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This Isn't Final Fantasy 14.

  • dazee
    dazee
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    ESO failed miserably before One Tamriel. Zenimax's bank account would not have saved it by itself. It didnt feel anything like Elder Scrolls, and thus was a poor game as it did not offer what people wanted from it.

    Becuase it is Elder Scrolls it has an obligation to do things in a different way, closer to how the ES games always have. or as close as possible for an online game.

    It is quite true other games do some of the things ESO does well better, but those other games also cater to a different audience.

    Becuase ESO is catering mostly to Elder Scrolls fans, it has to provide a more Elder Scrolls experience than other MMOs, its that simple really. not difficult to figure out

    FFXIV had a WORSE launch than ESO, but I am comparing the 2 games as they are now, not as they launched since both had awful launches and were fixed later, in FFXIV case the entire game was deleted and re made on a new engine with a new director.
    Edited by dazee on March 6, 2020 12:43AM
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • StormeReigns
    StormeReigns
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    dazee wrote: »
    Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.

    The real issue is, can ZOS do it correctly?

    No known studio could do it correctly, and imho currently still cannot do it correctly.
    Cryptic Studios: CoH/V tried and reverted back.
    Blizzard tried with certain class+specs and reverted back
    SE: even tinkered with it in FFXI and quickly reverted back
    DCUO tried with a few classes as a test and changed them to the standard


    Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.

    Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.

    So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.

    Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.

    Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.

    Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.

    If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.

    Yes, they are a pain. They are an annoyance. But still a non issue.
    Ksariyu wrote: »
    Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
    As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.

    To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.

    Also, I feel that the complaint on cast times isn't really about cast times. More along the lines of the resent delayed / desyncing that popped up this recent week and last week affecting more players and abilities as a whole, and people in their frustration are trying to use a label that will help explain it.
    Edited by StormeReigns on March 6, 2020 1:20AM
  • MartiniDaniels
    MartiniDaniels
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    dazee wrote: »
    Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.

    The real issue is, can ZOS do it correctly?

    No known studio could do it correctly, and imho currently still cannot do it correctly.
    Cryptic Studios: CoH/V tried and reverted back.
    Blizzard tried with certain class+specs and reverted back
    SE: even tinkered with it in FFXI and quickly reverted back
    DCUO tried with a few classes as a test and changed them to the standard


    Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.

    Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.

    So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.

    Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.

    Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.

    Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.

    If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.

    Yes, they are a pain. They are an annoyance. But still a non issue.
    Ksariyu wrote: »
    Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
    As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.

    To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.

    That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.
  • StormeReigns
    StormeReigns
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    dazee wrote: »
    Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.

    The real issue is, can ZOS do it correctly?

    No known studio could do it correctly, and imho currently still cannot do it correctly.
    Cryptic Studios: CoH/V tried and reverted back.
    Blizzard tried with certain class+specs and reverted back
    SE: even tinkered with it in FFXI and quickly reverted back
    DCUO tried with a few classes as a test and changed them to the standard


    Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.

    Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.

    So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.

    Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.

    Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.

    Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.

    If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.

    Yes, they are a pain. They are an annoyance. But still a non issue.
    Ksariyu wrote: »
    Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
    As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.

    To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.

    That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.

    Something, something is lost on the youth, something, something is a virtue...

    Then why not suggest certain classes and/or skill lines to provide a natural haste increase built into the passives to reduce cast times and make certain abilities vastly quicker to cast or become instant cast with out trying to rebuild the entire game from the ground up either through passives (which will be more logical).

    Already got undaunted, psijic, mages and fighters guild, or even world skill lines or even gear that have or can have passives added in to assist with this. No need to make more abilities to take up bar spaces, but I'm all for having passives to ease the annoyance. Although, then you'll be supporting more of the common formula used by FFXIV, WoW, etc. since haste mechanics to ease or nullify cast times is extremely common feature.


    Example: Undaunted Passives, create a new one.

    Undaunted Celerity
    Reduces the cast time of all your hard casted abilities by 25% (50% if maxed)
    (If the casted ability becomes, or is at, or less than 0.5 seconds cast time after
    skill line is maxed those abilities will become instant cast

    Hard casted abilities to benefit from faster casting times must have a between 0.4 to 2.5 seconds
    Hard casted abilities to become instant cast must be 1.00 seconds or less.
    Edited by StormeReigns on March 6, 2020 2:03AM
  • Mr_Walker
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    dazee wrote: »
    Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.

    The real issue is, can ZOS do it correctly?

    No known studio could do it correctly, and imho currently still cannot do it correctly.
    Cryptic Studios: CoH/V tried and reverted back.
    Blizzard tried with certain class+specs and reverted back
    SE: even tinkered with it in FFXI and quickly reverted back
    DCUO tried with a few classes as a test and changed them to the standard


    Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.

    Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.

    So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.

    Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.

    Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.

    Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.

    If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.

    Yes, they are a pain. They are an annoyance. But still a non issue.
    Ksariyu wrote: »
    Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
    As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.

    To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.

    That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.

    I agree, waiting a whole one second for something is so very tiresome.
  • Ksariyu
    Ksariyu
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    dazee wrote: »
    Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.

    The real issue is, can ZOS do it correctly?

    No known studio could do it correctly, and imho currently still cannot do it correctly.
    Cryptic Studios: CoH/V tried and reverted back.
    Blizzard tried with certain class+specs and reverted back
    SE: even tinkered with it in FFXI and quickly reverted back
    DCUO tried with a few classes as a test and changed them to the standard


    Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.

    Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.

    So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.

    Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.

    Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.

    Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.

    If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.

    Yes, they are a pain. They are an annoyance. But still a non issue.
    Ksariyu wrote: »
    Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
    As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.

    To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.

    That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.

    The thing is, nobody's asking for cast times on everything. And none of the other games mentioned have cast times on every ability either. I'd be really confused if someone dual-wielding daggers, for example, had cast times, but it makes sense that someone with a huge 2-handed hammer might take a bit longer to execute their attacks. However, your ideology is also why we have the current problem with every character playing the same, because whether or not you're an archer, an assassin, a berserker, or a mage, you literally play the game identically. LA > Skill > LA > Skill repeat till your fingers are numb. Which ironically, is why I've nearly stopped playing, because there's absolutely no variety in the gameplay no matter what you do.
  • Ksariyu
    Ksariyu
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    @dazee But that's exactly the point. Without the budget to rework the game and re-market it, it would have failed entirely. Same with FF. Regardless though, if you're arguing that the game needs to cater to a more "Elder Scrolls" style audience, let's keep in mind that nearly every non-concentration spell in Skyrim (Undoubtedly the most popular ES game, if not everyone's personal favorite) has a cast time, and the only attack you can do without waiting for something is a basic swing, or a light attack in this game. So that argument makes literally no sense at all.
  • dazee
    dazee
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    Well, it really depends on the skills in the game whether or not it can work with no cast times. the way some skills work you would need them.

    A game with no skills like that could go without.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • MartiniDaniels
    MartiniDaniels
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    Ksariyu wrote: »
    dazee wrote: »
    Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.

    The real issue is, can ZOS do it correctly?

    No known studio could do it correctly, and imho currently still cannot do it correctly.
    Cryptic Studios: CoH/V tried and reverted back.
    Blizzard tried with certain class+specs and reverted back
    SE: even tinkered with it in FFXI and quickly reverted back
    DCUO tried with a few classes as a test and changed them to the standard


    Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.

    Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.

    So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.

    Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.

    Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.

    Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.

    If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.

    Yes, they are a pain. They are an annoyance. But still a non issue.
    Ksariyu wrote: »
    Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
    As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.

    To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.

    That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.

    The thing is, nobody's asking for cast times on everything. And none of the other games mentioned have cast times on every ability either. I'd be really confused if someone dual-wielding daggers, for example, had cast times, but it makes sense that someone with a huge 2-handed hammer might take a bit longer to execute their attacks. However, your ideology is also why we have the current problem with every character playing the same, because whether or not you're an archer, an assassin, a berserker, or a mage, you literally play the game identically. LA > Skill > LA > Skill repeat till your fingers are numb. Which ironically, is why I've nearly stopped playing, because there's absolutely no variety in the gameplay no matter what you do.

    This LA weaving "numbness" is relevant exclusively to PVE dpsing, because with 6 abilities per 2 bars there is no other source of dps skill other then perfect weaving. Ability uptimes, mechanics - this all can be achieved pretty easily especially if same trial is trained by same group. But 0.9+ LA per second... this what requires real skill and dedication. Yeah, this is probably one of the most strange things to "master" but there is nothing else unfortunately.
    For PVP and for PVE tanking you are not weaving each GCD. Sometimes you weave, sometimes you don't. 0.1 second taken by weave maybe spent on something else more critical and sometimes by weaving you will only charge enemy sets like Fury, Bloodspawn etc

    Now I'm not talking ESO system is perfect. No, it is not, but it at least is not boring. I played my PVE magblade for 500 hours maybe and I still enjoy building up merciless resolve. In WOW I reached lvl cap with my rogue and understood that I will fall dead from boredom if I will play this class for another month(s). So what players do in WoW? Grind something mystic+ for mats/drops and level alts. I don't like it. I prefer ESO where there is high skill cap and so you can develop within 1-3 characters without horde of alts. And without grind other then some RNG drops.
  • Morgha_Kul
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    You know what would be faster paced? Just press the mouse button and all enemies in the zone explode. No need to calculate damage, or have any actual gameplay, you can just go straight to getting the rewards.
    Exploring Tamriel since 1994.
  • nhisso
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    precambria wrote: »
    Justosay wrote: »
    precambria wrote: »
    Fast is having something work when you press it, cast times won't reduce input lag it will just make the spells take super long and we might as well go play something else, what's next lol making weapon damage just auto swing to "improve performance" any changes that are made to slow down the pace of combat is a huge NERF to skilled players and it's not addressing the performance issues at all the performance is worse than it has ever been by miles, if this is part of a phase of changes that will pan out to have even OK performance good but why is it on LIVE right now when it's broken.

    If this is anything more than Lag if the intent is to slow down combat and make combo's not possible, who is going to carry people through content or entertain them with PVP streams when anyone who is good at the game leaves it because the combat sucks?
    This is not nerf to skilled players this nerf to those who win because of better hardware and better internet connection.
    "I saw it first, I win" (and certainly it is not skill) kills pvp as was shown in many games, players must have ability to apply counter skill. And you are wrong if you think that it makes players be less skilled. If you stop playing, others skilled players take your place.

    I have horrible lag all the time, because of where I live, with the recent patch causing everyone else to experience what I normally do personally I have been cleaning up but it's not as fun as when the game is running smoothly and the top Pvpers are actually playing.

    There is nothing that can be done about hardware inequality, or access to bandwith, this is not Soviet Russia. SO how else would you measure skill other than the people who can think on their toes and react quickly with the appropriate action while also maintaining awareness of position enemy ults ECT.

    "players must have the ability to apply counter skill" LOL , no they can't even figure out what happened to them so they blame "hax" or "premades" half of the kids I kill don't have any chance whatsoever until they practice at LEAST half as much as I have, it's called a skill curve for a reason there are people out there who I can only dream of outplaying all other factors being equal. Nobody will replace the people who have been playing since beta, even if all the top tier leave the B team will still be the B team it's just the quality of players as a whole will have degenerated as will the game itself if it continues to debase for participation trophy players.

    And no I'm not an elitist I'm nowhere near the best at anything, at least I'm smart enough to see that there is learning to bee done instead of wanting the ceiling lowered

    You understand that it's actually people like you who cause lag in the game right because you play with trash internet? All companies should require a connection test to play MMOs.
  • Dusk_Coven
    Dusk_Coven
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    Morgha_Kul wrote: »
    You know what would be faster paced? Just press the mouse button and all enemies in the zone explode. No need to calculate damage, or have any actual gameplay, you can just go straight to getting the rewards.

    Or let's change the game into a tap clicker. No need to animate anything or balance any skills. Just click as fast as you can.
  • DaveMoeDee
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    Justosay wrote: »
    DRTE wrote: »
    Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.

    Excuse me, who are those "we"? For example, I didn't give you my voice...
    But you are right that this is not FF14... and not WoW, and not Everquest, and not... (all of them have abilities with cast time)
    So, what is your trouble?

    I've never played any of those games, but cast times sounds really corny. Kinda lame in every game I've played that has that, but you deal with it. It is great to not have it here.

    Edit: I should clarify that I am talking about games with both a resource pool for casting and a cooldown. You obviously need a cooldown in many games that don't use resource pools.
    Edited by DaveMoeDee on March 7, 2020 6:28PM
  • DaveMoeDee
    DaveMoeDee
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    DaveMoeDee wrote: »
    Justosay wrote: »
    DRTE wrote: »
    Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.

    Excuse me, who are those "we"? For example, I didn't give you my voice...
    But you are right that this is not FF14... and not WoW, and not Everquest, and not... (all of them have abilities with cast time)
    So, what is your trouble?

    I've never played any of those games, but cast times sounds really corny. Kinda lame in every game I've played that has that, but you deal with it. It is great to not have it here.

    Edit: I should clarify that I am talking about games with both a resource pool for casting and a cooldown. You obviously need a cooldown in many games that don't use resource pools.

    Edit2: I should also mention I've never been a DPS in group content. I usually tank, and if not, I heal. Maybe I would have a different opinion if I ran as a DPS. As far as PvP goes, I really don't care about that since it doesn't matter if I live or die there.
  • exeeter702
    exeeter702
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    DaveMoeDee wrote: »
    Justosay wrote: »
    DRTE wrote: »
    Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.

    Excuse me, who are those "we"? For example, I didn't give you my voice...
    But you are right that this is not FF14... and not WoW, and not Everquest, and not... (all of them have abilities with cast time)
    So, what is your trouble?

    I've never played any of those games, but cast times sounds really corny. Kinda lame in every game I've played that has that, but you deal with it. It is great to not have it here.

    Edit: I should clarify that I am talking about games with both a resource pool for casting and a cooldown. You obviously need a cooldown in many games that don't use resource pools.

    There is nothing "corny" about cast times. They have existed in all forms of rpgs since the beging of time. Whether it's something that takes x amount of turns for turn based games or pen and paper games, or x amount of seconds in more active based video game systems. It is simply a mechanism to balance powerful abilities that yeild potent results. There is nothing more to it then that. They have built in counterbalances because if it has a cast time, it's generally stronger than an ability that doesnt, and since it has a cast time, the recipient or the opponent can react to it.

    Esos handling of cast times is incredibly slight, there is no massive burden that they have on it's more active combat system.
  • Stebarnz
    Stebarnz
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    You gonna get the anti A/C noob crowd slowing plodding into your thread buddy.

    They will try to say that bad performance is due to A/C and A/C is a bug thats being exploited and A/C is the reason that noobs cant do end game content and the ceiling is too high and they want to watch a dance performance in full everytime they press a button and.... blah blah blah.

    They dont understand that the MAJORITY of people who play the game WANT A/C, and the main problem is there ability or lack of.

    But there is no way im getting another debate with morons on A/C and why it is the main thing that makes this combat system work and to remove it will remove the MAJORITY of population from this game, the last few times ive tried to enlighten the ignorant ive had a forum ban as they dont listen and hulk must smesh!

    The new patch has made combat clunky and slower by making some skills not be able to be block cancelled only RD or barswap cancelled.

    By A/C i mean, animation cancelling, LA weaving and skill not having a cast time only channel times on certain skills.
    Edited by Stebarnz on March 7, 2020 7:05PM
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