Goodness gracious, what in the name of Oblivion did I just read?I do not see them as best PVE guild.
I do not see peoples play better than me becouse they have more friends than me, that plays good. If you have 12 good playing people it is easier make trial faster.
But it is far from good play.
Good play is doing it on your own. With less number of people.
With good group we do vBRP for 46 minutes, with bad group 2-3 hours. But we always make it. Becouse we can do it with only 2 of us in group.
It is no problem to one shot boss with over dps, if you have constant people, but it is only 1 game side. If you can not do anything else it is a bad play. You play really bad. You can only do it in some rare condition.
If you can do it solo, yes you play good. If it is impossible to make solo, not depend on others as much as possible is a good game for me.
Different game expirience.
I one shot bosses in another game, it take us to kill any top dunguan boss less than 10 seconds, and what ? Is it a top level gaming. All do so, it is trash gaming. All can do it, but those who can not shot it can not do dunguan.
We can do it by 2 of us, some groups of 10 players can not. Becouse we perfectly know what to do. This is the good gaming, not only 1 side of the game - "we just dps all, if we can not we die".
It is not good gaming it is trash playing.
It is not hard for brain tooneshot with dps. You need know nothing more than stuck all buffs and debuffs in same time. Get big burst - and boss die very fast.
Even if you have 12 potatos with low skill you can do it. Is it now named good pve gaming in this game community ? Very funny.
By the way, infiltrator is very good set.
All sets now get standartization.
As example: relequin - good on solo target, bad in aoe. Azurblight - bad in solo, perfect in solo target + some adds.
I easely do 50 k on dummy with self buffs in relequin + azurblight on self buffs. On NORD. And what ? My azurblight strikes every 7 seconds from adds by primary target, and gives me +dps. If boss is not a solo target i get up to 70 k dps with only self buffs to primary target with only that. + i will do dps to each if this adds.
But this do not work on solo target dummy. So some trash build have more dps on it. Okey. And what ?
I can do AA hm with just me and tank. I do not need any support of other people in group.
Some people try it and do it "right", they really think that they are top guilds, but they afraid that they can lose if they use HM: "oh so hard, oh my god-can we do it?"
810 *12 party ! It is a shame !
Becouse their brain is poisoned by like Alcats players. Thay lose ability to play and think with their own brains !!!
You say Alcats give some think to community? I say it gives brain poison to it. It stole peoples ability to think and play !
People who have brain do not need his builds, they are all the same. Peoples who do not have it get even harder degrodation and will newer start thinking with ownn brain !!!
Do you know how we do vAA for example ?
We take any 300+ cp players. We can not fail here, we even have no thoughts like it in brain. Becouse we can do it only with 2 of us ! We have brain. If any 1 in group have it it is pissible to make just by cooperation even if i go solo.
vMol is not as simple, becouse your party members can wipe you any time, but we give a big +chanse to groups like that.
vCR is a problem, to many mechaniks to make, have not got enough people to not depend on others. And to many bugs with senergy, disconects and etc.
But vHof, vAS, vSS, is simple. And it is not your bad play if ither player wipes you.
If you just always play same way with constant people - yes you win the dunguan this way. But you will newer learn to play.
Becouse ability to play is like understanding the reasong of life. It can only be obtain in different situations. Not always one - the same. And such deeper it will be, as harder it will go.
I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.
I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.
I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.
If his builds were meant for a dummy parse, why would he be using FG? Siroria IS the dummy set for Magicka. Considering that this patch has been defined by poor sustain, of course he's got FG for his builds.
People building for a parse don't use Channeled Acceleration, nor do they have Harness Magicka on their bar.
I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.
If his builds were meant for a dummy parse, why would he be using FG? Siroria IS the dummy set for Magicka. Considering that this patch has been defined by poor sustain, of course he's got FG for his builds.
People building for a parse don't use Channeled Acceleration, nor do they have Harness Magicka on their bar.
look at his stamina builds. are you saying that is not setup for dummy parses?
you and others still missing the obvious question. Why the hell would you use FG if you don't have sustain issues. People don't want to comment on that because the answer is, you wouldn't but there it is, on every build, FG
I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.I think the rest of the stuff on his website is great. I just find some of the build lacking because they are built around dummy parses.
I also think, as stated, his magicka ones are just wrong. If you have no sustain issues, then false gods is a waste of a set. I would certainly use Dotzz builds or Alcasts.
If his builds were meant for a dummy parse, why would he be using FG? Siroria IS the dummy set for Magicka. Considering that this patch has been defined by poor sustain, of course he's got FG for his builds.
People building for a parse don't use Channeled Acceleration, nor do they have Harness Magicka on their bar.
look at his stamina builds. are you saying that is not setup for dummy parses?
you and others still missing the obvious question. Why the hell would you use FG if you don't have sustain issues. People don't want to comment on that because the answer is, you wouldn't but there it is, on every build, FG
YandereGirlfriend wrote: »@T3hasiangod
Thank you very much for the thoughtful input.
I have a nagging question that likely you can answer, which is: What sort of equivalent terms (e.g. Spell Damage, Magicka, Spell Critical, etc.) might Minor Slayer be converted into when thinking about the bonus that it provides to your damage?
I understand that it's a percentage and will scale better as your DPS increases, but if we take, say, a player of 60k DPS, is there a means of quantifying that 5% in a way that can be used for comparison against other sets (outside of parse results, that is).
It would be interesting (at the very least to me) to be able to think "Hmm, Minor Slayer is worth ~350 Spell Damage" which, when added to PFG's 129, is quite close to Scathing Mage while competing favorably against Spell Strategist due to the latter's overall lack of Crit."
YandereGirlfriend wrote: »@T3hasiangod
Thank you very much for the thoughtful input.
I have a nagging question that likely you can answer, which is: What sort of equivalent terms (e.g. Spell Damage, Magicka, Spell Critical, etc.) might Minor Slayer be converted into when thinking about the bonus that it provides to your damage?
I understand that it's a percentage and will scale better as your DPS increases, but if we take, say, a player of 60k DPS, is there a means of quantifying that 5% in a way that can be used for comparison against other sets (outside of parse results, that is).
It would be interesting (at the very least to me) to be able to think "Hmm, Minor Slayer is worth ~350 Spell Damage" which, when added to PFG's 129, is quite close to Scathing Mage while competing favorably against Spell Strategist due to the latter's overall lack of Crit."
T3hasiangod wrote: »YandereGirlfriend wrote: »@T3hasiangod
Thank you very much for the thoughtful input.
I have a nagging question that likely you can answer, which is: What sort of equivalent terms (e.g. Spell Damage, Magicka, Spell Critical, etc.) might Minor Slayer be converted into when thinking about the bonus that it provides to your damage?
I understand that it's a percentage and will scale better as your DPS increases, but if we take, say, a player of 60k DPS, is there a means of quantifying that 5% in a way that can be used for comparison against other sets (outside of parse results, that is).
It would be interesting (at the very least to me) to be able to think "Hmm, Minor Slayer is worth ~350 Spell Damage" which, when added to PFG's 129, is quite close to Scathing Mage while competing favorably against Spell Strategist due to the latter's overall lack of Crit."
There is no one answer to this. You cannot place a definitive number on a percentage increase without the context of other variables.
Minor Slayer can be seen as an approximate 3.5 to 4 percent increase in damage dealt, but the actual percentage is going to vary based on buff uptimes on other Damage Done modifiers such as Minor Berserk. You can take your percentage and figure out how much of a Spell Damage or Max Magicka increase that is, but only based on your initial value. Someone who has an initial value of 3000 Spell Damage is going to see a different absolute increase than someone with an initial value of 2500 Spell Damage, even though they will both see identical relative increases.