MartiniDaniels wrote: »Meteor costs 200 actually, but I guess you don't know about it while playing magsorc.
I may understand when magcro, magden and to lesser extent magDK and magblade can complain about dizzy.
But magsorc... really, just streak through while he is "casting" dizzy or block it with your S&B bar if streak is on cooldown.
Magsorcs complains are always so funny. I had friendly chat with one few weeks ago and he said:
"Man, I hate onslaught+blastbones, I EVEN maybe bursted down if I FORGET to keep shields up." Imagine, fact that class is no longer immortal god and can be punished for making mistakes is perceived like preposterous fact for magsorcs.
Though you are right about heroic slash. Other morph is fine, but heroic was just nerfed to be used by PVE tanks...
They once said Heroic Slash was overloaded and it had led to a big nerf across the board. We lost Defile on Reverb so we're unable to counterplay the healing power we face today.
But they did bring Dizzy swing to the point it's more overloaded than Heroic Slash in which they nerfed.
No matter how many times you block a Dizzy, roll a dizzy, you're going to take much more until you go down because it's also a very cheap skill.
Some of the best combos are , dizzy la + dizzy la + dizzy +la until they're 60% health do a med heavy into onslaught into execute execute execute execute. (That was only 3 skills for offense)
Comparing this kind of gameplay to magicka, Is there a magicka toon that can play with just 3 offensive skills? That's unheard of, we require 5+ skills and the skills also cost more than Stamina.
That's just my input, Zenimax allowed this. Just saying, they said Heroic Slash is overloaded and then they're making Dizzy swing as the new heroic slash except it's better and more overloaded. (Actual pepegas)
In terms of power fantasy, a 2 handed sword ability known as Rally can heal you.
a 2 handed ability known as dizzy swing has a sticky substance and can snare you from a metal sword, and stun of course. 2 CC's packed in one skill
a 2 handed ability can help you sustain, and boost your overall tank build to do 10% extra damage.
Then u can do extra damage in ur heavy attacks and giving you more sustain back than you spent on dizzy swing for how cheap it is.
Then the most obvious one, It can be spammed very efficiently as it no longer requires a full second of cast time.
This 2h weapon line has quiet a lot of firepower , I only have a problem with 2h execute doing premature damage before registering, and dizzy swing hitting as hard as it does for spamming one button and eliminating class combinations as it's no longer needed.
Onslaught is cheaper ultimate, is faster to use, and lands on people with much higher tooltip numbers and give you full penetration.
They once said Heroic Slash was overloaded and it had led to a big nerf across the board. We lost Defile on Reverb so we're unable to counterplay the healing power we face today.
But they did bring Dizzy swing to the point it's more overloaded than Heroic Slash in which they nerfed.
No matter how many times you block a Dizzy, roll a dizzy, you're going to take much more until you go down because it's also a very cheap skill.
Some of the best combos are , dizzy la + dizzy la + dizzy +la until they're 60% health do a med heavy into onslaught into execute execute execute execute. (That was only 3 skills for offense)
Comparing this kind of gameplay to magicka, Is there a magicka toon that can play with just 3 offensive skills? That's unheard of, we require 5+ skills and the skills also cost more than Stamina.
That's just my input, Zenimax allowed this. Just saying, they said Heroic Slash is overloaded and then they're making Dizzy swing as the new heroic slash except it's better and more overloaded. (Actual pepegas)
In terms of power fantasy, a 2 handed sword ability known as Rally can heal you.
a 2 handed ability known as dizzy swing has a sticky substance and can snare you from a metal sword, and stun of course. 2 CC's packed in one skill
a 2 handed ability can help you sustain, and boost your overall tank build to do 10% extra damage.
Then u can do extra damage in ur heavy attacks and giving you more sustain back than you spent on dizzy swing for how cheap it is.
Then the most obvious one, It can be spammed very efficiently as it no longer requires a full second of cast time.
This 2h weapon line has quiet a lot of firepower , I only have a problem with 2h execute doing premature damage before registering, and dizzy swing hitting as hard as it does for spamming one button and eliminating class combinations as it's no longer needed.
Onslaught is cheaper ultimate, is faster to use, and lands on people with much higher tooltip numbers and give you full penetration.
5. Mag skills costing more is just how the game is setup
-Stam builds suffer little inclass options in general, where mag gets alot of inclass options in general
-Stam gets alot of out of class options in general, where mag doesn't
-Mag builds max stat generally, which works with high costs and constant main recovery
-Stam builds damage generally, which works with low costs and inconsistent main recovery(block,sprint)
[regen works on 2 sec intervals, if you happen to block/sprint at the wrong time you lose a full 1500-2500 avg main recov]
They once said Heroic Slash was overloaded and it had led to a big nerf across the board. We lost Defile on Reverb so we're unable to counterplay the healing power we face today.
But they did bring Dizzy swing to the point it's more overloaded than Heroic Slash in which they nerfed.
No matter how many times you block a Dizzy, roll a dizzy, you're going to take much more until you go down because it's also a very cheap skill.
Some of the best combos are , dizzy la + dizzy la + dizzy +la until they're 60% health do a med heavy into onslaught into execute execute execute execute. (That was only 3 skills for offense)
Comparing this kind of gameplay to magicka, Is there a magicka toon that can play with just 3 offensive skills? That's unheard of, we require 5+ skills and the skills also cost more than Stamina.
That's just my input, Zenimax allowed this. Just saying, they said Heroic Slash is overloaded and then they're making Dizzy swing as the new heroic slash except it's better and more overloaded. (Actual pepegas)
In terms of power fantasy, a 2 handed sword ability known as Rally can heal you.
a 2 handed ability known as dizzy swing has a sticky substance and can snare you from a metal sword, and stun of course. 2 CC's packed in one skill
a 2 handed ability can help you sustain, and boost your overall tank build to do 10% extra damage.
Then u can do extra damage in ur heavy attacks and giving you more sustain back than you spent on dizzy swing for how cheap it is.
Then the most obvious one, It can be spammed very efficiently as it no longer requires a full second of cast time.
This 2h weapon line has quiet a lot of firepower , I only have a problem with 2h execute doing premature damage before registering, and dizzy swing hitting as hard as it does for spamming one button and eliminating class combinations as it's no longer needed.
Onslaught is cheaper ultimate, is faster to use, and lands on people with much higher tooltip numbers and give you full penetration.
5. Mag skills costing more is just how the game is setup
-Stam builds suffer little inclass options in general, where mag gets alot of inclass options in general
-Stam gets alot of out of class options in general, where mag doesn't
-Mag builds max stat generally, which works with high costs and constant main recovery
-Stam builds damage generally, which works with low costs and inconsistent main recovery(block,sprint)
[regen works on 2 sec intervals, if you happen to block/sprint at the wrong time you lose a full 1500-2500 avg main recov]
I always found this to be a silly argument. Why need alot of options when a handful of abilities is so easy and effective, that you have no need for anything else? All that stamina classes need is dizzying swing, vigor, execute and one utility magicka dump from their class lines.
Magicka has options but most are gimmicky and elaborate to execute together. Stamina is way more efficient than magicka despite having less options from classes.
TheUndeadAmulet wrote: »I wish I could use dual wield over 2h as a stamsorc but that would mean losing the burst that is effectively required to kill people. If dw was buffed so that I could pressure people to death as effectively as 2h burst people to death I would switch in an instant.
Why would S&B be a weapon damage line? It’s a good thing it was nerfed, it’s a tanking line.
That’s like complaining resto staves aren’t good dps weapons, and defile should be added to resto light attacks.
Comparing this kind of gameplay to magicka, Is there a magicka toon that can play with just 3 offensive skills? That's unheard of, we require 5+ skills and the skills also cost more than Stamina.
Also, buff meteor.
It cost 170 ultimate, takes 2 seconds, and then lands on people with Major Evasion maimed by 25%. nice
Onslaught is cheaper ultimate, is faster to use, and lands on people with much higher tooltip numbers and give you full penetration.