oXI_Viper_IXo wrote: »
Yes, let's get our facts straight. One morph gives you 15% reduction to your summon abilities, which is very helpful for sustain (makes NMA a little more palatable).
The other morph pulls in ranged attackers, which can be nice in PvP (most ranged builds panic and die quickly when pulled into melee range) and good for PvE as well to help cluster trash mobs.
Not to mention the passive that give you 15% DoT reduction while active and the other passives just for having a Bone Tyrant skill slotted.
albertberku wrote: »
15% reduction for an ability that costs 1k magicka, that you cast every 16 seconds. That makes whooping 20 magicka recovery.
And no, generally you dont want to pull anyone to yourself in pvp, when 10 people chase you.
Both morphs are absolutely useless.
For magicka, Bone Totem is used in pvp with near 100% uptime, so you dont need armor buff for the dot reduction. If you are stamina necromancer, then yeah, armor would be useful for the dot dmg reduction.
What do you see are the pros and cons of necromancer BOTH stamina and magicka?
What are somethings you think should be changed if you had the chance to fix it?
Visuals of Boneyard and Bone Armor. Especially the gravestones are overdone and hover angular in the air on some ground.
Add some sustain to Boneyard and Bitter Harvest
There should be a corpse drop passive like: On casting an ability you have n% chance to get a corpse (or fetish). That would make it a bit easier to do custom builds like Annulment instead of Bone Armor.
One more legal ulti. Maybe make Ravenous Goliath morph a legal one. Could be a different animation to save the lore.
Holycannoli wrote: »They dropped the ball with necro.
- Necros shouldn't heal like they do. They deal with death and the undead, not life. This makes no sense
- They have terrible summons. Necros are summoners primarily.
- Where are their DoTs? Poisons, disease, life leeching. Even though they gutted DoTs back in September (which is why I rarely play now) necros should be packing the strongest in the game
- The corpse mechanic is interesting but clunky. Where is the ability to raise those corpse as zombies or skeletons? Necros study death and the undead and instead they're out there using fields of corpses to heal people instead of raising hordes of zombies.
Czekoludek wrote: »
They have access to buffs/debuffs that are really rare and you say that their con is lacking most Basic buffs that you can get from potions used by almost everyone? I will trade NB source of major sorcery i brutality for major vuln and major defile, without a hesitation
the vast majority of casual players are not going to use potions because they cant afford them. Warden is a great casual class because you can get almost all your major buffs from skills you would normally equip.
the vast majority of casual players are not going to use potions because they cant afford them. Warden is a great casual class because you can get almost all your major buffs from skills you would normally equip.
Czekoludek wrote: »
For magcro they can use degenreation skill from mages guild, for stamcro hidden blade or momentum skill, depend if you are using dw or 2h as necro. Overall even without using potions these buffs are, like i said before, pretty common, and can be gained from skill lines available to everyone. What's the difference between geting this buff from class skill or generic skilline like weapon/guild?
Pros:
If someone dies to mechanics when you're healing you can always rez them as your zombie slave
Death is only the beginning
More dead bodies = better not worse
Dinnertime = Meatloaf Atronarch time
Cons:
People will claim the class is "Dead on arrival"
You play with your meatloaf at mealtimes, angering your mom or grandma.
Grave Grasp is the most laughable ability in any video game I've ever seen. So much mana for something that doesn't hard cc and nor deals dmg....
Grave Grasp should of ultimately been what that new monster set with the skeleton hand comes out is. I mean we have NPC who summon a hand from the ground to snare or CC you. And yet we get grave Grasp which does nothing. They literally could of made it like Choking Talons and morphs but changed the animation to just skeleton hands coming up from the ground. Instead of giving us that stupid bone totem lol
Ye not a fan of the bone totem either, but at least the totem is useful. Grave Grasp literally is a useless ability.
I can very much agree though! The skeletal hand monster set effect is so cool. Also did you know the ability was originally going to be a line of bone spikes that hard cc'd? On the Necro concept art, the ability looked so cool.
Pros - a lot of stamina morphs
Cons - clunky, slow, buggy. Class design is boring. Stamina rotation is braindead easy. Hinges on Colossus Ult. If Major Vulnerability goes away, people will drop this class instantly. Very inconsistent class. Graveyard has hilariously dumb animation. Imagine summoning concrete tombstones. Why can't we drop road roller on people's head?
I think it would be fun if you got raised by a necromancer it changed your stats somehow for a period of time. Just to make it different. Necromancers raise the dead to become people not actually alive.
Would be interesting if you ended up with like a zombie status for 2 mins where you took extra damage from something and gained extra resistance to something else.
Your statement is 100% true.
Anyone that disagrees with this assessment of what the necromancer should of been clearly didn't want a necromancer.
Imagine a necromancer being bad at summoning.... Out of 3 ults and 15 abilities idk how they managed to do that. I personally think Grave grasp and the literal entire living death line needs reworked.
THE FACT NECROMANCERS make some of the best healers in game is the most backwards design I have ever seen. Where's the summoner build? Debuffs? Soul leeching? Why is there an entire corpse mechanic yet not a single summon is raised from corpses?
Your statement is 100% true.
Anyone that disagrees with this assessment of what the necromancer should of been clearly didn't want a necromancer.
Imagine a necromancer being bad at summoning.... Out of 3 ults and 15 abilities idk how they managed to do that. I personally think Grave grasp and the literal entire living death line needs reworked.
THE FACT NECROMANCERS make some of the best healers in game is the most backwards design I have ever seen. Where's the summoner build? Debuffs? Soul leeching? Why is there an entire corpse mechanic yet not a single summon is raised from corpses?
The fact they made the Goliath Ultimate absolutely Useless, it should either be reworked or just honestly changed to something else. Necromancer in my opinion needs to be completely reworked!