Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.
The real issue is, can ZOS do it correctly?
Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.
StormeReigns wrote: »Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.
The real issue is, can ZOS do it correctly?
No known studio could do it correctly, and imho currently still cannot do it correctly.
Cryptic Studios: CoH/V tried and reverted back.
Blizzard tried with certain class+specs and reverted back
SE: even tinkered with it in FFXI and quickly reverted back
DCUO tried with a few classes as a test and changed them to the standard
Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.
Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.
So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.
Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.
Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.
Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.
If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.
Yes, they are a pain. They are an annoyance. But still a non issue.Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.
To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.
MartiniDaniels wrote: »StormeReigns wrote: »Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.
The real issue is, can ZOS do it correctly?
No known studio could do it correctly, and imho currently still cannot do it correctly.
Cryptic Studios: CoH/V tried and reverted back.
Blizzard tried with certain class+specs and reverted back
SE: even tinkered with it in FFXI and quickly reverted back
DCUO tried with a few classes as a test and changed them to the standard
Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.
Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.
So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.
Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.
Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.
Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.
If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.
Yes, they are a pain. They are an annoyance. But still a non issue.Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.
To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.
That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.
MartiniDaniels wrote: »StormeReigns wrote: »Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.
The real issue is, can ZOS do it correctly?
No known studio could do it correctly, and imho currently still cannot do it correctly.
Cryptic Studios: CoH/V tried and reverted back.
Blizzard tried with certain class+specs and reverted back
SE: even tinkered with it in FFXI and quickly reverted back
DCUO tried with a few classes as a test and changed them to the standard
Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.
Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.
So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.
Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.
Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.
Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.
If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.
Yes, they are a pain. They are an annoyance. But still a non issue.Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.
To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.
That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.
MartiniDaniels wrote: »StormeReigns wrote: »Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.
The real issue is, can ZOS do it correctly?
No known studio could do it correctly, and imho currently still cannot do it correctly.
Cryptic Studios: CoH/V tried and reverted back.
Blizzard tried with certain class+specs and reverted back
SE: even tinkered with it in FFXI and quickly reverted back
DCUO tried with a few classes as a test and changed them to the standard
Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.
Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.
So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.
Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.
Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.
Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.
If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.
Yes, they are a pain. They are an annoyance. But still a non issue.Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.
To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.
That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.
MartiniDaniels wrote: »StormeReigns wrote: »Would it not even out if there were no cast times? Damage on some skills may need to be adjusted but if done correctly we'd barely notice a difference.
The real issue is, can ZOS do it correctly?
No known studio could do it correctly, and imho currently still cannot do it correctly.
Cryptic Studios: CoH/V tried and reverted back.
Blizzard tried with certain class+specs and reverted back
SE: even tinkered with it in FFXI and quickly reverted back
DCUO tried with a few classes as a test and changed them to the standard
Lets take Frags (unmorphed). Moderate magicka cost, not too high, but not cheap; if you spam it, it'll drain you quickly. 1 sec cast. Under the right build, can hit like a truck no matter the morph you pick unbuffed about 18-22k non crit damage average.
Remove cast time to make it instance cast with current 0.8 gcd. To balance that, unmorphed Frags would have have an increase in cost drastically and at least 85-to-88% damage reduction.
So, now, it becomes a true spammable ability - toss one out nearly every button push. Sounds cool right? Sure it does, until the high cost kicks in, and seeing less than 1k crits on a "nuke" ability will only offer zero rewards and satisfaction in the end.
Looking at seeing maybe 900 damage (1k crits at the very most) and magicka pool draining fast - sure sounds like a blast to me.
Not to include, multiple morphs across all skill lines, and across all classes and builds would need a complete overhaul and reworking into something different, Jabs, drain, Soul Assault, Jesus Beam, ults, certain healing abilities would all have to be reworked from the ground up as well.
Yes, though they are channeled abilities, it is an active cast like frags or flare just reverse, and still would be effected.
If 0.4 to 1.5 seconds cast time is that much of a pain to you, truly stay away from all other mmorpgs cause their cast times are often vastly longer, and attached to a longer GCD as well.
Yes, they are a pain. They are an annoyance. But still a non issue.Really, what does ESO have that's genuinely unique from other games? Aim-based combat? Tera's had it for years, as does BnS. Flexible skill system? Secret World arguably did this better, along with lesser known titles like Wildstar and even RIFT. Everything else is pretty standard, except this game has probably the least effective rendition of the holy trinity that I've ever seen.
As I previously stated, cast times are not exclusive to FFXIV, which seems to be the general view of this thread. It's a common mechanic, and for a good reason.
To include as well in the games you mentioned as well have casted and channeled abilities as well. All ranging 0.5-2.5 second longer then ESO's versions.
That's why ESO is first MMORPG which I didn't stopped playing after first month. Because others are tiresome with all those cooldowns, cast times and other crap. It is ok if there are cast times/cooldowns on some skills/weapons/mechanics etc. But if all game consists of them it is just tiresome and boring. I play to be entertained and not to sit waiting while ability will finish "casting". Even if this is just 1 second. 1 second of waiting is still waiting. Waiting = boring. Boring = tiresome. Play to become tired? no, thanks.
The thing is, nobody's asking for cast times on everything. And none of the other games mentioned have cast times on every ability either. I'd be really confused if someone dual-wielding daggers, for example, had cast times, but it makes sense that someone with a huge 2-handed hammer might take a bit longer to execute their attacks. However, your ideology is also why we have the current problem with every character playing the same, because whether or not you're an archer, an assassin, a berserker, or a mage, you literally play the game identically. LA > Skill > LA > Skill repeat till your fingers are numb. Which ironically, is why I've nearly stopped playing, because there's absolutely no variety in the gameplay no matter what you do.
precambria wrote: »This is not nerf to skilled players this nerf to those who win because of better hardware and better internet connection.precambria wrote: »Fast is having something work when you press it, cast times won't reduce input lag it will just make the spells take super long and we might as well go play something else, what's next lol making weapon damage just auto swing to "improve performance" any changes that are made to slow down the pace of combat is a huge NERF to skilled players and it's not addressing the performance issues at all the performance is worse than it has ever been by miles, if this is part of a phase of changes that will pan out to have even OK performance good but why is it on LIVE right now when it's broken.
If this is anything more than Lag if the intent is to slow down combat and make combo's not possible, who is going to carry people through content or entertain them with PVP streams when anyone who is good at the game leaves it because the combat sucks?
"I saw it first, I win" (and certainly it is not skill) kills pvp as was shown in many games, players must have ability to apply counter skill. And you are wrong if you think that it makes players be less skilled. If you stop playing, others skilled players take your place.
I have horrible lag all the time, because of where I live, with the recent patch causing everyone else to experience what I normally do personally I have been cleaning up but it's not as fun as when the game is running smoothly and the top Pvpers are actually playing.
There is nothing that can be done about hardware inequality, or access to bandwith, this is not Soviet Russia. SO how else would you measure skill other than the people who can think on their toes and react quickly with the appropriate action while also maintaining awareness of position enemy ults ECT.
"players must have the ability to apply counter skill" LOL , no they can't even figure out what happened to them so they blame "hax" or "premades" half of the kids I kill don't have any chance whatsoever until they practice at LEAST half as much as I have, it's called a skill curve for a reason there are people out there who I can only dream of outplaying all other factors being equal. Nobody will replace the people who have been playing since beta, even if all the top tier leave the B team will still be the B team it's just the quality of players as a whole will have degenerated as will the game itself if it continues to debase for participation trophy players.
And no I'm not an elitist I'm nowhere near the best at anything, at least I'm smart enough to see that there is learning to bee done instead of wanting the ceiling lowered
Morgha_Kul wrote: »You know what would be faster paced? Just press the mouse button and all enemies in the zone explode. No need to calculate damage, or have any actual gameplay, you can just go straight to getting the rewards.
Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Excuse me, who are those "we"? For example, I didn't give you my voice...
But you are right that this is not FF14... and not WoW, and not Everquest, and not... (all of them have abilities with cast time)
So, what is your trouble?
DaveMoeDee wrote: »Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Excuse me, who are those "we"? For example, I didn't give you my voice...
But you are right that this is not FF14... and not WoW, and not Everquest, and not... (all of them have abilities with cast time)
So, what is your trouble?
I've never played any of those games, but cast times sounds really corny. Kinda lame in every game I've played that has that, but you deal with it. It is great to not have it here.
Edit: I should clarify that I am talking about games with both a resource pool for casting and a cooldown. You obviously need a cooldown in many games that don't use resource pools.
DaveMoeDee wrote: »Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Excuse me, who are those "we"? For example, I didn't give you my voice...
But you are right that this is not FF14... and not WoW, and not Everquest, and not... (all of them have abilities with cast time)
So, what is your trouble?
I've never played any of those games, but cast times sounds really corny. Kinda lame in every game I've played that has that, but you deal with it. It is great to not have it here.
Edit: I should clarify that I am talking about games with both a resource pool for casting and a cooldown. You obviously need a cooldown in many games that don't use resource pools.