Letholdrus wrote: »Fixing something that is broken by braking something else that was perfectly fine does not fix the initial broken thing. All you left with are two useless broken things.
Remove the new abysmal damage monster set completely from the game, and revert the changes to the Iceheart set.
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
Really, I would rather have no new monster set at all, compared to getting a great thematical set broken.
Letholdrus wrote: »
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
Letholdrus wrote: »Fixing something that is broken by braking something else that was perfectly fine does not fix the initial broken thing. All you left with are two useless broken things.
Remove the new abysmal damage monster set completely from the game, and revert the changes to the Iceheart set.
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
Really, I would rather have no new monster set at all, compared to getting a great thematical set broken.
Rave the Histborn wrote: »Letholdrus wrote: »Fixing something that is broken by braking something else that was perfectly fine does not fix the initial broken thing. All you left with are two useless broken things.
Remove the new abysmal damage monster set completely from the game, and revert the changes to the Iceheart set.
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
Really, I would rather have no new monster set at all, compared to getting a great thematical set broken.
good DoT with a large radius plus a large damage shield
it wasn't overpowered in the least
I'm not sure that means what you think it means
drkfrontiers wrote: »Letholdrus wrote: »
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
And... yet you couldn't help yourself. You ask for a set not to be nerf ..by pointing to another set which you think deserves one. The logic defies reason.
Letholdrus wrote: »drkfrontiers wrote: »Letholdrus wrote: »
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
And... yet you couldn't help yourself. You ask for a set not to be nerf ..by pointing to another set which you think deserves one. The logic defies reason.
If you reread my post, I said the opposite. ZoS created all sets, they know the stats of each and every set, including information such as which pieces are worn in trails and which aren't.
Nerfing Iceheart to make the new set look better made no sense. That is why I implied that by nerfing for instance Zaan to fix Iceheart or the new set now will also make zero sense.
Can't fix a broken wheel by braking a working one.
Letholdrus wrote: »drkfrontiers wrote: »Letholdrus wrote: »
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
And... yet you couldn't help yourself. You ask for a set not to be nerf ..by pointing to another set which you think deserves one. The logic defies reason.
ZoS created all sets, they know the stats of each and every set, including information such as which pieces are worn in trails and which aren't.
seerevaloc wrote: »Personally I didn't feel the Iceheart v2.0 change too deep. I was using it with my Magplar, and still using when necessary.
The previous version was better indeed, and no, it wasn't OP but neither the new one is too weak.
Point is, people, can't agree over "What is considered OP"
- A minmaxer won't use Iceheart for damage maximization at all. So I don't share the "Good DoT with Large Radius with Large Damage Shield" comment. It is used when someone needs defensive settings by sacrificing from some damage. Who needs damage use Slimecraw, Zaan, Grothdarr, Dual Crit, Ilambris, etc. and DoT wasn't that OP-good already. There's no big difference between 800 and 600 either.
- What strange is; Dev comment says this change is requested by community feedback. Which indirectly pointing to Class Representatives in my opinion. So just a handful end-game meta-player finds it too OP, the rest of community must obey the nerfed version now if this is true; I just hope it's not true.
- If some people still feeling uncomfortable & find that DoT way higher than it should be, then nerf the DoT, not damage shield. That is what I find a little meaningless.
Hf.
Agenericname wrote: »seerevaloc wrote: »Personally I didn't feel the Iceheart v2.0 change too deep. I was using it with my Magplar, and still using when necessary.
The previous version was better indeed, and no, it wasn't OP but neither the new one is too weak.
Point is, people, can't agree over "What is considered OP"
- A minmaxer won't use Iceheart for damage maximization at all. So I don't share the "Good DoT with Large Radius with Large Damage Shield" comment. It is used when someone needs defensive settings by sacrificing from some damage. Who needs damage use Slimecraw, Zaan, Grothdarr, Dual Crit, Ilambris, etc. and DoT wasn't that OP-good already. There's no big difference between 800 and 600 either.
- What strange is; Dev comment says this change is requested by community feedback. Which indirectly pointing to Class Representatives in my opinion. So just a handful end-game meta-player finds it too OP, the rest of community must obey the nerfed version now if this is true; I just hope it's not true.
- If some people still feeling uncomfortable & find that DoT way higher than it should be, then nerf the DoT, not damage shield. That is what I find a little meaningless.
Hf.
I believe the devs said that the nerf was to bring it in line with their "standards."
I don't remember community feedback of any type having anything to do with the nerf.
Even if they said that, I doubt that I'd take it very seriously. Even PvPers haven't asked to nerf it. That alone speaks volumes.
seerevaloc wrote: »Agenericname wrote: »seerevaloc wrote: »Personally I didn't feel the Iceheart v2.0 change too deep. I was using it with my Magplar, and still using when necessary.
The previous version was better indeed, and no, it wasn't OP but neither the new one is too weak.
Point is, people, can't agree over "What is considered OP"
- A minmaxer won't use Iceheart for damage maximization at all. So I don't share the "Good DoT with Large Radius with Large Damage Shield" comment. It is used when someone needs defensive settings by sacrificing from some damage. Who needs damage use Slimecraw, Zaan, Grothdarr, Dual Crit, Ilambris, etc. and DoT wasn't that OP-good already. There's no big difference between 800 and 600 either.
- What strange is; Dev comment says this change is requested by community feedback. Which indirectly pointing to Class Representatives in my opinion. So just a handful end-game meta-player finds it too OP, the rest of community must obey the nerfed version now if this is true; I just hope it's not true.
- If some people still feeling uncomfortable & find that DoT way higher than it should be, then nerf the DoT, not damage shield. That is what I find a little meaningless.
Hf.
I believe the devs said that the nerf was to bring it in line with their "standards."
I don't remember community feedback of any type having anything to do with the nerf.
Even if they said that, I doubt that I'd take it very seriously. Even PvPers haven't asked to nerf it. That alone speaks volumes.
Hi @Agenericname
Developer Comment:
Spoiler
Iceheart has long been a powerful defensive set that has become a staple for situations where you want to sacrifice damage for survivability, especially in instances such as Maelstrom Arena and no-death Trial runs. While we love the idea of sets that help make these challenges easier, the overall value of the defensive power from this set was far too enabling for its ease of proc conditions and passive gameplay. We’ve opted to reduce the size of the shield, and slightly reduce the damage for maintaining the shield while retaining the ease of proc and high uptime, since much of the feedback for the set was based on the desire to keep those specific qualities.
Perhaps I misunderstood that part, from what I understand they set the new specific qualities since much of the feedback was based on the desire to keep those (newly set) specific qualities.
Disappointed -
I have 2 sets of Icehearts of which i farmed for, transmitted a pice and golden out for probable the cost of 200K (50k each roughly), 50 transmute crystals for one piece and time framing. This set is what I've been using for awhile, it works well, I've invested time and money into it and now because ESO's new monster isn't all that it should be its been decided the best why to make it appeal is to make what I already have crap!!!
So now I have an option of this mediocre set or that mediocre set. I've already had to adapt to nerf's to the magic class and now my monster set is garbage and the new monster set is garbage.
For the future just make new sets good...
Letholdrus wrote: »Rave the Histborn wrote: »Letholdrus wrote: »Fixing something that is broken by braking something else that was perfectly fine does not fix the initial broken thing. All you left with are two useless broken things.
Remove the new abysmal damage monster set completely from the game, and revert the changes to the Iceheart set.
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
Really, I would rather have no new monster set at all, compared to getting a great thematical set broken.
good DoT with a large radius plus a large damage shield
it wasn't overpowered in the least
I'm not sure that means what you think it means
Compared to some other sets out there for PvE, no, it was not overpowered at all.
Apart from that, the point of this post is that nerfing Iceheart doesn't fix the crappy new set. It only makes both sets crappy.
Buff sets that are currently only good for disenchanting.
Rave the Histborn wrote: »Letholdrus wrote: »Rave the Histborn wrote: »Letholdrus wrote: »Fixing something that is broken by braking something else that was perfectly fine does not fix the initial broken thing. All you left with are two useless broken things.
Remove the new abysmal damage monster set completely from the game, and revert the changes to the Iceheart set.
Iceheart has a lot of in game flavor and fits a frost mage / warden theme perfectly. It was not overpowered in the least (looking at you Zaan, please don't go and break Zaan now as well).
Really, I would rather have no new monster set at all, compared to getting a great thematical set broken.
good DoT with a large radius plus a large damage shield
it wasn't overpowered in the least
I'm not sure that means what you think it means
Compared to some other sets out there for PvE, no, it was not overpowered at all.
Apart from that, the point of this post is that nerfing Iceheart doesn't fix the crappy new set. It only makes both sets crappy.
Buff sets that are currently only good for disenchanting.
Most pve sets disnt have 2 functions they do very well.
"The new set is crappy" isnt really an argument so you're not really appealing to much. I mean I'd we take that ans your line of logic they should just buff it so you dont want to use ice heart. Either way not a good look