I_am_Groot wrote: »
One thing which bears mentioning is ensuring that UDP-based game stack implementations can’t be leveraged for UDP reflection/amplification DDoS attacks – using nonces, and the like (the NTP monlist fix does this).
If measures aren’t taken to eliminate this problem, not only will your service be abused and perhaps blackholed by a lot of ISPs, but your game servers will end up being DDoSed by miscreants bouncing DDoS attacks through them.
precambria wrote: »REMOVE WEATHER EFFECTS FROM ALL PVP ZONES MY GOD
Thevampirenight wrote: »Hire full time coders not just some "mercenaries", spend just a bit of what they earn on servers upgrades, you know the stuff that does work, not some shady fixes to some niche stuff - like we all know that both stuck in combat and increasing lags are connected to ball groups or in other words, large amount of players grouped in a tight space. Start with this. AoE skills cause exponential growth of calculations, they need to focus on this not on some ridiculous stuff. Issues we experience most are related to server side, our clients are responsible mostly for distribution of recieved data from servers where all calculations are done (to prevent cheating).
They are reworking how the Aoe works with the servers that will be going live with Greymoor from their performance improvement plan. Its something they have confirmed they are working on so they do know about that one and are working to fix it.
Several games have this button, that makes graphic settings go to minimum instantly. Press it again, graphics go back as you like. Really useful in events, raids, etc. Also I bet, all these glittery, sparkling mounts, also add to sever strain, together with calculating tons of different sets, with many of them having similar effects. But we will get more and more sets and shining mounts with complex animations in every next expansion.