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How to fix pvp. How to maximize a change. How to understand what you can and can't change.

phoenixkungfu
phoenixkungfu
✭✭✭✭
Let's talk about the issue. The root of the problem. It's the direction or "road map" of making change. If I was to rate my overall experience of what I see it as follows
Creative 6 out of 10
Performance 5 out of 10
Direction/gameplay 4 out of 10
Let's go over how to increase these numbers.

Creative
is easy make stam and magic morph going forward. This is eazy

Performance
-After this patch, Performance will overall feel the same. I understand the goal and desire is to fix gameplay but you dont have to be a computer engineer to understand. You cant fix LAG. So your goal is not to eliminate lag or as I saw in video during this patch to have block connected with the server's better but to play thought the lag. Yes this should be the goal. Understand that
HEALTH DESYNC is the Enemy. And it's a battle you cant win. So when making balance changes keep in mind WILL THIS SKILL CREATE A HEALTH DESYNC. HEALTH DESYNC mostly occurs during stun moves that does damage. Take example of other pvp fighting games. The successful 1 has input lag features. Work on that in pvp

Direction/gameplay

-To fix this smh, we need to go back to the drawing broad. You cant beat lag. So make balance skill changes that play thought lag.

Adjust skill that stun and damage.

-These skills simply hit to hard. Understand that health DESYNC will happen.

Adjust passive defense

-understand the advantage of the role it plays during health DESYNC. A example is stam. Stam may feel more tanky compare to magic. But its because vigor last longer as defense during a health desync stun combo.

Adjust bar SPACE and gameplay

-Bar set up is choice base and just as important as gear. However the gameplay of gap closer that stun is a major issue. Health DESYNC is the 1 of the reason why. In a prefect setting gap closer that stun wouldn't be a issue but unfortunately it's only contributing to health desyncs. Make a player make a choice to stun or gap close. Or put both skills on a bar. At a price of less bar space.

Adjust melee range to reinforce change.

-7 meter melee is to far of a range. At this range player will not slot a gap closer which allows players to more defense. This encourages players to really on move that encourages health DESYNC. Allow play as you want but DISCOURAGE MOVE THAT STUN HEALTH DESYNC.

Have a goal of faster gameplay without
STUN health DESYNC.

-understand that a player can be tanky because of a armor set or the ability bar set up. Create gameplay that does reward bar set up that has abilities that boost defense and offense. a example is a stun can be offense or defense. A stun as defense can buy a player more time to set up defense.
Understand that these changes creates faster gameplay.

In summary, health DESYNC is a major issue. Players want faster gameplay but not at the feeling of a stun from full health to no health. Dished out by the same character that is just as tanky. Also keep in mind that battle spirt is your friend. Pvp only changes can happen their.
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    You want fast gameplay? Nerf resistance stacking and healing in pvp. Buff all damage sources including DoTs.

    At one time eso had fast and progressive combat sadly those days are gone.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    You want fast gameplay? Nerf resistance stacking and healing in pvp. Buff all damage sources including DoTs.

    At one time eso had fast and progressive combat sadly those days are gone.

    At first look, this looks like the issue. But it's not. In fact bar set up is what dictates offense and defense in pvp. A double armor set wearing all damage. Can be just as effective as a double armor set up wearing all defense. The bar set is really what makes or break dps in pvp and slots alot of broken gameplay based on skills being overloaded. This combination with health stun DESYNC make for some bad gameplay. Eso is a amazing game it just needs some more focus direction.
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    You want fast gameplay? Nerf resistance stacking and healing in pvp. Buff all damage sources including DoTs.

    At one time eso had fast and progressive combat sadly those days are gone.

    At first look, this looks like the issue. But it's not. In fact bar set up is what dictates offense and defense in pvp. A double armor set wearing all damage. Can be just as effective as a double armor set up wearing all defense. The bar set is really what makes or break dps in pvp and slots alot of broken gameplay based on skills being overloaded. This combination with health stun DESYNC make for some bad gameplay. Eso is a amazing game it just needs some more focus direction.



    🤨
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Let's talk about the issue. The root of the problem. It's the direction or "road map" of making change. If I was to rate my overall experience of what I see it as follows
    Creative 6 out of 10
    Performance 5 out of 10
    Direction/gameplay 4 out of 10
    Let's go over how to increase these numbers.

    Creative
    is easy make stam and magic morph going forward. This is eazy

    Performance
    -After this patch, Performance will overall feel the same. I understand the goal and desire is to fix gameplay but you dont have to be a computer engineer to understand. You cant fix LAG. So your goal is not to eliminate lag or as I saw in video during this patch to have block connected with the server's better but to play thought the lag. Yes this should be the goal. Understand that
    HEALTH DESYNC is the Enemy. And it's a battle you cant win. So when making balance changes keep in mind WILL THIS SKILL CREATE A HEALTH DESYNC. HEALTH DESYNC mostly occurs during stun moves that does damage. Take example of other pvp fighting games. The successful 1 has input lag features. Work on that in pvp

    Direction/gameplay

    -To fix this smh, we need to go back to the drawing broad. You cant beat lag. So make balance skill changes that play thought lag.

    Adjust skill that stun and damage.

    -These skills simply hit to hard. Understand that health DESYNC will happen.

    Adjust passive defense

    -understand the advantage of the role it plays during health DESYNC. A example is stam. Stam may feel more tanky compare to magic. But its because vigor last longer as defense during a health desync stun combo.

    Adjust bar SPACE and gameplay

    -Bar set up is choice base and just as important as gear. However the gameplay of gap closer that stun is a major issue. Health DESYNC is the 1 of the reason why. In a prefect setting gap closer that stun wouldn't be a issue but unfortunately it's only contributing to health desyncs. Make a player make a choice to stun or gap close. Or put both skills on a bar. At a price of less bar space.

    Adjust melee range to reinforce change.

    -7 meter melee is to far of a range. At this range player will not slot a gap closer which allows players to more defense. This encourages players to really on move that encourages health DESYNC. Allow play as you want but DISCOURAGE MOVE THAT STUN HEALTH DESYNC.

    Have a goal of faster gameplay without
    STUN health DESYNC.

    -understand that a player can be tanky because of a armor set or the ability bar set up. Create gameplay that does reward bar set up that has abilities that boost defense and offense. a example is a stun can be offense or defense. A stun as defense can buy a player more time to set up defense.
    Understand that these changes creates faster gameplay.

    In summary, health DESYNC is a major issue. Players want faster gameplay but not at the feeling of a stun from full health to no health. Dished out by the same character that is just as tanky. Also keep in mind that battle spirt is your friend. Pvp only changes can happen their.

    Well the new block changes are supposed to fix some of the desync , which might help with performance and I do think they are going to change other things so they can fix desyncs in other areas of game play. So they are going to be doing a full combat overhaul plus reworking the Cp system to give better combat performance and reduce the problems they are having with Performance for players. This is one of the reasons why I think they did not create a new combat skill line this year. Also one of the reasons why they put the undaunted ultimate on the back burner.

    PC NA
    Please add Fangs to Vampires.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Let's talk about the issue. The root of the problem. It's the direction or "road map" of making change. If I was to rate my overall experience of what I see it as follows
    Creative 6 out of 10
    Performance 5 out of 10
    Direction/gameplay 4 out of 10
    Let's go over how to increase these numbers.

    Creative
    is easy make stam and magic morph going forward. This is eazy

    Performance
    -After this patch, Performance will overall feel the same. I understand the goal and desire is to fix gameplay but you dont have to be a computer engineer to understand. You cant fix LAG. So your goal is not to eliminate lag or as I saw in video during this patch to have block connected with the server's better but to play thought the lag. Yes this should be the goal. Understand that
    HEALTH DESYNC is the Enemy. And it's a battle you cant win. So when making balance changes keep in mind WILL THIS SKILL CREATE A HEALTH DESYNC. HEALTH DESYNC mostly occurs during stun moves that does damage. Take example of other pvp fighting games. The successful 1 has input lag features. Work on that in pvp

    Direction/gameplay

    -To fix this smh, we need to go back to the drawing broad. You cant beat lag. So make balance skill changes that play thought lag.

    Adjust skill that stun and damage.

    -These skills simply hit to hard. Understand that health DESYNC will happen.

    Adjust passive defense

    -understand the advantage of the role it plays during health DESYNC. A example is stam. Stam may feel more tanky compare to magic. But its because vigor last longer as defense during a health desync stun combo.

    Adjust bar SPACE and gameplay

    -Bar set up is choice base and just as important as gear. However the gameplay of gap closer that stun is a major issue. Health DESYNC is the 1 of the reason why. In a prefect setting gap closer that stun wouldn't be a issue but unfortunately it's only contributing to health desyncs. Make a player make a choice to stun or gap close. Or put both skills on a bar. At a price of less bar space.

    Adjust melee range to reinforce change.

    -7 meter melee is to far of a range. At this range player will not slot a gap closer which allows players to more defense. This encourages players to really on move that encourages health DESYNC. Allow play as you want but DISCOURAGE MOVE THAT STUN HEALTH DESYNC.

    Have a goal of faster gameplay without
    STUN health DESYNC.

    -understand that a player can be tanky because of a armor set or the ability bar set up. Create gameplay that does reward bar set up that has abilities that boost defense and offense. a example is a stun can be offense or defense. A stun as defense can buy a player more time to set up defense.
    Understand that these changes creates faster gameplay.

    In summary, health DESYNC is a major issue. Players want faster gameplay but not at the feeling of a stun from full health to no health. Dished out by the same character that is just as tanky. Also keep in mind that battle spirt is your friend. Pvp only changes can happen their.

    Well the new block changes are supposed to fix some of the desync , which might help with performance and I do think they are going to change other things so they can fix desyncs in other areas of game play. So they are going to be doing a full combat overhaul plus reworking the Cp system to give better combat performance and reduce the problems they are having with Performance for players. This is one of the reasons why I think they did not create a new combat skill line this year. Also one of the reasons why they put the undaunted ultimate on the back burner.

    I here you. But if this is in fact the direction. Smh it's a waste of time. I'm not a computer engineer but its common sense. Their is way to many variables to lag and DESYNC. The issue of lag is even bigger then eso. I will even say the developer in general that fix lag in any computer application will be a billionaire. So why invest time in a dead end. It's the wrong direction. The right direction is creating a system that FEEL smooth to play through the lag. Its realistic.
    Edited by phoenixkungfu on February 20, 2020 7:08AM
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    I think the rework of the CP tree's is one of the biggest things that will effect the tank meta.
    I play a lot of no CP PVP and find there aren't the same issues... You can't be particularly tanky with damage.
    Sometimes you find an actual PVE tank in BG flag games just holding a point. You can still kill them solo.

    In CP this is not the case, you can be under cap and still be super tanky...

    Aside from this the cross healing needs addressing in cyrodill. I don't really have an issue with healing levels in IC unless I come across a zerg which is less of a thing there. Most of the time you can have a decent fight with players there.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    You want fast gameplay? Nerf resistance stacking and healing in pvp. Buff all damage sources including DoTs.

    At one time eso had fast and progressive combat sadly those days are gone.

    Lol, cos everyone loved the DOT meta right? It was appalling and led to the tank meta we have now. No thanks

    Everyone dying from deaths by a 1000 cute was not fast enjoy able PvP
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Let's talk about the issue. The root of the problem. It's the direction or "road map" of making change. If I was to rate my overall experience of what I see it as follows
    Creative 6 out of 10
    Performance 5 out of 10
    Direction/gameplay 4 out of 10
    Let's go over how to increase these numbers.

    Creative
    is easy make stam and magic morph going forward. This is eazy

    Performance
    -After this patch, Performance will overall feel the same. I understand the goal and desire is to fix gameplay but you dont have to be a computer engineer to understand. You cant fix LAG. So your goal is not to eliminate lag or as I saw in video during this patch to have block connected with the server's better but to play thought the lag. Yes this should be the goal. Understand that
    HEALTH DESYNC is the Enemy. And it's a battle you cant win. So when making balance changes keep in mind WILL THIS SKILL CREATE A HEALTH DESYNC. HEALTH DESYNC mostly occurs during stun moves that does damage. Take example of other pvp fighting games. The successful 1 has input lag features. Work on that in pvp

    Direction/gameplay

    -To fix this smh, we need to go back to the drawing broad. You cant beat lag. So make balance skill changes that play thought lag.

    Adjust skill that stun and damage.

    -These skills simply hit to hard. Understand that health DESYNC will happen.

    Adjust passive defense

    -understand the advantage of the role it plays during health DESYNC. A example is stam. Stam may feel more tanky compare to magic. But its because vigor last longer as defense during a health desync stun combo.

    Adjust bar SPACE and gameplay

    -Bar set up is choice base and just as important as gear. However the gameplay of gap closer that stun is a major issue. Health DESYNC is the 1 of the reason why. In a prefect setting gap closer that stun wouldn't be a issue but unfortunately it's only contributing to health desyncs. Make a player make a choice to stun or gap close. Or put both skills on a bar. At a price of less bar space.

    Adjust melee range to reinforce change.

    -7 meter melee is to far of a range. At this range player will not slot a gap closer which allows players to more defense. This encourages players to really on move that encourages health DESYNC. Allow play as you want but DISCOURAGE MOVE THAT STUN HEALTH DESYNC.

    Have a goal of faster gameplay without
    STUN health DESYNC.

    -understand that a player can be tanky because of a armor set or the ability bar set up. Create gameplay that does reward bar set up that has abilities that boost defense and offense. a example is a stun can be offense or defense. A stun as defense can buy a player more time to set up defense.
    Understand that these changes creates faster gameplay.

    In summary, health DESYNC is a major issue. Players want faster gameplay but not at the feeling of a stun from full health to no health. Dished out by the same character that is just as tanky. Also keep in mind that battle spirt is your friend. Pvp only changes can happen their.

    Well the new block changes are supposed to fix some of the desync , which might help with performance and I do think they are going to change other things so they can fix desyncs in other areas of game play. So they are going to be doing a full combat overhaul plus reworking the Cp system to give better combat performance and reduce the problems they are having with Performance for players. This is one of the reasons why I think they did not create a new combat skill line this year. Also one of the reasons why they put the undaunted ultimate on the back burner.

    I here you. But if this is in fact the direction. Smh it's a waste of time. I'm not a computer engineer but its common sense. Their is way to many variables to lag and DESYNC. The issue of lag is even bigger then eso. I will even say the developer in general that fix lag in any computer application will be a billionaire. So why invest time in a dead end. It's the wrong direction. The right direction is creating a system that FEEL smooth to play through the lag. Its realistic.
    Compared to Pc, Consoles seem to have a much harder time with performance and the lag might be a lot worse. ps4 has those blue screens I see threads complaining about and xbox also has performance issues.

    Pc might have it better but the Pc Eu server has very bad performance compared to Na also going by the Forum threads that complain about that server.. The Syncs given if many tens of thousands to half a million are using them all at once well that is very bad for the performance and its worse if you don't spread out or are in groups because of all of the factors. Basically what the desyncs are doing is lagging you or other players desyncing them from the server. For consoles that could really be hurting the performance even worse then on pc. On Pc its playable because pcs can be built to handle the game better while consoles might be able to handle it only up to a certain point.

    So consoles might not be able to handle the Desync the way pcs are able too. So they might be trying to fix this issue along with many others. I think its because of the problems on console and on the Pc Eu server that is the reason why they working on these performance updates. They tried to patch things up and bandaid them but the thing is they have to address this because its become unplayable for several players and if they don't it will cost them more money then if they don't fix it.

    Once many older accounts the multiple Mega Servers for the various platforms still has to calculate when those accounts get moved to the cold storage they are going to add in that should help as well. Fixing up Desyncs as best they can will also help the game out in the long run. So the idea is fixing up what they can to help the servers as best as they are able. To make it more playable instead of just not addressing it. They might not fix all of it but they will likely make things a lot better in the long run by doing these changes.

    Edited by Thevampirenight on February 20, 2020 7:47AM
    PC NA
    Please add Fangs to Vampires.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Let's talk about the issue. The root of the problem. It's the direction or "road map" of making change. If I was to rate my overall experience of what I see it as follows
    Creative 6 out of 10
    Performance 5 out of 10
    Direction/gameplay 4 out of 10
    Let's go over how to increase these numbers.

    Creative
    is easy make stam and magic morph going forward. This is eazy

    Performance
    -After this patch, Performance will overall feel the same. I understand the goal and desire is to fix gameplay but you dont have to be a computer engineer to understand. You cant fix LAG. So your goal is not to eliminate lag or as I saw in video during this patch to have block connected with the server's better but to play thought the lag. Yes this should be the goal. Understand that
    HEALTH DESYNC is the Enemy. And it's a battle you cant win. So when making balance changes keep in mind WILL THIS SKILL CREATE A HEALTH DESYNC. HEALTH DESYNC mostly occurs during stun moves that does damage. Take example of other pvp fighting games. The successful 1 has input lag features. Work on that in pvp

    Direction/gameplay

    -To fix this smh, we need to go back to the drawing broad. You cant beat lag. So make balance skill changes that play thought lag.

    Adjust skill that stun and damage.

    -These skills simply hit to hard. Understand that health DESYNC will happen.

    Adjust passive defense

    -understand the advantage of the role it plays during health DESYNC. A example is stam. Stam may feel more tanky compare to magic. But its because vigor last longer as defense during a health desync stun combo.

    Adjust bar SPACE and gameplay

    -Bar set up is choice base and just as important as gear. However the gameplay of gap closer that stun is a major issue. Health DESYNC is the 1 of the reason why. In a prefect setting gap closer that stun wouldn't be a issue but unfortunately it's only contributing to health desyncs. Make a player make a choice to stun or gap close. Or put both skills on a bar. At a price of less bar space.

    Adjust melee range to reinforce change.

    -7 meter melee is to far of a range. At this range player will not slot a gap closer which allows players to more defense. This encourages players to really on move that encourages health DESYNC. Allow play as you want but DISCOURAGE MOVE THAT STUN HEALTH DESYNC.

    Have a goal of faster gameplay without
    STUN health DESYNC.

    -understand that a player can be tanky because of a armor set or the ability bar set up. Create gameplay that does reward bar set up that has abilities that boost defense and offense. a example is a stun can be offense or defense. A stun as defense can buy a player more time to set up defense.
    Understand that these changes creates faster gameplay.

    In summary, health DESYNC is a major issue. Players want faster gameplay but not at the feeling of a stun from full health to no health. Dished out by the same character that is just as tanky. Also keep in mind that battle spirt is your friend. Pvp only changes can happen their.

    Well the new block changes are supposed to fix some of the desync , which might help with performance and I do think they are going to change other things so they can fix desyncs in other areas of game play. So they are going to be doing a full combat overhaul plus reworking the Cp system to give better combat performance and reduce the problems they are having with Performance for players. This is one of the reasons why I think they did not create a new combat skill line this year. Also one of the reasons why they put the undaunted ultimate on the back burner.

    I here you. But if this is in fact the direction. Smh it's a waste of time. I'm not a computer engineer but its common sense. Their is way to many variables to lag and DESYNC. The issue of lag is even bigger then eso. I will even say the developer in general that fix lag in any computer application will be a billionaire. So why invest time in a dead end. It's the wrong direction. The right direction is creating a system that FEEL smooth to play through the lag. Its realistic.
    Compared to Pc, Consoles seem to have a much harder time with performance and the lag might be a lot worse. ps4 has those blue screens I see threads complaining about and xbox also has performance issues.

    Pc might have it better but the Pc Eu server has very bad performance compared to Na also going by the Forum threads that complain about that server.. The Syncs given if many tens of thousands to half a million are using them all at once well that is very bad for the performance and its worse if you don't spread out or are in groups because of all of the factors. Basically what the desyncs are doing is lagging you or other players desyncing them from the server. For consoles that could really be hurting the performance even worse then on pc. On Pc its playable because pcs can be built to handle the game better while consoles might be able to handle it only up to a certain point.

    So consoles might not be able to handle the Desync the way pcs are able too. So they might be trying to fix this issue along with many others. I think its because of the problems on console and on the Pc Eu server that is the reason why they working on these performance updates. They tried to patch things up and bandaid them but the thing is they have to address this because its become unplayable for several players and if they don't it will cost them more money then if they don't fix it.

    Once many older accounts the server still has to calculate gets moved to the cold storage they are going to add in that should help as well. Fixing up Desyncs as best they can will also help the game out in the long run. So the idea is fixing up what they can to help the servers as best as they are able. To make it more playable instead of just not addressing it. They might not fix all of it but they will likely make things a lot better in the long run by doing these changes.

    Honestly this sounds good.but it also sounds like alot of time and a MAYBE it might work. If they just take my direction and create a system to play with the lag. A gameplay system that allows reaction time. Realistic, reaction time like I just got gap close I better defense up. Instead of to late, ultimate dk leap, stun DESYNC and dead.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Let's talk about the issue. The root of the problem. It's the direction or "road map" of making change. If I was to rate my overall experience of what I see it as follows
    Creative 6 out of 10
    Performance 5 out of 10
    Direction/gameplay 4 out of 10
    Let's go over how to increase these numbers.

    Creative
    is easy make stam and magic morph going forward. This is eazy

    Performance
    -After this patch, Performance will overall feel the same. I understand the goal and desire is to fix gameplay but you dont have to be a computer engineer to understand. You cant fix LAG. So your goal is not to eliminate lag or as I saw in video during this patch to have block connected with the server's better but to play thought the lag. Yes this should be the goal. Understand that
    HEALTH DESYNC is the Enemy. And it's a battle you cant win. So when making balance changes keep in mind WILL THIS SKILL CREATE A HEALTH DESYNC. HEALTH DESYNC mostly occurs during stun moves that does damage. Take example of other pvp fighting games. The successful 1 has input lag features. Work on that in pvp

    Direction/gameplay

    -To fix this smh, we need to go back to the drawing broad. You cant beat lag. So make balance skill changes that play thought lag.

    Adjust skill that stun and damage.

    -These skills simply hit to hard. Understand that health DESYNC will happen.

    Adjust passive defense

    -understand the advantage of the role it plays during health DESYNC. A example is stam. Stam may feel more tanky compare to magic. But its because vigor last longer as defense during a health desync stun combo.

    Adjust bar SPACE and gameplay

    -Bar set up is choice base and just as important as gear. However the gameplay of gap closer that stun is a major issue. Health DESYNC is the 1 of the reason why. In a prefect setting gap closer that stun wouldn't be a issue but unfortunately it's only contributing to health desyncs. Make a player make a choice to stun or gap close. Or put both skills on a bar. At a price of less bar space.

    Adjust melee range to reinforce change.

    -7 meter melee is to far of a range. At this range player will not slot a gap closer which allows players to more defense. This encourages players to really on move that encourages health DESYNC. Allow play as you want but DISCOURAGE MOVE THAT STUN HEALTH DESYNC.

    Have a goal of faster gameplay without
    STUN health DESYNC.

    -understand that a player can be tanky because of a armor set or the ability bar set up. Create gameplay that does reward bar set up that has abilities that boost defense and offense. a example is a stun can be offense or defense. A stun as defense can buy a player more time to set up defense.
    Understand that these changes creates faster gameplay.

    In summary, health DESYNC is a major issue. Players want faster gameplay but not at the feeling of a stun from full health to no health. Dished out by the same character that is just as tanky. Also keep in mind that battle spirt is your friend. Pvp only changes can happen their.

    Well the new block changes are supposed to fix some of the desync , which might help with performance and I do think they are going to change other things so they can fix desyncs in other areas of game play. So they are going to be doing a full combat overhaul plus reworking the Cp system to give better combat performance and reduce the problems they are having with Performance for players. This is one of the reasons why I think they did not create a new combat skill line this year. Also one of the reasons why they put the undaunted ultimate on the back burner.

    I here you. But if this is in fact the direction. Smh it's a waste of time. I'm not a computer engineer but its common sense. Their is way to many variables to lag and DESYNC. The issue of lag is even bigger then eso. I will even say the developer in general that fix lag in any computer application will be a billionaire. So why invest time in a dead end. It's the wrong direction. The right direction is creating a system that FEEL smooth to play through the lag. Its realistic.
    Compared to Pc, Consoles seem to have a much harder time with performance and the lag might be a lot worse. ps4 has those blue screens I see threads complaining about and xbox also has performance issues.

    Pc might have it better but the Pc Eu server has very bad performance compared to Na also going by the Forum threads that complain about that server.. The Syncs given if many tens of thousands to half a million are using them all at once well that is very bad for the performance and its worse if you don't spread out or are in groups because of all of the factors. Basically what the desyncs are doing is lagging you or other players desyncing them from the server. For consoles that could really be hurting the performance even worse then on pc. On Pc its playable because pcs can be built to handle the game better while consoles might be able to handle it only up to a certain point.

    So consoles might not be able to handle the Desync the way pcs are able too. So they might be trying to fix this issue along with many others. I think its because of the problems on console and on the Pc Eu server that is the reason why they working on these performance updates. They tried to patch things up and bandaid them but the thing is they have to address this because its become unplayable for several players and if they don't it will cost them more money then if they don't fix it.

    Once many older accounts the server still has to calculate gets moved to the cold storage they are going to add in that should help as well. Fixing up Desyncs as best they can will also help the game out in the long run. So the idea is fixing up what they can to help the servers as best as they are able. To make it more playable instead of just not addressing it. They might not fix all of it but they will likely make things a lot better in the long run by doing these changes.

    Honestly this sounds good.but it also sounds like alot of time and a MAYBE it might work. If they just take my direction and create a system to play with the lag. A gameplay system that allows reaction time. Realistic, reaction time like I just got gap close I better defense up. Instead of to late, ultimate dk leap, stun DESYNC and dead.

    Well you know more about builds and meta and stuff then I do. I'm causal I don't really use builds I just play the way i want if I do play. Just use whatever set or items I have and not worry to much about it. Yeah in battle grounds I'm the one that you might see with 15 to seventeen deaths while the other players might have like less then five or even ten.
    So I do think you are a better player then I am, you know more about game mechanics then I do.

    But working with the lag while patching band aid fixes into it like the infamous change to healing Springs they did a while back reducing the number of orbs. This has been something they have been doing for a while. Thing is they can't keep doing this. Otherwise they will lose a lot of players which might help might help to improve performance but isn't the best solution. The solution is to get ahead of things rework the code, rework the game so it has better performance then letting it suffer.

    They know whats causing a lot of the issues what they have to do to fix certain things. They are having us reinstall the game so they remove code that is no longer needed and hurting performance for console players especially. So they are being more active about this now and well that is a good thing not a bad thing a good thing. As its a better approach then just bandaiding the lag and continuing on as usual.

    So what it sounds like is you want them to continue on working with the lag instead of fixing a lot of the performance killing issues Eso has. They do have a lot of people at Zos this isn't like a Cryptic Mmo they have the resources do all these changes and also have great programmers that know how to work the code. I'm sure its not easy as this game does take a lot of upkeep and resources to keep running but they do make a lot of money off this and not fixing things can cost them more money then its worth to keep up when that happens. The game might be shut down :(. Don't want that happening so its better they address and fix then working with it and not fixing up these issues and driving off players in mass.
    Edited by Thevampirenight on February 20, 2020 8:06AM
    PC NA
    Please add Fangs to Vampires.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Beardimus wrote: »
    You want fast gameplay? Nerf resistance stacking and healing in pvp. Buff all damage sources including DoTs.

    At one time eso had fast and progressive combat sadly those days are gone.

    Lol, cos everyone loved the DOT meta right? It was appalling and led to the tank meta we have now. No thanks

    Everyone dying from deaths by a 1000 cute was not fast enjoy able PvP

    I think they are talking way back like when game 1st was released we had an good combat system that worked , could had used an few minor adjustments but overall it was good but now combat is 4v1 or walk away because no ones killing anything or 15 minute fights that mostly end once another shows up , yes some 1v1s should or could take 15 minutes but not EVERYONE like it is now and cp could have an big part in it but myself id go with it being lack of using tools given to to adjust things BATTLE SPIRIT use of it to debuff us would make for better pvp all around and not hurt pve
  • xXMeowMeowXx
    xXMeowMeowXx
    ✭✭✭✭✭
    You just wrote not that long ago in your weird broken caps locks style that you left ESO for another game. You are also, if not mistaken, playing a heavy attack sorc pet build, which is neither a fast nor exciting play style. Plus, you didn’t help or test on the current PTS.

    ZOS is working on performance and dealing with numerous issues that you didn’t include in your most recent RANT.

    Though probably the most important thing to note is you don’t work on ESO in any technical capacity. Furthermore, you have no understanding what the team that actually does do the work on ESO are dealing with in anyway !! They do care about their game passionately because IT IS THEIR JOB AND LIVELIHOOD !!

    Your quote @phoenixkungfu “So this patch is about PERFORMANCE. ok so yet you still find a way to nerf a heavy attack lightning pet sorcerer build.“

    As I have said before this is not a fast play style for PvP or PvE. In fact, it sounds like the one bar pet sorc build was it’s base that you built it upon.

    So I am not brimming with any confidence in your input to solve anything because you are not simply qualified to do so.
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Beardimus wrote: »
    You want fast gameplay? Nerf resistance stacking and healing in pvp. Buff all damage sources including DoTs.

    At one time eso had fast and progressive combat sadly those days are gone.

    Lol, cos everyone loved the DOT meta right? It was appalling and led to the tank meta we have now. No thanks

    Everyone dying from deaths by a 1000 cute was not fast enjoy able PvP

    L O L Buffing DoTs is subjective- this does not mean buff DoTs on the same level as they were in the "DoT meta"

    "DoT meta" did not create the "tank meta" this was already here since 2018, and there have been many threads about the "tank meta"
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    MusCanus wrote: »
    Came to see what a broken illegible mess the OP wrote this time. Not disappointed.

    Not disappointed, not impressed either.

    6.5/10 for a phoenixkungfu post from me.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Raisin wrote: »
    MusCanus wrote: »
    Came to see what a broken illegible mess the OP wrote this time. Not disappointed.

    Not disappointed, not impressed either.

    6.5/10 for a phoenixkungfu post from me.

    What!? no "it is my belief" statements?! and not even a mention of heavy attack buffs?!

    That's a thumbs down from me too!
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    I'd put performance at a 3/10 lately.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    You just wrote not that long ago in your weird broken caps locks style that you left ESO for another game. You are also, if not mistaken, playing a heavy attack sorc pet build, which is neither a fast nor exciting play style. Plus, you didn’t help or test on the current PTS.

    ZOS is working on performance and dealing with numerous issues that you didn’t include in your most recent RANT.

    Though probably the most important thing to note is you don’t work on ESO in any technical capacity. Furthermore, you have no understanding what the team that actually does do the work on ESO are dealing with in anyway !! They do care about their game passionately because IT IS THEIR JOB AND LIVELIHOOD !!

    Your quote @phoenixkungfu “So this patch is about PERFORMANCE. ok so yet you still find a way to nerf a heavy attack lightning pet sorcerer build.“

    As I have said before this is not a fast play style for PvP or PvE. In fact, it sounds like the one bar pet sorc build was it’s base that you built it upon.

    So I am not brimming with any confidence in your input to solve anything because you are not simply qualified to do so.

    Qualified, not qualified vs RESULTS. This is a major issue with the world in general.
    Honestly my expertise is people and the face to face interaction. So I understood the livelihood topic. Furthermore if you understand people and understand how they work. You can understand the game can even with issue now can work. With direction of adjustment of abilities. Why, because as a Consumer I'm qualified to say I just want my game to work. Work in terms of a opinion base Metaphor for feel smooth. You can give me this Illusion by adjusting abilities to play through lag. Rather then create abilities and reaction time abilities design for gameplay with prefect conditions. This tactic can buy time. Think of if as a magician that make me believe in magic. Theoretically he is qualified at slide of hand. A skill use best for stealing money. However a good magician can make you believe in magic. Right now I dont see magic or good slide of hand...all I see is a mess.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Fix PvP? FIX THE PERFORMANCE
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • MusCanus
    MusCanus
    ✭✭✭✭✭
    Raisin wrote: »
    Not disappointed, not impressed either.

    6.5/10 for a phoenixkungfu post from me.
    What!? no "it is my belief" statements?! and not even a mention of heavy attack buffs?!

    That's a thumbs down from me too!

    C'mon, take it easy on the poor guy, he can't deliver a 100% common-sense-proof text all the time.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Kalik_Gold wrote: »
    Fix PvP? FIX THE PERFORMANCE

    I disagree, in a prefect world yes. In reality, adjust the gameplay for lag. Think of it as input lag adjustment. That's step 1. Step 2 fix the game. Treat "fix the game"as a Concept of greater good. You want to but in reality, it's not realistic. However you keep trying to.
  • dotme
    dotme
    ✭✭✭✭✭
    You cant fix LAG.
    If you can create lag (I'm looking at you, PlayStation 4 Patch Notes v1.56) you can certainly fix it.

    As for everything else, great post... but none of it matters very much if people can't play because it takes 3 attempts to walk through a door.
    PS4NA
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    MusCanus wrote: »
    Raisin wrote: »
    Not disappointed, not impressed either.

    6.5/10 for a phoenixkungfu post from me.
    What!? no "it is my belief" statements?! and not even a mention of heavy attack buffs?!

    That's a thumbs down from me too!

    C'mon, take it easy on the poor guy, he can't deliver a 100% common-sense-proof text all the time.

    I would settle for 30% sense rarely...
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    dotme wrote: »
    You cant fix LAG.
    If you can create lag (I'm looking at you, PlayStation 4 Patch Notes v1.56) you can certainly fix it.

    As for everything else, great post... but none of it matters very much if people can't play because it takes 3 attempts to walk through a door.

    Honestly just don't create doors. This is in a Metaphor sense as well.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Here is the thing, Lag is something that isn't just from the Eso servers. It has to do with what specs you are using, to the internet service provider to geological location. Many factors play a part, you can have the best specs best internet provider, best everything. Still be really lagging in the game. While some person next door might have the worst internet the worst specs and yet still have better performance then the very best player with the best of everything. It depends on routing methods what router you use also if you have a fire wall. If the game is able to bypass that fire wall, if you have like some anti virus/computer protection program it might or might not effect it depends on how good your specs are think but even then it might reduce it a little bit.

    There are things you can do to help your own performance outside of specs port forwarding so the game can work better then if your not port forwarding the connection. Some people should do this with their games if they have not done it already it might help with Eso performance.

    Then it comes down to the client and the server and the performance killers that downgrades game play. Creating far more lag then is normal to the point even the best specs are lagged out. Could be wrong or mixed up about this, The Client draws from files from your computer, the server is what draws on that information, basically its routing information to them and then back to you. Short version, Its a two way connection between your comp/platform and the Eso servers. That connection can be desynced causing performance to go down on your end and on the Zos servers.
    When your canceling animations and appearing to do things faster but in reality your client is giving you false information because your actually desyning it if the Dev explanation is true. As the client is doing more before the server even gets the information. That is why you die even if you block. Fixing these Desyncs you do to yourself and other players is one vital part in helping performance.

    So they reworked the shields to fix some of that. They are also going to do something with Aoe's to make them work better with the server and client. So what I'm understanding here is they are trying to make it so client and server communicate better. Which is a cause of many issues with even the highest specs having very bad lag. Some of it not all can be caused by the communication or a good chunk of it. What can also causes performance to go down the amount of resources the game has to draw on and route. Another is the amount of calculations this game has. Reducing those will improve performance as well.

    So the issues are far more complex then dealing with them simply. Maybe with another mmo but this isn't just like any other mmo this is Eso and well its more complicated. For one this game has a lot of stuff in it. Most mmos don't get up to 82 gbs Eso does. It will become 67 gbs which will help with reinstall. Game won't have to draw on as many resources. Now as for Mmo size two mmos I have played besides Eso most recently. Neverwinter which is only 29.8 gbs. Star Trek Online is 36.6 Gbs. Combining Neverwinter and Star Trek Online Together you only get 66.4 with the reinstall the game with be slightly bigger then two cryptic mmos combined. So the amount of resources this game takes up also is a factor in unplayable lag. So all that coding in the game files the client/server draws from could factor in when it comes to performance.

    Gist of it.
    Specs/Geological location, Internet Service Provider/Router, Client/Server/Code/Game Size are all factors in the performance at least when it comes to pc version. Consoles have the forced subscription and other coding with them that might effect server performance on them. So there is many factors for the lag. So it can't just be simply fixed. There is just to much on their end that has to be addressed and there is stuff you can do on your end if you need to improve performance or make things better.
    Edited by Thevampirenight on February 21, 2020 12:30PM
    PC NA
    Please add Fangs to Vampires.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Here is the thing, Lag is something that isn't just from the Eso servers. It has to do with what specs you are using, to the internet service provider to geological location. Many factors play a part, you can have the best specs best internet provider, best everything. Still be really lagging in the game. While some person next door might have the worst internet the worst specs and yet still have better performance then the very best player with the best of everything. It depends on routing methods what router you use also if you have a fire wall. If the game is able to bypass that fire wall, if you have like some anti virus/computer protection program it might or might not effect it depends on how good your specs are think but even then it might reduce it a little bit.

    There are things you can do to help your own performance outside of specs port forwarding so the game can work better then if your not port forwarding the connection. Some people should do this with their games if they have not done it already it might help with Eso performance.

    Then it comes down to the client and the server and the performance killers that downgrades game play. Creating far more lag then is normal to the point even the best specs are lagged out. Could be wrong or mixed up about this, The Client draws from files from your computer, the server is what draws on that information, basically its routing information to them and then back to you. Short version, Its a two way connection between your comp/platform and the Eso servers. That connection can be desynced causing performance to go down on your end and on the Zos servers.
    When your canceling animations and appearing to do things faster but in reality your client is giving you false information because your actually desyning it if the Dev explanation is true. As the client is doing more before the server even gets the information. That is why you die even if you block. Fixing these Desyncs you do to yourself and other players is one vital part in helping performance.

    So they reworked the shields to fix some of that. They are also going to do something with Aoe's to make them work better with the server and client. So what I'm understanding here is they are trying to make it so client and server communicate better. Which is a cause of many issues with even the highest specs having very bad lag. Some of it not all can be caused by the communication or a good chunk of it. What can also causes performance to go down the amount of resources resources the game has to draw on and route. Another is the amount of calculations this game has. Reducing those will improve performance as well.

    So the issues are far more complex then dealing with them simply. Maybe with another mmo but this isn't just like any other mmo this is Eso and well its more complicated. For one this game has a lot of stuff in it. Most mmos don't get up to 82 gbs. Eso does. It will become 67 gbs which will help with reinstall. Game won't have to draw on as many resources. Now as for Mmo size two mmos I have played besides Eso most recently. Neverwinter which is only 29.8 gbs. Star Trek Online is 36.6 Gbs. Combining Neverwinter and Star Trek Online Together you only get 66.4 with the reinstall the game with be slightly bigger then two cryptic mmos combined. So the amount of resources this game takes up also is a factor in unplayable lag. So all that coding in the game files the client/server draws from could factor in when it comes to performance.

    Gist of it.
    Specs/Geological location, Internet Service Provider/Router, Client/Server/Code/Game Size are all factors in the performance at least when it comes to pc version. Consoles have the forced subscription and other coding with them that might effect server performance on them. So there is many factors for the lag. So it can't just be simply fixed. There is just to much on their end that has to be addressed and there is stuff you can do on your end if you need to improve performance or make things better.

    I read everything you wrote and I agree the lag is not a eazy fix. Which is why I believe just design or readjusting skill to preform during lag is the best solution. Create and encourage skills that create reaction time is key. Reduce the range of melee attacks. So a gap closer gameplay is encourage. Which create reaction time. All UNBLOCKABLE stuns should have a cast time for reaction. Move the stun and do damage should be lower in damage. Delay burst moves should have color rework. The abilities options that you are affected by should have a rework to display delay burst move better with a counter.(this should not be a add on)
    This is a more realistic approach.
  • BackStabeth
    BackStabeth
    ✭✭✭✭✭
    Cracks me up when people think they know better than the people actually involved.

    You are not involved in any aspect of ESO development, so how in the world can you possibly know the best way to proceed. You don't.

    I was a WAN admin for a long time, we had an issue with bandwidth and lag. We fixed the issue by updating and chaging the software. We updated 167 remote locations and the server side so that we could use multithread async communications. We also saved each location on average $2500 at the same time just by converting digital information into analog and using multisync technology to send 5 times more data on the same analog line. It ended up being faster than pure digital at the time, even with the translation of digital to analog then from analog back to digital.

    So lag can be fixed by software alone, but you didn't know that did you, because you think you know better than the people who know better than you.

    How about we leave what should and needs to be done to ZoS and the developers, the people who know the system inside and out. Post what you are having issues about so if they don't already know, they can address it. But the hubris you show in assuming you know how to guide ZoS developers better than they do themselves, well that is just ludicrous.

  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Cracks me up when people think they know better than the people actually involved.

    You are not involved in any aspect of ESO development, so how in the world can you possibly know the best way to proceed. You don't.

    I was a WAN admin for a long time, we had an issue with bandwidth and lag. We fixed the issue by updating and chaging the software. We updated 167 remote locations and the server side so that we could use multithread async communications. We also saved each location on average $2500 at the same time just by converting digital information into analog and using multisync technology to send 5 times more data on the same analog line. It ended up being faster than pure digital at the time, even with the translation of digital to analog then from analog back to digital.

    So lag can be fixed by software alone, but you didn't know that did you, because you think you know better than the people who know better than you.

    How about we leave what should and needs to be done to ZoS and the developers, the people who know the system inside and out. Post what you are having issues about so if they don't already know, they can address it. But the hubris you show in assuming you know how to guide ZoS developers better than they do themselves, well that is just ludicrous.

    Believe me I see you point of view. I understand people. And I understand I look like a know it all jerk. But that the point. I dont know it all. I admit it and I believe any human being should admit that. My friend that is the point of life to learn in 1 shape or another. The same thing you point a finger at. Can be pointed at you. My goal is to give a out side of the box point of view to problem solve. So hopefully I'm bringing good to the issue. And good results. That's the point of the forums.

    Edited by phoenixkungfu on February 21, 2020 12:56PM
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Here is the thing, Lag is something that isn't just from the Eso servers. It has to do with what specs you are using, to the internet service provider to geological location. Many factors play a part, you can have the best specs best internet provider, best everything. Still be really lagging in the game. While some person next door might have the worst internet the worst specs and yet still have better performance then the very best player with the best of everything. It depends on routing methods what router you use also if you have a fire wall. If the game is able to bypass that fire wall, if you have like some anti virus/computer protection program it might or might not effect it depends on how good your specs are think but even then it might reduce it a little bit.

    There are things you can do to help your own performance outside of specs port forwarding so the game can work better then if your not port forwarding the connection. Some people should do this with their games if they have not done it already it might help with Eso performance.

    Then it comes down to the client and the server and the performance killers that downgrades game play. Creating far more lag then is normal to the point even the best specs are lagged out. Could be wrong or mixed up about this, The Client draws from files from your computer, the server is what draws on that information, basically its routing information to them and then back to you. Short version, Its a two way connection between your comp/platform and the Eso servers. That connection can be desynced causing performance to go down on your end and on the Zos servers.
    When your canceling animations and appearing to do things faster but in reality your client is giving you false information because your actually desyning it if the Dev explanation is true. As the client is doing more before the server even gets the information. That is why you die even if you block. Fixing these Desyncs you do to yourself and other players is one vital part in helping performance.

    So they reworked the shields to fix some of that. They are also going to do something with Aoe's to make them work better with the server and client. So what I'm understanding here is they are trying to make it so client and server communicate better. Which is a cause of many issues with even the highest specs having very bad lag. Some of it not all can be caused by the communication or a good chunk of it. What can also causes performance to go down the amount of resources resources the game has to draw on and route. Another is the amount of calculations this game has. Reducing those will improve performance as well.

    So the issues are far more complex then dealing with them simply. Maybe with another mmo but this isn't just like any other mmo this is Eso and well its more complicated. For one this game has a lot of stuff in it. Most mmos don't get up to 82 gbs. Eso does. It will become 67 gbs which will help with reinstall. Game won't have to draw on as many resources. Now as for Mmo size two mmos I have played besides Eso most recently. Neverwinter which is only 29.8 gbs. Star Trek Online is 36.6 Gbs. Combining Neverwinter and Star Trek Online Together you only get 66.4 with the reinstall the game with be slightly bigger then two cryptic mmos combined. So the amount of resources this game takes up also is a factor in unplayable lag. So all that coding in the game files the client/server draws from could factor in when it comes to performance.

    Gist of it.
    Specs/Geological location, Internet Service Provider/Router, Client/Server/Code/Game Size are all factors in the performance at least when it comes to pc version. Consoles have the forced subscription and other coding with them that might effect server performance on them. So there is many factors for the lag. So it can't just be simply fixed. There is just to much on their end that has to be addressed and there is stuff you can do on your end if you need to improve performance or make things better.

    I read everything you wrote and I agree the lag is not a eazy fix. Which is why I believe just design or readjusting skill to preform during lag is the best solution. Create and encourage skills that create reaction time is key. Reduce the range of melee attacks. So a gap closer gameplay is encourage. Which create reaction time. All UNBLOCKABLE stuns should have a cast time for reaction. Move the stun and do damage should be lower in damage. Delay burst moves should have color rework. The abilities options that you are affected by should have a rework to display delay burst move better with a counter.(this should not be a add on)
    This is a more realistic approach.

    Sounds like you want pvp mechanics built more your way then actually improving performance. They have been adding reaction times to abilties and they did that with Ultimates.
    Abilities do contribute to the lag especially If they effect a lot of people at once and keep being spammed. Healing Springs was changed because it was really hurting performance it was a stop gag measure. There is a reason why they made it just one orb not three.
    Some abilties they made changes too sometime back so you have to be in a group with players for those abilties to effect them is also another big one. It was another stop gag fix. When group was broken for players on PC Na or Eu. Performance in Cyrodiil was so much better to the point of being playable according to threads I saw on the forums even made a poll asking if players wanted to see it remain broken during that time frame. So those abilities that only work in groups and group stacking really hurts performance. Without groups and group stacking pvp is more playable. So I do think the Aoe is one of the biggest issues especially healing aoe and buff aoe like Rapid Maneuvers.
    Stacking of heals and group buffs that is the true issue.

    They are reworking Aoe abilties for a reason it was mentioned in their live stream. This and not adding more gap closer and nerfing melee is going to help performance the most in pvp. Those are just wishful nerfs and buffs. Not Performance Solutions.

    PC NA
    Please add Fangs to Vampires.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Let's talk about the issue. The root of the problem. It's the direction or "road map" of making change. If I was to rate my overall experience of what I see it as follows
    Creative 6 out of 10
    Performance 5 out of 10
    Direction/gameplay 4 out of 10
    Let's go over how to increase these numbers.

    Creative
    is easy make stam and magic morph going forward. This is eazy

    Performance
    -After this patch, Performance will overall feel the same. I understand the goal and desire is to fix gameplay but you dont have to be a computer engineer to understand. You cant fix LAG. So your goal is not to eliminate lag or as I saw in video during this patch to have block connected with the server's better but to play thought the lag. Yes this should be the goal. Understand that
    HEALTH DESYNC is the Enemy. And it's a battle you cant win. So when making balance changes keep in mind WILL THIS SKILL CREATE A HEALTH DESYNC. HEALTH DESYNC mostly occurs during stun moves that does damage. Take example of other pvp fighting games. The successful 1 has input lag features. Work on that in pvp

    Direction/gameplay

    -To fix this smh, we need to go back to the drawing broad. You cant beat lag. So make balance skill changes that play thought lag.

    Adjust skill that stun and damage.

    -These skills simply hit to hard. Understand that health DESYNC will happen.

    Adjust passive defense

    -understand the advantage of the role it plays during health DESYNC. A example is stam. Stam may feel more tanky compare to magic. But its because vigor last longer as defense during a health desync stun combo.

    Adjust bar SPACE and gameplay

    -Bar set up is choice base and just as important as gear. However the gameplay of gap closer that stun is a major issue. Health DESYNC is the 1 of the reason why. In a prefect setting gap closer that stun wouldn't be a issue but unfortunately it's only contributing to health desyncs. Make a player make a choice to stun or gap close. Or put both skills on a bar. At a price of less bar space.

    Adjust melee range to reinforce change.

    -7 meter melee is to far of a range. At this range player will not slot a gap closer which allows players to more defense. This encourages players to really on move that encourages health DESYNC. Allow play as you want but DISCOURAGE MOVE THAT STUN HEALTH DESYNC.

    Have a goal of faster gameplay without
    STUN health DESYNC.

    -understand that a player can be tanky because of a armor set or the ability bar set up. Create gameplay that does reward bar set up that has abilities that boost defense and offense. a example is a stun can be offense or defense. A stun as defense can buy a player more time to set up defense.
    Understand that these changes creates faster gameplay.

    In summary, health DESYNC is a major issue. Players want faster gameplay but not at the feeling of a stun from full health to no health. Dished out by the same character that is just as tanky. Also keep in mind that battle spirt is your friend. Pvp only changes can happen their.

    Well the new block changes are supposed to fix some of the desync , which might help with performance and I do think they are going to change other things so they can fix desyncs in other areas of game play. So they are going to be doing a full combat overhaul plus reworking the Cp system to give better combat performance and reduce the problems they are having with Performance for players. This is one of the reasons why I think they did not create a new combat skill line this year. Also one of the reasons why they put the undaunted ultimate on the back burner.

    I here you. But if this is in fact the direction. Smh it's a waste of time. I'm not a computer engineer but its common sense. Their is way to many variables to lag and DESYNC. The issue of lag is even bigger then eso. I will even say the developer in general that fix lag in any computer application will be a billionaire. So why invest time in a dead end. It's the wrong direction. The right direction is creating a system that FEEL smooth to play through the lag. Its realistic.
    Compared to Pc, Consoles seem to have a much harder time with performance and the lag might be a lot worse. ps4 has those blue screens I see threads complaining about and xbox also has performance issues.

    Pc might have it better but the Pc Eu server has very bad performance compared to Na also going by the Forum threads that complain about that server.. The Syncs given if many tens of thousands to half a million are using them all at once well that is very bad for the performance and its worse if you don't spread out or are in groups because of all of the factors. Basically what the desyncs are doing is lagging you or other players desyncing them from the server. For consoles that could really be hurting the performance even worse then on pc. On Pc its playable because pcs can be built to handle the game better while consoles might be able to handle it only up to a certain point.

    So consoles might not be able to handle the Desync the way pcs are able too. So they might be trying to fix this issue along with many others. I think its because of the problems on console and on the Pc Eu server that is the reason why they working on these performance updates. They tried to patch things up and bandaid them but the thing is they have to address this because its become unplayable for several players and if they don't it will cost them more money then if they don't fix it.

    Once many older accounts the server still has to calculate gets moved to the cold storage they are going to add in that should help as well. Fixing up Desyncs as best they can will also help the game out in the long run. So the idea is fixing up what they can to help the servers as best as they are able. To make it more playable instead of just not addressing it. They might not fix all of it but they will likely make things a lot better in the long run by doing these changes.

    Honestly this sounds good.but it also sounds like alot of time and a MAYBE it might work. If they just take my direction and create a system to play with the lag. A gameplay system that allows reaction time. Realistic, reaction time like I just got gap close I better defense up. Instead of to late, ultimate dk leap, stun DESYNC and dead.
    Your problems with leap are entirely your own. “I got gap close...” uh...WHAT. YOU choose to fight at range and fold up in melee range. YOU choose to not to block, not to break free. All on yoU.

    If you spent more time PLAYING the game, instead of begging the developers for concessions for YOUR lack of effort, you’d be much better at playing the game.

    ZOS’s pride in the Bethesda family is having listened to their community of players years ago. HAVING, listened, ZOS saved ESO. Listening TOO much to “the community” becomes a fault, when one listens to the wrong people.


  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Here is the thing, Lag is something that isn't just from the Eso servers. It has to do with what specs you are using, to the internet service provider to geological location. Many factors play a part, you can have the best specs best internet provider, best everything. Still be really lagging in the game. While some person next door might have the worst internet the worst specs and yet still have better performance then the very best player with the best of everything. It depends on routing methods what router you use also if you have a fire wall. If the game is able to bypass that fire wall, if you have like some anti virus/computer protection program it might or might not effect it depends on how good your specs are think but even then it might reduce it a little bit.

    There are things you can do to help your own performance outside of specs port forwarding so the game can work better then if your not port forwarding the connection. Some people should do this with their games if they have not done it already it might help with Eso performance.

    Then it comes down to the client and the server and the performance killers that downgrades game play. Creating far more lag then is normal to the point even the best specs are lagged out. Could be wrong or mixed up about this, The Client draws from files from your computer, the server is what draws on that information, basically its routing information to them and then back to you. Short version, Its a two way connection between your comp/platform and the Eso servers. That connection can be desynced causing performance to go down on your end and on the Zos servers.
    When your canceling animations and appearing to do things faster but in reality your client is giving you false information because your actually desyning it if the Dev explanation is true. As the client is doing more before the server even gets the information. That is why you die even if you block. Fixing these Desyncs you do to yourself and other players is one vital part in helping performance.

    So they reworked the shields to fix some of that. They are also going to do something with Aoe's to make them work better with the server and client. So what I'm understanding here is they are trying to make it so client and server communicate better. Which is a cause of many issues with even the highest specs having very bad lag. Some of it not all can be caused by the communication or a good chunk of it. What can also causes performance to go down the amount of resources resources the game has to draw on and route. Another is the amount of calculations this game has. Reducing those will improve performance as well.

    So the issues are far more complex then dealing with them simply. Maybe with another mmo but this isn't just like any other mmo this is Eso and well its more complicated. For one this game has a lot of stuff in it. Most mmos don't get up to 82 gbs. Eso does. It will become 67 gbs which will help with reinstall. Game won't have to draw on as many resources. Now as for Mmo size two mmos I have played besides Eso most recently. Neverwinter which is only 29.8 gbs. Star Trek Online is 36.6 Gbs. Combining Neverwinter and Star Trek Online Together you only get 66.4 with the reinstall the game with be slightly bigger then two cryptic mmos combined. So the amount of resources this game takes up also is a factor in unplayable lag. So all that coding in the game files the client/server draws from could factor in when it comes to performance.

    Gist of it.
    Specs/Geological location, Internet Service Provider/Router, Client/Server/Code/Game Size are all factors in the performance at least when it comes to pc version. Consoles have the forced subscription and other coding with them that might effect server performance on them. So there is many factors for the lag. So it can't just be simply fixed. There is just to much on their end that has to be addressed and there is stuff you can do on your end if you need to improve performance or make things better.

    I read everything you wrote and I agree the lag is not a eazy fix. Which is why I believe just design or readjusting skill to preform during lag is the best solution. Create and encourage skills that create reaction time is key. Reduce the range of melee attacks. So a gap closer gameplay is encourage. Which create reaction time. All UNBLOCKABLE stuns should have a cast time for reaction. Move the stun and do damage should be lower in damage. Delay burst moves should have color rework. The abilities options that you are affected by should have a rework to display delay burst move better with a counter.(this should not be a add on)
    This is a more realistic approach.

    Sounds like you want pvp mechanics built more your way then actually improving performance. They have been adding reaction times to abilties and they did that with Ultimates.
    Abilities do contribute to the lag especially If they effect a lot of people at once and keep being spammed. Healing Springs was changed because it was really hurting performance it was a stop gag measure. There is a reason why they made it just one orb not three.
    Some abilties they made changes too sometime back so you have to be in a group with players for those abilties to effect them is also another big one. It was another stop gag fix. When group was broken for players on PC Na or Eu. Performance in Cyrodiil was so much better to the point of being playable according to threads I saw on the forums even made a poll asking if players wanted to see it remain broken during that time frame. So those abilities that only work in groups and group stacking really hurts performance. Without groups and group stacking pvp is more playable. So I do think the Aoe is one of the biggest issues especially healing aoe and buff aoe like Rapid Maneuvers.
    Stacking of heals and group buffs that is the true issue.

    They are reworking Aoe abilties for a reason it was mentioned in their live stream. This and not adding more gap closer and nerfing melee is going to help performance the most in pvp. Those are just wishful nerfs and buffs. Not Performance Solutions.

    I agree with your point of view. While still agreeing with my point of view. Some people see a problem complex problem in just how to fix terms. Which is a home run if you hit the ball. And that all that matter to them. As for me and mostly life experiences. I see a complex problem as a calculated risk first. For me your solution success rate is 30%. For if it dont work. Well now you have to try something else. My solution is guarantee to work. Because your making a combat system based on lag and playing with it.
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