Some kind of safe net could be nice. Problem is, the game is already inventory management online.
Kombinator wrote: »Some kind of safe net could be nice. Problem is, the game is already inventory management online.
The second option would help with that a bit. As bosses would not drop any set item. You might as well leave all stuff there, and gather the currency only, then once you got enough buy the equipment you want.
Kombinator wrote: »Some kind of safe net could be nice. Problem is, the game is already inventory management online.
The second option would help with that a bit. As bosses would not drop any set item. You might as well leave all stuff there, and gather the currency only, then once you got enough buy the equipment you want.
Yes, if you have tokens for all 40+ dungeons it will certainly help with thati mean ye, they can implement it in a way it won't affect inventory, but it might be locked behind eso+ as "crafting materials" just like all the styles.
If the goal is individual (I want my stuff from the least possible runs) the result will be far fewer players running the dungeons, but, hey we will all have the same identical *** in slot gear. Great for me but a truly terrible outcome for the game. We can already see this when, as new players or characters, we watch players who don’t really care about a particular dungeon race through it oblivious to the other members of the group as all they care about is fast XP.
If the goal is to keep dungeons relevant and visited, then you need some kind of mechanism that promises the potential of a reward just enough that it’s an inducement to do the content.
If I’m given all the gear I want at the start of the game, what’s the point? I might as well just play on the PTS where everything is handed to you (and in nice inventory friendly urns too).
I doubt that there will be any changes immediately. The whole industry is facing tax changes. We are too. The IRS is now going after in game digital currencies and plans to tax those as ordinary income. Will ZOS have to issue us 1099s? Do we have to self report and pay? You can see the difficulties ahead. Until there is some industry/government agreement on simplication and fairness I just don't see current models changing much.
Kombinator wrote: »So if you were given a decision to alter drop system as you see fit, then which approach would you choose.
2. would mean, that bosses would no longer drop gear set pieces. Instead they would drop some sort of currency, that you can trade for their drop.
3. would mean both. Bosses drop some gear, and small ammount of currency, that can be exchanged for whatever gear you want. So no matter how unlucky your RNG is you can grind out any piece of equipment.
4. would mean, that you can pay gold at the start of the dungeon to increase the droprate of one set piece you want. This gold is lost the moment you pay it, and NPC despawn the moment you or your team kills the first boss. But given enough gold you could guarantee the drop of any set piece. You could only pay for one piece/run.
If you make getting the Shiny Stuff easier, what are you going to do after you get your stuff?
Probably realize that you still need to work on your rotation and weaving...😁
None of the above. Bosses would drop small amounts of crafting/upgrading materials and you would need a master crafter - yourself or another player - to craft, upgrade and enchant top level gear. But then it wouldn't be ESO, where the motto has become "start the game, get some level 10 gear and get right up there with the people who've been playing for 5 years".
MEBengalsFan2001 wrote: »This is why running with a group of friends improves your odds of getting the gear you need for your build. This helps players get what they need quicker, especially in dungeons. Since I am only playing support roles within my group of friends I trade my stamina or magika DPS gear away for healer and tank gear. It benefits them and me as we get what we need and it improves everyone odd.
I even do this with delvs with them. We were doing the delvs to get two of them the rings for the mother sorrow set. I got four purple rings in an hour and two of them were happy they ran with me as I was able to give them that. Later on they repaid the favor by giving me two pieces of gear I was hoping to get.
Play together to get more of what you need. This is a MMO after all; if you don't play with other people your ability to get what you want decreases significantly. Join a guild and make friends and soon enough you will be running dungeons and swapping gear.
If you make getting the Shiny Stuff easier, what are you going to do after you get your stuff?
Probably realize that you still need to work on your rotation and weaving...😁
Kombinator wrote: »MEBengalsFan2001 wrote: »This is why running with a group of friends improves your odds of getting the gear you need for your build. This helps players get what they need quicker, especially in dungeons. Since I am only playing support roles within my group of friends I trade my stamina or magika DPS gear away for healer and tank gear. It benefits them and me as we get what we need and it improves everyone odd.
I even do this with delvs with them. We were doing the delvs to get two of them the rings for the mother sorrow set. I got four purple rings in an hour and two of them were happy they ran with me as I was able to give them that. Later on they repaid the favor by giving me two pieces of gear I was hoping to get.
Play together to get more of what you need. This is a MMO after all; if you don't play with other people your ability to get what you want decreases significantly. Join a guild and make friends and soon enough you will be running dungeons and swapping gear.
And how many runs it takes until your friends will say to go elsewhere? Let's pretend, that you got a bad luck, and it takes 74 Frostvault run to get that item you need. How long it would take with your friends to get it? Or more like how long it would take until they say. F**** this i have other stuff to do.