
After you ruin the Vampire Drain thanks a lot magicka necromancer lost its only usable stun in game. Please dont tell me about "Totem" and "Grave Grasp" skill (useless skill which shouldn't be existed in game) they are so easy to avoid. Using vampire drain now prevent you from deal burst damage. Other way using Flame/Shock Reach reducing your burst potential. Only way using Flame/Shock reach is use them as a main damage skill but only with Master's destro staff. Please tell us how can we stun people? Only with ultimates?
Why don't you rework on Grave Grasp skill. I mentioned millions of times since Necromancer released. This skill has no benefit in game. Necromancer NPC's in dungeons has better skill.
After you ruin the Vampire Drain thanks a lot magicka necromancer lost its only usable stun in game. Please dont tell me about "Totem" and "Grave Grasp" skill (useless skill which shouldn't be existed in game) they are so easy to avoid. Using vampire drain now prevent you from deal burst damage. Other way using Flame/Shock Reach reducing your burst potential. Only way using Flame/Shock reach is use them as a main damage skill but only with Master's destro staff. Please tell us how can we stun people? Only with ultimates?
Why don't you rework on Grave Grasp skill. I mentioned millions of times since Necromancer released. This skill has no benefit in game. Necromancer NPC's in dungeons has better skill.
For the God's sake bring this. I have nothing else to say.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
but totem is useful for clusters of players or single target because it forces them to roll dodge, burning precious stamina that would otherwise be used to nuke you or dodge your higher damage burst
Yes it is but it doesn't help me to stun them or counter burst them. When they roll-dodge from totem they are also dodging me skills too. It only works in small closed areas such as towers etc or agains zergs. For solo playing there is no skill for CC.
Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.
Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.
Already trying volcanic rune but its so tricky in open are it doesn't work a lot too. People always moving around so I have to move too. I can't play around the trap all the time. In most cases I have to re-drop it to somewhere else but trigger delay provide enemies to walk away from it.
Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.
Already trying volcanic rune but its so tricky in open are it doesn't work a lot too. People always moving around so I have to move too. I can't play around the trap all the time. In most cases I have to re-drop it to somewhere else but trigger delay provide enemies to walk away from it.
ye takes practice but it should as magcro burst is too strong to have a powerful, bugged and easy hard CC. Alternatively use the fighters guild turn evil thing that stamcro has to.
Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.
Already trying volcanic rune but its so tricky in open are it doesn't work a lot too. People always moving around so I have to move too. I can't play around the trap all the time. In most cases I have to re-drop it to somewhere else but trigger delay provide enemies to walk away from it.
ye takes practice but it should as magcro burst is too strong to have a powerful, bugged and easy hard CC. Alternatively use the fighters guild turn evil thing that stamcro has to.
Yea burst can be strong but still at least 3 skills should be triggered at the same time for it. Stamina one is OK. but for magicka Grave Grasp must be reworked no matter what.
Olupajmibanan wrote: »What proper stun a magden has? Please don't tell me about "Arctic Wind".
And I guess they'll manage even without Vamp Drain. Magcros should too.
Olupajmibanan wrote: »What proper stun a magden has? Please don't tell me about "Arctic Wind".
And I guess they'll manage even without Vamp Drain. Magcros should too.
I'm not telling Magicka Warden is good. It used to had Cliff racer/force shock combo and bugs had stun. It was so OP and didnt even need for execution skill. For now yes its weaker but people use it for support class and warden has insane healing/tankyness. Maybe a magicka execution skill would raise the warden and necromancer a bit.
Olupajmibanan wrote: »Olupajmibanan wrote: »What proper stun a magden has? Please don't tell me about "Arctic Wind".
And I guess they'll manage even without Vamp Drain. Magcros should too.
I'm not telling Magicka Warden is good. It used to had Cliff racer/force shock combo and bugs had stun. It was so OP and didnt even need for execution skill. For now yes its weaker but people use it for support class and warden has insane healing/tankyness. Maybe a magicka execution skill would raise the warden and necromancer a bit.
What I imply is that this logic (every class should have everything) is dangerous. If they added proper stun to magden and magcro, I would hardly demand any sort of execute (be it passive or active) for magDK.
Olupajmibanan wrote: »What proper stun a magden has? Please don't tell me about "Arctic Wind".
And I guess they'll manage even without Vamp Drain. Magcros should too.
thadjarvis wrote: »@BohnT2 I'm confused what prevents using soul harvest the GCD immediately following fear? I guess I'm not following what "forced hits" means.
After you ruin the Vampire Drain thanks a lot magicka necromancer lost its only usable stun in game. Please dont tell me about "Totem" and "Grave Grasp" skill (useless skill which shouldn't be existed in game) they are so easy to avoid. Using vampire drain now prevent you from deal burst damage. Other way using Flame/Shock Reach reducing your burst potential. Only way using Flame/Shock reach is use them as a main damage skill but only with Master's destro staff. Please tell us how can we stun people? Only with ultimates?
Why don't you rework on Grave Grasp skill. I mentioned millions of times since Necromancer released. This skill has no benefit in game. Necromancer NPC's in dungeons has better skill.
but totem is useful for clusters of players or single target because it forces them to roll dodge, burning precious stamina that would otherwise be used to nuke you or dodge your higher damage burst, granted the area could be just a TINY bit bigger so you either have to sprint or 100% roll dodge out since currently if your active enough with your eyes you can default run out, but most people will panic roll out of it, perfect for just placing it at their new spot and forcing another roll after roll
It only stuns if the enemy is casting... and you can’t have too many cc’s in pvp!
PandaPalace wrote: »Necros don't even get own proper weapon/spell dmg/crit buffs, forced to use pots or other skill lines.
PandaPalace wrote: »Necros don't even get own proper weapon/spell dmg/crit buffs, forced to use pots or other skill lines.
Passives!