MCBIZZLE300 wrote: »Stamina necromancers, particually using black rose dual weild or sword and board have way too much damage mitigation. 10% from spirit mender, 3% from bitter harvest (and morphs of) 8% from temporal guard combined with block or black rose. Now I know I'm going to recieve the counter productive ''L2P'' comments but I really think they are over performing from a defense standpoint. Certain builds seem impossible to kill in a 1v1 while keeping you defiled and having sustained damage. Does anyone else agree? Personally I think the offensive kit for stamcro is fine but the defensive kit carries way too much mitigation. Given that blast bones is going to work to its full potential (maybe) I think their tool kit needs to be looked at.
MCBIZZLE300 wrote: »Stamina necromancers, particually using black rose dual weild or sword and board have way too much damage mitigation. 10% from spirit mender, 3% from bitter harvest (and morphs of) 8% from temporal guard combined with block or black rose. Now I know I'm going to recieve the counter productive ''L2P'' comments but I really think they are over performing from a defense standpoint. Certain builds seem impossible to kill in a 1v1 while keeping you defiled and having sustained damage. Does anyone else agree? Personally I think the offensive kit for stamcro is fine but the defensive kit carries way too much mitigation. Given that blast bones is going to work to its full potential (maybe) I think their tool kit needs to be looked at.
Maybe you’re right, IDK. Personally I think they should make sure blastbones works so you don’t have to fire it at point blank range, then adjust as needed. In the grand scheme of things some things will always overperform so it’s better for ZoS to be conservative with nerfing it and then adjust it.
I’d rather ZoS maybe buffs MagDK a bit and magblade personally. I hate seeing magsorcs and snipe spammers get away with pure glass builds in Cyro because NBs have been over nerfed, and MagDK being weak has made it so there’s no downside to vampire.
IlCanis_LupuslI wrote: »I had a 1v1 with a emp(stam dk) well it started as a 3vs3.
After 15 min we gave up. He couldn't get me low and I definetly couldn't get him low(2nd Time I've ever played necro in pvp) ....
Its the general lack of damage in pvp which is frustrating. Without dots it almost impossible to pressure anyone. It's usually down to a drastic numerical advantage if you want to kill an, halfwhat experienced player.
On the necro the damage is nice in pve but in pvp the infamous blast bones don't work most of the time.
Just my 2 ct
All classes have some niche they can push to the discomfort of other classes.
Everyone complains about what the other guy has and tries to get them nerfed. Result, this meta has lots of ruined classes.
FWIW, necros don't need BRP DW.
All classes have some niche they can push to the discomfort of other classes.
Everyone complains about what the other guy has and tries to get them nerfed. Result, this meta has lots of ruined classes.
FWIW, necros don't need BRP DW.
WreckfulAbandon wrote: »All classes have some niche they can push to the discomfort of other classes.
Everyone complains about what the other guy has and tries to get them nerfed. Result, this meta has lots of ruined classes.
FWIW, necros don't need BRP DW.
Yeah, stamnecro does have a niche my dude, it's called "having too many heals combined with too many mitigation options."
Also known as "doesn't even need to crutch on BRP DW."
And basically has a free purge with amount of heals per second possible.
And we're not even discussing offensive kit here.
I'd recommend thinking really hard before trying to obfuscate further, it wouldn't be too difficult to make a definitive list to illustrate how overperforming necro's defensive kit is. Complete with Mortal Coil tooltips, approximate uptime of Major Protection, approximate Heals per second. It's not going to illustrate what you would like it to.
People said things like this a few years ago about the Warden class, but then - as now - it really only applied to the Stamina variant. It's like people sometimes forget that Magicka even exists. Elsweyr was released for PC's early access right around 9 months ago now, and Magicka Necro has been a buggy, underpowered mess for that entire period of time. It's basically the jankiest and most unreliable class I ever remember playing in an MMO.juhislihis19 wrote: »I have to agree. They are extremely tanky. The also got 15% damage reduction against DoTs, so no reason to "apply pressure". That is if already crappy DoTs would harm anyone in the first place.
ZOS could just buff the damage but they won't.
And they sure as hell won't nerf Necro, because it's their cash cow now. Necro HAS to be above every other class. Keeping Necro the most appealing class = more money. If anything I expect totally unexpected, uncalled buffs to Necro in the future.
All classes have some niche they can push to the discomfort of other classes.
Everyone complains about what the other guy has and tries to get them nerfed. Result, this meta has lots of ruined classes.
FWIW, necros don't need BRP DW.
Agreed 1000%. Mortal coil is really only gonna be used on tanks if people are going for max effectiveness for their role anyway. the meta chasers and top 1-2% of the game tend to ruin it for everyone else with their demands for nerfs to any class they dont even play.
MCBIZZLE300 wrote: »Stamina necromancers, particually using black rose dual weild or sword and board have way too much damage mitigation. 10% from spirit mender, 3% from bitter harvest (and morphs of) 8% from temporal guard combined with block or black rose. Now I know I'm going to recieve the counter productive ''L2P'' comments but I really think they are over performing from a defense standpoint. Certain builds seem impossible to kill in a 1v1 while keeping you defiled and having sustained damage. Does anyone else agree? Personally I think the offensive kit for stamcro is fine but the defensive kit carries way too much mitigation. Given that blast bones is going to work to its full potential (maybe) I think their tool kit needs to be looked at.
MCBIZZLE300 wrote: »Stamina necromancers, particually using black rose dual weild or sword and board have way too much damage mitigation. 10% from spirit mender, 3% from bitter harvest (and morphs of) 8% from temporal guard combined with block or black rose. Now I know I'm going to recieve the counter productive ''L2P'' comments but I really think they are over performing from a defense standpoint. Certain builds seem impossible to kill in a 1v1 while keeping you defiled and having sustained damage. Does anyone else agree? Personally I think the offensive kit for stamcro is fine but the defensive kit carries way too much mitigation. Given that blast bones is going to work to its full potential (maybe) I think their tool kit needs to be looked at.
I’m sick of running into tanks that deal massive damage and spam defile.
The purge needs to have its health cost increased drastically. 2K health is literally one tick of vigor if one has proper champion points and good gear on. Should cost like 4K health and that’s still cheap imo. Obviously blast bones shouldn’t major defile, and all those 3% benefits that necromancer gets for slotting abilities in its kit need to be removed.
The purge needs to have its health cost increased drastically. 2K health is literally one tick of vigor if one has proper champion points and good gear on. Should cost like 4K health and that’s still cheap imo. Obviously blast bones shouldn’t major defile, and all those 3% benefits that necromancer gets for slotting abilities in its kit need to be removed.
MCBIZZLE300 wrote: »I really think they are over performing from a defense standpoint.
A good Stamcro that relies on hots will refuse to purge. Why deprive yourself of the opportunity to use the minor mending embedded in passive? You cling to things when you don't know what they look like in general. For magcro, purge is very good. You suggest emptying the magcro to a greater extent.The purge needs to have its health cost increased drastically. 2K health is literally one tick of vigor if one has proper champion points and good gear on. Should cost like 4K health and that’s still cheap imo. Obviously blast bones shouldn’t major defile, and all those 3% benefits that necromancer gets for slotting abilities in its kit need to be removed.
I think with some builds, BRP and Necro can be very good. I don't have a BRP to have fun withAll classes have some niche they can push to the discomfort of other classes.
Everyone complains about what the other guy has and tries to get them nerfed. Result, this meta has lots of ruined classes.
FWIW, necros don't need BRP DW.