cooldowns i can deal with on status effects like they always have but skills that have cast times to fire or skill delays is just toxic to the original design of the game it feel's like they're trying to be another generic MMO.
Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
This is not nerf to skilled players this nerf to those who win because of better hardware and better internet connection.precambria wrote: »Fast is having something work when you press it, cast times won't reduce input lag it will just make the spells take super long and we might as well go play something else, what's next lol making weapon damage just auto swing to "improve performance" any changes that are made to slow down the pace of combat is a huge NERF to skilled players and it's not addressing the performance issues at all the performance is worse than it has ever been by miles, if this is part of a phase of changes that will pan out to have even OK performance good but why is it on LIVE right now when it's broken.
If this is anything more than Lag if the intent is to slow down combat and make combo's not possible, who is going to carry people through content or entertain them with PVP streams when anyone who is good at the game leaves it because the combat sucks?
Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
This is not nerf to skilled players this nerf to those who win because of better hardware and better internet connection.precambria wrote: »Fast is having something work when you press it, cast times won't reduce input lag it will just make the spells take super long and we might as well go play something else, what's next lol making weapon damage just auto swing to "improve performance" any changes that are made to slow down the pace of combat is a huge NERF to skilled players and it's not addressing the performance issues at all the performance is worse than it has ever been by miles, if this is part of a phase of changes that will pan out to have even OK performance good but why is it on LIVE right now when it's broken.
If this is anything more than Lag if the intent is to slow down combat and make combo's not possible, who is going to carry people through content or entertain them with PVP streams when anyone who is good at the game leaves it because the combat sucks?
"I saw it first, I win" (and certainly it is not skill) kills pvp as was shown in many games, players must have ability to apply counter skill. And you are wrong if you think that it makes players be less skilled. If you stop playing, others skilled players take your place.
Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Excuse me, who are those "we"? For example, I didn't give you my voice...
But you are right that this is not FF14... and not WoW, and not Everquest, and not... (all of them have abilities with cast time)
So, what is your trouble?
TheGreatBlackBear wrote: »Damn right this isn't Final Fantasy 14! There's no raid finder, no deep water fishing and no complex and rewarding crafting systems. There's no ability to swap jobs on a given toon. And most importantly there's no lag free game play with a stable framrate.
If you want to die because of your lag is your wish. But when data from your pc can't be transfered on the pc of your opponent in time because of your lagging and he sees you standing and then within a moment you do actions those you did on your computer within 5 sec and he even can't do something because those actions were in the past... I think it is very different case. And this is not a skill as i said. There is nothing can be done about hardware and bandwidth, so the best way to prevent it is increased timing.precambria wrote: »I have horrible lag all the time, because of where I live, with the recent patch causing everyone else to experience what I normally do personally I have been cleaning up but it's not as fun as when the game is running smoothly and the top Pvpers are actually playing.
There is nothing that can be done about hardware inequality, or access to bandwith, this is not Soviet Russia. SO how else would you measure skill other than the people who can think on their toes and react quickly with the appropriate action while also maintaining awareness of position enemy ults ECT.
"players must have the ability to apply counter skill" LOL , no they can't even figure out what happened to them so they blame "hax" or "premades" half of the kids I kill don't have any chance whatsoever until they practice at LEAST half as much as I have, it's called a skill curve for a reason there are people out there who I can only dream of outplaying all other factors being equal. Nobody will replace the people who have been playing since beta, even if all the top tier leave the B team will still be the B team it's just the quality of players as a whole will have degenerated as will the game itself if it continues to debase for participation trophy players.
And no I'm not an elitist I'm nowhere near the best at anything, at least I'm smart enough to see that there is learning to bee done instead of wanting the ceiling lowered
Thevampirenight wrote: »Better Cast times then cool downs. fast paced doesn't mean you can cast abilties right away and spam them. Fast paced is being able to cast your abilties anytime you want. Doesn't mean you don't have to prepare the spells first. Some abilties should have cast times and other abilties shouldn't. If it helps performance cast times should be added. More complex magic might require more time to cast. Others are instant. Doesn't mean cast times are killing fast paced combat.
Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
precambria wrote: »Fast is having something work when you press it
exeeter702 wrote: »I find it humorous yet ultimately unsurprising that 14 is used as some kind of low bar when comparing eso.
14s combat while not action based, is anything but slow by the time you get to end game. Cast bars and channeled spells are not inherently bad for an online rpg
kathandira wrote: »Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Define "We".
I'm actually totally cool with a mix of instant casts and cast times pending on the skills and their effectiveness. It adds another layer of consideration of how you play your character. Imo, that is more interesting that everything being instant casts.
kathandira wrote: »Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Define "We".
I'm actually totally cool with a mix of instant casts and cast times pending on the skills and their effectiveness. It adds another layer of consideration of how you play your character. Imo, that is more interesting that everything being instant casts.
this ^
also:
i love the new cast times and so do my friends.
kathandira wrote: »Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Define "We".
I'm actually totally cool with a mix of instant casts and cast times pending on the skills and their effectiveness. It adds another layer of consideration of how you play your character. Imo, that is more interesting that everything being instant casts.
this ^
also:
i love the new cast times and so do my friends.
I dont like cast times in ESO, becuase I dont believe whats right for FFXIV is always right for ESO. FFXIV is an MMO heavily rooted in traditional MMO mechanics, while ESO only has a place in the market becuase of what it does DIFFERENTLY.
ESO must continue to distinguish itself from the classic boilerplate style MMOs.
FFXIV is a fantastic game, with challenging endgame and a good community as far as online games go. But it's also designed on a different engine, with a different vision in mind.
kathandira wrote: »Just stop with the cast times and delays this isn't FF14. its not the game we want here. Fast paced combat is what made ESO, ESO. Zos please stop and go back to the original drawing board.
Define "We".
I'm actually totally cool with a mix of instant casts and cast times pending on the skills and their effectiveness. It adds another layer of consideration of how you play your character. Imo, that is more interesting that everything being instant casts.
this ^
also:
i love the new cast times and so do my friends.
I dont like cast times in ESO, becuase I dont believe whats right for FFXIV is always right for ESO. FFXIV is an MMO heavily rooted in traditional MMO mechanics, while ESO only has a place in the market becuase of what it does DIFFERENTLY.
ESO must continue to distinguish itself from the classic boilerplate style MMOs.
FFXIV is a fantastic game, with challenging endgame and a good community as far as online games go. But it's also designed on a different engine, with a different vision in mind.