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Is it even possible to fix this game?

  • technohic
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    Your rant seems to imply the game is broken. It's clearly not. Are there some things that could use some work sure. does the game crash at times sure does, I've never played a game that is consistently online game in the last 20 years that didn't crash time to time.

    Are there truly game breaking bugs, no not even close. Do you agree or will you agree with everything they do to try and make the game better? Of course not. Are they trying to fix as much as possible and make people as happy as possible sure as you can tell by the laid out path in updates they are trying to do to improve performance.

    While I think some patience is in order after this patch, to not think potentially crashing after 10 minutes is not game breaking is the rosiest colored glasses you could put on.

    It doesn't always happen in 10 minutes, but its possible. That's really impactful to trying to actually play the game
  • Hellvlad
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    I won't start quoting all over the place what was said here but I'd like to bring up a few more elements to everyone's consideration:

    - Regarding Add-Ons. I can hardly see how you can currently play ESO without Add-ons. And I don't mean at high level PVP or PVE. If you want to have any hope making a decent amount of money in this game you need something like MM because of the lackluster interface they designed for the guild vendors. Some add ons helping with the crafting, as someone pointed it out, with the current game interface you need over 200 clicks to get some gear pieces crafted if you want a specific style. A minimap is really missing in this game ,and regardless of the "immersion" excuses devs have given for not including it as default, the compass thing on top of the screen is really not suiting well wen you like exploring. I always thought that these were left aside as Bethesda did on most of their game with a the mindset" players will fix it with add ons" . But if allowing add-ons was only a last minute decision. How were the devs really expecting people to navigate this game??? Why was the interface thought in a way that people will not be compelled to use add ones for the basic game features. Why can't I even move the UI elements without an ADD on? Why do I need an add on to display more than 1 quest at the time on my screen?

    - Regarding the overall game code. I'm not a developer so it's maybe just me not understanding how this works. But I keep wondering: regardless of the engine you run your game on, you know you are doing an MMO. This means you know from day 1 that you will be adding content and mechanics and stuff to your game for years. And all this will have to fit nicely in top of what you will be building first. How can this even happen in first place that you get yourself in a place where touching one featur will break 40 other unrelated things? Would it be not the primary objective when coding the foundation of what will be your game to code first a structure that will allow a seamless integration of new elements? Because if this was done, with the situation we have now, and if we look at other MMOs, there were clearly big mistakes made.

    The only answer I find to these question is incompetence, lack of long term planning and bad decisions. And obviously rewriting the full game from scratch today is unrealistic. So... am I missing something?
  • TheFM
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    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    Vyvrhel wrote: »
    Lysette wrote: »
    Those will move on to other games over time, and game performance will improve once they have left

    One very important factor is a new hw people buy. Client crashes are often system resources problems.

    when people say crash here, it seems that they actually mean being logged out of the gameworld and pushed back to character selection or the login screen. The problem is likely only server-sided.

    When I say crash I mean CTD, and thats what most people are talking about now. Stop white knighting.

    Well, the world does not revolve around you - I didn't comment to your post. Vyvrel is of course right when it is really about CTDs, but look at the many posts about this issue, a whole lot make no difference between just being logged out of the gameworld and a CTD. This isn't helpful when trying to locate the problem. It would as well be good to know on what platform they play - it is all so mixed up here and terms are mixed up as well, that it is really hard to say where the issue is coming from. I personally have disconnects from the gameworld about 2-3 times per hour at prime time and about once in 2 hours outside of it. But never a CTD. This is why i expected the problem to be server-sided.So i didn't know that CTDs are common, whereas disconnects have been common since years at about the same frequency as now, which would suggest, that it is not patch related. This is not white knighting, I try to gather what the source of these problems is - and there seem to be several.

    Its been on the front page since the update launched. Everyone crashing to desktop, it couldnt have been more clear, and saying " oh ppl just dont know what they really mean " is just insulting.

    no, is not everyone at all -that is what has to be figured out, who and why they have CTDs. i have none and i guess most players have none - to say everyone has these issues and the game is crap therefore - that is insulting. Because for most it seems to be quite ok and even have improved. But you guys just want to bash the game no matter what - if you hate it that much, just move on.

    For most. Lol. Go to any stream and the number one topic is the crashing. Unless you just do housing even there I crashed. From huge to tiny streamers, number one issue is the crashing, but clearly that's the minority and not the handful coming on here trying to paint this disaster Rosey pink
  • jircris11
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    TheFM wrote: »
    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    Vyvrhel wrote: »
    Lysette wrote: »
    Those will move on to other games over time, and game performance will improve once they have left

    One very important factor is a new hw people buy. Client crashes are often system resources problems.

    when people say crash here, it seems that they actually mean being logged out of the gameworld and pushed back to character selection or the login screen. The problem is likely only server-sided.

    When I say crash I mean CTD, and thats what most people are talking about now. Stop white knighting.

    Well, the world does not revolve around you - I didn't comment to your post. Vyvrel is of course right when it is really about CTDs, but look at the many posts about this issue, a whole lot make no difference between just being logged out of the gameworld and a CTD. This isn't helpful when trying to locate the problem. It would as well be good to know on what platform they play - it is all so mixed up here and terms are mixed up as well, that it is really hard to say where the issue is coming from. I personally have disconnects from the gameworld about 2-3 times per hour at prime time and about once in 2 hours outside of it. But never a CTD. This is why i expected the problem to be server-sided.So i didn't know that CTDs are common, whereas disconnects have been common since years at about the same frequency as now, which would suggest, that it is not patch related. This is not white knighting, I try to gather what the source of these problems is - and there seem to be several.

    Its been on the front page since the update launched. Everyone crashing to desktop, it couldnt have been more clear, and saying " oh ppl just dont know what they really mean " is just insulting.

    no, is not everyone at all -that is what has to be figured out, who and why they have CTDs. i have none and i guess most players have none - to say everyone has these issues and the game is crap therefore - that is insulting. Because for most it seems to be quite ok and even have improved. But you guys just want to bash the game no matter what - if you hate it that much, just move on.

    For most. Lol. Go to any stream and the number one topic is the crashing. Unless you just do housing even there I crashed. From huge to tiny streamers, number one issue is the crashing, but clearly that's the minority and not the handful coming on here trying to paint this disaster Rosey pink

    Yet as I stated, I have pvped run dungeons and overworld non stop yesterday for over 8 hours not a single crash. Heck I didn't even have a stutter. The issues seem to be selective on who it effects.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Casterial
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    svartorn wrote: »
    MishMash wrote: »
    What would you suggest to fix the most awful "Stuck in Combat" bug that we have been dealing with for such a long time now?

    Zoned into Cyrodiil last night and was yet again put in combat at the wayshrine when I zoned in. Couldn’t port anywhere, couldn’t mount. Alt+F4’d out of the game.

    At this point I don’t think the game devs can wipe their own butts.

    Uninstall like the regulars do! We meet weekly on forums still :)
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
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    Lysette wrote: »
    Solace1981 wrote: »
    Whats
    jircris11 wrote: »
    TheFM wrote: »
    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    Vyvrhel wrote: »
    Lysette wrote: »
    Those will move on to other games over time, and game performance will improve once they have left

    One very important factor is a new hw people buy. Client crashes are often system resources problems.

    when people say crash here, it seems that they actually mean being logged out of the gameworld and pushed back to character selection or the login screen. The problem is likely only server-sided.

    When I say crash I mean CTD, and thats what most people are talking about now. Stop white knighting.

    Well, the world does not revolve around you - I didn't comment to your post. Vyvrel is of course right when it is really about CTDs, but look at the many posts about this issue, a whole lot make no difference between just being logged out of the gameworld and a CTD. This isn't helpful when trying to locate the problem. It would as well be good to know on what platform they play - it is all so mixed up here and terms are mixed up as well, that it is really hard to say where the issue is coming from. I personally have disconnects from the gameworld about 2-3 times per hour at prime time and about once in 2 hours outside of it. But never a CTD. This is why i expected the problem to be server-sided.So i didn't know that CTDs are common, whereas disconnects have been common since years at about the same frequency as now, which would suggest, that it is not patch related. This is not white knighting, I try to gather what the source of these problems is - and there seem to be several.

    Its been on the front page since the update launched. Everyone crashing to desktop, it couldnt have been more clear, and saying " oh ppl just dont know what they really mean " is just insulting.

    no, is not everyone at all -that is what has to be figured out, who and why they have CTDs. i have none and i guess most players have none - to say everyone has these issues and the game is crap therefore - that is insulting. Because for most it seems to be quite ok and even have improved. But you guys just want to bash the game no matter what - if you hate it that much, just move on.

    For most. Lol. Go to any stream and the number one topic is the crashing. Unless you just do housing even there I crashed. From huge to tiny streamers, number one issue is the crashing, but clearly that's the minority and not the handful coming on here trying to paint this disaster Rosey pink

    Yet as I stated, I have pvped run dungeons and overworld non stop yesterday for over 8 hours not a single crash. Heck I didn't even have a stutter. The issues seem to be selective on who it effects.

    You're obviously a white knight troll or work for ZOS. No one is listening to you. Please don't post in any of more of my threads. Ty.

    now this is funny - you really think you own a thread?- you own nothing here, you are allowed to post here as long as it is inside the community and forum rules. All here is owned by ZOS, that is why they can edit it as they like or simply delete it, if it is improper. You aren't even entitled to be on the forum, this is a privilege as well, which could be denied.

    Not a very good privilege :P Hurts me every day I read here
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Lysette
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    Yeah, in EVE I avoided the forum totally - and stayed a happy player for now over 11 years. Eventually this would be better here as well. I would not even know about the issues, because it works fine most of the time - 1 CTD so far and a little stutter here and there in crowded places. So if I wouldn't be on the forum, I would basically have no complains.

    In EVE it was that way - never a CTD and rarely ever any bug. Iguess there are some of course and i would know about them if i would be on the forum - but as i avoided that I have had a pretty enjoyable time there Not that i wouldn't enjoy ESO as well, but i give you that reading the forum and taking part in the discussion can really sour the experience.
  • maxjapank
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    MishMash wrote: »
    What would you suggest to fix the most awful "Stuck in Combat" bug that we have been dealing with for such a long time now?

    Stuck in Combat was fixed for about one patch. Once you left a combat situation, you were out of combat 6 seconds later. It was truly amazing to finally have that. Then the next patch, it went back to how it is now.

    I don't know why it was reverted. It was the patch when they changed how Defensive ticks worked. Until then, you had to remain near the keep until the tick happened or you would lose out. They changed it where you could now run away and effectively be a part of a one keep's and one resource's tick at the same time. In order to benefit from sharing these AP ticks, did they make it so you were still in combat with that keep or resource? Hard to know.

    Another theory some had was that players were using addons like the Dressing Room addon to change gear. I don't know how players benefited greatly from it, but I guess you could potentially switch gear to take advantage for the Transmutation set for more crit resist for 20 secs, and then switch to 2 offensive sets. But what a nightmare to get stuck in gear you don't want to have on. And this is just one theory.

    No one knows. But it is the number one reason why I unsubscribed from ESO +. I might reconsider paying monthly again if they ever do fix it, but as time goes by, I've gotten used to not having the crafting bag. so I doubt I will. Too bad. They could have had my money all this time.
  • Lysette
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    i have this stuck in combat once in a while as well and am not using any add-on - so it is not related to that.
  • nafensoriel
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    Hellvlad wrote: »
    /snips

    - Regarding the overall game code. I'm not a developer so it's maybe just me not understanding how this works. But I keep wondering: regardless of the engine you run your game on, you know you are doing an MMO. This means you know from day 1 that you will be adding content and mechanics and stuff to your game for years. And all this will have to fit nicely in top of what you will be building first. How can this even happen in first place that you get yourself in a place where touching one featur will break 40 other unrelated things? Would it be not the primary objective when coding the foundation of what will be your game to code first a structure that will allow a seamless integration of new elements? Because if this was done, with the situation we have now, and if we look at other MMOs, there were clearly big mistakes made.

    /snips
    Your idea for planning to add on mechanics and "stuff" to your game for years being a plannable event?
    Not possible.

    Why? The best developers do not choose the direction of their game once it's in the hands of the players... they let the players choose that direction and apply their understanding of the industry to that choice.
    Even besides that point and you just can't plan like that because that's just not how code works.
    If you plan for features A, B, C, D, and E and then someone comes up with feature F that is awesome but not part of the plan do you add feature F or ignore it because its not "the plan"?

    I'm not going to go into a long-winded post on it but accept it from a developer that MMO game development is like combat. Any plans you had vanish the moment someone plays your product.

    The concepts you think are mistakes are more side effects of a successful product with a rapid production rate. Most of the things people think are problems would be problems to any game with ESOs level of technology, year of development, and success.
  • TheFM
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    MajBludd wrote: »
    How old is this game now, 5yrs old, 6?
    How much time do you actually think is left in this game?
    Look at the dlc and chapters compared to the past. Not much meat on the bone.

    How old is Warcraft? 15 years? Still going, still high in the MMO rankings.

    ESO has a long way to go and plenty of mileage left.

    Except warcraft doesnt have half these issues.
  • nafensoriel
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    TheFM wrote: »
    MajBludd wrote: »
    How old is this game now, 5yrs old, 6?
    How much time do you actually think is left in this game?
    Look at the dlc and chapters compared to the past. Not much meat on the bone.

    How old is Warcraft? 15 years? Still going, still high in the MMO rankings.

    ESO has a long way to go and plenty of mileage left.

    Except warcraft doesnt have half these issues.

    Except warcraft is damn near 10 years older than ESO and developed for hardware considerably less powerful than today's PCs. Most people don't seem to grasp that the 2010 period was massive for hardware development. It was the year when more than two cores became common. ESOs development, unfortunately, started before that period. That means that it was already pushing single-threaded limits and development pushed it farther. Warcraft, on the other hand, was developed before dual-core reached its peak using an engine that was extremely old to begin with. That age actually helps it by putting pretty darn hard limits on how far you can push it meaning it has always had more room to play with performance-wise. (also warcraft is... stupidly simple compared to ESO feature-wise)

    Really it's never apples to apples. Trying to compare one piece of software from an entirely different time to another is not remotely going to produce any meaningful data.
  • rfennell_ESO
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    Solace1981 wrote: »
    I'm no programmer, damn near computer illiterate but at this point in the game's life, with what they have at their disposal what would have to be done? I'm looking for people with real experience and knowledge in programming, game development, etc, whatever...... Hahaha my game just crashed as I was tabbed out... Anyways, with the numerous bugs that have been in the game since nearly launch, bugs that get introduced ith every patch, and the terrible performance since the game's launch, is it even possible? Would the game need the Final Fantasy treatment? Why is the performance so bad? Megaserver? Seriously, why can't they fix basic bugs? Or a core function in every MMO, group finder? I mean, this stuff has been around since launch. Surely it would be fixed by now if they knew how. Why can't they? Listen, I love this game, if it didn't have performance issues or even had way less, same with the bugs, this would be hands down best MMO on the market. Yes, I'm super frustrated atm and I am definitely taking a break. I just came back a few weeks ago from a 1 month break and yes I missed the game and came back. Think its gonna be at least 2 this time. I want this game to succeed, I really do but yeah can anyone answer this? Please? Thanks.

    It's turned into an Anthem level debacle.

    Anthem is a wonderful game... some of the best graphics/animations/you name it's in a game. Bioware is doing a complete overhaul of the game to rework everything. Zeni isn't going to do that, and it's unfortunately what needs to be done with the combat system.

    Just an opinion... but the "action based reactive combat" that ESO attempted has become a jerky minefield of fluid abilities acting like rocks. Animations have been one of the biggest issues... them and the ability to make them disappear. There is little more comical than watching an animation cancelling sorcerer (magicka obviously) jerk and shake thru their "rotations" like a ritalin addicted junkie that drank a pot of coffee (all while bunny hopping).
  • TheFM
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    TheFM wrote: »
    MajBludd wrote: »
    How old is this game now, 5yrs old, 6?
    How much time do you actually think is left in this game?
    Look at the dlc and chapters compared to the past. Not much meat on the bone.

    How old is Warcraft? 15 years? Still going, still high in the MMO rankings.

    ESO has a long way to go and plenty of mileage left.

    Except warcraft doesnt have half these issues.

    Except warcraft is damn near 10 years older than ESO and developed for hardware considerably less powerful than today's PCs. Most people don't seem to grasp that the 2010 period was massive for hardware development. It was the year when more than two cores became common. ESOs development, unfortunately, started before that period. That means that it was already pushing single-threaded limits and development pushed it farther. Warcraft, on the other hand, was developed before dual-core reached its peak using an engine that was extremely old to begin with. That age actually helps it by putting pretty darn hard limits on how far you can push it meaning it has always had more room to play with performance-wise. (also warcraft is... stupidly simple compared to ESO feature-wise)

    Really it's never apples to apples. Trying to compare one piece of software from an entirely different time to another is not remotely going to produce any meaningful data.

    Ok. 😉
  • FierceSam
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    jircris11 wrote: »
    Nanfoodle wrote: »
    Any major update will bring its own bugs, give them a min to get this live update working. I'm sure they are working on it.

    You are correct, sadly as mentioned people saw this as the end to all issues patch

    Which is clearly an unrealistic expectation.

    Ideally, this is a ‘make it slightly better’ update. It aims to improve performance (which from ZOS’s perspective is probably as much about server performance as it is for any player end performance).

    There will be issues arising from it as something like a million times more players mess with it than ZOS testers did during PTS. With each player having their own uniquely set up computer and game software and play style.

    Ultimately, if this update resolves more issues than it causes, and results in some kind of performance improvement, then it will be a roaring success.

    And hopefully the next one will do a little better and so on.
  • xaraan
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    I'm glad zos did some stuff to make the game better on our end, but they really need to fix their end.

    Even something as simply as logging in and out for hireling mails is taking twice as long now, even after I'm in the game, the mail won't pop for a solid minute+ on every character. So add the login and out times (which were not sped up by much) and it's horrible.

    I know they said they found some of the crashing issues to fix in next patch. But whatever problems they have that are the big headaches are server issues. They need to fix them. As grindy as this game is becoming (2 drops of murkmire pieces for the mementos out of what, like seven days now? That's ridiculous. Every event gets twice as grindy as the one before, and now even getting my mails is twice as grindy as it was before the patch.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Solace1981
    Solace1981
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    Solace1981 wrote: »
    Whats
    jircris11 wrote: »
    TheFM wrote: »
    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    TheFM wrote: »
    Lysette wrote: »
    Vyvrhel wrote: »
    Lysette wrote: »
    Those will move on to other games over time, and game performance will improve once they have left

    One very important factor is a new hw people buy. Client crashes are often system resources problems.

    when people say crash here, it seems that they actually mean being logged out of the gameworld and pushed back to character selection or the login screen. The problem is likely only server-sided.

    When I say crash I mean CTD, and thats what most people are talking about now. Stop white knighting.

    Well, the world does not revolve around you - I didn't comment to your post. Vyvrel is of course right when it is really about CTDs, but look at the many posts about this issue, a whole lot make no difference between just being logged out of the gameworld and a CTD. This isn't helpful when trying to locate the problem. It would as well be good to know on what platform they play - it is all so mixed up here and terms are mixed up as well, that it is really hard to say where the issue is coming from. I personally have disconnects from the gameworld about 2-3 times per hour at prime time and about once in 2 hours outside of it. But never a CTD. This is why i expected the problem to be server-sided.So i didn't know that CTDs are common, whereas disconnects have been common since years at about the same frequency as now, which would suggest, that it is not patch related. This is not white knighting, I try to gather what the source of these problems is - and there seem to be several.

    Its been on the front page since the update launched. Everyone crashing to desktop, it couldnt have been more clear, and saying " oh ppl just dont know what they really mean " is just insulting.

    no, is not everyone at all -that is what has to be figured out, who and why they have CTDs. i have none and i guess most players have none - to say everyone has these issues and the game is crap therefore - that is insulting. Because for most it seems to be quite ok and even have improved. But you guys just want to bash the game no matter what - if you hate it that much, just move on.

    For most. Lol. Go to any stream and the number one topic is the crashing. Unless you just do housing even there I crashed. From huge to tiny streamers, number one issue is the crashing, but clearly that's the minority and not the handful coming on here trying to paint this disaster Rosey pink

    Yet as I stated, I have pvped run dungeons and overworld non stop yesterday for over 8 hours not a single crash. Heck I didn't even have a stutter. The issues seem to be selective on who it effects.

    You're obviously a white knight troll or work for ZOS. No one is listening to you. Please don't post in any of more of my threads. Ty.

    So because someone isn't having issues they are a troll or a white knight? I have yet to crash playing the game, fps is always steady.. Literally never stutters. Just because you have an issue, doesnt mean every person who plays does. It doesnt affect everyone and if you dont see that, you're an idiot. Well, nevermind actually, you're an idiot anyway.

    The only thing I'll admit I've run into so far is loading times border on ridiculous sometimes. And sometimes I get stuck in combat, which also happens sometimes in every mmo I've ever played.

    I can tell you're so far up ZOS's ass it's disgusting and you're also an idiot. Idiot. Don't sit there and lie. This game has issues almost every single day. Now gtfo and white knight in another thread. Bye. Idiot.
  • xshatox
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    Is not impossible but I think ZOS is prioritising their resource for new contents since it get them more money.
    If the bug and performance doesn't cause them to lose money (people stop subscribing, stop buying crown store, etc) they wont prioritise it. Take for example the improvement plan took more than a year while new chapter less than a year and this a long with its accompanying DLC and crown store items.
  • TheFM
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    TheFM wrote: »
    MajBludd wrote: »
    How old is this game now, 5yrs old, 6?
    How much time do you actually think is left in this game?
    Look at the dlc and chapters compared to the past. Not much meat on the bone.

    How old is Warcraft? 15 years? Still going, still high in the MMO rankings.

    ESO has a long way to go and plenty of mileage left.

    Except warcraft doesnt have half these issues.

    Except warcraft is damn near 10 years older than ESO and developed for hardware considerably less powerful than today's PCs. Most people don't seem to grasp that the 2010 period was massive for hardware development. It was the year when more than two cores became common. ESOs development, unfortunately, started before that period. That means that it was already pushing single-threaded limits and development pushed it farther. Warcraft, on the other hand, was developed before dual-core reached its peak using an engine that was extremely old to begin with. That age actually helps it by putting pretty darn hard limits on how far you can push it meaning it has always had more room to play with performance-wise. (also warcraft is... stupidly simple compared to ESO feature-wise)

    Really it's never apples to apples. Trying to compare one piece of software from an entirely different time to another is not remotely going to produce any meaningful data.

    Ok. 😉
    FierceSam wrote: »
    jircris11 wrote: »
    Nanfoodle wrote: »
    Any major update will bring its own bugs, give them a min to get this live update working. I'm sure they are working on it.

    You are correct, sadly as mentioned people saw this as the end to all issues patch

    Which is clearly an unrealistic expectation.

    Ideally, this is a ‘make it slightly better’ update. It aims to improve performance (which from ZOS’s perspective is probably as much about server performance as it is for any player end performance).

    There will be issues arising from it as something like a million times more players mess with it than ZOS testers did during PTS. With each player having their own uniquely set up computer and game software and play style.

    Ultimately, if this update resolves more issues than it causes, and results in some kind of performance improvement, then it will be a roaring success.

    And hopefully the next one will do a little better and so on.

    If this is a roaring success I'd hate to see what a failure is.

    Abilities glitched
    Extreme random lag
    Extreme Resource spikes
    Constant crashing for tons of people
    Meshes missing everywhere
    Bugs that were gone for years are back
    Resources are bugged
    Wrong game version on the website, requires double download
    Cant open doors at times
    Cannot target enemies at times

    If that is a roaring success I dunno anymore.
  • nafensoriel
    nafensoriel
    ✭✭✭✭✭
    Solace1981 wrote: »
    I'm no programmer, damn near computer illiterate but at this point in the game's life, with what they have at their disposal what would have to be done? I'm looking for people with real experience and knowledge in programming, game development, etc, whatever...... Hahaha my game just crashed as I was tabbed out... Anyways, with the numerous bugs that have been in the game since nearly launch, bugs that get introduced ith every patch, and the terrible performance since the game's launch, is it even possible? Would the game need the Final Fantasy treatment? Why is the performance so bad? Megaserver? Seriously, why can't they fix basic bugs? Or a core function in every MMO, group finder? I mean, this stuff has been around since launch. Surely it would be fixed by now if they knew how. Why can't they? Listen, I love this game, if it didn't have performance issues or even had way less, same with the bugs, this would be hands down best MMO on the market. Yes, I'm super frustrated atm and I am definitely taking a break. I just came back a few weeks ago from a 1 month break and yes I missed the game and came back. Think its gonna be at least 2 this time. I want this game to succeed, I really do but yeah can anyone answer this? Please? Thanks.

    It's turned into an Anthem level debacle.

    Anthem is a wonderful game... some of the best graphics/animations/you name it's in a game. Bioware is doing a complete overhaul of the game to rework everything. Zeni isn't going to do that, and it's unfortunately what needs to be done with the combat system.

    Just an opinion... but the "action based reactive combat" that ESO attempted has become a jerky minefield of fluid abilities acting like rocks. Animations have been one of the biggest issues... them and the ability to make them disappear. There is little more comical than watching an animation cancelling sorcerer (magicka obviously) jerk and shake thru their "rotations" like a ritalin addicted junkie that drank a pot of coffee (all while bunny hopping).

    Not even remotely close to an anthem debacle.
    Anthem isn't really a finished title. Its remake is due to that fact. Cost-effective wise its better to ignore the slapdash made-with-a-prayer existing game and replace it entirely. Every foundation except the engine for anthem is made of paper and wishes.

    ESO is a monolithic title with a firm foundation that has started to sag due to its considerable weight.

    Not going to walk into the whole anicanceling debate.

    @TheFM
    If you cant grasp the concept of age and development period impacting performance limits for software I can no longer help you understand things. You are attempting to compare a title with an engine that has barely changed from its 1999 build to an engine developed over a decade later. You also seem to think any title beyond ESO has no bugs. WOW has bugs to this day that have never been fixed. Windows has bugs that have only been "fixed" due to them redoing the kernel. Bugs are categorized by % of users affected. For all the noise ESOs issues impact very few or are addressed very quickly(this is true for most AAA MMOs).
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    Solace1981 wrote: »
    I'm no programmer, damn near computer illiterate but at this point in the game's life, with what they have at their disposal what would have to be done? I'm looking for people with real experience and knowledge in programming, game development, etc, whatever...... Hahaha my game just crashed as I was tabbed out... Anyways, with the numerous bugs that have been in the game since nearly launch, bugs that get introduced ith every patch, and the terrible performance since the game's launch, is it even possible? Would the game need the Final Fantasy treatment? Why is the performance so bad? Megaserver? Seriously, why can't they fix basic bugs? Or a core function in every MMO, group finder? I mean, this stuff has been around since launch. Surely it would be fixed by now if they knew how. Why can't they? Listen, I love this game, if it didn't have performance issues or even had way less, same with the bugs, this would be hands down best MMO on the market. Yes, I'm super frustrated atm and I am definitely taking a break. I just came back a few weeks ago from a 1 month break and yes I missed the game and came back. Think its gonna be at least 2 this time. I want this game to succeed, I really do but yeah can anyone answer this? Please? Thanks.

    It's turned into an Anthem level debacle.

    Anthem is a wonderful game... some of the best graphics/animations/you name it's in a game. Bioware is doing a complete overhaul of the game to rework everything. Zeni isn't going to do that, and it's unfortunately what needs to be done with the combat system.

    Just an opinion... but the "action based reactive combat" that ESO attempted has become a jerky minefield of fluid abilities acting like rocks. Animations have been one of the biggest issues... them and the ability to make them disappear. There is little more comical than watching an animation cancelling sorcerer (magicka obviously) jerk and shake thru their "rotations" like a ritalin addicted junkie that drank a pot of coffee (all while bunny hopping).

    Not even remotely close to an anthem debacle.
    Anthem isn't really a finished title. Its remake is due to that fact. Cost-effective wise its better to ignore the slapdash made-with-a-prayer existing game and replace it entirely. Every foundation except the engine for anthem is made of paper and wishes.

    ESO is a monolithic title with a firm foundation that has started to sag due to its considerable weight.

    Not going to walk into the whole anicanceling debate.

    @TheFM
    If you cant grasp the concept of age and development period impacting performance limits for software I can no longer help you understand things. You are attempting to compare a title with an engine that has barely changed from its 1999 build to an engine developed over a decade later. You also seem to think any title beyond ESO has no bugs. WOW has bugs to this day that have never been fixed. Windows has bugs that have only been "fixed" due to them redoing the kernel. Bugs are categorized by % of users affected. For all the noise ESOs issues impact very few or are addressed very quickly(this is true for most AAA MMOs).

    Actually if everyone went into cyro , everyone would crash. So it effects everyone. Ergo a massive failure.
  • Freakin_Hytte
    Freakin_Hytte
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    I have to say before this thread gets closed down, it's very entertaining
    Edited by Freakin_Hytte on February 27, 2020 2:12PM
  • ZOS_RogerJ
    ZOS_RogerJ
    ✭✭✭✭
    Just a friendly reminder, as some posts have been removed, that it’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread.
    Edited by ZOS_RogerJ on February 27, 2020 6:49PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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