ATreeGnome wrote: »It depends largely on your class and group support in content.
If you are playing a class like magicka DK, which has lots of inherent sustain in this meta, the sustain passives from a Breton will be a lot less valuable than they would be on a magicka sorc, which tends to struggle more with resources.
If you are in a 12 man trial and the supports are providing Wormcult, Hollowfang, and all 4 are wearing Symphony of blades, you will probably have more sustain than you know what to do with on any class, which makes the Breton passives pretty useless.
If you are the kind of player who wants to squeeze out extra DPS by bash weaving, Altmer has the clear advantage given their passive that can return stamina when activating a class ability. It's a small advantage but it could probably be a 500+ DPS increase in some scenarios.
So Altmer clearly has the advantage in "perfect" scenarios and will always have a higher potential DPS output simply due to the fact that sustain has an effective cap on usefulness but damage doesn't.
That said, the sustain and spell resistance that Bretons get make them far more forgiving to play in real scenarios. If you expect to be playing with tanks and healers who aren't top tier and don't optimize their gear for group utility then Breton will often be the better choice. If you prefer solo play, Breton will be the better choice for most classes. If you're learning to play magicka DPS Breton will let you get away with making more mistakes (such as double casting an expensive ability or standing in an AoE).
Both are legitimately good choices (unlike the options stamina DPS have...) so I suggest picking based on the content you want to do and how organized of a group you want to play with.
ATreeGnome wrote: »It depends largely on your class and group support in content.
If you are playing a class like magicka DK, which has lots of inherent sustain in this meta, the sustain passives from a Breton will be a lot less valuable than they would be on a magicka sorc, which tends to struggle more with resources.
If you are in a 12 man trial and the supports are providing Wormcult, Hollowfang, and all 4 are wearing Symphony of blades, you will probably have more sustain than you know what to do with on any class, which makes the Breton passives pretty useless.
If you are the kind of player who wants to squeeze out extra DPS by bash weaving, Altmer has the clear advantage given their passive that can return stamina when activating a class ability. It's a small advantage but it could probably be a 500+ DPS increase in some scenarios.
So Altmer clearly has the advantage in "perfect" scenarios and will always have a higher potential DPS output simply due to the fact that sustain has an effective cap on usefulness but damage doesn't.
That said, the sustain and spell resistance that Bretons get make them far more forgiving to play in real scenarios. If you expect to be playing with tanks and healers who aren't top tier and don't optimize their gear for group utility then Breton will often be the better choice. If you prefer solo play, Breton will be the better choice for most classes. If you're learning to play magicka DPS Breton will let you get away with making more mistakes (such as double casting an expensive ability or standing in an AoE).
Both are legitimately good choices (unlike the options stamina DPS have...) so I suggest picking based on the content you want to do and how organized of a group you want to play with.
Why dps stamina strugle with options? Never played a stamina character
ATreeGnome wrote: »It depends largely on your class and group support in content.
If you are playing a class like magicka DK, which has lots of inherent sustain in this meta, the sustain passives from a Breton will be a lot less valuable than they would be on a magicka sorc, which tends to struggle more with resources.
If you are in a 12 man trial and the supports are providing Wormcult, Hollowfang, and all 4 are wearing Symphony of blades, you will probably have more sustain than you know what to do with on any class, which makes the Breton passives pretty useless.
If you are the kind of player who wants to squeeze out extra DPS by bash weaving, Altmer has the clear advantage given their passive that can return stamina when activating a class ability. It's a small advantage but it could probably be a 500+ DPS increase in some scenarios.
So Altmer clearly has the advantage in "perfect" scenarios and will always have a higher potential DPS output simply due to the fact that sustain has an effective cap on usefulness but damage doesn't.
That said, the sustain and spell resistance that Bretons get make them far more forgiving to play in real scenarios. If you expect to be playing with tanks and healers who aren't top tier and don't optimize their gear for group utility then Breton will often be the better choice. If you prefer solo play, Breton will be the better choice for most classes. If you're learning to play magicka DPS Breton will let you get away with making more mistakes (such as double casting an expensive ability or standing in an AoE).
Both are legitimately good choices (unlike the options stamina DPS have...) so I suggest picking based on the content you want to do and how organized of a group you want to play with.
Why dps stamina strugle with options? Never played a stamina character
ATreeGnome wrote: »ATreeGnome wrote: »It depends largely on your class and group support in content.
If you are playing a class like magicka DK, which has lots of inherent sustain in this meta, the sustain passives from a Breton will be a lot less valuable than they would be on a magicka sorc, which tends to struggle more with resources.
If you are in a 12 man trial and the supports are providing Wormcult, Hollowfang, and all 4 are wearing Symphony of blades, you will probably have more sustain than you know what to do with on any class, which makes the Breton passives pretty useless.
If you are the kind of player who wants to squeeze out extra DPS by bash weaving, Altmer has the clear advantage given their passive that can return stamina when activating a class ability. It's a small advantage but it could probably be a 500+ DPS increase in some scenarios.
So Altmer clearly has the advantage in "perfect" scenarios and will always have a higher potential DPS output simply due to the fact that sustain has an effective cap on usefulness but damage doesn't.
That said, the sustain and spell resistance that Bretons get make them far more forgiving to play in real scenarios. If you expect to be playing with tanks and healers who aren't top tier and don't optimize their gear for group utility then Breton will often be the better choice. If you prefer solo play, Breton will be the better choice for most classes. If you're learning to play magicka DPS Breton will let you get away with making more mistakes (such as double casting an expensive ability or standing in an AoE).
Both are legitimately good choices (unlike the options stamina DPS have...) so I suggest picking based on the content you want to do and how organized of a group you want to play with.
Why dps stamina strugle with options? Never played a stamina character
There are a variety of reasons, but mostly because Orcs just have higher stat density than other classes. They get 2k max stamina, 258 weapon damage, and 1k max health. Compare this to the next best option, dunmer, with 1.875k max stamina and 258 weapon damage, and 2.3k flame damage resistance. Orcs get slightly more damage, which is fine, but they also get a much better defensive passive. In some cases this even allows them to run max stamina + stamina regen food and get better damage and sustain than other races but still have the same max health.
For an easy illustration, compare Altmer to Dunmer then compare Orc to Dunmer.
Redguard and woodelves can't really leverage their sustain bonuses to close the damage gap. The redguard weapon ability cost reduction is bad unless you are running a weapon spammable, which few classes generally do, and the woodelf dodge roll passive is just too impractical to utilize consistently in PvE.
I don't think anything needs to be said about Khajiit.
ATreeGnome wrote: »ATreeGnome wrote: »It depends largely on your class and group support in content.
If you are playing a class like magicka DK, which has lots of inherent sustain in this meta, the sustain passives from a Breton will be a lot less valuable than they would be on a magicka sorc, which tends to struggle more with resources.
If you are in a 12 man trial and the supports are providing Wormcult, Hollowfang, and all 4 are wearing Symphony of blades, you will probably have more sustain than you know what to do with on any class, which makes the Breton passives pretty useless.
If you are the kind of player who wants to squeeze out extra DPS by bash weaving, Altmer has the clear advantage given their passive that can return stamina when activating a class ability. It's a small advantage but it could probably be a 500+ DPS increase in some scenarios.
So Altmer clearly has the advantage in "perfect" scenarios and will always have a higher potential DPS output simply due to the fact that sustain has an effective cap on usefulness but damage doesn't.
That said, the sustain and spell resistance that Bretons get make them far more forgiving to play in real scenarios. If you expect to be playing with tanks and healers who aren't top tier and don't optimize their gear for group utility then Breton will often be the better choice. If you prefer solo play, Breton will be the better choice for most classes. If you're learning to play magicka DPS Breton will let you get away with making more mistakes (such as double casting an expensive ability or standing in an AoE).
Both are legitimately good choices (unlike the options stamina DPS have...) so I suggest picking based on the content you want to do and how organized of a group you want to play with.
Why dps stamina strugle with options? Never played a stamina character
There are a variety of reasons, but mostly because Orcs just have higher stat density than other classes. They get 2k max stamina, 258 weapon damage, and 1k max health. Compare this to the next best option, dunmer, with 1.875k max stamina and 258 weapon damage, and 2.3k flame damage resistance. Orcs get slightly more damage, which is fine, but they also get a much better defensive passive. In some cases this even allows them to run max stamina + stamina regen food and get better damage and sustain than other races but still have the same max health.
For an easy illustration, compare Altmer to Dunmer then compare Orc to Dunmer.
Redguard and woodelves can't really leverage their sustain bonuses to close the damage gap. The redguard weapon ability cost reduction is bad unless you are running a weapon spammable, which few classes generally do, and the woodelf dodge roll passive is just too impractical to utilize consistently in PvE.
I don't think anything needs to be said about Khajiit.
I prefer Dark Elf on Necro over Orc, that extra magicka/spell damage stat gives a nice boost to the healing pet. Using NMA and DE stats gives a decent boost to magicka heals on a stamina class. That sprint passive though....nice to have.
Magicka, not sure why you would not go High Elf other than the looks.
What is "Bash Weaving" sounds pretty bizarre. LA weaving makes sense.
ATreeGnome wrote: »What is "Bash Weaving" sounds pretty bizarre. LA weaving makes sense.
You can cancel an ability with a bash in the same way you can cancel a light attack with an ability.
So you would do something like Light Attack > Ability > Bash > Light Attack > Ability > Bash and so on.
It's not as big of a DPS gain as light attack weaving but if you don't need to use stamina for anything else it's basically free damage.
Bosmer, BiS for cuteness, followed close by altmer and imperials. I also have extremely cute dunmers, which is kind of a feat if I do say so myself, but those take too much dedication to adjust for cuteness.
But bosmer... I'll take another three waves of racial nerfs and I'll still play with that one.
MashmalloMan wrote: »Bretons make Wood Elves look like trash for a sustain race. They get +100 regen and -8% cost to all mag skills. Wood Elf only get +258. Redguard just sucks, if we continue to get more unique in class/guild/world abilities to use, they get less and less benefit out of their passive.
1 year later and many races are worse than they were after the revamp.
The diff between Breton and High Elf is a lot smaller vs All the stam races and Orc.
WrathOfInnos wrote: »In most cases Breton will do more sustained DPS, while Altmer will have more burst until they run out of Magicka. If you manage to sustain on Altmer without requiring regen food, recovery enchants or heavy attacks, then it’s usually about 4% more DPS than Breton (maybe 5% with bash weaving).
The main difference is the 258 Spell Damage. This is equivalent to Major Courage, so you can easily check how much difference it makes by testing DPS with and without a healer providing Olorime.
WrathOfInnos wrote: »In most cases Breton will do more sustained DPS, while Altmer will have more burst until they run out of Magicka. If you manage to sustain on Altmer without requiring regen food, recovery enchants or heavy attacks, then it’s usually about 4% more DPS than Breton (maybe 5% with bash weaving).
The main difference is the 258 Spell Damage. This is equivalent to Major Courage, so you can easily check how much difference it makes by testing DPS with and without a healer providing Olorime.
Is the Breton cost reduction passive enough to allow you to run three damage sets and all damage glyphs?
If yes, it is better than Altmer. If no, it is not.
PVP, no question, Altmer stamina regen is sweet.