self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
I would prefer healing be separated into its own stat block rather then linked to damage.
not even major defile access is the problem anymore, as more and more classes have access to cleanse.
when you think that ONLY templar had access to cleanse at launch, 1/4 classes, and every new class has had it included in their kit, now half of all classes can self cleanse.
same issue with things like snare removal or even worse things like race against time.
you just cannot debuff and lock people down anymore, thus a burst meta, and then a tank meta to counter the bust, and now nobody dies.
Toc de Malsvi wrote: »self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
I would prefer healing be separated into its own stat block rather then linked to damage.
not even major defile access is the problem anymore, as more and more classes have access to cleanse.
when you think that ONLY templar had access to cleanse at launch, 1/4 classes, and every new class has had it included in their kit, now half of all classes can self cleanse.
same issue with things like snare removal or even worse things like race against time.
you just cannot debuff and lock people down anymore, thus a burst meta, and then a tank meta to counter the bust, and now nobody dies.
We have always been moving toward nobody dying. Every time someone died they complained until something got nerfed.
self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
what if i told u that i have more healings on medium armor?
self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
I would prefer healing be separated into its own stat block rather then linked to damage.
not even major defile access is the problem anymore, as more and more classes have access to cleanse.
when you think that ONLY templar had access to cleanse at launch, 1/4 classes, and every new class has had it included in their kit, now half of all classes can self cleanse.
same issue with things like snare removal or even worse things like race against time.
you just cannot debuff and lock people down anymore, thus a burst meta, and then a tank meta to counter the bust, and now nobody dies.
Toc de Malsvi wrote: »self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
I would prefer healing be separated into its own stat block rather then linked to damage.
not even major defile access is the problem anymore, as more and more classes have access to cleanse.
when you think that ONLY templar had access to cleanse at launch, 1/4 classes, and every new class has had it included in their kit, now half of all classes can self cleanse.
same issue with things like snare removal or even worse things like race against time.
you just cannot debuff and lock people down anymore, thus a burst meta, and then a tank meta to counter the bust, and now nobody dies.
We have always been moving toward nobody dying. Every time someone died they complained until something got nerfed.
MaskedHuman wrote: »nerf vigor, rapid regen, mortal coil, blackrose dw, and blackrose resto.
Emma_Overload wrote: »
Why people keep jumping on Heavy Armor. Take a look at medium armor. Shuffle 25% reduction in damage to aoe, BDW weapons major protection with very high uptime ( both, great damage mitigation for stamina users). That's far more damage mitigation that heavy can provide plus all the nice bonuses of medium. Just stop.... if you think that heavy is so strong then use it and get off the nerf train...
Why people keep jumping on Heavy Armor. Take a look at medium armor. Shuffle 25% reduction in damage to aoe, BDW weapons major protection with very high uptime ( both, great damage mitigation for stamina users). That's far more damage mitigation that heavy can provide plus all the nice bonuses of medium. Just stop.... if you think that heavy is so strong then use it and get off the nerf train...
You know that Blade Cloak grants Evasion right? So using BRP DW with Shuffle is useless, and Heavy Armor can still use BRP weapons. But the Major Protection from BRP DW only last 3s on an expensive skill.
I think they need to simultaneously nerf both damage and healing. All too often fights are on one extreme or the other; either people explode really fast, or are virtually immortal. Buffing damage - unless perhaps it's exclusively DOTs - makes the first part worse while not necessarily fixing the second part. There would still be many instances where someone gets almost 1-shot, but manages to heal back up during a dodge roll, whereupon they immediately turn and 1-shot someone else.Damage needs a buff across the board.
Emma_Overload wrote: »
That and it would support the idiotic idea that healers should not be doing damage.
If someone wants to be a pacifist healer who wont dps at all, its not my problem, as long as they keep us alive.
But if someone insists "Healers should never dps" then they can seriously throw themselves off a cliff because they want to ruin someone elses (more logical) playstyle.
Toc de Malsvi wrote: »self heal on heavy armor is problematic. whats also problematic is we dont have enough heal reducing skills and not enough reduction on skills.
seriously u dont even feel 30 % reduction of mayor defile becouse u have other buffs up working against it.
I would prefer healing be separated into its own stat block rather then linked to damage.
not even major defile access is the problem anymore, as more and more classes have access to cleanse.
when you think that ONLY templar had access to cleanse at launch, 1/4 classes, and every new class has had it included in their kit, now half of all classes can self cleanse.
same issue with things like snare removal or even worse things like race against time.
you just cannot debuff and lock people down anymore, thus a burst meta, and then a tank meta to counter the bust, and now nobody dies.
We have always been moving toward nobody dying. Every time someone died they complained until something got nerfed.
this comment is gold. ur absolutely right
Just let all buffs and debuffs be affected by battle spirit.
30% major protection --> 15% major protection
25% major mending --> 13% major mending
and so on
No more medium armor dodge rollers with 30% major protection and 30% speed.
You want to do damage? good, but you will die fast, too.
You want to be able to take some hits? Ok, but you won´t do a lot of damage.
Make armor weights count again!