Just let all buffs and debuffs be affected by battle spirit.
30% major protection --> 15% major protection
25% major mending --> 13% major mending
and so on
No more medium armor dodge rollers with 30% major protection and 30% speed.
You want to do damage? good, but you will die fast, too.
You want to be able to take some hits? Ok, but you won´t do a lot of damage.
Make armor weights count again!
If you make self healing separated into it's own stat, you kill solo play. The only people from that point onwards who will play solo will be the gankers and you won't be able to deal with them unless your a healer as you will be unable to self heal. What a fun game that sounds like.
Emma_Overload wrote: »
That and it would support the idiotic idea that healers should not be doing damage.
If someone wants to be a pacifist healer who wont dps at all, its not my problem, as long as they keep us alive.
But if someone insists "Healers should never dps" then they can seriously throw themselves off a cliff because they want to ruin someone elses (more logical) playstyle.
Toc de Malsvi wrote: »self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
I would prefer healing be separated into its own stat block rather then linked to damage.
not even major defile access is the problem anymore, as more and more classes have access to cleanse.
when you think that ONLY templar had access to cleanse at launch, 1/4 classes, and every new class has had it included in their kit, now half of all classes can self cleanse.
same issue with things like snare removal or even worse things like race against time.
you just cannot debuff and lock people down anymore, thus a burst meta, and then a tank meta to counter the bust, and now nobody dies.
We have always been moving toward nobody dying. Every time someone died they complained until something got nerfed.
This is the problem when I first started playing this game people died, people complained, and nerfs. What needs to happen is now that this game has been out for a while and players understand how to play things need to go back to launch. Devs should nut up and stop listening to the forums about combat all that has resulted are changes that make every patch garbage.
I remember when there was softcaps, and people died. Cyro never actually lagged. Then came CP. Well there's your main ingredient for all the problems.
Infectious1X wrote: »Emma_Overload wrote: »
That and it would support the idiotic idea that healers should not be doing damage.
If someone wants to be a pacifist healer who wont dps at all, its not my problem, as long as they keep us alive.
But if someone insists "Healers should never dps" then they can seriously throw themselves off a cliff because they want to ruin someone elses (more logical) playstyle.
You act as if this means healer dps would effectively = 0, which is not the case. Go look at a game like Classic WoW for comparison. Holy priests do **** for damage in comparison to a rogue or warrior, yet they can still kill if they need to.
Ironically enough, by having the mindset that everyone should be able to dps and heal, you effectively remove any specific roles (rolling as a “healer” in this case) and everyone ends up playing the same with some slight advantages in specific areas.
It also (logically) doesn’t make sense that healers should be able to keep entire teams alive while simultaneously killing as well as those who focus purely on killing. Should everyone not role as a “healer” in this case since they can effectively do everything at once? All I see is you wanting to be able to do more jobs at a single time than you should physically be able to because I guess you’re a solo player that focuses on a role designed for group play (wut)?
It’s probably weapon damage the stamplar ritual heals for heaps on a crazy weapon damage buildself heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
what if i told u that i have more healings on medium armor?
It’s probably weapon damage the stamplar ritual heals for heaps on a crazy weapon damage buildself heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
what if i told u that i have more healings on medium armor?
I remember when there was softcaps, and people died. Cyro never actually lagged. Then came CP. Well there's your main ingredient for all the problems.
I remember when there was softcaps, and people died. Cyro never actually lagged. Then came CP. Well there's your main ingredient for all the problems.
You've been around that long yet dont remember when they straight up disabled cp in the campaigns? The lag was NO better. None.
Funny it's gotten steadily worse since morrowind
and the common theme is new classes skills and gearsets