They should make tanking more desirable by allowing endgame tanks to do more than completely negligible damage while tanking.
Seriously, most successful MMOs I've played have tanks doing a significant fraction of dps damage, anywhere from 30-60% depending on game. Damage is the single most important part of gameplay since no boss is going to go down without it.
Everyone should be capable of some contribution.
I don't think I've ever seen a tank permanently holding block. Especially in vet DLC dungeons and trials with longer and more challenging fights, that would end in a dead tank due to lack of stamina to block, and a group wipe. A tank's main taunt also applies major fracture and major breach, greatly increasing the dd's effectiveness.Hamiltonmath wrote: »One of the problems I see is that tanks and healers are generally pretty poor at their roles, or are at least, confining themselves into their roles. Tanks, in double sword and board, holding block for the entirety of a fight, taunting every 12 seconds and then complaining about dps. Healers using barriers on trash fights when everyone is at full health. In an effective group, dps and tanks take care of themselves heal wise, tanks debuff and buff.
Winstonshead wrote: »Hello.
What do you think about making no-death achievements not for group (4 players), but solo?
I mean, I go vet dungeon, example vCoS, and finish it with 0 deaths, but my teammate has 2 deaths, and in spite of this I get no-death achievement.
I think it will make tanks and healers more popular.
Tanking in ESO I find to be extremely unsatisfying and lame. I do heal but only becuase as healer I can actually do far more damage, while also doing everything a healer in ESO should do, than I can while doing the same as a tank.
As healer I usually do over 10k dps on bosses in vet dungeons reliably, while keeping people alive and throwing out synergies and buffing the group/debuffing boss.
as tank, thats a struggle. ESO sword and board is underwhelming.. and thats a very big understatement.
If you measure everything by dps, then everyone’s a dd and you’ll never understand tanking or healing as separate tasks.
Winstonshead wrote: »Hello.
What do you think about making no-death achievements not for group (4 players), but solo?
I mean, I go vet dungeon, example vCoS, and finish it with 0 deaths, but my teammate has 2 deaths, and in spite of this I get no-death achievement.
I think it will make tanks and healers more popular.
Kombinator wrote: »As a heal main, let me change something in the title @op :
We don't need to be more popular, we need to be more needed, that different.
Most of the content can be done w/o healer or tank. And some only with one of these two.
That why most people stop playing these role.
The more you get good and your team too, the more you feel useless and slot more and more dps instead of healing skill.
That stupid. But it's how it is.
Well switching from heal to a medicore dd is just switching skills. With addon it's 3 clicks. Tank is a bit more difficult, because to do decent damage you need to switch your entire gear at least.
Which came to the problem of popularity. As healer doing damage, or going overworld is simple. Just a bit more skills, and there you go. With tank you need to switch out your gear, and that means 12 to 14 extra slot used in the bag. Or suffer the super slow overworld questing. Anyone who isn't dungeon 100% of the time are suffer for going tank as role.
I think, that some DLC vet. dungeons should be nerfed closer to the hard base-game level, and a new difficulty should be introduced to make ALL dungeons hard for those who like that way. And by hard i mean REALLY hard. In most of the old dungeons the problem is not the lack of mechanics. It's the lack of punishment for not doing it. As tank i don't give a ****k about any aoe in any base-game dungeon. I literary facetank it, and it works. Usually not even health loss with Templar.
Not about switching skill, it's about be really useful.
A healer shouldn't have to dps and should be very busy at healing/buff/debuff/sent ressource.
But in this game, only ressource are needed, the reste can be done by DDs w/o much lose, well if DD are magika they even can throw orb since the dps from it is pretty good.
Doesn't matter to have olo or berserk minor when you can have a 3rd DDs dealing 80k+
Their is a reason why some hard achievement on this game are do easily by 3 DPS + 1 tank (like vbrp unchained for exemple).
The problem is not about difficulty, it's more about how the game is design in it's core.
Tanking in ESO I find to be extremely unsatisfying and lame. I do heal but only becuase as healer I can actually do far more damage, while also doing everything a healer in ESO should do, than I can while doing the same as a tank.
As healer I usually do over 10k dps on bosses in vet dungeons reliably, while keeping people alive and throwing out synergies and buffing the group/debuffing boss.
as tank, thats a struggle. ESO sword and board is underwhelming.. and thats a very big understatement.
If you measure everything by dps, then everyone’s a dd and you’ll never understand tanking or healing as separate tasks.
As a tank, if you’re doing more than 3% of the damage, it’s your dds who aren’t performing. Tanks aren’t about damage, they’re about control and fight management. They’re about putting the boss and his minions where they want them, holding their attention, debuffing them and buffing the group. None of that is measurable by dps.
Similarly healers are about helping the group stay alive, debuffing the boss, buffing the group and enabling the dds to focus on damage, not shields or heals. A dd who has slotted a self heal is playing solo content because they’re doing less damage than they could. Again your healer’s skill isn’t going to be reflected by their dps, it’s much more likely to be reflected by the 30% damage bonus they give their dds. And, heavy attacks aside, a healer who’s doing damage isn’t doing their role effectively as they’re not pushing out a buff, heal or debuff while they’re attacking.
Tanking in ESO I find to be extremely unsatisfying and lame. I do heal but only becuase as healer I can actually do far more damage, while also doing everything a healer in ESO should do, than I can while doing the same as a tank.
As healer I usually do over 10k dps on bosses in vet dungeons reliably, while keeping people alive and throwing out synergies and buffing the group/debuffing boss.
as tank, thats a struggle. ESO sword and board is underwhelming.. and thats a very big understatement.
If you measure everything by dps, then everyone’s a dd and you’ll never understand tanking or healing as separate tasks.
Healing and Tanking are seperate tasks only to an extent. it is the primary objective of healer role to keep peoples HP from reaching zero, to buff group, and drop synergies. it is the primary objective of tank role to grab aggro, hold it, mitigate damage, and buff group and position enemies.
But if you think they should be focusing ONLY on those things, you are misunderstanding what makes the gameplay fun and interesting.
Healer should never be ONLY about support, neither should tanking. DPS should be contributed by all as much as possible to the best ability of each role. DPS is the most basic part of the game and it is required for all content, everyone should contribute a bit to it.
DPS role is just the one which focuses most on damage as the primary goal, rather than support or aggro.
It's not black and white "Healers heal, Tanks Tank, DPS DPS" and it never was, that's lame and boring.
Winstonshead wrote: »Hello.
What do you think about making no-death achievements not for group (4 players), but solo?
I mean, I go vet dungeon, example vCoS, and finish it with 0 deaths, but my teammate has 2 deaths, and in spite of this I get no-death achievement.
I think it will make tanks and healers more popular.
Winstonshead wrote: »Hello.
What do you think about making no-death achievements not for group (4 players), but solo?
I mean, I go vet dungeon, example vCoS, and finish it with 0 deaths, but my teammate has 2 deaths, and in spite of this I get no-death achievement.
I think it will make tanks and healers more popular.
I think you are missing his point. In lower vet. dungeons you don't need to heal constantly. Sometimes not at all. In those cases it's better, if you deal damage.
Not to mention, that if you decide to go overworld for any reason you don't need to change a whole gear to do decent damage. Switch out skills, and you are more than enough DD for it. Playing with tank gear after going a chapter as stamina dd is damn frustrating.