Dusk_Coven wrote: »Apparently it's not suspicious at all to squat....
I always find stupid to see guard that strong.
I mean, you're a hero with incredible power, you kill dangerous boss that can obliterate an army.
And you can't kill a simple town guard.
Why the hell do we have to take any risk ? Just send a guard to vSS, gonna get the godslayer easy.
RP wise (not a rp player but a bit of coherence is still welcome) it always bug me..
Has anyone ever tried to kill a guard? I mean like a group of few tens of people attacking one.
anitajoneb17_ESO wrote: »Yup. We all tried that at some stage when the justice system first came out in 2015.
And no, it doesn't work. If there are enough people, yes we can bring his health down (quicker than he does ours), but when he reaches 1% or something close to zero, he comes back to 100% and we're back to square one. They're literally unkillable.
Salvas_Aren wrote: »I'm glad that we finally see an example that this game does not go down the road of casual pampering and remains some hard or endgame content.
@ZOS_GinaBruno Please make sure that the town guard buff makes its way into the next changelog, so that casuals don't complain about the recent changes being a bug, thank you.
spartaxoxo wrote: »I always love when scrubs complain about casual content being catered to casuals. Those of us actually doing difficult content don't lack for a challenge. A new trial, vet DLC and their hardmodes, pvp. It's there when we want it.
anitajoneb17_ESO wrote: »Has anyone ever tried to kill a guard? I mean like a group of few tens of people attacking one.
Yup. We all tried that at some stage when the justice system first came out in 2015.
And no, it doesn't work. If there are enough people, yes we can bring his health down (quicker than he does ours), but when he reaches 1% or something close to zero, he comes back to 100% and we're back to square one. They're literally unkillable.
My guild tried to kill a guard in Riften once, check it out. Was totally hysterical.I love what the guildmaster did with this video. xDD
https://youtube.com/watch?v=BSxn3FQ7OOM
Salvas_Aren wrote: »I found that after the update town guards are stronger than before. They have better detection and use alliance war skills to uncover criminals who try to escape them.
Well, this behaviour is not mentioned in the changelog and could be considered a bug.
However, I welcome this change. It widens the gap between casual and professional criminals and grants a dishonest income only to those who put effort to it.
I always find stupid to see guard that strong.
I mean, you're a hero with incredible power, you kill dangerous boss that can obliterate an army.
Meridia's Light is the reason you can defeat Molag Bal. You are buffed up 10X. And you only get this after sacrificing one of your Companions, and have in your possession the Amulet of Kings to channel that power. None of these apply outside of that fight.
After that fight is over, you are just a scrub who can self resurrect
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I always find stupid to see guard that strong.
I mean, you're a hero with incredible power, you kill dangerous boss that can obliterate an army.
Meridia's Light is the reason you can defeat Molag Bal. You are buffed up 10X. And you only get this after sacrificing one of your Companions, and have in your possession the Amulet of Kings to channel that power. None of these apply outside of that fight.
After that fight is over, you are just a scrub who can self resurrect
the problem with this reasoning is that it makes guards stronger then dragons. because when a group of 12 players can kill a dragon... but can NOT kill a guard? with no meridia's light or anything of that nature involved... it's just silly.
Dusk_Coven wrote: »I always find stupid to see guard that strong.
I mean, you're a hero with incredible power, you kill dangerous boss that can obliterate an army.
Meridia's Light is the reason you can defeat Molag Bal. You are buffed up 10X. And you only get this after sacrificing one of your Companions, and have in your possession the Amulet of Kings to channel that power. None of these apply outside of that fight.
After that fight is over, you are just a scrub who can self resurrect
the problem with this reasoning is that it makes guards stronger then dragons. because when a group of 12 players can kill a dragon... but can NOT kill a guard? with no meridia's light or anything of that nature involved... it's just silly.
But it's also silly that you can massacre most of the people of Auridon and basically have no consequence anywhere else in the game. People just "forget" that you killed most of a town? <.<
Unkillable guards are a consequence of extreme player behavior that ruins plausible immersion. Even then, they aren't working well enough.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
https://youtu.be/GfQBkJAfHYw?t=12 I always find stupid to see guard that strong.
I mean, you're a hero with incredible power, you kill dangerous boss that can obliterate an army.
Meridia's Light is the reason you can defeat Molag Bal. You are buffed up 10X. And you only get this after sacrificing one of your Companions, and have in your possession the Amulet of Kings to channel that power. None of these apply outside of that fight.
After that fight is over, you are just a scrub who can self resurrect
Meh, that sacrifice was so overrated. I hoped to rid myself of that shirtless oaf, but he turned up alive and well in Senchal.
Proper gameplay is more important then your “immersion”. The game would be an absolute farce if you could just massacre all the guards in a town.
spartaxoxo wrote: »I always love when scrubs complain about casual content being catered to casuals. Those of us actually doing difficult content don't lack for a challenge. A new trial, vet DLC and their hardmodes, pvp. It's there when we want it.
If you find those challenging and enjoy them, good for you.
But a lot of people don't play not because they're too hard, but because they're eg. too boring. Or other reasons.
Spaceroamer wrote: »Has anyone ever tried to kill a guard? I mean like a group of few tens of people attacking one.
It’s impossible, I think when the guards reach a low enough HP they do some massive high damage AoE which most assuredly kills 95% of people.
I think there was a video on reddit of 30 people attacking a guard who just obliterates them when he gets to 25%.
Thank you for bringing this up.Guards should not be using stealth detection. that is literally them making the skills you would use to escape worthless.
They should do more damage, and be able to summon more guards if you dont escape in time, but the use of detection skills is one which I hope is patched out ASAP.
Stealth is busted atm. So they prob could see them anyway. It's almost like the Devs removed critical files or something 😬
my assumption is that guards are corrupt and can be paid off.
darthgummibear_ESO wrote: »
spartaxoxo wrote: »spartaxoxo wrote: »I always love when scrubs complain about casual content being catered to casuals. Those of us actually doing difficult content don't lack for a challenge. A new trial, vet DLC and their hardmodes, pvp. It's there when we want it.
If you find those challenging and enjoy them, good for you.
But a lot of people don't play not because they're too hard, but because they're eg. too boring. Or other reasons.
Uh. Sure. And Questing is so much more challenging and interesting than a Vet Trial. LMAO I didn't state they were "too hard" I stated they were available for people who want a challenge. Refusing to do the stuff that's challenging and then whining about not having a challenge and wanting to overbuff things meant for newbies and casuals is some scrub bs.
Did some thievery yesterday, did not notice any change in town guards. Maybe I am too casual to notice the finer details.