MartiniDaniels wrote: »I'll start with making master's bow "debuff" unique and unpurgeable. I.e. it is triggered by poison injection but hangs on target for next 10 seconds no matter what..
MartiniDaniels wrote: »I'll start with making master's bow "debuff" unique and unpurgeable. I.e. it is triggered by poison injection but hangs on target for next 10 seconds no matter what..
No. If you don't like the downside to the set then don't use it instead of asking for a ridiculous buff. If that happens then that set would need a CD like every other set in the game that either has a conditional damaging effect or a buff.
If anything, that set is already strong on live. Don't even try the vacuum arguments because they won't work.
NO.
Joinovikova wrote: »redspecter23 wrote: »I would never kick someone for using a bow build in PVE. I would, however, potentially kick someone for being absolutely horrible and unable to progress through the current dungeon, regardless of the build they are using. It's not about what weapon you're using. It's about how effective you are with that weapon. If you're blaming your constant kicks on your weapon choices, you may need to dig a little deeper to see the real issue.
So Bows are on same level as magica randged or stamina mele builds? despite bow builds is notyou my main they should be valiable to ALL content include All VET Trials and not be 20% behind in dps, becuase there is simply not reason to have thing like that.
There's a perfectly good reason ranged is lower than melee--fighting from range SHOULD be a bit weaker than melee range. And if you're good at bow/bow, it IS viable for vet stuff. But, as always, you gotta be able to pull it off.