llBlack_Heartll wrote: »Again, the changes to Off Balance are causing some issue, with a direct nerf to the Lightning Wall of Elements, Which is further pushing the gap between Fire and Lightning.
Fire Wall of Elements pretty much has a 100% up time of its bonus, Lightning is looking like (I think) 30% up time.
Pretty disappointing.
I read the off balance update as saying that all targets now behave like pve bosses currently do on live. It’s a nerf for pvp and for pve adds. For bosses it’s basically no change except for splash damage that they might take from lightning heavy attacks on nearby adds which will have lower off balance up time (if they live for more than 7 seconds).
I’m posting this while eating pizza and admit that I haven’t tested it. Please correct me if I’m wrong.
I read the off balance update as saying that all targets now behave like pve bosses currently do on live. It’s a nerf for pvp and for pve adds. For bosses it’s basically no change except for splash damage that they might take from lightning heavy attacks on nearby adds which will have lower off balance up time (if they live for more than 7 seconds).
I’m posting this while eating pizza and admit that I haven’t tested it. Please correct me if I’m wrong.
I read the off balance update as saying that all targets now behave like pve bosses currently do on live. It’s a nerf for pvp and for pve adds. For bosses it’s basically no change except for splash damage that they might take from lightning heavy attacks on nearby adds which will have lower off balance up time (if they live for more than 7 seconds).
I’m posting this while eating pizza and admit that I haven’t tested it. Please correct me if I’m wrong.
You could be right but either way, it still makes fire, which was arguably already the better option, even more so which of course, kills build diversity.
WrathOfInnos wrote: »If you make sure everything dies within 7s, then you get 7s/7s = 100% uptime
Olupajmibanan wrote: »WrathOfInnos wrote: »If you make sure everything dies within 7s, then you get 7s/7s = 100% uptime
If you know how to kill 100M+ hp bosses instantly, just with your frightening gaze I will gladly learn from you.
That why less healer tend to use woe with light staff, some use poison or fire glyph on inferno for z'en or just use crusher/weakening.
It's less important now since the uptime is that bad.
Nightingale707 wrote: »That why less healer tend to use woe with light staff, some use poison or fire glyph on inferno for z'en or just use crusher/weakening.
It's less important now since the uptime is that bad.
actually, that has nothing to do with it. we still want as high an uptime as possible, especially in groups with stamina DDs.
healers use and inferno staff for Z'en because they are basically parsing and an additional DD instead of a full healer.
healers that use torugs, will most likely put crusher on one bar and a shock glyph on the other bar (still with wall of shock) and having less shock damage on healers usually means that tanks also need to contribute some sources (enchants, blockade)
most raidgroups still try to keep 2 lightning blockades on their supports, if that does not happen it is more for reasons of mechanics/strategies