Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
OrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Does really matter if they CHOOSE not to take advantage of of a class's capability.
The point is that each class has a niche they can push to extreme levels.
OrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
StaticWave wrote: »OrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
Nothing beats stamcro when it comes to defense. Their multiple healing skills can make major mending look like child’s play. On my stamcro I have mortal coil + mender + vigor, which is over 6k healing per second. I’ve gotten up to 8k when they crit. Not even stamdk and stamden can compare with their healing potential
I thank you for your clarificationOrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
1 - (1 - 0.30) × (1 - 0.08) × (1 - 0.10) = 42.04%
This is the simple multiplicative formula of a Necro having Major Protection up (0.30) + having Minor Protection up (0.08) + the Spirit Guardian which assorbs 10% damage (0.10).
As you can see it is not 30+8+10=48% but just above 42% and more mitigations you will add it will result in lower in paragon to a simple addition.
I think they stated that every single buff is calculated multiplicative. So you have to do that formula for every single buff mitigation on your character.
Here is the formula:
Total stack = 1 − ((1 − first instance) × (1 - second instance) × (1 - third instance) × ...) where each instance is a percentage.
1 is obviously the meaning of 100%, the rest is simple math, a 50% damage reduction is 0.50 value etc.
OrderoftheDarkness wrote: »StaticWave wrote: »OrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
Nothing beats stamcro when it comes to defense. Their multiple healing skills can make major mending look like child’s play. On my stamcro I have mortal coil + mender + vigor, which is over 6k healing per second. I’ve gotten up to 8k when they crit. Not even stamdk and stamden can compare with their healing potential
Major mending can't be child's play, if it was child's play, you could easily access it from set or other skills. Yes in theory it always sounds good. As for the healing teather, I have never said that it is ok and this is the most powerful thing for dueling, although some claim that Defile is a problem. Compare Detonating Siphon and Mortal Coil they show the same numbers, but you understand how difficult it is to use Detonating Siphon and how easy it is to get healing in this game.I thank you for your clarificationOrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
1 - (1 - 0.30) × (1 - 0.08) × (1 - 0.10) = 42.04%
This is the simple multiplicative formula of a Necro having Major Protection up (0.30) + having Minor Protection up (0.08) + the Spirit Guardian which assorbs 10% damage (0.10).
As you can see it is not 30+8+10=48% but just above 42% and more mitigations you will add it will result in lower in paragon to a simple addition.
I think they stated that every single buff is calculated multiplicative. So you have to do that formula for every single buff mitigation on your character.
Here is the formula:
Total stack = 1 − ((1 − first instance) × (1 - second instance) × (1 - third instance) × ...) where each instance is a percentage.
1 is obviously the meaning of 100%, the rest is simple math, a 50% damage reduction is 0.50 value etc.
StaticWave wrote: »OrderoftheDarkness wrote: »StaticWave wrote: »OrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
Nothing beats stamcro when it comes to defense. Their multiple healing skills can make major mending look like child’s play. On my stamcro I have mortal coil + mender + vigor, which is over 6k healing per second. I’ve gotten up to 8k when they crit. Not even stamdk and stamden can compare with their healing potential
Major mending can't be child's play, if it was child's play, you could easily access it from set or other skills. Yes in theory it always sounds good. As for the healing teather, I have never said that it is ok and this is the most powerful thing for dueling, although some claim that Defile is a problem. Compare Detonating Siphon and Mortal Coil they show the same numbers, but you understand how difficult it is to use Detonating Siphon and how easy it is to get healing in this game.I thank you for your clarificationOrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
1 - (1 - 0.30) × (1 - 0.08) × (1 - 0.10) = 42.04%
This is the simple multiplicative formula of a Necro having Major Protection up (0.30) + having Minor Protection up (0.08) + the Spirit Guardian which assorbs 10% damage (0.10).
As you can see it is not 30+8+10=48% but just above 42% and more mitigations you will add it will result in lower in paragon to a simple addition.
I think they stated that every single buff is calculated multiplicative. So you have to do that formula for every single buff mitigation on your character.
Here is the formula:
Total stack = 1 − ((1 − first instance) × (1 - second instance) × (1 - third instance) × ...) where each instance is a percentage.
1 is obviously the meaning of 100%, the rest is simple math, a 50% damage reduction is 0.50 value etc.
DK's survivability mainly comes from the ability to block incoming damage. That's why on my stamsorc I can still heal very good with only vigor and block. Stamden's in a similar boat. When I say major mending is child's play, I'm comparing it to necro's 3 healing over time abilities, which can reach up to a total of 8k per second. No stamina classes in the game have that much healing over time.
WreckfulAbandon wrote: »At a minimum they usually have Mortal Carry Crutch Coil and Spirit Mender 100% uptime, throw in some Vigor and Rally, this enables purge spam that Templars could only dream of thanks to Expunge which costs less than 2k health. These 4 heals are usually just a minimum, we could get into Deaden Pain too if you want.
To say nothing of unnamed % reductions in damage and Major Defile on combo skill. Yeah, partially thanks to other classes getting continuously punched in the ***, stamnecro is entirely OP.
StaticWave wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Does really matter if they CHOOSE not to take advantage of of a class's capability.
The point is that each class has a niche they can push to extreme levels.
Yes it does matter because when you say “x” class has “y” more than other classes you need to look at how the passives function. You can’t just say a stam/mag sorc has 12% more wep/spell dmg than other classes. They would need to slot all class skills on a single bar to achieve that, which is impractical for a sorc. Same with wardens
I joked about the 2nd failed fix attempt to update 25 with my guild that once they finally fix the game; we can get to the discussion about necros with BRP dual wield. Might as well throw major evasion in there as well. Possibly sword and shield, as I know if I I backbar a bow for speed and maybe ranged setup, I cant really put a serious damage or heal there from the weapon damage loss; but if I go 1h and shield, heals are fine from the extra stat.
I wont ask for anything to he nerfed as I will just deal with it either way. Just saying I know theres some really strong things.
I joked about the 2nd failed fix attempt to update 25 with my guild that once they finally fix the game; we can get to the discussion about necros with BRP dual wield. Might as well throw major evasion in there as well. Possibly sword and shield, as I know if I I backbar a bow for speed and maybe ranged setup, I cant really put a serious damage or heal there from the weapon damage loss; but if I go 1h and shield, heals are fine from the extra stat.
I wont ask for anything to he nerfed as I will just deal with it either way. Just saying I know theres some really strong things.
Don't worry, you're safe. ZOS will go after mag again before they ever touch stam.
The purge needs to have its health cost increased drastically. 2K health is literally one tick of vigor if one has proper champion points and good gear on. Should cost like 4K health and that’s still cheap imo. Obviously blast bones shouldn’t major defile, and all those 3% benefits that necromancer gets for slotting abilities in its kit need to be removed.
Necromancers have alot of % reduce damage mitigation like spirit guardian and disdain harm. Combine this with temporal guard and vbrp dw major protection and you have alot of damage mitigation allready.
Spirit guardian is, in its current form too strong. Not only does it heal you, but it also gives you 10% damage reduction. This damage reduction from keeping the skill active is as strong as the 5-piece bonus from buffer of the swift set and should be balanced accordingly. My reccomendation is to not reduce the % damage mitigated, but however make the spirit guardian killable. Not directly as a targetable pet, but make it actually take 10% of the damage the main target recieves and drain its own health. The amount health has to be balanced but around 5k health should be high enough. (This means the necromancer has to take 45k damage before the spirit guardian dies) This would make the skill still viable, but under pressure the necromancer has to recast it more often instead of using it once every 16 seconds. (Ofc make it so it can only die in pvp zones so pve doesnt get affected by a change like this)
The disdain harm passive reduces dot damage by 15% and completely counters the playstyle of magdk's that rely on dot pressure to bring their targets to low hp and burst them down. Not enough with that but necro has a purge that costs 2k health that can be healed up from all the different heals straight away. The passive should be reduced to 10% reduced dot damage and only apply for 5-9 seconds after using a bone tyrant ability.
Now the main problem with necros is the fact that they are able to build for high damage while still having sustain from passives and abilities and that they have a direct counter to the tank meta that almost no classes have access to: major defile. Now that blastbones got fixed, the skeleton actually hits the target, however the problem this creates is that necros are able to keep major defile up almost 100% of the time from casting a skill that costs 1k stamina and has more damage than dizzying swing. The problem only gets worse when you realize it deals disease damage which can proc the befouled status effect giving the target minor defile combined with major defile. This combination reduces the healing recieved by 45% and can be further increased with cp points in befouled. Im able to propose 2 changes that would balance this ability, either increase the cost of the ability to 2.5k stamina or reduce the reusable part passive to 35%. My last proposal would be tp change the debuffs attached to this skill, either make it give minor defile AND minor fracture or ONLY major fracture. This change however will make the skill work like a copy from wardens subterranean so i reccomend the increased cost change.
And also, how does keeping a blastbones, spirit mender or skeletal mage give you 200 magicka and stamina recovery.
Heres an example of a typical necro meta build stacking % damage mitigation while having as much damage as possible.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=219370
As you can see, when you are below 50% hp while on the defensive with vbrp dw backbar which every single stamina build seems to use these days you are able to hit 89.1% damage mitigation. Now, please note that these values is without beeing a vampire so you could get even more mitigation from the undeath passive making necros almost unkillable with more than 90% damage mitigation.
Just to put it in perspective: a well rounded pvp build usually have around 75-80% damage mitigation on the backbar with minor protection on. This means the build with 90% damage mitigation takes 50% less damage than the builds with 80% damage mitigation.
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KillsAllElves wrote: »Buff all damage abilities by 25% to 35% (including DOTs) to counterbalance the over healing and resistance stacking.
Balance in pvp is extremely lop sided.
StaticWave wrote: »OrderoftheDarkness wrote: »StaticWave wrote: »OrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
Nothing beats stamcro when it comes to defense. Their multiple healing skills can make major mending look like child’s play. On my stamcro I have mortal coil + mender + vigor, which is over 6k healing per second. I’ve gotten up to 8k when they crit. Not even stamdk and stamden can compare with their healing potential
Major mending can't be child's play, if it was child's play, you could easily access it from set or other skills. Yes in theory it always sounds good. As for the healing teather, I have never said that it is ok and this is the most powerful thing for dueling, although some claim that Defile is a problem. Compare Detonating Siphon and Mortal Coil they show the same numbers, but you understand how difficult it is to use Detonating Siphon and how easy it is to get healing in this game.I thank you for your clarificationOrderoftheDarkness wrote: »StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
You have decided to add your own list to this text, let me add my own. Dk and Warden have Major Mending that can make them even more tanky. DK and Templar have a passive defense against magic, which can make them more tanky vs magic. Templar can have minor protection on the main attacking bar. The final number of stamina recovery differs for Necro from DK and Templar, not in favor of Necro. This list can be continued further even without bias.StaticWave wrote: »Umm. Necro can have exactly 13% more damage mitigation than the maximum damage mitigation every other class has access to.
Warden can have exactly 12% more damage increase than them maximum damage increase any other class has access to.
Sorcerer can have exactly 12% more weapon/spell damage increase than the maximum increase any other class can has access to.
DK's and Templars have 10% more block reduction.
Nightblades and Templars have 10% crit damage.
See a trend here.
Your post assumes that all classes can make the best of their passives. Reality is not the case though since some classes cannot maximize their passives. A necro has easy access to Major Protection + an extra 13% dmg mitigation totaling 43%.
A warden can realistically have 5-6% more damage done than other classes by slotting class skills.
A sorcerer can realistically have 8% more spell dmg or 4% more weapon damage by slotting class skills.
A DK can have 10% more block reduction, and 10% more weapon damage from brutality. This gives them the highest weapon damage out of any class in the game.
A templar can have 6% more weapon damage, 10% more crit damage and damage done to blocking enemies
A NB can have 10% more damage mitigation and 10% more crit damage, but realistically it's going to have minor maim/protection, so the damage mitigation is over 30%.
From this we can clearly see how strong Necros are from a defensive standpoint. They can have a total of 51% damage reduction from self buffs. If you also count things like maim and resistance as well as healing over time, then the class is literally a tank than can also kill you with onslaught dizzying swing blastbones. I mean it's a no brainer to see how tanky they are lol.
Damage mitigation stacking is multiplicative and not additive, so you cannot do major protection 30% + minor 8% + spirit 10% and make it 48%, it is way less.
Yeah necro had one of the best mitigations in the game right now, but so is stamden and stamdk.
Every stam class except stamsorc can benefit a lot from passives, or for burst or for tankiness or for sustain.
I think that Damage mitigation stacking is multiplicative only if it is buffs of various kinds such as Major Protection (Solo target and All damage) and Major Evasion (AoE) these buffs do not stack with each other. So I think that the damage reduction is stacked if it is of the same type, although I may be wrong. Correct me if I'm wrong.
P. S. As Katorga said, the difference between Necro and other classes is 13% in the reduction of damage.
1 - (1 - 0.30) × (1 - 0.08) × (1 - 0.10) = 42.04%
This is the simple multiplicative formula of a Necro having Major Protection up (0.30) + having Minor Protection up (0.08) + the Spirit Guardian which assorbs 10% damage (0.10).
As you can see it is not 30+8+10=48% but just above 42% and more mitigations you will add it will result in lower in paragon to a simple addition.
I think they stated that every single buff is calculated multiplicative. So you have to do that formula for every single buff mitigation on your character.
Here is the formula:
Total stack = 1 − ((1 − first instance) × (1 - second instance) × (1 - third instance) × ...) where each instance is a percentage.
1 is obviously the meaning of 100%, the rest is simple math, a 50% damage reduction is 0.50 value etc.
DK's survivability mainly comes from the ability to block incoming damage. That's why on my stamsorc I can still heal very good with only vigor and block. Stamden's in a similar boat. When I say major mending is child's play, I'm comparing it to necro's 3 healing over time abilities, which can reach up to a total of 8k per second. No stamina classes in the game have that much healing over time.