Its just hard to Buff Warden DPS in PvE, without making them OP in PvP.
At the moment Warden is again in a weak spot in comparison to other classes in DPS. The recent update gave warden more utility, yes, but it also pushed it again more into the support role instead of being a good class for Magicka and Stamina DPS. Since the introduction of the warden class it never was a top tier damage class, at the current state its again a class only played for support in raids, im unsure if ZOS even desigend for being a damage class because its good as support and good as tank, but as DD you cant compare it to other classes, which are easier to play with a higher damage in reward, for example Magdk and Stamplar. Pls ZOS take care of this balance issue.
The reason for the warden being worse as DD is a bad scaling of it skills with some major problems in class design in the current game state.
- For example warden offers no good execute, the bear cant be really called an execute, since it isnt affected by bloodthirsty unlike any other execute in the game, since the bear is categorized as pet and afaik pets arent affected by bloodthirsty.
- the spamable of the class was buffed but yet it isnt strong enough to outdamage a DoT rotation, so maybe buff the bird again damagewise or let it scale better.
- If the warden design is centered around getting bonus for fighting a chilled target, which would give the class a more unique gameplay style, maybe let magwarden better synergize with the chilled status effect, give the skills for example special bonus effects against chilled enemys. Stamwarden could be more centered around the added creatures and their effects, both could be done by changing the bear ultimate.
For example
Eternal Guardian: Scales with bloodthirsty, damage against chilled targets is increased by x% (instead of letting it respawn after being killed, this is useless in the current game state since pets dont die from any other NPCs only players )
Wild Guardian: Scales with bloodthristy, damage against targets affected by swarm and cutting dive effects is increased by y%; stacking per ability which is affecting the enemy.
- For Magwarden for example the screaming cliffracer could also be changed, instead of a damage increase with distance maybe give it for example bonus damage against chilled enemys or maybe or give it the ability to always crit. hit on chilled targets.
This could be possibilities to buff the Warden class while giving it a more unique gameplay instead of just changing damage and calculation of abilities, this would also be enough. But i think the part of changing the morphs of the Guardian should be done to make it more fitting to the current game state and other pets.
Pls give me your opinion, maybe im the only person wanting warden to be a better Damage class, even if it looses some support ability. If you have any other ideas let me know .
Its just hard to Buff Warden DPS in PvE, without making them OP in PvP.
the way the devs have explained it, all classes should be able to be DPS, Healer, or Tank and thus yes, Warden needs dps buffs. Sorry old school MMO raiders! this game might not be for you!
ESO_Nightingale wrote: »
MashmalloMan wrote: »https://youtube.com/watch?v=YbW03OA8xQc
88.9k dps is 3k less than this youtubers parse with 91k on stam sorc. 95k with Necro is because they get Major vulnerability which a warden would get in a raid to bump up that 88.9k higher since that debuff is not available on the raid dummy.
MashmalloMan wrote: »the way the devs have explained it, all classes should be able to be DPS, Healer, or Tank and thus yes, Warden needs dps buffs. Sorry old school MMO raiders! this game might not be for you!
You're misquoting ZOS. Warden's are ABLE to dps. Every class is able to do ANY role competitively now. What OP is asking for is to be more closesly to the top of the totem pole in the ever changing and ever growing DPS race. ZOS never agreed that every class should be the best at everything. That's impossible. They said every class should be capable and viable, not always optimal. Warden is capable. It doesn't mean they don't deserve changes, mainly because the bear isn't reliable, but people need to look at the bigger picture.
You can read notes straight from the devs on this topic via this link:
https://elderscrollsonline.com/en-us/news/post/57025
Warden's are amazing in pvp, they have access to the most amount of buffs available in class. These become redundant in trials which is probably why their dps seems so low, but they are amazing for anything solo based. Major Brutality attached to your sustain skill, Major Savagery attached to passive heal skill, Major Fracture attached to burst skill, Minor Vulnerability attached to dot, Minor Berserk passively, Major Resolve attached to Minor Protection skill, Major Protection attached to ult, Major Mending passively, and Major Heroism attached to defensive skill.
This is why balancing their dps any higher is so difficult. Without much sacrifice, you're able to pump out all these buffs/debuffs that most classes have trouble accessing or will never access in pvp or solo environments. When you place them in a trial where everyone has access to everything, they start to fall behind. The bear doesn't help with this since they're not very reliable in a trial. This seems to be intentional by ZOS. Making wardens amazing 1 man armies, but they lose some of that potential when buffs become redundant in a group.
I don't understand the constant need to bump your dps by 5% because you feel like others are stronger than you. You don't need 95k dps to complete anything in this game.
https://youtube.com/watch?v=YbW03OA8xQc
88.9k dps is 3k less than this youtubers parse with 91k on stam sorc. 95k with Necro is because they get Major vulnerability which a warden would get in a raid to bump up that 88.9k higher since that debuff is not available on the raid dummy.
Skjaldbjorn wrote: »Wardens are hardly "in a good spot". They're viable if your group doesn't care about maximizing numbers, sure. If they do, Wardens are literally a joke. Legitimately, the most commonly joked about class.
Skjaldbjorn wrote: »MashmalloMan wrote: »https://youtube.com/watch?v=YbW03OA8xQc
88.9k dps is 3k less than this youtubers parse with 91k on stam sorc. 95k with Necro is because they get Major vulnerability which a warden would get in a raid to bump up that 88.9k higher since that debuff is not available on the raid dummy.
You need to check that again, because that parse was pre-Aegis nerf. It's 4-5k lower now.
MashmalloMan wrote: »Skjaldbjorn wrote: »MashmalloMan wrote: »https://youtube.com/watch?v=YbW03OA8xQc
88.9k dps is 3k less than this youtubers parse with 91k on stam sorc. 95k with Necro is because they get Major vulnerability which a warden would get in a raid to bump up that 88.9k higher since that debuff is not available on the raid dummy.
You need to check that again, because that parse was pre-Aegis nerf. It's 4-5k lower now.
Fair enough, but you could swap Aegis back to Lokke and I bet it's back around that 89k mark. Aegis + Rele performed slightly weaker than Lokke + Rele before the nerf anyway. Point still stands. I agree they need buffs, but some people are blowing it out of proportion.
MashmalloMan wrote: »the way the devs have explained it, all classes should be able to be DPS, Healer, or Tank and thus yes, Warden needs dps buffs. Sorry old school MMO raiders! this game might not be for you!
You're misquoting ZOS. Warden's are ABLE to dps. Every class is able to do ANY role competitively now. What OP is asking for is to be more closesly to the top of the totem pole in the ever changing and ever growing DPS race. ZOS never agreed that every class should be the best at everything. That's impossible. They said every class should be capable and viable, not always optimal. Warden is capable. It doesn't mean they don't deserve changes, mainly because the bear isn't reliable, but people need to look at the bigger picture.
You can read notes straight from the devs on this topic via this link:
https://elderscrollsonline.com/en-us/news/post/57025
Warden's are amazing in pvp, they have access to the most amount of buffs available in class. These become redundant in trials which is probably why their dps seems so low, but they are amazing for anything solo based. Major Brutality attached to your sustain skill, Major Savagery attached to passive heal skill, Major Fracture attached to burst skill, Minor Vulnerability attached to dot, Minor Berserk passively, Major Resolve attached to Minor Protection skill, Major Protection attached to ult, Major Mending passively, and Major Heroism attached to defensive skill.
This is why balancing their dps any higher is so difficult. Without much sacrifice, you're able to pump out all these buffs/debuffs that most classes have trouble accessing or will never access in pvp or solo environments. When you place them in a trial where everyone has access to everything, they start to fall behind. The bear doesn't help with this since they're not very reliable in a trial. This seems to be intentional by ZOS. Making wardens amazing 1 man armies, but they lose some of that potential when buffs become redundant in a group.
I don't understand the constant need to bump your dps by 5% because you feel like others are stronger than you. You don't need 95k dps to complete anything in this game.
https://youtube.com/watch?v=YbW03OA8xQc
88.9k dps is 3k less than this youtubers parse with 91k on stam sorc. 95k with Necro is because they get Major vulnerability which a warden would get in a raid to bump up that 88.9k higher since that debuff is not available on the raid dummy.
First Stamdens do well on the trial dummy because they get to maximise the damage increase they get during the off balance window. It’s impossible to do that in a real trial, so even with all the raid buffs in the world they’ll never come close to doing that for real. Please do more than just search YT for a good parse number.
Second if you look at the logs wardens as dps are a LONG way behind the other classes in terms of both top end parses and utilisation (number of recorded parses).
Yes they’re good tanks and healers. No that doesn’t mean they’re dps should be allowed to be bad. Being able to clear content is a low bar to set, all classes should be sufficiently competent too such that using them in progression groups aren’t frowned upon.
MashmalloMan wrote: »Making them less reliant on a bear AI for dps is a good starting point as well as buffing most spammables since the only ones worth a damn are flurry, wrecking blow and jabs. The parse I linked achieved that dps without cliff racer, flurry is already better apparently which is exactly why the skill needs a rework so I'll agree on the weird off-balance interaction to make the spammable remotely competitive.
If you want to bring logs into the discussion, that would only help your arguments, so please do. I have nothing against them getting buffs and I'd rather see people providing evidence like yourself. My issue is with people complaining about 1-5% of dps vs other class as if it matters when every patch in this game is different. The dps race is sometime futile. If you're 10-20% beind others, sure, I agree.
Skjaldbjorn wrote: »
MashmalloMan wrote: »MashmalloMan wrote: »the way the devs have explained it, all classes should be able to be DPS, Healer, or Tank and thus yes, Warden needs dps buffs. Sorry old school MMO raiders! this game might not be for you!
You're misquoting ZOS. Warden's are ABLE to dps. Every class is able to do ANY role competitively now. What OP is asking for is to be more closesly to the top of the totem pole in the ever changing and ever growing DPS race. ZOS never agreed that every class should be the best at everything. That's impossible. They said every class should be capable and viable, not always optimal. Warden is capable. It doesn't mean they don't deserve changes, mainly because the bear isn't reliable, but people need to look at the bigger picture.
You can read notes straight from the devs on this topic via this link:
https://elderscrollsonline.com/en-us/news/post/57025
Warden's are amazing in pvp, they have access to the most amount of buffs available in class. These become redundant in trials which is probably why their dps seems so low, but they are amazing for anything solo based. Major Brutality attached to your sustain skill, Major Savagery attached to passive heal skill, Major Fracture attached to burst skill, Minor Vulnerability attached to dot, Minor Berserk passively, Major Resolve attached to Minor Protection skill, Major Protection attached to ult, Major Mending passively, and Major Heroism attached to defensive skill.
This is why balancing their dps any higher is so difficult. Without much sacrifice, you're able to pump out all these buffs/debuffs that most classes have trouble accessing or will never access in pvp or solo environments. When you place them in a trial where everyone has access to everything, they start to fall behind. The bear doesn't help with this since they're not very reliable in a trial. This seems to be intentional by ZOS. Making wardens amazing 1 man armies, but they lose some of that potential when buffs become redundant in a group.
I don't understand the constant need to bump your dps by 5% because you feel like others are stronger than you. You don't need 95k dps to complete anything in this game.
https://youtube.com/watch?v=YbW03OA8xQc
88.9k dps is 3k less than this youtubers parse with 91k on stam sorc. 95k with Necro is because they get Major vulnerability which a warden would get in a raid to bump up that 88.9k higher since that debuff is not available on the raid dummy.
First Stamdens do well on the trial dummy because they get to maximise the damage increase they get during the off balance window. It’s impossible to do that in a real trial, so even with all the raid buffs in the world they’ll never come close to doing that for real. Please do more than just search YT for a good parse number.
Second if you look at the logs wardens as dps are a LONG way behind the other classes in terms of both top end parses and utilisation (number of recorded parses).
Yes they’re good tanks and healers. No that doesn’t mean they’re dps should be allowed to be bad. Being able to clear content is a low bar to set, all classes should be sufficiently competent too such that using them in progression groups aren’t frowned upon.
I never said they don't deserve buffs, in fact I believe they do, but a trade needs to be made and the context of the enitre class needs to be looked at it instead of "DPS LOW, ZOS BUFF.". You can't simply ask for buff after buff and expect to lose nothing for it. Warden's have many possitives that people seem to sweep under the rug, the person I quoted said ZOS wants all classes able to DPS. As far as I'm concerned, thats already true, minor tweaks like some OP's suggestions would help them be more competitive without making them the best.
Making them less reliant on a bear AI for dps is a good starting point as well as buffing most spammables since the only ones worth a damn are flurry, wrecking blow and jabs. The parse I linked achieved that dps without cliff racer, flurry is already better apparently which is exactly why the skill needs a rework so I'll agree on the weird off-balance interaction to make the spammable remotely competitive.
If you want to bring logs into the discussion, that would only help your arguments, so please do. I have nothing against them getting buffs and I'd rather see people providing evidence like yourself. My issue is with people complaining about 1-5% of dps vs other class as if it matters when every patch in this game is different. The dps race is sometime futile. If you're 10-20% beind others, sure, I agree.
What’s our self heal swallow soul don’t really count as it’s our spammable damage? And I really hope you mean mag warden I’d understand asking for mag warden but stam warden is actually very op on damage already with easy access to our minor berserk that was ripped from nb kit and minor vulnerability it’s very op@Deathlord92 Are you joking, magblade has a very good selfheal, like every other class... . And still im not talking abaout healing etc, im talking abaout DPS ...
Deathlord92 wrote: »Nb deserves a buff more especially magblade at least your warden has a nice strong class heal.
@Deathlord92 Are you joking, magblade has a very good selfheal, like every other class... . And still im not talking about healing etc, im talking abaout DPS ...