have been the original idea as it would be more elder scrolls and allow for more flexibility...
Skill lines with skills based on classes, so you could start with a Templar who can do some minion raising skills, or a Dragon Knight with some Warden style healing.
I’m not saying the exact same skills as the full class, that would make it useless for a class to get their own class skill line.
The idea would be for these skill lines to have abilities that would be ‘extra’- more minion raising for Necromancer or narrowing of stealth radius as a passives among other things for Nightblades.
Things that can’t fit into the main class skill lines but would be useful for everyone.
Thoughts?
Curious_Death wrote: »Skill lines with skills based on classes, so you could start with a Templar who can do some minion raising skills, or a Dragon Knight with some Warden style healing.
I’m not saying the exact same skills as the full class, that would make it useless for a class to get their own class skill line.
The idea would be for these skill lines to have abilities that would be ‘extra’- more minion raising for Necromancer or narrowing of stealth radius as a passives among other things for Nightblades.
Things that can’t fit into the main class skill lines but would be useful for everyone.
Thoughts?
And pepperoni pizza with ice cream sauce yes - same logic! then add salt to sprite... mmmmm delicious idea!