The argument could also be made that the end game will be better with some sets being nerfed. Not everyone enjoys seeing bosses burnt down before a mechanic an even fire and the inflation of DPS in the last two years.End game could be better and one way is if sets did not get nerfed once u got them. (Again my opinion)
Look I agree w ur post about the dps but it is expected that u have to hit that high number for dps for end game and I do not really have anything wrong to say about that. Why does it have to be just a few sets that are the mainstream it would be more w/o the nerfs.
People don’t want to be in these dungeons for 6hours, and want them to go as easy as possible.
As I agree when it comes to dps skill is better than sets but really I would like to see an end game player put on a bad set and pull the same numbers.
For a certain group of players and no this is not the whole it takes a while to grind for that one set and when that set gets nerfed oh dang now what. Now have to start over just to have a viable set to try and run endgame dps, or be considered for endgame dps.
There have been videos where players have used 'base game' and overland sets and still get some crazy numbers. They're not as high as BiS, but they're still going to be higher than the average player.As I agree when it comes to dps skill is better than sets but really I would like to see an end game player put on a bad set and pull the same numbers.
For a certain group of players and no this is not the whole it takes a while to grind for that one set and when that set gets nerfed oh dang now what. Now have to start over just to have a viable set to try and run endgame dps, or be considered for endgame dps.
Lots of nodes in the morning then I tend to quest or do surveys, all the nodes is quite distractingI expected a post about game mechanics.
- OP you are making an assumption that the lack of nodes to harvest is due to bots. Players harvest nodes as well. If the area you are farming has already been cleaned find a less populated area. Plenty to go around.
- Nodes are and have always ben community wide. So if I harvest a node it should not be available to anyone else until it respawns. I like that idea better than making them personal and reducing the total number of nodes.
- As for "nerfs", you returned in the middle of a major combat overhaul. Zos has been implementing a new combat design and will continue that for at least a few more updates. Yes, we are tired of it but Zos is still going to finish it.
Lots of nodes in the morning then I tend to quest or do surveys, all the nodes is quite distractingI expected a post about game mechanics.
- OP you are making an assumption that the lack of nodes to harvest is due to bots. Players harvest nodes as well. If the area you are farming has already been cleaned find a less populated area. Plenty to go around.
- Nodes are and have always ben community wide. So if I harvest a node it should not be available to anyone else until it respawns. I like that idea better than making them personal and reducing the total number of nodes.
- As for "nerfs", you returned in the middle of a major combat overhaul. Zos has been implementing a new combat design and will continue that for at least a few more updates. Yes, we are tired of it but Zos is still going to finish it.
Would makes sense that most bots are active at night then its less chance of getting reported and PC is idle anyway.
The bots I have seen has been XP farming overland running in circles chasing mobs in some areas like northern Greenshade.
Lots of nodes in the morning then I tend to quest or do surveys, all the nodes is quite distractingI expected a post about game mechanics.
- OP you are making an assumption that the lack of nodes to harvest is due to bots. Players harvest nodes as well. If the area you are farming has already been cleaned find a less populated area. Plenty to go around.
- Nodes are and have always ben community wide. So if I harvest a node it should not be available to anyone else until it respawns. I like that idea better than making them personal and reducing the total number of nodes.
- As for "nerfs", you returned in the middle of a major combat overhaul. Zos has been implementing a new combat design and will continue that for at least a few more updates. Yes, we are tired of it but Zos is still going to finish it.
Would makes sense that most bots are active at night then its less chance of getting reported and PC is idle anyway.
The bots I have seen has been XP farming overland running in circles chasing mobs in some areas like northern Greenshade.
Bots are plenty active during the day. Most of the time Zos does little to curb the bot issue.
But OP is just speculating that bots are the reason they are not seeing nodes. They are guessing and nothing more.
StormeReigns wrote: »Lots of nodes in the morning then I tend to quest or do surveys, all the nodes is quite distractingI expected a post about game mechanics.
- OP you are making an assumption that the lack of nodes to harvest is due to bots. Players harvest nodes as well. If the area you are farming has already been cleaned find a less populated area. Plenty to go around.
- Nodes are and have always ben community wide. So if I harvest a node it should not be available to anyone else until it respawns. I like that idea better than making them personal and reducing the total number of nodes.
- As for "nerfs", you returned in the middle of a major combat overhaul. Zos has been implementing a new combat design and will continue that for at least a few more updates. Yes, we are tired of it but Zos is still going to finish it.
Would makes sense that most bots are active at night then its less chance of getting reported and PC is idle anyway.
The bots I have seen has been XP farming overland running in circles chasing mobs in some areas like northern Greenshade.
Bots are plenty active during the day. Most of the time Zos does little to curb the bot issue.
But OP is just speculating that bots are the reason they are not seeing nodes. They are guessing and nothing more.
When it comes to bots, most companies, like ZoS, ArenaNet and Blizzard often ban in waves. Some waves are often, once to twice a quarter, others times, twice a year.
As well, yeah, a blanket guessing of must be bots cause no nodes, is pretty foolish. Recently, in the starting zones, seen many throwing out and claiming other players as bots a lot. Probably new, unaware of cp bonuses and gear sets that increase movement speeds. Very vocal about it to claiming no features are there, and oftentimes seemingly stocking players they are claiming to be bots.
But that blanket seems to be more communal now than anything else now.
My opinion and hopeful changes:
1. First of all not sure how hard it is to code but nodes should be there no matter if another player took it. It should be for each individual and I know this can be done have seen it in other mmo. If that is impossible then maybe bots should be part of the game if they can’t be stoped and put into an eos plus perk. Yep that will *** the bot people off and those that like to see millions of gold in their inventory but really better for the whole.(Apparently this is not a problem- I saw another post in another forum about this but ok)-if not a problem then guess no need to change
Kombinator wrote: »Making a bot is incredibly difficult, and due game mechanics it's almost impossible to stop them.
For most professions simply making the materials going with your skill level would be enough to reduce bots efficiency. As they could only farm the lowest level stuff without risking a worthy account.
The exception is alchemy. Reagents are available from start, and certain ones worth a LOT. Not sure how that could be solved. Maybe making it, that the higher valuable reagents can only be gathered with enough skill level, or giving the reagents level too.