Finedaible wrote: »Definitely not Nightblades... Any class using a two-hander and Fighter's Guild skills can do everything a stamina NB can, but better. The only thing they got going for them atm is cloak, but it's marginally useful with all the hard counters. Assassin class, but sucks at assasination, lol.
Inb4 new vampire skill line gives cloak to all classes
SidraWillowsky wrote: »I just hit my highest DPS ever in a boss fight on my magden, so I'm beyond delighted with that... she feels crazy strong
thadjarvis wrote: »PvE
Nothing meta altering really as the top Mag and top Stam in terms of damage received the relatively largest buffs:
MagDK got buffs to DPS, sustain, and utility (synergy+Asylum); only build with rotation change beyond a small tweak
StamCro benefits the most from the new Aegis set due to DoT passive
Magden got a DPS bump. Magden is not often used but seem to be climbing over the past 6-9 months.
All other DD's got a meaningful sustain buff, but no build changing elements.
Note Necro's had the functionality of skills change. Some are taking a little time re-learning the timing a bit.
I don't know the answer but it's a potentially meta affecting: is it effectively harder or easier for DK tanks to keep up stagger? IE, is the group utility value of StamDK higher or lower?
thadjarvis wrote: »PvE
Nothing meta altering really as the top Mag and top Stam in terms of damage received the relatively largest buffs:
MagDK got buffs to DPS, sustain, and utility (synergy+Asylum); only build with rotation change beyond a small tweak
StamCro benefits the most from the new Aegis set due to DoT passive
Magden got a DPS bump. Magden is not often used but seem to be climbing over the past 6-9 months.
All other DD's got a meaningful sustain buff, but no build changing elements.
Note Necro's had the functionality of skills change. Some are taking a little time re-learning the timing a bit.
I don't know the answer but it's a potentially meta affecting: is it effectively harder or easier for DK tanks to keep up stagger? IE, is the group utility value of StamDK higher or lower?
thadjarvis wrote: »I mained magden for DD prior to Elswyr so I'm certainly not a meta player, but I do enjoy understanding the insights meta theory-crafting provides...
Caring about which classes got more benefits is to some degree a meta-ish mindset
I'd be interested in your thoughts re: PvP
thadjarvis wrote: »@Wrecking_Blow_Spam
New Dizzy
"Slam an enemy with an upward swing, dealing 1848 Physical Damage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds."
New Off balance
"Updated Off Balance to behave more consistently across content in the game.
Off Balance now lasts 7 seconds from player sourced abilities and sets.
Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
Off Balance is no longer consumed on targets from Heavy Attacks or abilities."
Previously if you hit dizzies the target would be permanently off balance meaning that you'd have the exploiter CP passive up and able to medium attack for a stun whenever target would run off hard CC immunity. Thus, a player could use this as their only stun with the ability to apply stuns as frequently as permitted.
Now with the OB cooldown, a player can no longer use just Dizzy/Medium to stun targets as frequently as the CC immunity timer. Thus, many players with builds like that are adding a hard CC skill. Secondly, it's a pretty significant drop in damage in CP content as OB can only be up about 30% of the time vs 100% previously.