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Magicka Necromancer has no proper CC for PvP

IARTOI
IARTOI
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After you ruin the Vampire Drain thanks a lot magicka necromancer lost its only usable stun in game. Please dont tell me about "Totem" and "Grave Grasp" skill (useless skill which shouldn't be existed in game) they are so easy to avoid. Using vampire drain now prevent you from deal burst damage. Other way using Flame/Shock Reach reducing your burst potential. Only way using Flame/Shock reach is use them as a main damage skill but only with Master's destro staff. Please tell us how can we stun people? Only with ultimates?

Why don't you rework on Grave Grasp skill. I mentioned millions of times since Necromancer released. This skill has no benefit in game. Necromancer NPC's in dungeons has better skill.

noib7plh25fo.png

For the God's sake bring this. I have nothing else to say.

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
  • dsalter
    dsalter
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    IARTOI wrote: »
    After you ruin the Vampire Drain thanks a lot magicka necromancer lost its only usable stun in game. Please dont tell me about "Totem" and "Grave Grasp" skill (useless skill which shouldn't be existed in game) they are so easy to avoid. Using vampire drain now prevent you from deal burst damage. Other way using Flame/Shock Reach reducing your burst potential. Only way using Flame/Shock reach is use them as a main damage skill but only with Master's destro staff. Please tell us how can we stun people? Only with ultimates?

    Why don't you rework on Grave Grasp skill. I mentioned millions of times since Necromancer released. This skill has no benefit in game. Necromancer NPC's in dungeons has better skill.

    but totem is useful for clusters of players or single target because it forces them to roll dodge, burning precious stamina that would otherwise be used to nuke you or dodge your higher damage burst, granted the area could be just a TINY bit bigger so you either have to sprint or 100% roll dodge out since currently if your active enough with your eyes you can default run out, but most people will panic roll out of it, perfect for just placing it at their new spot and forcing another roll after roll
    Edited by dsalter on February 25, 2020 10:35AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Stebarnz
    Stebarnz
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    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.
  • IARTOI
    IARTOI
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    dsalter wrote: »
    IARTOI wrote: »
    After you ruin the Vampire Drain thanks a lot magicka necromancer lost its only usable stun in game. Please dont tell me about "Totem" and "Grave Grasp" skill (useless skill which shouldn't be existed in game) they are so easy to avoid. Using vampire drain now prevent you from deal burst damage. Other way using Flame/Shock Reach reducing your burst potential. Only way using Flame/Shock reach is use them as a main damage skill but only with Master's destro staff. Please tell us how can we stun people? Only with ultimates?

    Why don't you rework on Grave Grasp skill. I mentioned millions of times since Necromancer released. This skill has no benefit in game. Necromancer NPC's in dungeons has better skill.

    noib7plh25fo.png

    For the God's sake bring this. I have nothing else to say.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    but totem is useful for clusters of players or single target because it forces them to roll dodge, burning precious stamina that would otherwise be used to nuke you or dodge your higher damage burst

    Yes it is but it doesn't help me to stun them or counter burst them. When they roll-dodge from totem they are also dodging me skills too. It only works in small closed areas such as towers etc or agains zergs. For solo playing there is no skill for CC.
  • dsalter
    dsalter
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    IARTOI wrote: »

    Yes it is but it doesn't help me to stun them or counter burst them. When they roll-dodge from totem they are also dodging me skills too. It only works in small closed areas such as towers etc or agains zergs. For solo playing there is no skill for CC.

    did a small edit to clarify that a slight Area buff would be welcome
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Kadoin
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    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Wait for someone to claim its not good enough, even though that is the stun all my mag chars run...
  • IARTOI
    IARTOI
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    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Already trying volcanic rune but its so tricky in open are it doesn't work a lot too. People always moving around so I have to move too. I can't play around the trap all the time. In most cases I have to re-drop it to somewhere else but trigger delay provide enemies to walk away from it.
  • Stebarnz
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    IARTOI wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Already trying volcanic rune but its so tricky in open are it doesn't work a lot too. People always moving around so I have to move too. I can't play around the trap all the time. In most cases I have to re-drop it to somewhere else but trigger delay provide enemies to walk away from it.

    ye takes practice but it should as magcro burst is too strong to have a powerful, bugged and easy hard CC. Alternatively use the fighters guild turn evil thing that stamcro has to.
    Edited by Stebarnz on February 25, 2020 10:40AM
  • IARTOI
    IARTOI
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    Stebarnz wrote: »
    IARTOI wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Already trying volcanic rune but its so tricky in open are it doesn't work a lot too. People always moving around so I have to move too. I can't play around the trap all the time. In most cases I have to re-drop it to somewhere else but trigger delay provide enemies to walk away from it.

    ye takes practice but it should as magcro burst is too strong to have a powerful, bugged and easy hard CC. Alternatively use the fighters guild turn evil thing that stamcro has to.

    Yea burst can be strong but still at least 3 skills should be triggered at the same time for it. Stamina one is OK. but for magicka Grave Grasp must be reworked no matter what.
  • Stebarnz
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    IARTOI wrote: »
    Stebarnz wrote: »
    IARTOI wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Already trying volcanic rune but its so tricky in open are it doesn't work a lot too. People always moving around so I have to move too. I can't play around the trap all the time. In most cases I have to re-drop it to somewhere else but trigger delay provide enemies to walk away from it.

    ye takes practice but it should as magcro burst is too strong to have a powerful, bugged and easy hard CC. Alternatively use the fighters guild turn evil thing that stamcro has to.

    Yea burst can be strong but still at least 3 skills should be triggered at the same time for it. Stamina one is OK. but for magicka Grave Grasp must be reworked no matter what.

    ye grave grasp needs to be made relevant that will help.
  • Olupajmibanan
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    What proper stun a magden has? Please don't tell me about "Arctic Wind".

    And I guess they'll manage even without Vamp Drain. Magcros should too.
    Edited by Olupajmibanan on February 25, 2020 10:52AM
  • IARTOI
    IARTOI
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    What proper stun a magden has? Please don't tell me about "Arctic Wind".

    And I guess they'll manage even without Vamp Drain. Magcros should too.

    I'm not telling Magicka Warden is good. It used to had Cliff racer/force shock combo and bugs had stun. It was so OP and didnt even need for execution skill. For now yes its weaker but people use it for support class and warden has insane healing/tankyness. Maybe a magicka execution skill would raise the warden and necromancer a bit.
  • Olupajmibanan
    Olupajmibanan
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    IARTOI wrote: »
    What proper stun a magden has? Please don't tell me about "Arctic Wind".

    And I guess they'll manage even without Vamp Drain. Magcros should too.

    I'm not telling Magicka Warden is good. It used to had Cliff racer/force shock combo and bugs had stun. It was so OP and didnt even need for execution skill. For now yes its weaker but people use it for support class and warden has insane healing/tankyness. Maybe a magicka execution skill would raise the warden and necromancer a bit.

    What I imply is that this logic (every class should have everything) is dangerous. If they added proper stun to magden and magcro, I would hardly demand any sort of execute (be it passive or active) for magDK.
  • IARTOI
    IARTOI
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    IARTOI wrote: »
    What proper stun a magden has? Please don't tell me about "Arctic Wind".

    And I guess they'll manage even without Vamp Drain. Magcros should too.

    I'm not telling Magicka Warden is good. It used to had Cliff racer/force shock combo and bugs had stun. It was so OP and didnt even need for execution skill. For now yes its weaker but people use it for support class and warden has insane healing/tankyness. Maybe a magicka execution skill would raise the warden and necromancer a bit.

    What I imply is that this logic (every class should have everything) is dangerous. If they added proper stun to magden and magcro, I would hardly demand any sort of execute (be it passive or active) for magDK.

    True. I'm trying to say if there is no stun for Necro burst is so hard. Proper burst doesn't need for execution. But if there is no stun so there must be at least execution. For now no balance here. I can say that necro doesn't have strong healing like warden. So you are right every class should have their special abilies. But I see nothing for magicka necromancer for now.
  • BohnT2
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    There is one single magicka spec that has access to a decent offensive CC and that is DK with fossilize and to a lesser extent templar with toppling.

    What is offensive CC?
    An instant skill that lets you force hits in the following Gcd.

    The implementation has to vary between the classes because they have different burst values that they can squeeze into one gcd.
    That's why some offensive CCs can be undodgeable/unblockable while others should be avoidable.

    Sorc: with traveltime on frags and rune cage not being instant there is no offensive CC that will ever fulfill that role, don't dare to bring up streak as it doesn't force frag hits which are crucial for sorc burst

    Templar: javalin might be instant but it throws your target out of range of every single skill which means you can't force hits again, toppling however works but has the typical gap closer issues.

    Nightblade: fear doesn't force hits on soulharvest which is needed to get kills without having to rely on zaan or other procs, concealed weapon stun works but is not instant as you need a gcd to cloak and it doesn't work vs too many specs

    Necromancer: no instant CC at all

    Magden: no instant CC at all

    What do we learn from this?

    Remove casttimes, reduce minimum traveltime of all ranged skills to 250ms.

    Give Nightblade an offensive stun
    Give Sorc an avoidable offensive stun that deals damage
    Give magden an avoidable offensive stun
    Give Necromancer an offensive stun

    Avoidable stuns for sorc and magden due to their ability of being easily able to stack damage in one gcd which would make it too easy for a summerset rune cage meta to return.

    Nightblade can't squeeze burst spikes into one gcd after a stun.
    Necromancer can do this but they're reliant on a 225 cost ult to get things done and that will only hit once. This assumes harmony gets rightfully clapped otherwise the stun has to be avoidable too.


    With this constellation you can actually outplay opponents again and can force kills on someone opposed to this patch where you have to pray that someone doesn't play defensive and therefore doesn't die

  • TheFM
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    Destro cc? The totem also gives u minor protection, so it's not all bad.
  • shimm
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    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Thanks for this, love it with the necro... might even use it on my stamblade (also lacking a good stun)!
  • TheFM
    TheFM
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    shimm wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Thanks for this, love it with the necro... might even use it on my stamblade (also lacking a good stun)!

    Stealth hidden blade? Stuns for three seconds and is instant.
  • shimm
    shimm
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    TheFM wrote: »
    shimm wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Thanks for this, love it with the necro... might even use it on my stamblade (also lacking a good stun)!

    Stealth hidden blade? Stuns for three seconds and is instant.

    It only stuns if the enemy is casting... and you can’t have too many cc’s in pvp!
  • Zer0_CooL
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    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Is it visible for the oponent?
  • IARTOI
    IARTOI
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    Zer0_CooL wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Is it visible for the oponent?

    No, it is not they can only see your casting animation.
  • PandaPalace
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    Necros don't even get own proper weapon/spell dmg/crit buffs, forced to use pots or other skill lines.
  • Akinos
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    What proper stun a magden has? Please don't tell me about "Arctic Wind".

    And I guess they'll manage even without Vamp Drain. Magcros should too.

    You can force magden's stun to land on targets if youre close enough and with some decent timing. The magnecro stun on the other hand...can be seen from a mile away and if anybody walks into that totem and gets cc'd should probably have their eyes checked.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Mayrael
    Mayrael
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    shimm wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Thanks for this, love it with the necro... might even use it on my stamblade (also lacking a good stun)!
    shimm wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Thanks for this, love it with the necro... might even use it on my stamblade (also lacking a good stun)!

    Lol... Lacking CCs on stam toon?!!!!

    Turn evil - best CC in the game. Magnum shot. Reverbating bash. Dizzy (only on offbalanced but has also tremendous damage and conditional soft cc).

    Yeah... poor stamina players have no CCs at all.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • thadjarvis
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    @BohnT2 I'm confused what prevents using soul harvest the GCD immediately following fear? I guess I'm not following what "forced hits" means.
  • BohnT2
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    thadjarvis wrote: »
    @BohnT2 I'm confused what prevents using soul harvest the GCD immediately following fear? I guess I'm not following what "forced hits" means.

    It has a 400ms cast time.
    That means the enemy can sit 1 second in your CC and still easily break free and dodge/ block the soul harvest.

    Which leads to having no control about when you land it which in conjunction with some other factors gave us the current pvp meta
  • Joy_Division
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    dsalter wrote: »
    IARTOI wrote: »
    After you ruin the Vampire Drain thanks a lot magicka necromancer lost its only usable stun in game. Please dont tell me about "Totem" and "Grave Grasp" skill (useless skill which shouldn't be existed in game) they are so easy to avoid. Using vampire drain now prevent you from deal burst damage. Other way using Flame/Shock Reach reducing your burst potential. Only way using Flame/Shock reach is use them as a main damage skill but only with Master's destro staff. Please tell us how can we stun people? Only with ultimates?

    Why don't you rework on Grave Grasp skill. I mentioned millions of times since Necromancer released. This skill has no benefit in game. Necromancer NPC's in dungeons has better skill.

    but totem is useful for clusters of players or single target because it forces them to roll dodge, burning precious stamina that would otherwise be used to nuke you or dodge your higher damage burst, granted the area could be just a TINY bit bigger so you either have to sprint or 100% roll dodge out since currently if your active enough with your eyes you can default run out, but most people will panic roll out of it, perfect for just placing it at their new spot and forcing another roll after roll

    If a skill's supposed virtue is "forces them to roll dodge," then it's a bad skill not worth slotting.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • propertyOfUndefined
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    Hear hear... It would be nice to at least have off balance as an option, but the only off balance skill is a stamina morph (Ruinous scythe). At least magicka wardens have the ability to use off balance via birds, or continue dealing damage while accumulating stacks of arctic wind. The new version of Vamp Drain doesn’t even give you this since you stay locked in the animation for the full duration.
  • TheFM
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    shimm wrote: »
    TheFM wrote: »
    shimm wrote: »
    Stebarnz wrote: »
    Vamp drain needed change it was bugged, use volcanic rune that's been working well for me.

    Thanks for this, love it with the necro... might even use it on my stamblade (also lacking a good stun)!

    Stealth hidden blade? Stuns for three seconds and is instant.

    It only stuns if the enemy is casting... and you can’t have too many cc’s in pvp!

    Argh, surprise attack, for stamblade i meant.
  • Stebarnz
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    Necros don't even get own proper weapon/spell dmg/crit buffs, forced to use pots or other skill lines.

    Passives!
  • TheFM
    TheFM
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    Stebarnz wrote: »
    Necros don't even get own proper weapon/spell dmg/crit buffs, forced to use pots or other skill lines.

    Passives!

    I was gonna say, necro has the best damage passives in the game xD.
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