AgaTheGreat wrote: »Why should they do anything with it? It's another form of "Nerf X because it killed me"
A certain faction in no cp has 3 ballzergs, making the game an absolute unplayable garbage when facing them, but it seems they're not affected by it or at least not as much as their opponents
Should this be adressed ?
I know there's a boatload of things that should be adressed right now, but still wth ?
AgaTheGreat wrote: »Why should they do anything with it? It's another form of "Nerf X because it killed me"
Carespanker wrote: »AgaTheGreat wrote: »Why should they do anything with it? It's another form of "Nerf X because it killed me"
Because ballgroups lag Cyrodiil. 300 Players in 1 chunk fighting over a keep at 3 fps is not fun. I haven't died to a zerg in ages unless I literally could not fight back due to lag lol.
Carespanker wrote: »AgaTheGreat wrote: »Why should they do anything with it? It's another form of "Nerf X because it killed me"
Because ballgroups lag Cyrodiil. 300 Players in 1 chunk fighting over a keep at 3 fps is not fun. I haven't died to a zerg in ages unless I literally could not fight back due to lag lol.
Just don't engage ballgroups. Go take other keep while the ballgroup is concentrating on one spot.
AgaTheGreat wrote: »Why should they do anything with it? It's another form of "Nerf X because it killed me"
I play magsorcs, trust me ballzergs are no danger to me, they only move in a straight line spamming aoe and are very easily avoidable, so no
The issue is the fact that they're messing up the game
Carespanker wrote: »Carespanker wrote: »AgaTheGreat wrote: »Why should they do anything with it? It's another form of "Nerf X because it killed me"
Because ballgroups lag Cyrodiil. 300 Players in 1 chunk fighting over a keep at 3 fps is not fun. I haven't died to a zerg in ages unless I literally could not fight back due to lag lol.
Just don't engage ballgroups. Go take other keep while the ballgroup is concentrating on one spot.
I don't pay 140$ a month for internet just to have to be forced to avoid people in pvp lol.
Carespanker wrote: »Carespanker wrote: »AgaTheGreat wrote: »Why should they do anything with it? It's another form of "Nerf X because it killed me"
Because ballgroups lag Cyrodiil. 300 Players in 1 chunk fighting over a keep at 3 fps is not fun. I haven't died to a zerg in ages unless I literally could not fight back due to lag lol.
Just don't engage ballgroups. Go take other keep while the ballgroup is concentrating on one spot.
I don't pay 140$ a month for internet just to have to be forced to avoid people in pvp lol.
codierussell wrote: »They did do something, they released vicious death, but then everyone complained it was too strong and now it takes better play to use it. Back in the day a nightblade with vicious death and clever alchemist made you stop grouping up.
They created massive Alliance zergs by giving 6k free Ap for taking even empty keeps. If that wasn’t a thing they wouldnt faction stack as bad (obviously there will still be massive groups)
They created massive Alliance zergs by giving 6k free Ap for taking even empty keeps. If that wasn’t a thing they wouldnt faction stack as bad (obviously there will still be massive groups)
Velocious_Curse wrote: »They created massive Alliance zergs by giving 6k free Ap for taking even empty keeps. If that wasn’t a thing they wouldnt faction stack as bad (obviously there will still be massive groups)
Yeah well if they went back to 1k for a keep everyone would cry about not making AP.
The fact is, PvP is LARGE SCALE fights. No one wants a Cyrodiil where it's small groups against other small groups.
A certain faction in no cp has 3 ballzergs, making the game an absolute unplayable garbage when facing them, but it seems they're not affected by it or at least not as much as their opponents
Should this be adressed ?
I know there's a boatload of things that should be adressed right now, but still wth ?
Carespanker wrote: »codierussell wrote: »They did do something, they released vicious death, but then everyone complained it was too strong and now it takes better play to use it. Back in the day a nightblade with vicious death and clever alchemist made you stop grouping up.
mygod.. imagine if they gave us a stam vd to compensate for zergs
We have had what OP is calling ball groups since day one. A well-organized group with a skilled leader can effectively counter groups. So Zos already gave us the abilities needed to counter such groups. OP's group and their leader needs to figure out how to use them.
Carespanker wrote: »We have had what OP is calling ball groups since day one. A well-organized group with a skilled leader can effectively counter groups. So Zos already gave us the abilities needed to counter such groups. OP's group and their leader needs to figure out how to use them.
Which "Skilled group leader" and/or "abilities" will increase my fps/latency enough to fight a ball group?
You can't stop people running around in a tight group but I have sometimes wondered why there's no player collision detection in eso, at least in pvp, you can't run through other players. It might cause some griefing as players block off doorways and stuff but I think it would make the game a lot better, and ball groups couldn't weave through each other it would feel like actually running in a group where you're aware of the people around you, and can't swerve right through them.
Joy_Division wrote: »