RavenSworn wrote: »We all know the Breton hero in the cinematics is using a stam build, so lets not pretend bretons can't do stam well. they should have SOMETHING for stam, maybe shouldn't be the best stam dps race but racial traits are at most a 10% difference so no reason not to give them SOMETHING.
Change the magicka cost reduction passive to grant stam cost reduction as well, and maybe a bit of weapon (but not spell) damage. then you could choose to get the bonus weapon damage and stam recovery, or go magicka for full bonuses but not get bonus spell damage.
U sure? I think he rerolled to a necromancer.
Deathlord92 wrote: »I don’t see what wrong with giving them both some magic imperial like abnur Tharn are great mages then there’s the bosmer spinners 🙂shadyjane62 wrote: »Only if they give Imperial and Wood Elf Magic builds.
VaranisArano wrote: »Deathlord92 wrote: »I don’t see what wrong with giving them both some magic imperial like abnur Tharn are great mages then there’s the bosmer spinners 🙂shadyjane62 wrote: »Only if they give Imperial and Wood Elf Magic builds.
Archmage Shalidor is a great mage and a Nord! Heck, they've got the magical College of Winterhold with other Nord mages. Therefore Nords should get magicka bonuses, right?
Really?
There are always going to be exceptional individuals and examples of individuals who don't fit the stereotypes of their TES race.
That doesn't mean you can point to those exceptions to the rule to justify changing the lore of racial abilities/strengths to suit your preferred build in ESO.
Frankly, the whole "Oh, but the Bretons have a bunch of knights so stamina" or "Imperials have some prominent mages so magicka" argument really doesn't hold water when we're talking about a TES race. Every single race has a variety of warriors, thieves, and mages. Its almost like those are character archetypes of fantasy RPGs or something. The existence of Orc Wisewomen and Urag gro-Shub does not make the Orcs a magically inclined race on the whole.
I say this having played a Breton Stam Sorc DD since before One Tamriel. It's viable. Not optimal, but certainly viable.
Thus I'm not a fan of throwing out the lore and past TES gameplay on Bretons (or any other races, for that matter) in favor of begging for gameplay benefits for my builds.
VaranisArano wrote: »Deathlord92 wrote: »I don’t see what wrong with giving them both some magic imperial like abnur Tharn are great mages then there’s the bosmer spinners 🙂shadyjane62 wrote: »Only if they give Imperial and Wood Elf Magic builds.
Archmage Shalidor is a great mage and a Nord! Heck, they've got the magical College of Winterhold with other Nord mages. Therefore Nords should get magicka bonuses, right?
Really?
There are always going to be exceptional individuals and examples of individuals who don't fit the stereotypes of their TES race.
That doesn't mean you can point to those exceptions to the rule to justify changing the lore of racial abilities/strengths to suit your preferred build in ESO.
Frankly, the whole "Oh, but the Bretons have a bunch of knights so stamina" or "Imperials have some prominent mages so magicka" argument really doesn't hold water when we're talking about a TES race. Every single race has a variety of warriors, thieves, and mages. Its almost like those are character archetypes of fantasy RPGs or something. The existence of Orc Wisewomen and Urag gro-Shub does not make the Orcs a magically inclined race on the whole.
I say this having played a Breton Stam Sorc DD since before One Tamriel. It's viable. Not optimal, but certainly viable.
Thus I'm not a fan of throwing out the lore and past TES gameplay on Bretons (or any other races, for that matter) in favor of begging for gameplay benefits for my builds.
I heard shalidor is a npc, he doesnt need racial bonuses to be excellent. But maybe im wrong
VaranisArano wrote: »So are Abnur Tharn and the Bosmer Spinners, who were being used as the example for why Imperials and Bosmer races should get magicka passives. Which was the exact example I was responding to.
But nice job pulling that one out of context.
Exceptional individuals within a TES race or even groups that don't match the stereotypes such as Redguard priests, Orc Wisewomen, and Nord mages at the College of Winterhold aren't actually a good argument in favor of overhauling TES lore and gameplay on inborn racial strengths.
Bretons can be good at stamina builds already. They don't need to worry about running magicka glyphs and stuff.
Since when do PVE stam builds run magicka glyphs in the first place? if theyre not going to get rid of racial passives very least they can do is give every race some minor bonus to the one theyre not "supposed" to excel at. this is called balance.
People want to play the race that fits the character they have in mind. Intelligent, creative people arent thinking of what will be most OP when they pick a race, they are thinking what race fits this characters concept best? and they should not be punished for it.
TigressCreed wrote: »Please NO MORE hybrid builds, classes and nerfing. This game will be dead if it keeps catering to this. Yes would be nice to play like Skyrim and have any race be anything. But this isn’t Skyrim. And you CAN be anything just won’t be a meta build for vet content. Whole point of each race is that it’s unique and each should do certain things.
If this was a normal TES game there would not be bonuses for stam or mag in any race. If they just stayed closer to the single player games in ESO’s basic game systems, we would not be having these discussions.
VaranisArano wrote: »If this was a normal TES game there would not be bonuses for stam or mag in any race. If they just stayed closer to the single player games in ESO’s basic game systems, we would not be having these discussions.
Really?
I guess I was imagining the racial bonus to max magicka that Altmer get in Skyrim. And in Oblivion. And in Morrowind.
Or maybe not.
Oh and for Bretons...
Morrowind: racial ability that increases max magicka and magicka resistance, plus racial bonuses to Intelligence and Willpower (increasing your magicka), negatives to Agililty and Endurance (affects health and max fatigue - Morrowind's version of stamina)
Oblivion: hmm, same as Morrowind. Again, racial bonuses to max magicka and magicka resistance, Intelligence and Willpower. Negatives to Agility (archery) and Endurance, resulting in two negatives to Fatigue (melee damage). Breton women really get the shaft here with 3 minuses to Fatigue and only one positive in Willpower.
Skyrim: Bethesda really simplified the racial system from other games and removed a lot of the negatives associated with racial choices, but we've still got the Breton magicka resistance and a racial power to absorb magicka.
Look, if what you really meant was "In past TES games, by the time you hit end game, your starting racial bonuses didn't make a difference" then you should have said that. That much is true - if only because previous TES games didn't really have an end game beyond "Whelp, you finished all the quests...uh, time to muck around, I guess?" Unlike ESO, there's no problem that can't be solved by overleveling until you've fixed all your initial weaknesses.
On the other hand, claiming that previous games didn't hand out magicka or their equivalent of stamina bonuses to any race is just plain wrong.
VaranisArano wrote: »If this was a normal TES game there would not be bonuses for stam or mag in any race. If they just stayed closer to the single player games in ESO’s basic game systems, we would not be having these discussions.
Really?
I guess I was imagining the racial bonus to max magicka that Altmer get in Skyrim. And in Oblivion. And in Morrowind.
Or maybe not.
Oh and for Bretons...
Morrowind: racial ability that increases max magicka and magicka resistance, plus racial bonuses to Intelligence and Willpower (increasing your magicka), negatives to Agililty and Endurance (affects health and max fatigue - Morrowind's version of stamina)
Oblivion: hmm, same as Morrowind. Again, racial bonuses to max magicka and magicka resistance, Intelligence and Willpower. Negatives to Agility (archery) and Endurance, resulting in two negatives to Fatigue (melee damage). Breton women really get the shaft here with 3 minuses to Fatigue and only one positive in Willpower.
Skyrim: Bethesda really simplified the racial system from other games and removed a lot of the negatives associated with racial choices, but we've still got the Breton magicka resistance and a racial power to absorb magicka.
Look, if what you really meant was "In past TES games, by the time you hit end game, your starting racial bonuses didn't make a difference" then you should have said that. That much is true - if only because previous TES games didn't really have an end game beyond "Whelp, you finished all the quests...uh, time to muck around, I guess?" Unlike ESO, there's no problem that can't be solved by overleveling until you've fixed all your initial weaknesses.
On the other hand, claiming that previous games didn't hand out magicka or their equivalent of stamina bonuses to any race is just plain wrong.
Yes, I am sorry I misspoke I forgot about "Fortify Magicka". High Elves were the only race that had a bonus to one of their stats as a passive. No race for example had a bonus to stamina. And only two had a regen bonus (Breton and Redguard). So seven out of ten had no form of regen in stam or Mag (I believe). So my point still stands, they should have modeled ESO closer to Skyrim passives that were HEAVILY dependent on other game functions.
Here is the complete list of High Elf passive;
+10 Illusion (level 25)
+5 Alteration (level 20)
+5 Conjuration (level 20)
+5 Destruction (level 20)
+5 Enchanting (level 20)
+5 Restoration (level 20)
Starting spells
Flames (Destruction). All races start with this particular spell.
Healing (Restoration). All races start with this particular spell.
Fury (Illusion)
Special abilities
Highborn: Regenerate magicka faster for 60 seconds, once a day.
Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.
And from all of that they focused on "Fortify Magicka" and decided to give many of the races a version of it. None of the races should be defined as a Stamina or Magika race, but that is what we have now and that is why we have all these complaints. It's just bad design.