Winstonshead wrote: »I think it will make tanks and healers more popular.
Problem is a lot of people don't even care about achievements.
AgaTheGreat wrote: »Dungeons and trial achievements are a team effort. Your team is as good as its weakest link. They shouldn't be individual. If you want to get them, you should allow enough time for everyone to be on your "superior" level. Practise makes perfect.
For the record, there are enough good tanks and healers, they just don't do random pugs because 9 out of 10 times they'll encounter potato DDs and that's wasting your time.
Tanking in ESO I find to be extremely unsatisfying and lame. I do heal but only becuase as healer I can actually do far more damage, while also doing everything a healer in ESO should do, than I can while doing the same as a tank.
As healer I usually do over 10k dps on bosses in vet dungeons reliably, while keeping people alive and throwing out synergies and buffing the group/debuffing boss.
as tank, thats a struggle. ESO sword and board is underwhelming.. and thats a very big understatement.
Winstonshead wrote: »
As a heal main, let me change something in the title @op :
We don't need to be more popular, we need to be more needed, that different.
Most of the content can be done w/o healer or tank. And some only with one of these two.
That why most people stop playing these role.
The more you get good and your team too, the more you feel useless and slot more and more dps instead of healing skill.
That stupid. But it's how it is.
Kombinator wrote: »As a heal main, let me change something in the title @op :
We don't need to be more popular, we need to be more needed, that different.
Most of the content can be done w/o healer or tank. And some only with one of these two.
That why most people stop playing these role.
The more you get good and your team too, the more you feel useless and slot more and more dps instead of healing skill.
That stupid. But it's how it is.
Well switching from heal to a medicore dd is just switching skills. With addon it's 3 clicks. Tank is a bit more difficult, because to do decent damage you need to switch your entire gear at least.
Which came to the problem of popularity. As healer doing damage, or going overworld is simple. Just a bit more skills, and there you go. With tank you need to switch out your gear, and that means 12 to 14 extra slot used in the bag. Or suffer the super slow overworld questing. Anyone who isn't dungeon 100% of the time are suffer for going tank as role.
I think, that some DLC vet. dungeons should be nerfed closer to the hard base-game level, and a new difficulty should be introduced to make ALL dungeons hard for those who like that way. And by hard i mean REALLY hard. In most of the old dungeons the problem is not the lack of mechanics. It's the lack of punishment for not doing it. As tank i don't give a ****k about any aoe in any base-game dungeon. I literary facetank it, and it works. Usually not even health loss with Templar.
Tanking in ESO I find to be extremely unsatisfying and lame. I do heal but only becuase as healer I can actually do far more damage, while also doing everything a healer in ESO should do, than I can while doing the same as a tank.
As healer I usually do over 10k dps on bosses in vet dungeons reliably, while keeping people alive and throwing out synergies and buffing the group/debuffing boss.
as tank, thats a struggle. ESO sword and board is underwhelming.. and thats a very big understatement.